Radar › Companies › Gaming Tech · Japan
Radar · Gaming Tech in Japan

Best Gaming Tech Companies in Japan

The 31 best Gaming Tech companies in Japan in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Playco.

31companies tracked
$197.9Mdisclosed funding
1unicorns
16have raised
Sources & further reading
  • businesswire.com
  • prnewswire.com

Ranked: Best Gaming Tech companies in Japan

#CompanyLast roundDisclosed fundingStageFounderTech stackWeb popularityPatents & IP focusRecent signals
13D (Software Solutions)
Provider of software development services located in Yokohama, Japan.
——Acquired—WordPress Block EditorWordPressMySQL+20Top 50M——
2CRI Middleware
Game audio and video solutions
——DeadpooledMasao Oshimi
CEO
WordPressMySQLPHP+13Top 10M12 patents
Medical treatment planning software and audio signal processing technologies
—
3cri middleware co., ltd.
CRI Middleware develops and offers game audio and video solutions for artists and engineers.
——Public—WordPress Block EditorWordPressMySQL+21Top 5M12 patents
Medical treatment planning assistance and audio signal processing middleware solutions
—
4Extreme
Provider of entertainment software
——PublicShohei Sato
CEO
WordPressMySQLPHP+17Top 5M——
5ForN
DAO-type game guild service that issues tokens
——Funding RaisedTetsuya Fujiwara
Co-Founder & CEO
————
6Gaiax
Operator of a startup studio focused on social media and web3
——Public—WordPressMySQLPHP+21Top 5M——
7Gaug
Community platform built for eSports gamers to connect
——UnfundedNaoto Maeda
Co-Founder & CEO
————
8GuildQB
Blockchain gaming ecosystem connecting NFT games and communities
——UnfundedKeisuke Horiguchi
Founder
————

Top 12 Gaming Tech companies in Japan

#1
Series D · Tokyo, Tokyo · founded 2007 · 117 employees
$17Mraised
▾

Provider of cloud gaming, metaverse streaming, and artificial intelligence solutions. The company offers GPU virtualization technology and a cloud streaming platform. It converts titles to cloud versions for customized cloud gaming platforms. The company provides support for AI applications, including deployment of large language models and training of drawing models.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 2k LinkedIn followers — 58.0% of this cohort's audience
Activity: 1 product launches · 2 awards announced in 12 mo
Funding rounds
  • Feb 2025Series D—
  • Mar 2024Series D—
  • Mar 2021Series C—
  • May 2013Series B$15M
Investors
Nvidia, Ntt Docomo Ventures, Samsung Venture Investment, ACTOZ Soft, SQUARE ENIX, Sony Innovation Fund
Tech stack
WordpressMysqlPhpApache Http ServerGoogle AdsRecaptcha
#2
Seed · Tokyo, Tokyo · founded 2024
$6.9Mraised
▾

Game development studio. It is a web3 studio. It develops various categories of games.

Funding rounds
  • Feb 2025Seed$6.9M
Founders & team
Taro YamamotoCEO
Investors
SBI Investment, Digital Hearts Holdings
#3
Series C · Tokyo, Tokyo · founded 2014 · 22 employees
$13Mraised
▾

Developer of augmented reality sports and entertainment experiences for various platforms. They provide technology to transform sports competition and viewing styles. The company offers augmented reality activities for users to experience with others. It also develops viewer-participation entertainment applications.

Funding rounds
  • May 2024Conventional Debt—
  • May 2024Series C—
  • Nov 2022Series B$3.5M
  • Nov 2018Series B$6.3M
Founders & team
Araki HitoshiCo-Founder & CTO
Investors
Incubate Fund, DBJ Capital, SMBC Venture Capital, iMercury Capital, Genesia Ventures, Canal Ventures
Tech stack
AxiosCdnjsCloudflareCore-JsFacebook PixelGoogle Analytics
#4
Seed · Fukuoka, Fukuoka · founded 2021
$45Mraised
▾

