Best K-12 EdTech Companies in Uusimaa, Finland
The 33 best K-12 EdTech companies in Uusimaa, Finland in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Kide Science.
Our analysis of 148 K-12 EdTech companies
$9.7b in tracked funding; 96% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2021.
Ranked: Best K-12 EdTech companies in Uusimaa
| # | Company | Disclosed funding | Last round | Stage | Employees | Founder | Tech stack | Recent signals |
|---|---|---|---|---|---|---|---|---|
| 1 | 5G Mokki Provider of 3D, XR, and AI-assisted training and virtual workspace platform | — | — | Unfunded | — | Ngala Boris Co-Founder | — | — |
| 2 | Agoedu Vocabulary building app | — | — | Unfunded | — | Jaakko Kuukka Co-Founder & CEO | — | — |
| 3 | Annie Advisor Provider of a student productivity chat bot solution | — | — | Funding Raised | 7 | — | Node.jsReactNext.js+10 | — |
| 4 | Dreamdo Schools Project based learning platform for students | — | — | Unfunded | — | Saku Tuominen Founder | — | — |
| 5 | Education Alliance Finland E-learning platform offering certification solutions for educational institutes | — | — | Funding Raised | 3 | Saila Juuti Co-Founder | DrupalPHPUbuntu+22 | — |
| 6 | Fun Academy Gamified digital learning platform and content provider | — | — | Unfunded | 16 | Par Andler Co-founder | — | — |
| 7 | Hello Ruby Book and app for teaching kids programming fundamentals | — | — | Unfunded | 2 | Linda Liukas Founder | RubyErlangRuby on Rails+11 | — |
| 8 | iDevBooks iOS apps for math learning | — | — | Unfunded | — | Esa Helttula Founder | YouTubeLiteSpeedHSTS+2 | — |
Top 12 K-12 EdTech companies in Uusimaa
#1
Seed · Helsinki, Uusimaa · founded 2019 · 9 employees$500Kraised▾
App-based platform offering gamified learning solutions for school students. The app provides accessible educational content for everyone, allowing students to obtain instruction. The app is available for Android and iOS users.
- Jul 2024Seed$500K
#2
Seed · Espoo, Uusimaa · founded 2022$543.5Kraised▾
App-based platform offering learning solutions for kids
#3
Acquired · Helsinki, Uusimaa · founded 2017 · 26 employees$3.3Mraised▾
Gamified learning resources for children. It provides story-based lessons, TV series, books, and more. Caters to 3 to 8-year-old kids. It allows children to learn natural science. Also caters to schools.
- Aug 2022Seed$1M
- Aug 2022Conventional Debt—
- May 2020Seed$1.6M
- Mar 2019Seed—
#4
Series A · Helsinki, Uusimaa · founded 2012 · 28 employees$1.2Mraised▾
Tool for creating experiential educational games. It enables teachers to create game tasks that are based on the premises. Its features include online & offline modes, a GPS map or picture as a game board, real-time monitoring & feedback, multi-language support, and more.
- Nov 2022Series A$1.2M
- Nov 2017Series A—
- Feb 2016Seed—
#5
Seed · Helsinki, Uusimaa · founded 2015 · 5 employees$790.6Kraised▾
App-based platform offering language learning games for kids. Teachers can use the app in classrooms. Offers games to teach languages to kids. Develop their mobility, memory, and social skills for children to improve their hand-eye coordination, mathematical thinking, and logical reasoning.
- 2022PE—
- Jun 2020Seed$790.6K
#6
Acqui-Hired · Helsinki, Uusimaa · founded 2017 · 6 employees$611Kraised▾
Online platform offering cooking courses for kids. It helps users to develop healthy eating habits by providing cooking courses in combination with educational content and games.
- May 2021Seed$611K
#7
Seed · Helsinki, Uusimaa · founded 2017 · 6 employees$1.2Mraised▾
Digital app providing well-being and social-emotional learning solutions. It asks students questions about their well-being, analyzes the data, and provides real-time insights. The app improves student outcomes by collecting feedback and providing data-driven solutions.
- May 2020Seed$1.2M
#8
Deadpooled · Helsinki, Uusimaa · founded 2011 · 7 employees$2.1Mraised▾
Game-based platform offering learning solutions for math. It offers solutions to turn schoolbooks into educational games with learning analytics integration. It offers simple calculations, quizzes, and number recognization. Apps are available for android users.
- Oct 2014Seed$2.1M
#9
Seed · Helsinki, Uusimaa · founded 2017 · 3 employees$100Kraised▾
Developer of a robot-based language learning application for educational institutions. The application offers thematic lesson modules covering topics such as colors and emotions. Teachers can modify existing lessons or create new ones. The application encourages speaking skills through natural conversations and gamified exercises. It supports multiple languages with speech recognition capabilities.
- 2022Seed$100K
- Sep 2017Seed—
#10
Seed · Helsinki, Uusimaa · founded 2016 · 9 employees$173.7Kraised▾
Lyfta is a VR-based search platform for immersive educational content used for teachers and students. Major topics covered on the platform include literacy, PSHE, geography, art, music, religions, etc. It also allows the students to access their library and self-create virtual stories. Collaborators include Toughbyte, Finnvera, Tekes, Samsung, UNHCR, etc.
- Jan 2018Grant (prize money)$62K
- Aug 2017Grant (prize money)$59.1K
- Jan 2017Grant (prize money)$52.6K
- Dec 2016Seed—
#11
Deadpooled · Helsinki, Uusimaa · founded 2015 · 8 employees$250Kraised▾
Mightifier is a platform for children to learn emotional social skills. It encourages students to provide each other with positive feedback teachers can view through their dashboards and provide support. Available on iOS & Android in English & Finnish.
- Oct 2016Seed$250K
- Feb 2016Seed—
#12
Seed · Helsinki, Uusimaa · founded 2020—raised▾
Online after-school courses for k-12 students. It offers kids dance, cooking, english, coding, and science courses. It provides live classes in small groups with minimal parental interaction. It works on a subscription-based revenue model.
- Sep 2022Seed—
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of K-12 EdTech coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising