Radar Companies Virtual Reality · Beijing
Radar · Virtual Reality in Beijing

Best Virtual Reality Companies in Beijing, China

The 60 best Virtual Reality companies in Beijing, China in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: iQiyi Intelligent Technology.

60companies tracked
$399.5Mdisclosed funding
0unicorns
33have raised
FLIAR INTELLIGENCE · VIRTUAL REALITY × BEIJING

Our analysis of 50 Virtual Reality companies

$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.

50companies analysed
88%cloud-native stacks
2019funding peak (by rounds)
2unicorns
2015median founding year

Ranked: Best Virtual Reality companies in Beijing

#CompanyDisclosed fundingLast roundStageFoundedFounderEmployeesRecent signals
1iQiyi Intelligent Technology
Provider of virtual reality headsets for entertainment purposes
$73M41 mo agoSeries C2016Xiong Wen
CEO
2Pico
Provider of a standalone 5G enabled VR headset and software development services
$67M64 mo agoAcquired2015Henry Zhou
CEO
1,600
3AntVR
VR gaming and viewing kit
$59M126 mo agoSeries B201442
487870
Portal on VR-related content developments and app store to download games
$30M131 mo agoSeries A2010Bolin Lan
CEO
5Dabanjia
Online platform offering VR design tool and project management tool for interior designers
$26M84 mo agoDeadpooled2015Jian Cui
Co-Founder
6Noitom
Developer of motion capture systems and related technologies
$25M52 mo agoSeries C2012200
7Futurus
Designs and manufactures advanced display technology for VR/AR content
$25M89 mo agoSeries A2015Junfeng Xu
Ceo
200
8Public Interest Technology
Provider of a cloud-based panoramic virtual tour creation platform
$21M51 mo agoSeries B2014Xiang Gao
Founder & CEO
30
9Seengene
Metaverse development tool
$19M94 mo agoSeries A201640
10ART1001
Provider of VR based platform for interior designing
$15M119 mo agoSeries A2015Wang Bangding
Founder & CEO
117invensun
Provider of eye tracking technology for applications in VR
$14M44 mo agoSeries D2009Thomas Huang
Co-Founder & CEO
1001 partnership
12Sail Before
VR display and content solution provider
$5M119 mo agoDeadpooled200855
13Weishiku
Provider of a cloud-based virtual reality learning platform
$5M105 mo agoDeadpooled2015Yang Wei
Founder & CEO
14LekeVR
Developer of VR games and content
$4M41 mo agoSeries B2015Harry Yang
Co-Founder & COO
15RgbVR
Maker of 360-degree panoramic cameras
$3M114 mo agoDeadpooled2015Fu-Xin Ren
Co-Founder
16ZVR
VR capture solution, motion simulator, and VR cinema
$2M116 mo agoSeed2014Guo Wei
Founder & CEO
17TwirlingVR
Develops solutions to provide intelligent voice interaction, and create immersive audio
$2M102 mo agoSeed2015Xuejing Sun
Founder & CEO
18Mirage
Independent VR game development company
$2M119 mo agoDeadpooled2015Wang Ke
Founder & CEO
100
19Zamer
VR content distribution platform
$1M109 mo agoSeed2013Wang Anzhen
Founder & CEO
20GrowLib
VR platform for interactive educational content
$1M48 mo agoSeries C2016Zhang Kun
Founder
21VR Hotcast
VR content developer and video platform
$1M94 mo agoDeadpooled201550

Top 12 Virtual Reality companies in Beijing

#1
Series C · Haidian, Beijing · founded 2016
$73.3Mraised

Provider of virtual reality headsets for entertainment purposes. Its features include a diameter biconvex aspheric lens and interpupillary distance adjustment capability. It is used for entertainment purposes such as watching movies, playing space games, game resources, and video resources. It is compatible with iOS and Android mobile devices.

Funding rounds
  • Jan 2023Series C$59M
  • Jan 2021Series B
  • Nov 2019Series A$14.3M
Founders & team
Xiong WenCEO
Investors
Fresh Capital, Verity Ventures, Qingdao Economic Control Group, Addor Capital
#2
Series D · Beijing, Beijing · founded 2009 · 100 employees
$13.7Mraised