Platform that enables intellectual property holders to build and expand fan communities via the issue of NFTs. It is building a web3 ecosystem by making various investments in blockchain technology and related metaverse, DeFi, virtual currency wallet companies and projects.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 148 LinkedIn followers — 3.8% of this cohort's audience
Activity: 1 product launches · 2 partnerships · 1 expansions (incl. Animoca Brands Japan) announced in 12 mo
Funding rounds
  • Aug 2022Conventional Debt$45M
  • Jan 2022Seed—
Founders & team
David KimCo-FounderOkazawa KyoyaCo-FounderDaisuke IwaseCEO
Investors
MUFG, MCP
Tech stack
CloudflareCloudflare Browser InsightsCore-JsFacebook PixelGoogle AnalyticsGoogle Tag Manager
#5
Playco 🦄
Series A · Tokyo, Tokyo · founded 2020 · 40 employees
$100Mraised
▾

Developer of social web games for PC and console. It offers web-based games which include Sway stories, Heads up, and Asks away. Trip royale, Snake squad, Cat life, and others.

Funding rounds
  • Sep 2020Series A$100M
Founders & team
Teddy CrossCo-Founder & CPOTakeshi OtsukaSVPMichael CarterBoard Member and Founder
Investors
Sequoia Capital, KSK Angel Fund, Mistletoe, Dreamers, Makers Fund, Caffeinated Capital
Tech stack
CloudflareGoogle AnalyticsGoogle Font ApiGoogle Hosted LibrariesGoogle WorkspaceHsts
#6
Seed · Minato City, Tokyo · founded 2019 · 2 employees
$1.6Mraised
▾

Provider of a wearable device to manage neurological disorders. The company develops a wearable device that helps practitioners in managing patients' neurological health conditions. The wearable helps in measuring the neurological function based on stress levels, and movements of the patients to determine the clinical decisions for the practitioners.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 1k LinkedIn followers — 27.4% of this cohort's audience
Funding rounds
  • Oct 2022Seed—
  • May 2022Grant (prize money)$41.5K
  • Mar 2022Grant (prize money)$10.7K
Founders & team
Yann FrachiFounder
Investors
Venture Kick, Swiss ICT Investor Club, Fongit, Neuhaus Partners, POLWARTH
Tech stack
CloudflareFramer SitesGoogle AnalyticsGoogle Font ApiGoogle WorkspaceHsts
#7
Seed · Tokyo, Tokyo · founded 2015 · 15 employees
$3.5Mraised
▾

Xenoma, a spin-off from Tokyo University has developed a wearable e-skin which has embedded sensors to enable a user to monitor motion, breathing, body temperature and other vitals. Eskin allows the user to customize number, type and location of the sensor. Applications include gaming, fitness, and healthcare.

Funding rounds
  • Jun 2020Seed—
  • Sep 2017Seed$1.8M
  • May 2016Seed$1.7M
  • Apr 2016Grant (prize money)$661K
Investors
UTokyo Innovation Platform, JST, Beyond Next Ventures, NEDO, Toyoshima, Ono Digital Health Investment
Tech stack
Core-JsFacebook PixelGoogle AnalyticsGoogle Font ApiGoogle Tag ManagerJsdelivr
#8
Acquired · Tsukuba, Ibaraki · founded 2014
$4.1Mraised
▾

Miraisens has developed a handheld device which allows the user to touch, feel and interact with a virtual device. The device produces Force feeling, Pressure feeling, and Tactile feeling. Since the form factor of the device is very small it can be integrated with a lot of devices. Areas of application are video games, VR/AR, IoT, robotics, medical and automotive. As of February 2016, the company has 16 registered and 8 pending patents.

Funding rounds
  • Jun 2017Series A$4.1M
Investors
Daiwa Corporate Investment, SMBC Venture Capital, JAFCO Group, Tech Accel Ventures
Tech stack
Apache Http ServerJqueryGoogle Font Api
#9
Public · Minato City, Tokyo · founded 2013
$4.1Mraised
▾

GameWith is a gaming media company based in Japan. The platform provides hints, strategy guides, and tips about games to the community members. The company also provides services such as Streaming and distribution of live and on-demand video content streaming. Also allows game users to interact with each other.

