109 indexable Activity Based Learning companies headquartered in United States, ranked by total equity funding and recent funding momentum. Combined disclosed equity funding of $48.7M across 4 funded companies.
| # | Company | Funding | Valuation | Stage | Latest round | Employees | Founded | Momentum |
|---|---|---|---|---|---|---|---|---|
| 1 |
sumdog
Sumdog is an online math and spelling game for children. |
$3.7M | — | Acquired | Sep 2017 | 41 | 2010 | — |
| 2 |
jumpstart
JumpStart creates a virtual environment that fosters education for children and families. |
$44.4M | — | Acqui-Hired | Oct 2015 | 201 | 1991 | — |
| 3 |
kidjo
Kidjo is a Smart video app, Designed for Children, Approved by Parents |
$500K | — | Seed | Mar 2016 | 5 | 2015 | — |
| 4 |
Future League
Programming and robotics learning bootcamp |
$120K | — | Seed | Jun 2014 | 4 | 2013 | — |
| 5 |
actived
ActivEd is an ed-tech company that offers online adventures transforming math and literacy fundamentals into standards-based lessons. |
— | — | Private | — | 4 | 2011 | — |
| 6 | Ad Astra Media | — | — | Private | — | 9 | 2019 | — |
| 7 |
American College of Clinical PharmacologyÂ
Objectives: |
— | — | — | — | 25 | 1969 | — |
| 8 | Annie's Kit Clubs | — | — | Private | — | 2 | 2013 | — |
| 9 | AP Racing (California) | — | — | Deadpooled | — | 2 | 2020 | — |
| 10 |
Art Masters
Provider of multimedia art education. The company provides interactive, multimedia art education to elementary school students worldwide. |
— | — | Acquired | — | 45 | 1985 | — |
| 11 |
beam
Beam makes games for kids and families. |
— | — | Private | — | 59 | 2005 | — |
| 12 |
bidbox
Bid Box is a software development company that specializes in mobile educational applications and games. |
— | — | Private | — | 1 | 2009 | — |
| 13 |
big brainz
Big Brainz is a company that helps students with their math skills by using games and modern technology. |
— | — | Acquired | — | 11 | 2006 | — |
| 14 | BotBashParty | — | — | Private | — | 4 | 2011 | — |
| 15 |
brainleap technologies, inc.
BrainLeap Technologies offers gaze-driven video games that train and measure attention skills. |
— | — | Private | — | 6 | 2017 | — |
| 16 |
brainstormusa
BrainstormUSA's approach is simple. Empower parents and encourage children by providing programs |
— | — | Private | — | 10 | 1997 | — |
| 17 |
breakout edu
Breakout EDU is an immersive learning games platform that provides escape room game kits for the classroom. |
— | — | Private | — | 14 | 2015 | — |
| 18 | Cell Zone | — | — | Private | — | 3 | 2010 | — |
| 19 |
character booster
Character Booster is a new tool for parents which leverages kids' love of video games to inspire good character and real productivity. |
— | — | Private | — | 1 | 2010 | — |
| 20 |
CircuiTree Solutions
CircuiTree Solutions is a technology division of Kanakuk Kamps. |
— | — | — | — | 18 | 2006 | — |
| 21 |
code galaxy
Code Galaxy is a provider of of in-person classes and camps intended to help students grow and improve their computer programming skills. |
— | — | Private | — | 21 | 2018 | — |
| 22 |
code red education
Code Red Education is an educational technology company. |
— | — | Deadpooled | — | 1 | 2012 | — |
| 23 | Cogno | — | — | Deadpooled | — | 68 | 2003 | — |
| 24 |
Computers For Kids
Computers For Kids Inc is a computer software company based out of 8540 W Elisa St, Boise, ID, United States. |
— | — | — | — | 20 | — | — |
| 25 |
criticalthinking.com
CriticalThinking.com specializes in developing educational books and software that help in developing children's critical thinking skills. |
— | — | Private | — | 35 | 2013 | — |
| 26 | Dave and Ava | — | — | Private | — | 17 | 2014 | — |
| 27 |
Dev/Mission
Dev/Mission was founded in early 2017 by Leonardo Sosa and a team of technologists that care about STEM opportunities for diverse young adults. |
— | — | — | — | 77 | 2017 | — |
| 28 |
DevMountain Student Developers
While attending DevMountain our students create a series of projects. |
— | — | — | — | 327 | — | — |
| 29 |
digital dream labs
Digital Dream Labs provides hands-on educational technology for children ages 4 to 9. |
— | — | Private | — | 22 | 2012 | — |
| 30 |
edboard technologies
EdBoard Technologies is an edtech company that offers kits for young kids to learn the fundamentals of circuit building. |
— | — | Private | — | 5 | 2017 | — |
| 31 | Edorble | — | — | Private | — | 6 | 2014 | — |
| 32 | EduGameStar | — | — | Deadpooled | — | 7 | 2011 | — |
| 33 |
EGB4 TECHNOLOGIES
EGB4 Technologies offers curriculum series that range from robotics, programming, engineering, physics and various STEM related topics. |
— | — | — | — | 15 | — | — |
| 34 |
Electric Eggplant
Operator of a multimedia production company intended to develop games and publish books. The company publishes books and develops games for children. |
— | — | Private | — | 3 | 1992 | — |
| 35 |
Elementari
Elementari, a website to read, write, code, and share interactive stories using professional illustrations and sounds. |
— | — | — | — | 48 | 2017 | — |
| 36 |
encyclopaedia britannica
A pioneer in digital learning, Britannica serves the needs of students, lifelong learners, and professionals. |
— | — | Private | — | 307 | — | — |
| 37 | Evolved Play | — | — | Private | — | 4 | 2020 | — |
| 38 |
fifth star labs
Fifth Star Labs is a software development company that creates apps for science education and discovery. |
— | — | Private | — | 2 | 2013 | — |
| 39 |
Flemington-Raritan Schools
Sixth Grade Math Teacher and Team Leader |
— | — | — | — | 278 | — | — |
| 40 |
focusandread.com
FocusandRead.com is the Reading Focus Cards tools to help reduce issues with focusing and attention |
— | — | Private | — | 3 | 2003 | — |
| 41 |
Foxfire Interactive Corp.
