Best Gaming Tech Companies in China
The 93 best Gaming Tech companies in China in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Animoca Brands.
Gaming Tech in China is moving fast, and this directory ranks the 93 companies we track by disclosed equity funding and recent funding momentum. Total disclosed capital sits at $1.8B, with Animoca Brands commanding the lion's share at $870M, a figure that dwarfs the next tier considerably. Yahaha follows at $121M, ThinkingData at $93M, and the spread tells you something: one unicorn, a steep dropoff, then a long tail of early-stage bets. The global market hit roughly $105B in 2020 and is forecast to reach $300B by 2025, driven by internet penetration, device access, and streaming hours. So the China cohort isn't operating in a vacuum. It's chasing a very large prize.
What I find telling right now is where the hardware heat is concentrated. Coverage volume may be flat, but search momentum is clustering hard around gaming notebooks, GPUs, and high-performance laptops, which signals that the next wave of spend is infrastructure-adjacent. Median install growth across 23 tracked gaming apps runs at roughly +11% YoY, modest but steady. Backers like Sequoia Capital, GGV Capital, and Matrix Partners China keep circling this sector, which means smart money still sees runway. Academic institutions are even formalizing the field, a signal that Gaming Tech is graduating from trend to discipline. If you're mapping this space, the funding concentration and hardware pivot are where to look first.
- prnewswire.com
Ranked: Best Gaming Tech companies in China
| # | Company | Disclosed funding | Last round | Stage | Founder | Founded | Tech stack | Recent signals |
|---|---|---|---|---|---|---|---|---|
| 1 | Animoca Brands 🦄 Developer of blockchain-based PC and mobile games 67Customers top 19%Funding top 22%Tech top 26%Moat top 26% All 10 signals ▾Customerstop 19% Fundingtop 22% Techtop 26% Moattop 26% Producttop 35% Markettop 36% Talenttop 38% Globaltop 42% Fin. healthbottom 45% Growthbottom 43% Customers: Play-Store rating 4.60★ across 1,233,119 ratings (3 apps) · Review volume +0% in 6 mo Funding: Raised $870M across 20 rounds · 20 rounds over 15 yrs (1.3/yr) rank vs industry peers · Fliar Intelligence Index 67/100 | $870M | 19 mo ago | Series C | David Kim Co-Founder | 2006 | Wix eCommerceWixSentry+19 | 1 partnership |
| 2 | Yahaha Provider of app-based platform for creating games | $121M | 43 mo ago | Series A | Pengfei Zhang Co-Founder | 2020 | SentryNode.jsThree.js+12 | — |
| 3 | Beijing Zhanxin Zhanli Information Technology Developer of a virtual world platform for diverse life experiences | $100M | 63 mo ago | Series C | Zhou Zhewu Co-Founder | 2016 | HSTSBaidu Analytics (百度统计) | — |
| 4 | TT Voice App-based social gaming platform | $100M | 64 mo ago | Series B | — | 2014 | NginxOpenRestycore-js+3 | — |
| 5 | ThinkingData Provider of large-scale game analytics and LiveOps data infrastructure platform | $93M | 46 mo ago | Series C | Chris Han Co-Founder | 2015 | — | — |
| 6 | iQiyi Intelligent Technology Provider of virtual reality headsets for entertainment purposes | $73M | 41 mo ago | Series C | Xiong Wen CEO | 2016 | — | — |
| 7 | Pico Provider of a standalone 5G enabled VR headset and software development services | $67M | 63 mo ago | Acquired | Henry Zhou CEO | 2015 | — | — |
| 8 | AntVR VR gaming and viewing kit | $59M | 125 mo ago | Series B | — | 2014 | — | — |
| 9 | Cocos Developer of 2D and 3D game engines and development tools | $50M | 50 mo ago | Acquired | — | 2011 | Node.jsElement UIVideoJS+10 | — |
| 10 | Cocos-BCX Blockchain-based application development platform for developers | $40M | 93 mo ago | Series A | Richard Yang Co-Founder | 2017 | — | — |
| 11 | Reyun Cloud-based data analytics platform | $37M | 68 mo ago | Acquired | — | 2013 | — | — |
| 12 | Tianrang Platform for artificial general intelligence applications | $26M | 56 mo ago | Series B | Han Dingyi Co-Founder & COO | 2016 | Framer SitesReactCloudflare+7 | — |