Funding rounds
  • May 2015Series A$4.1M
  • Aug 2013Seed—
Founders & team
Takuya ImaizumiCEO
Investors
Incubate Fund, JAFCO Group, YJ Capital, Z Venture Capital
Tech stack
AccesstradeAmazon CloudfrontAmazon Web ServicesAmerican ExpressApple PayCart Functionality
#10
Series B · Shinjuku City, Tokyo · founded 2011 · 240 employees
$1.3Mraised
▾

MUGENUP is a graphics and anime production company based in Japan. It specialized in anime production. Individual designers can register themselves on the platforms to get discovered by potential clients and offers design services for characters, backgrounds, and items. The platform also has a pool of designs that can be readily implemented. The platform focuses on animes and functions as an intermediary between clients and crowdsourced workers.

Funding rounds
  • Aug 2013Series B$1.3M
Founders & team
Shogo ItoCEOMax KinoshitaFounder
Investors
SMBC Venture Capital, Incubate Fund, Nissay Capital, TBS Innovation Partners
Tech stack
All In One SeoAmazon Web ServicesBootstrapCkeditorCloudflareCloudflare Bot Management
#11
Seed · Tokyo, Tokyo · founded 2014 · 3 employees
$750Kraised
▾

exiii offers wrist-worn gloves for haptic feedback. The Exos gloves have three variants, Exos Wrist DK2 (a wrist-worn glove that applies force longitudinal and lateral to the wrist); Exos Wrist and Hand tracking edition (a palm and the wrist-worn glove that tracks hand motion and detects the force of palm) and Exos gripper Dk1 (palm wearable that gives haptic feedback while touching objects in VR world ). Its applications are in the field of product design & engineering, gaming & entertainment, and training & simulation. The product comes with an SDK to support tactile expressions such as hardness, weight, and texture.

Funding rounds
  • Apr 2018Seed$750K
Investors
Global Brain, ABBALab
#12
Seed · Nagoya, Aichi · founded 2016 · 2 employees
$751Kraised
▾

GS2 is a gaming server development and operation service provider. It has developed a server infrastructure and server program to handle multiple access for games of all size. It has multiple features such as InGame PushNotification, matchmaking, and chat.

Funding rounds
  • Mar 2018Seed$751K
Founders & team
Niwa KazuhiCEO & President
Investors
Daiwa Corporate Investment, KLab Venture Partners, GameWith, DeNA, Anobaka
Tech stack
Amazon CloudfrontAmazon S3Amazon Web ServicesBabelCloudflareCloudflare Bot Management

Funding & investor landscape

$197.9Mtotal disclosed funding
12companies funded
19disclosed rounds
0rounds last 90 days
Most active investors
Incubate Fund4 rounds
SMBC Venture Capital4 rounds
Global Brain3 rounds
Z Venture Capital3 rounds
Daiwa Corporate Investment2 rounds
JAFCO Group2 rounds
KDDI Open Innovation Fund2 rounds
Nissay Capital2 rounds
ABBALab1 rounds
ACA Investments1 rounds

Notable founders

Taro Yamamoto
CEO · TOKYO GameFi
Araki Hitoshi
Co-Founder & CTO · Meleap
David Kim
Co-Founder · Animoca Brands
Okazawa Kyoya
Co-Founder · Animoca Brands
Teddy Cross
Co-Founder & CPO · Playco
Takeshi Otsuka
SVP · Playco
Yann Frachi
Founder · Ovomind
Takuya Imaizumi
CEO · GameWith
Shogo Ito
CEO · Mugenup
Max Kinoshita
Founder · Mugenup
Niwa Kazuhi
CEO & President · Game Server Services
Junichi Akagawa
CEO · Mirrativ
Prism market signals · Japan · country-scoped Prism corpus, 1,974,437 docs

Market landscape — 10 sub-themes by coverage

Share of Gaming Tech coverage by sub-theme.