Specializing in Biomedical & K‑12 STEM Projects |
— | — | — | — | — | 2000 | — |
| 42 |
futuremakers
Mobile makerspace for grade and middle school students. |
— | — | Private | — | 15 | 2011 | — |
| 43 | Game Classroom | — | — | Deadpooled | — | 10 | 2008 | — |
| 44 |
Giggles and Grins
Giggles and Grins is an education management company based out of United States. |
— | — | — | — | 33 | — | — |
| 45 |
Grants Pass School District 7
k |
— | — | — | — | 282 | — | — |
| 46 | Graspable Math | — | — | Private | — | 3 | 2016 | — |
| 47 |
Greater Texas Landscapes
Kaput |
— | — | — | — | 299 | — | — |
| 48 | Green Ninja | — | — | Private | — | 21 | 2010 | — |
| 49 | Grit 'N Wit | — | — | Private | — | 3 | 2013 | — |
| 50 |
growsafe
GrowSafe provides financial literacy content through a gamified mobile app and content partnerships with regional banks and credit unions. |
— | — | Deadpooled | — | 1 | — | — |
Developer of an online learning platform designed to provide games-based learning systems. The company's platform offers multiplayer adaptive learning games free of cost to practice mathematics and spelling, either at home or at school, enabling students to gain motivation for practicing maths, reading or writing.
JumpStart Games is a developer of educational games designed to provide web learning products for children. The company's educational games enables parents to keep their kids engaged while also helping them develop their reading, math and critical thinking skills, providing parents with an interactive learning medium for their kids.
Developer of an educational and entertainment platform designed to assist busy parents who want their children to spend quality screen time. The company's platform offers educational songs, tutorials, clips and cartoons for children, enabling parents to feel relaxed and confident about their children's screen time and content consumption.
Provider of a coding technology designed for kids to learn problem solving using robotics and coding. The company offers engineering and computer programming workshops for youngsters, focusing on hard-tech skills as well as soft skills such as teamwork, creativity and design-thinking.
Operator of an educational platform designed to incorporate physical activities in schools for children. The company's platform offers instructional physical training videos to improve health by making connections between movement, academic achievement, cognitive ability and health, enabling schools to offer movement-rich exercises that improve student engagement.
Developer of educational STEAM content intended for underserved and minority communities. The company's platform features interactive games, videos, and articles that are designed to be both educational and entertaining the content is available in both Spanish and English, and it is tailored to the needs of underserved and minority communities, enabling students to learn about STEAM in a fun and engaging way.
Objectives:
Operator of an e-learning platform intended to deliver creativity kits to kids. The company's platform offers multiple subscription programs and operates as a storytelling website that keeps children engaged in productive activities, enabling teachers to impart experimental educational activities to young minds.
Developer of digital gaming platform designed to teach people AI programming. The company's platform provides machine learning training to make them build virtual autonomous cars and race them online, enabling students to practice high-tech skills to make them effective.
Provider of multimedia art education. The company provides interactive, multimedia art education to elementary school students worldwide.
Operator of an interactive gaming platform intended to entertain children and seniors. The company's gaming platform assists to convert any physical space to active gaming, education and interaction experience. It requires less maintenance and saves time and money, enabling children to learn in an entirely new way, socialize and have fun and helps seniors to upgrade the quality of care.
Developer of educational and entertainment management software created to make learning fun and accessible to everyone. The company's software encompasses music training, language tools, math games, sign languages, therapies and occupational topics that enables rapid memorization of the subject matter, challenges the brain while having fun as well as provides a great learning experience, helping clients to learn a di
Rankings are computed by Radar (Fliar BI) from the Radar company master and are updated periodically. Funding and momentum scores use disclosed equity-funding data only. Figures may lag private rounds. Last updated 2026-06-21.