| 13 | Noitom Developer of motion capture systems and related technologies | $25M | 52 mo ago | Series C | — | 2012 | FlowplayerAnimate.cssBootstrap+10 | — |
| 14 | DataEye Game data analysis service provider | $23M | 112 mo ago | Series B | Wang Xiangbin Founder & CEO | 2013 | — | — |
| 15 | Ximmerse Manufactures positional tracking devices for VR | $19M | 48 mo ago | Series A | Mike Bailey Co-Founder & Chief Business Officer | 2014 | PHPAnimate.cssBootstrap+7 | — |
| 16 | China Binary Sale Technology Payment platform for in-game payments | $15M | — | Deadpooled | Sun Yitao Founder & CEO | 2004 | — | — |
| 17 | 8868.cn Mobile game currency trading platform | $11M | 135 mo ago | Deadpooled | Shang Ji Founder and CEO | 2012 | — | — |
| 18 | Hypereal VR headset with controllers and room scale | $10M | 111 mo ago | Series B | — | 2015 | — | — |
| 19 | KapKap Developer of a platform for Web3 interaction and value distribution | $10M | 7 mo ago | Seed | Andy Mao Co-Founder & CMO | 2024 | Node.jsZohoAnimate.css+14 | — |
| 20 | Egret Mobile game development engine for HTML5 games | $10M | 133 mo ago | Deadpooled | — | 2014 | — | — |
| 21 | 5173.com Trading platform for online games and digital products in China | $9M | 210 mo ago | Series C | Yu Kang CEO | 2002 | Vue.jsNginxAlibaba Cloud Object Storage Service+3 | — |
| 22 | Karmaverse Developer of Pc and console-based NFT games | $8M | 50 mo ago | Series A | Scott Cheung CEO | 2021 | — | — |
| 23 | Nianli Provider of mobile-based cloud gaming technology based on hybrid multi-cloud | $8M | 61 mo ago | Series A | Jack Fan Co-Founder | 2019 | — | — |
| 24 | Original Force Content service provider for game and movie industry | $6M | 146 mo ago | Series A | Harley Zhao Chairman & CEO | 1999 | Animate.cssRequireJSNginx+8 | 2 job openings · 2 launchs |
| 25 | Hangzhou Mishuai Culture & Creative Provider of gaming tools | $5M | 90 mo ago | Series A | Shan Liang CEO | 2013 | — | — |
| 26 | Game9z Developer of massive online network games | $3M | 178 mo ago | Deadpooled | Zhu Chuanjing Founder | 2009 | — | — |
| 27 | Orbofi Online platform offering tools for creating virtual world using drag and drop interface | $3M | 36 mo ago | Funding Raised | — | 2021 | RemixReact RouterReact+11 | — |
| 28 | Meland.ai Provider of gaming monetization platform | $2M | 54 mo ago | Seed | — | 2018 | — | — |
| 29 | Blade Developer of blockchain based PC and mobile games | $2M | 25 mo ago | Seed | Brawler Co-Founder | 2023 | Node.jsRadix UITailwind CSS+12 | — |
| 30 | X-motion Peripheral device setup for VR-based racing game simulator | $2M | 124 mo ago | Seed | — | 2013 | — | — |
| 31 | WITSION In-game virtual currency/goods exchanging tool provider | $2M | 97 mo ago | Seed | — | 2009 | — | — |
| 32 | Inplayable Mobile advertising solutions for in-app game demos | $2M | 93 mo ago | Deadpooled | — | 2017 | — | — |
| 33 | MeetVR VR based head mounted display | $2M | 98 mo ago | Series A | Li Shuxin Founder | 2016 | — | — |
| 34 | Cosmic Guild Provider of community guild for gamers | $2M | 53 mo ago | Seed | Kenneth Lee Co-Founder | 2021 | — | — |
| 35 | Dota Max Online platform for DOTA game statistics | $1M | 87 mo ago | Seed | Xu Ning CEO | 2011 | — | — |
| 36 | MELI Developer of a metaverse game based on blockchain technology | $825K | 55 mo ago | Deadpooled | Zhong Shao Co-Founder | 2020 | — | — |
| 37 | Geekplay Developer and manufacturer of gaming devices or toys for AR games | $446K | 106 mo ago | Deadpooled | Luo Yue CEO | 2017 | Cart FunctionalityShopifyPayPal+8 | — |
Top 12 Gaming Tech companies in China
#1
Series C · Kowloon, Hong Kong · founded 2006 · 177 employees$870.2Mraised▾
Developer of blockchain-based PC and mobile games. It develops and publishes blockchain games, traditional games, and other products. The company focuses on the development of racing and strategy-based NFT games which includes the sandbox, crazy kings, and crazy defense heroes. It also provides cloud authentication services and collaborate with formula one to develop blockchain games.
