Best EdTech Companies in Shenzhen, China
The 40 best EdTech companies in Shenzhen, China in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Shenzhen Dianmao Technology.
Our analysis of 261 EdTech companies
$20.4b in tracked funding; 94% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2021.
Ranked: Best EdTech companies in Shenzhen
| # | Company | Disclosed funding | Last round | Stage | Founder | Tech stack | Web popularity | Recent signals |
|---|---|---|---|---|---|---|---|---|
| 1 | Careershe Career planning platform for college students | — | — | Funding Raised | Steve Xie Co-Founder | — | — | — |
| 2 | English-4kids Online language learning course provider for kids | — | — | Unfunded | Kisito Futonge Co-Founder | BootstrapLiteSpeedGoogle Tag Manager+9 | Top 5M | — |
| 3 | ESL Kids World Educational resources for English learners and educators | — | — | Unfunded | Richard Nagle Founder | Master SliderBootstrapNginx+7 | Top 5M | — |
| 4 | Infilligence Adaptive language learning software | — | — | Deadpooled | Alexander Yuryev Co-Founder | — | — | — |
| 5 | Matatalab Provider of coding robots, digital microscopes, and STEAM education solutions | — | — | Unfunded | Matatastudio Edu Co-Founder | Cart FunctionalityShopifySecomapp+19 | Top 5M | — |
| 6 | Mento Develops a robot for interactive language learning for children | — | — | Deadpooled | Allen Liu Founder | — | — | — |
| 7 | Speechx Online platform for English language learning | — | — | Funding Raised | Zhonghua Jing Co-Founder | — | — | — |
| 8 | Tencent Classroom Online e-learning platform for pre-recorded and live video courses | — | — | Unfunded | Wang Yong Founder & CEO | — | — | — |
Top 12 EdTech companies in Shenzhen
#1
Series D · Shenzhen, Guangdong Province · founded 2015 · 7000 employees$395.1Mraised▾
Online programming learning tool for K-12 students. The platform aims to help students to learn programming via game-oriented interface where-in the script is visualized to a get video teaching solution. Children can collaborate over different exercises as well.
- Nov 2020Series D$197.6M
- Apr 2020Series C$35.3M
- Nov 2019Series C$56.8M
- Jan 2019Series C—
#2
Series D · Shenzhen, Guangdong Province · founded 2016 · 1000 employees$138.8Mraised▾
Provider of SaaS-driven school management software. Features include audio, video, graphics, live broadcasting, user management, brand communication, community activities, content payment, and others. Provides solutions for internet learning for educational institutes, online publishing, live broadcasting, content distribution, course advertising, conference system, corporate training, and others.
- Jun 2021Series D$120M
- Oct 2020Series C—
- Dec 2019Series B$14.3M
- Sep 2017Series A$4.5M
#3
Series A · Shenzhen, Guangdong Province · founded 2011$29.2Mraised▾
Brand offering baby toy products
- Jun 2021Series A$29.2M
#4
Series C · Shenzhen, Guangdong Province · founded 2011 · 400 employees$80.5Mraised▾
Makeblock is an open source arduino robot building platform. Makeblock provides various mechanical parts and electronic modules to make a lot of designs, such as beams, plates, connectors, motors, brackets, sensors, drivers and controllers, etc. Makeblock is an integrated platform, mechanical parts of Makeblock are convenient to connect to each other, while the electronic modules works very well together with the mechanical parts. Products developed by the firm are available open source and allow easy adoption.
- Aug 2018Series C$44M
- Mar 2017Series B$30M
- Apr 2014Series A$6M
- Jun 2013Angel$486.8K
#5
Deadpooled · Shenzhen, Guangdong Province · founded 2014$8.6Mraised▾
Honeyhy offers an AI-powered robot for kids education. Provides teaching videos, textbooks, voice commands, and more. Allows children to learn English. Caters to students of grades 1 to 6.
- Oct 2018Series A$8.6M
#6
Series A · Shenzhen, Guangdong Province · founded 2017$4.3Mraised▾
MatataLab offers a tangible coding robot set to learn basic coding through adventures and hands-on play. Cater to kids aged 4-9. Allows kids to program a robot, create music/art and learn how to code by playing with a screenless, words free educational coding game. The set consists of a MatataBot which is a robot car that enhances adventure, allow it to draw and sing too; Command Tower which uses image recognition to tell MatataBot where to go; Control Board which are blocks by which MatataBot executes the program; tangible coding blocks; nature map and challenge booklets.
- Nov 2019Series A$4.3M
- Oct 2017Seed—
#7
Seed · Shenzhen, Guangdong Province · founded 2017$2.9Mraised▾
Robobloq (Chinese name Shenzhen Magic Block Intelligence) is a high-technology startup that develops robotic solutions for enhancing STEM education of children. Its chief offering is a DIY robotic kit that offers features like automatic patrol, ultrasonic obstacle avoidance, among others. It works in integration with a companion application that allows users to program the same using drag and drop interface.
- Oct 2019Seed$1.4M
- Dec 2018Seed$1.4M
#8
Seed · Shenzhen, Guangdong Province · founded 2014$2.4Mraised▾
Flickering is a gamified AI-based math learning application for children aged 4-12 years. It offers adventure games for children to practice maths. Features include an AI-based assessment tool to identify if the question is right or wrong.
- Apr 2019Seed$2.4M
#9
Deadpooled · Shenzhen, Guangdong Province · founded 2017$2.9Mraised▾
Developer of assembled robot for enhancing the knowledge of children. Its chief offering comprises a robotic toy called Joy that comes with a built-in HD camera and uses VAD technology to better understand the questions of the child and make humorous and interesting answers during the chat process. Additionally, it comes with a reminder functionality for reminding the child to get up on time, sleep on time, eat regularly, focus on homework, among others. The robot works in integration with a companion application that allows parents to customize the settings of the same.
- Oct 2017Seed$2.9M
#10
Series B · Shenzhen, Guangdong Province · founded 2015 · 9 employees$1.5Mraised▾
MyOffer is an online intelligence platform which helps students to identify and apply to different university programs suitable to their scores, profile, and finances. It offers two packages to the user, where one is free and another costs 3000 yuan.
- Dec 2018Series B—
- Nov 2017Series A—
- Sep 2016Series A$1.5M
#11
Series A · Shenzhen, Guangdong Province · founded 2012$1.5Mraised▾
Codepku.com is an online platform which provides children computer programming lessons. The platform provides structured courses on programming languages. Students can log on to the platform remotely, attended lectures and get learning resources and study materials online. The company also has programming challenges and competitions among students. Also provides gamified and activity-based education through robot kits.
- Aug 2018Series A—
- Apr 2018Series A—
- Nov 2017Seed—
- Apr 2017Seed$1.5M
#12
Seed · Shenzhen, Guangdong Province · founded 2016 · 39 employees$1.5Mraised▾
HESI is an AI-based classroom attendance solutions provider that offers course management, and student information system. Features include human recognition, text recognition instrument identification, and image analysis. It also provides solutions for face unlocking in Android phones and conference sign-in.
- Nov 2017Seed$1.5M
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of EdTech coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on Edtech in Shenzhen is moving
A read on the academic research around Edtech in Shenzhen — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 45 papers.
- Shenzhen University18
- Shenzhen Polytechnic University9
- Shenzhen Technology University7
- Shenzhen Polytechnic4
- University Town of Shenzhen4
- Benchmark (surveying)2
- Adaptability2
- Scalability2
- Field (mathematics)2
- Personalization2
- Mathematics education1→3
- China3
- Educational technology2
- Online learning2
- Autonomy1
- Technological literacy1