Best K-12 EdTech Companies in Finland
The 61 best K-12 EdTech companies in Finland in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Kide Science.
Finland's K-12 EdTech scene gets a proper ranking here, 61 companies ordered by disclosed equity funding and recent momentum, because the numbers tell a story worth reading. Total disclosed funding sits at $11M across the whole cohort, which sounds modest until you notice how concentrated it is. Kide Science leads at $3M, and School Day and Seppo have each cleared $1M. That's roughly half the pool sitting in three names. No unicorns yet, and coverage is flat, but the active investor list, xEdu, Tesi, Gorilla Capital, Europa, and Sparkmind.vc, signals that patient capital is still circling the sector.
So what's drawing that attention? Hot themes right now are educational apps, tech-enhanced pedagogy, and virtual classroom tools, and as shown in 2022 research on digital learning adoption, early-stage platforms that embed pedagogy into the product tend to outperform pure content plays over time. Finland's curriculum culture makes that a natural fit. Vegemi ($543,465) and Moomin Language School ($790,588) are both threading that needle, building learning experiences rather than just delivery tools. I'd watch the engineering-for-adolescents niche too, it's underfunded relative to the noise around it, and if you're sourcing here, that gap is where the next breakout is most likely hiding.
Our analysis of 148 K-12 EdTech companies
$9.7b in tracked funding; 96% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2021.
Ranked: Best K-12 EdTech companies in Finland
| # | Company | Disclosed funding | Last round | Stage | Employees | Founder | Tech stack | Recent signals |
|---|---|---|---|---|---|---|---|---|
| 1 | 5 more minutes ltd 5 More Minutes (aka TeacherGaming) is an independent game development company that expands game-based… | — | — | Deadpooled | 11 | — | — | — |
| 2 | 5G Mokki Provider of 3D, XR, and AI-assisted training and virtual workspace platform | — | — | Unfunded | — | Ngala Boris Co-Founder | — | — |
| 3 | Agoedu Vocabulary building app | — | — | Unfunded | — | Jaakko Kuukka Co-Founder & CEO | — | — |
| 4 | Annie Advisor Provider of a student productivity chat bot solution | — | — | Funding Raised | 7 | — | Node.jsReactNext.js+10 | 2 awards |
| 5 | Clementia (Finland) Provider of IT services and software development intended to deliver a variety of customized internet… | — | — | Private | 1 | — | — | — |
| 6 | DibiDogs Developer of animated series designed to nurture the dreams, wonders, and curiosities of the kids. | — | — | Private | 2 | — | — | — |
| 7 | Dikaios (Finland) Provider of technology developing services related to learning. | — | — | Acquired | 3 | — | — | — |
| 8 | Dream School Single sign-on platform for users to access multiple accounts | — | — | Deadpooled | — | Mikko Savilahti CEO | — | — |
Top 12 K-12 EdTech companies in Finland
#1
Seed · Helsinki, Uusimaa · founded 2019 · 9 employees$500Kraised▾
App-based platform offering gamified learning solutions for school students. The app provides accessible educational content for everyone, allowing students to obtain instruction. The app is available for Android and iOS users.
- Jul 2024Seed$500K
#2
Seed · Espoo, Uusimaa · founded 2022$543.5Kraised▾
App-based platform offering learning solutions for kids
#3
Acquired · Helsinki, Uusimaa · founded 2017 · 26 employees$3.3Mraised▾
Gamified learning resources for children. It provides story-based lessons, TV series, books, and more. Caters to 3 to 8-year-old kids. It allows children to learn natural science. Also caters to schools.
- Aug 2022Seed$1M
- Aug 2022Conventional Debt—
- May 2020Seed$1.6M
- Mar 2019Seed—
#4
Series A · Helsinki, Uusimaa · founded 2012 · 28 employees$1.2Mraised▾
Tool for creating experiential educational games. It enables teachers to create game tasks that are based on the premises. Its features include online & offline modes, a GPS map or picture as a game board, real-time monitoring & feedback, multi-language support, and more.