- Nov 2024Series C$10M
- Sep 2023Series C$31.9M
- Sep 2022Series C$38M
- Aug 2022Series C$110M
#2
Seed · Hong Kong, Hong Kong · founded 2024$10Mraised▾
Developer of a platform for Web3 interaction and value distribution. It builds an ecosystem engine leveraging artificial intelligence and attention economy principles. The platform supports user growth through gaming and incentive models. It expands into Web3, transforming behaviors like gaming, creation, tasks, and brand interactions into tradable assets.
- Oct 2025Seed$10M
#3
Series A · Shanghai, Shanghai · founded 2020 · 150 employees$121Mraised▾
Provider of a pp-based platform for creating games. The platform offers a game engine where users can use 3D animation tools, gaming assets, and more. Developers can publish the games and gamers can play these games on the platform. The app will be available for Android, iOS, Mac, and Windows platforms.
- Nov 2022Series A$40M
- Jan 2022Series A$50M
- Jun 2021Series A$31M
#4
Series C · Xuhui, Shanghai · founded 2015 · 100 employees$92.5Mraised▾
Provider of large-scale game analytics and LiveOps data infrastructure platform. The company offers a unified system that ingests, processes, stores, models, and visualizes in-game, advertising, and historical data for mobile and online titles. Its platform enables studios to track detailed player events, perform multi-dimensional analysis, and run LiveOps activities such as segmentation and targeted campaigns from the same environment. Solutions support both cloud and self-hosted deployment, giving game developers control over data governance while using analytics to optimize retention, engagement, and monetization throughout the game lifecycle.
- Aug 2022Series C$14.7M
- Nov 2021Series C$58.9M
- Mar 2021Series B$15.4M
- Dec 2019Series A$3.6M
#5
Series C · Haidian, Beijing · founded 2016$73.3Mraised▾
Provider of virtual reality headsets for entertainment purposes. Its features include a diameter biconvex aspheric lens and interpupillary distance adjustment capability. It is used for entertainment purposes such as watching movies, playing space games, game resources, and video resources. It is compatible with iOS and Android mobile devices.
- Jan 2023Series C$59M
- Jan 2021Series B—
- Nov 2019Series A$14.3M
#6
Acquired · Xiamen, Fujian · founded 2011 · 300 employees$50Mraised▾
Developer of 2D and 3D game engines and development tools. It provides a suite of products including cross-platform engines, runtime environments, and professional support services for game development. The company also offers solutions for automotive applications, such as smart cockpit designs and in-vehicle interfaces. Its offerings encompass a marketplace for developers to distribute their games and access additional resources. The company supports developers through documentation, tutorials, and a dedicated forum.
- Apr 2022Series B$50M
- Dec 2017Seed—
#7
Seed · Hong Kong, Hong Kong · founded 2023$2.4Mraised▾
Developer of blockchain based PC and mobile games. It offers games that feature a fusion of tower defense and automation gameplay, and allow players to engage in base building, arbitrage, and PvP raiding to win rewards.
