Best EdTech Companies in State of Minas Gerais, Brazil
The 31 best EdTech companies in State of Minas Gerais, Brazil in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Samba Tech.
Our analysis of 261 EdTech companies
$20.4b in tracked funding; 94% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2021.
Ranked: Best EdTech companies in State of Minas Gerais
| # | Company | Disclosed funding | Last round | Stage | Founder | Founded | Tech stack | Recent signals |
|---|---|---|---|---|---|---|---|---|
| 1 | Samba Tech Online content management and advertising platform | $6M | 124 mo ago | Series A | Gustavo Caetano Founder & CEO | 2004 | — | — |
| 2 | Starline Tecnologia Technology solutions for education institutes | $1M | 160 mo ago | Series B | Adriano Rosa Guimarães CEO | 1999 | Windows ServerMicrosoft ASP.NETIIS+3 | — |
| 3 | Escola em Movimento Online communication platform for educational institutions | $618K | 104 mo ago | Seed | Leonardo de A. Silva Co-founder & CMO | 2014 | WordPressMySQLPHP+38 | — |
| 4 | Learncafe Online courses marketplace | $500K | 126 mo ago | Seed | Jose de Menezes Soares Founder & CEO | 2010 | ZohoPHPFacebook Login+25 | — |
| 5 | Qranio Free educational games for K-12 with virtual rewards | $250K | 152 mo ago | Seed | Samir Iásbeck de Oliveira Founder & CEO | 2013 | Chart.jsMUIJSS+12 | — |
| 6 | AppProva Social game that helps students’ prepare for ENEM, OAB, and ENADE | — | 160 mo ago | Acquired | Andre Fonseca Co-Founder | 2012 | WordPressMySQLPHP+25 | — |
| 7 | 12min Online platform providing educational resources | — | — | Funding Raised | Guilherme Mendes CEO | 2016 | WordPressMySQLPHP+37 | — |
| 8 | Agenda da Madu Mobile-based platform providing school and parent communication solutions | — | — | Unfunded | Fabio Araujo Founder | 2018 | — | — |
Top 6 EdTech companies in State of Minas Gerais
#1
Series A · Belo Horizonte, State of Minas Gerais · founded 2004 · 131 employees$6Mraised▾
Samba Tech provides enterprise streaming solutions to big corporations, universities, and distance learning players. Its products include Samba Hub which is a tool acting as a centralized distribution channel for videos launched in partnership with the Beved an online course platform. Samba Videos is the flagship video platform which is a video content management suite offering media management, monetization, analytics, players. Clientele includes Grupo Abril, MTV, Viacom, Bloomberg, and ESPN.
- Jun 2016Series A$3M
- 2008Series A$3M
#2
Seed · Belo Horizonte, State of Minas Gerais · founded 2014 · 25 employees$618.2Kraised▾
Online communication platform for educational institutions. The features include announcements and circulars, calendars and schedules, individual student-specific notifications, homework, content and other information delivery, user activity tracking and analytics, read-receipts, chat between individuals and a group of users, API Integration, etc.
- Feb 2018Seed$618.2K
#3
Seed · Belo Horizonte, State of Minas Gerais · founded 2010 · 17 employees$500Kraised▾
Learncafe is an online courses marketplace that connects students and teachers. Any instructor can post online video courses on the platform. Learncafe offers course certificates in popular topics such as business management and education to courses such as bodybuilding and dance. The courses can be rated on the platform by the students. Also has solutions for corporate training. Courses are available across subject categories such as business & entrepreneurship, academics, arts, health & fitness, language, music, technology, games, and more.
- Apr 2016Grant (prize money)$33K
- Feb 2013Angel$500K
#4
Series B · Belo Horizonte, State of Minas Gerais · founded 1999$1.5Mraised▾
Starline, a developer of educational software, automates the process of creating, applying and correcting exams for small, medium and large educational institutes in Brazil. Also has intelligent solutions for tender and public procurement. Scans the whole evaluation process, helps in reducing costs and increasing the institution’s security.
- 2013Series B$1.5M
#5
Seed · Juiz de Fora, State of Minas Gerais · founded 2013$250Kraised▾
Qranio is a free online educational gaming platform for K-12. Offers games n Biology, Chemistry, Math and other elementary school subjects. Games can be played alone or in duels. Users can also answer the question of the day to earn points. Users earning virtual currency while playing games which can be exchanged for prizes in their virtual store. Won awards like PepsiCo10, Wayra Contest (Campus Party Brazil) and SparkAwards from Microsoft. Has 1.2M+ users and 31M+ questions have been answered on their platform as of Oct, 2015. Available on Android, iOS and can also be accessed through SMS. Available in English, Spanish and Portuguese. Angel backed by Gui Affonso
- Feb 2014Seed$250K
#6
Acquired · Belo Horizonte, State of Minas Gerais · founded 2012 · 35 employees—raised▾
AppProva is a social game that helps students’ prepare for ENEM, OAB, and ENADE examinations. Analyzes and identifies systematic failures in institutions and thereby optimize the results of the students. Accessible through both web and mobile. Used by students, schools, legal institutions, and corporate universities. Works on freemium model.
- 2013Seed—
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of EdTech coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on Education Technology is moving in Brazil
A read on the academic research around Education Technology — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 486 Brazil-affiliated papers.
- Ação Educativa23
- Universidade de São Paulo21
- Universidade Federal de Santa Catarina17
- Ministry of Health15
- Ministry of Education13
- Mathematics education3
- Virtual reality3
- Experiential learning3
- Learning analytics2
- Analytics2
- Educational technology2→64
- Mathematics education1→26
- Context (archaeology)1→24
- Blended learning1→14
- Class (philosophy)1→9
- Educational technology4→42
- E learning1→35
- Mathematics education4→24
- Pedagogy1→17
- Humanities1→16
Where edtech is researched across Brazil
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.