Regulatory-risk over time rising

Funding & growth over time

funding rising · growth rising

RESEARCH SIGNALS · Japan

How research on Gaming Technology is moving in Japan

A read on the academic research around Gaming Technology — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 144 Japan-affiliated papers.

research sentiment over time
200820142025
enthusiastic · positive · guarded tone
Tone is overwhelmingly optimistic and steady — the enthusiastic (strongly-positive) share moved 57% → 56% across 2008–2025.
top research entities
  • The University of Tokyo18
  • Hokkaido University11
  • Waseda University10
  • Wakayama University9
  • Nara Institute of Science and Technology7
leading researchers
Yoshinori Dobashi · Kei Iwasaki · Tomoyuki Nishita · Shigeo Morishima · Hiroyuki Kubo · Takeshi Naemura · François de Sorbier · Vincent Nozick
▲ Breakthroughs70 · 49%
▲ 51%→52% share
▲1.0× share momentum1 median citations29% since 2021mostly methods-led
Breakthroughs are rising (51%→52% of field), led by Rendering (computer graphics).
rising sub-themes (early→recent)
  • Rendering (computer graphics)65
  • Computer graphics (images)46
  • Real-time rendering26
  • Computer vision21
  • Image-based modeling and rendering16
Landmark View Generation with 3D Warping Using Depth Information for FTV · 70 cites
◆ Advancements57 · 40%
▲ 33%→44% share
▲1.3× share momentum1 median citations30% since 2021mostly methods-led
Advancements are rising (33%→44% of field), led by Rendering (computer graphics).
rising sub-themes (early→recent)
  • Rendering (computer graphics)39
  • Computer graphics (images)22
  • Game engine15
  • Real-time rendering14
  • Computer vision8
Landmark Fast Rendering of Diffusion Curves with Triangles · 23 cites
▼ Concerns11 · 8%
▼ 10%→4% share
▼0.4× share momentum2 median citations9% since 2021mostly empirical
Concerns are cooling (10%→4% of field), led by Computer graphics (images).
rising sub-themes (early→recent)
  • Computer graphics (images)9
  • Rendering (computer graphics)8
  • Real-time rendering6
  • Game engine3
  • Computer vision3
Landmark The Investigation on Using Unity3D Game Engine in Urban Design Study · 91 cites
RESEARCH HOTSPOTS · Japan

Where gaming tech is researched across Japan

Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.

Tokyo40 · +0.73
Hot · Rendering (computer graphics)Advancing · Computer graphics (images)Opportunity · Leverage (statistics)
Kyoto11 · +0.65
Hot · Computer graphics (images)Advancing · Rendering (computer graphics)
Sapporo11 · +0.55
Hot · Rendering (computer graphics)Advancing · Computer graphics (images)
Fukuoka6 · +0.55
Hot · Rendering (computer graphics)Advancing · Computer visionOpportunity · Smoothing
PATENT SIGNAL · Japan

Who's filing gaming tech patents in Japan

Japan gaming tech patent filing is accelerating — 94 filings from 20 assignees (2016–2025), led by SONY Interactive Entertainment, Cerny MARK E, SONY Computer Entertainment; annual filings 4→17.

94 filings20 assigneespeak 28/yr2016–2025
filing momentum (YoY 2016–2025)
top patent filers
  • SONY Interactive Entertainment86
  • Cerny MARK E5
  • SONY Computer Entertainment4
  • Colenbrander Roelof Roderick4
  • LEE Hung-ju2
  • Square ENIX Holdings ALSO Tradin2
  • Square ENLX Holdings ALSO Tradin2
  • Square ENIX KK1

Common questions

How many Gaming Tech companies are there in Japan?
Radar tracks 31 indexable Gaming Tech companies headquartered in Japan that meet our profile-completeness bar.
What is the total funding raised by Gaming Tech companies in Japan?
The Gaming Tech companies in Japan on this list have raised a combined $197.9M in disclosed equity funding across 12 funded companies.
Which is the highest-funded Gaming Tech company in Japan?
Playco is the highest-funded Gaming Tech company in Japan, with $100M in disclosed equity funding.
How many Gaming Tech companies in Japan are funded?
12 of the 31 Gaming Tech companies in Japan on this list have disclosed at least one equity funding round.
How many Gaming Tech unicorns are there in Japan?
1 Gaming Tech company in Japan on this list is valued at $1B or more.
Who are the top investors in Japan Gaming Tech companies?
The most active investors in Japan Gaming Tech companies on this list include Incubate Fund, SMBC Venture Capital, Global Brain, Z Venture Capital, Daiwa Corporate Investment.
Rohit KhannaTrends & Stories

Rohit lives in the feed. He covers what's moving right now — the funding rounds, launches and shifts breaking across the trade press — and ties them back to where the sector is heading.

Coming soon