- May 2024Seed$2.4M
#8
Series C · Chaoyang, Beijing · founded 2016$100Mraised▾
Developer of a virtual world platform for diverse life experiences. This platform allows users to engage in a wide variety of activities and simulations within a virtual environment. The platform's design prioritizes accessibility for all ages, fostering a community where users can explore and interact within a shared digital space. The underlying technology supports a scalable and adaptable environment.
- Mar 2021Series C$100M
#9
Series B · Guangzhou, Guangdong · founded 2014 · 1457 employees$100Mraised▾
App-based social gaming platform. It provides game developers with a community management platform, mobile game video broadcast, and another value-added services. It allows gamers to meet other gamers and it also acts as a player matching platform. The application is available for Android and iOS users. It monetizes through in-app purchases.
- Feb 2021Series B$100M
- Apr 2020Series A—
#10
Acquired · Beijing, Beijing · founded 2015 · 1600 employees$67.2Mraised▾
Provider of a standalone 5G enabled VR headset and software development services. Neo is a 5G-enabled VR headset with a two-part structure. An accompanying video game type controller stores major components. The headset contains only screens and sensors to make it light. Claims to have 2K AMOLED, 90Hz refresh rate, Snapdragon 820 quad-core chipset, Android 6.0, 5000 mAh battery, movement sensors, vibration feedback, 3D audio simulation, can be connected to PC via USB port as well. Also, partners with content creators for VR experiences.
- Mar 2021Series B$37.4M
- Jul 2018Series A$24.7M
#11
Series C · Beijing, Beijing · founded 2012 · 200 employees$25Mraised▾
Developer of motion capture systems and related technologies. It offers a range of products including full-body motion capture suits, VR gloves, and software solutions for various applications. These applications span VFX and animation, VR and gaming, sports and fitness, health and safety, simulations and training, and OEM/ODM partnerships. The company focuses on creating accessible and affordable motion capture technology for a wide range of users and industries. Its products are designed for ease of use and high accuracy in capturing human movement. The company also develops and integrates with industry-leading software packages.
- Feb 2022Grant (prize money)—
- Jan 2017Series C—
- Nov 2015Series B$20M
- 2014Series A$5M
#12
Series A · Guangdong, Jilin · founded 2014 · 190 employees$18.8Mraised▾
Manufactures positional tracking devices for VR. The company offers a lightweight portable HMD device that has an open display, unlike the traditional HMD units which block the user's complete eye, and a 3-DOF controller which can be paired with any smartphone and VR headset to perform interactions. Both the devices have applications in VR and gaming.
- Jun 2022Series A$18.8M
- Dec 2014Seed—
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Gaming Tech coverage by sub-theme.
Regulatory-risk over time flat
Funding & growth over time
funding flat · growth rising
How research on Gaming Technology is moving in China
A read on the academic research around Gaming Technology — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 1,045 China-affiliated papers.
- Beihang University54
- Zhejiang University41
- Chinese Academy of Sciences37
- Communication University of China33
- Shanghai Jiao Tong University28
- Gaussian4→36
- Real-time rendering47→64
- Image-based modeling and rendering17→26
- Frame rate3→12
- Graphics pipeline2→10
- Frame rate8→9
- Rendering (computer graphics)21
- Computer graphics (images)11
- Real-time rendering10
- Parallel rendering5
- Tiled rendering5
Where gaming tech is researched across China
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.
Who's filing gaming tech patents in China
China gaming tech patent filing is accelerating — 55 filings from 45 assignees (2017–2025), led by Tencent TECH Shenzhen, Xiamen YAJI Software, Netease Hangzhou Network; annual filings 1→9.
- Tencent TECH Shenzhen17
- Xiamen YAJI Software8
- Netease Hangzhou Network3
- UNIV Zhejiang3
- PLEX VR Digital TECH Shanghai3
- China Highway ENG Consultants3
- Checc DATA3
- Huawei TECH3