- Nov 2022Series A$1.2M
- Nov 2017Series A—
- Feb 2016Seed—
#5
Seed · Helsinki, Uusimaa · founded 2015 · 5 employees$790.6Kraised▾
App-based platform offering language learning games for kids. Teachers can use the app in classrooms. Offers games to teach languages to kids. Develop their mobility, memory, and social skills for children to improve their hand-eye coordination, mathematical thinking, and logical reasoning.
- 2022PE—
- Jun 2020Seed$790.6K
#6
Seed · Helsinki, Uusimaa · founded 2017 · 6 employees$1.2Mraised▾
Digital app providing well-being and social-emotional learning solutions. It asks students questions about their well-being, analyzes the data, and provides real-time insights. The app improves student outcomes by collecting feedback and providing data-driven solutions.
- May 2020Seed$1.2M
#7
Acqui-Hired · Helsinki, Uusimaa · founded 2017 · 6 employees$611Kraised▾
Online platform offering cooking courses for kids. It helps users to develop healthy eating habits by providing cooking courses in combination with educational content and games.
- May 2021Seed$611K
#8
Deadpooled · Helsinki, Uusimaa · founded 2011 · 7 employees$2.1Mraised▾
Game-based platform offering learning solutions for math. It offers solutions to turn schoolbooks into educational games with learning analytics integration. It offers simple calculations, quizzes, and number recognization. Apps are available for android users.
- Oct 2014Seed$2.1M
#9
Seed · Helsinki, Uusimaa · founded 2017 · 3 employees$100Kraised▾
Developer of a robot-based language learning application for educational institutions. The application offers thematic lesson modules covering topics such as colors and emotions. Teachers can modify existing lessons or create new ones. The application encourages speaking skills through natural conversations and gamified exercises. It supports multiple languages with speech recognition capabilities.
- 2022Seed$100K
- Sep 2017Seed—
#10
Seed · Helsinki, Uusimaa · founded 2016 · 9 employees$173.7Kraised▾
Lyfta is a VR-based search platform for immersive educational content used for teachers and students. Major topics covered on the platform include literacy, PSHE, geography, art, music, religions, etc. It also allows the students to access their library and self-create virtual stories. Collaborators include Toughbyte, Finnvera, Tekes, Samsung, UNHCR, etc.
- Jan 2018Grant (prize money)$62K
- Aug 2017Grant (prize money)$59.1K
- Jan 2017Grant (prize money)$52.6K
- Dec 2016Seed—
#11
Seed · Kuopio, North Savo · founded 2016$147.4Kraised▾
SimLabIT offers a virtual reality education and training solution. Enables users to upload 360-degree videos to the platform and add questions, highlights, text, record responses into a series. Provides pre-made virtual reality model & functions for creating AR/VR lessons and supports publishing it directly on a student's SimLabIT application. Also provides real-time data that can be used to automate feedback with staff and personalize their lessons. Partners include Savonia, KYS, Caffeine Overdone and more.
- Jan 2020Grant (prize money)$147.4K
- Jun 2017Seed—
#12
Deadpooled · Helsinki, Uusimaa · founded 2015 · 8 employees$250Kraised▾
Mightifier is a platform for children to learn emotional social skills. It encourages students to provide each other with positive feedback teachers can view through their dashboards and provide support. Available on iOS & Android in English & Finnish.
- Oct 2016Seed$250K
- Feb 2016Seed—
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of K-12 EdTech coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on Education Technology is moving in Finland
A read on the academic research around Education Technology — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 267 Finland-affiliated papers.
- University of Eastern Finland44
- University of Helsinki39
- University of Oulu38
- University of Turku31
- Tampere University29
- Higher education4
- Analytics3
- Agency (philosophy)2
- Learning analytics2
- Reinforcement learning2
- Educational technology4→40
- Mathematics education2→20
- Learning analytics2→18
- Qualitative research1→10
- Analytics1→9
- Educational technology3→20
Where edtech is researched across Finland
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.