Provider of eye-tracking technology for applications in VR. It is focused on machine vision and artificial intelligence technologies. Its offerings are aSee (eye tracker and eye movement analysis software based on VR) and, aGlass (eye tracking module for education, business, and human-computer interaction field). Its offerings have applications in assistive devices, AR/VR, eye tracking analysis/games, psychological research, AI, smart car, and more. Claims, assistive devices powered by eye-controlled nursing software system helps users with physical disabilities, ALS, and other aphasia users to communicate with the outside world. Also, the company provides services such as eye-tracking software design and maintenance, consulting services in the field of eye-tracking solutions, eye control security alarm monitor services, communications by VR/AR, and more.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 234 LinkedIn followers
Activity: 1 product launches · 1 partnerships (incl. China eye-tracking manufacturers) announced in 12 mo
Funding rounds
  • Nov 2022Series D$13.7M
  • Feb 2018Series C
  • Dec 2014Series A
Founders & team
Thomas HuangCo-Founder & CEODavid PengCo-Founder
Investors
Qualcomm Ventures, Zhongguancun Development Group, Tsinghua Holdings Capital, Weiling Times Technology, Tsinghua Alumni Association, Shenzhen Guozhong Venture Capital Management
Tech stack
Alibaba Cloud CdnBaidu Analytics (百度统计)Core-JsGrowingioJqueryJquery Ui
#3
Series B · Beijing, Beijing · founded 2015
$3.9Mraised

Developer of VR games and content. Its product line includes games, movies, and tourism-related videos. It also develops media content solutions like 9D VR machines for VR theme parks.

Funding rounds
  • Feb 2023Series B
  • Mar 2016Series A$3.9M
  • Jul 2015Seed
Founders & team
Harry YangCo-Founder & COO
Investors
Shanghai He Jun Equity Investment Management Of The Partnership, Beijing Palm Technology, Zhongguancun Development Group, Yangtze River Delta Shuwen Fund, Unity Ventures, SAIF Partners
#4
Series B · Beijing, Beijing · founded 2014 · 30 employees
$21Mraised

Provider of a cloud-based panoramic virtual tour creation platform. The camera uses a Kinect class depth sensor. The images can then be uploaded to the cloud-based platform which uses a patented graphic slicing algorithm to stitch images into panoramic tours. Users can then add graphic labels, audio, and hotspots to create their virtual tours which can be viewed in VR as well as shared. It also provides personalized services and is focused on the real estate sector including construction properties, hotels, restaurants, and museums.

Funding rounds
  • Mar 2022Series B$15.7M
  • Apr 2018Series A$3.8M
  • May 2017Seed$1.5M
Founders & team
Xiang GaoFounder & CEO
Investors
SIG China, Meridian Capital, Glodon, Inno Angel Fund, Delian Capital, Qinglin Huacheng
Tech stack
Baidu Analytics (百度统计)Core-JsHstsJqueryLayuiNginx
#5
Series C · Beijing, Beijing · founded 2012 · 200 employees
$25Mraised

Developer of motion capture systems and related technologies. It offers a range of products including full-body motion capture suits, VR gloves, and software solutions for various applications. These applications span VFX and animation, VR and gaming, sports and fitness, health and safety, simulations and training, and OEM/ODM partnerships. The company focuses on creating accessible and affordable motion capture technology for a wide range of users and industries. Its products are designed for ease of use and high accuracy in capturing human movement. The company also develops and integrates with industry-leading software packages.

Funding rounds
  • Feb 2022Grant (prize money)
  • Jan 2017Series C
  • Nov 2015Series B$20M
  • 2014Series A$5M
Investors
Epic Games, Legend Capital, Animation Alpha, Haitong Kaiyuan Investment, VMS Asset Management, China Guoxin Holding
Tech stack
Animate.CssAosApache Http ServerBootstrapCloudflareCloudflare Browser Insights
#6
Acquired · Beijing, Beijing · founded 2015 · 1600 employees
$67.2Mraised

Provider of a standalone 5G enabled VR headset and software development services. Neo is a 5G-enabled VR headset with a two-part structure. An accompanying video game type controller stores major components. The headset contains only screens and sensors to make it light. Claims to have 2K AMOLED, 90Hz refresh rate, Snapdragon 820 quad-core chipset, Android 6.0, 5000 mAh battery, movement sensors, vibration feedback, 3D audio simulation, can be connected to PC via USB port as well. Also, partners with content creators for VR experiences.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 25k LinkedIn followers — 99.1% of this cohort's audience
Funding rounds
  • Mar 2021Series B$37.4M
  • Jul 2018Series A$24.7M
Founders & team
Henry ZhouCEO
Investors
CCB International, CoStone Capital, China Merchants Capital, GF Securities, GF Xinde Investment Management
#7
Series C · Beijing, Beijing · founded 2016
$1.5Mraised

GrowLib provides a VR platform for interactive educational content. Subjects include geometry, biology, geography, and astronomy.

Funding rounds
  • Jun 2022Series C
  • 2019Series A
  • Sep 2018Series A
  • May 2018Series A
Founders & team
Zhang KunFounder
Investors
Shenzhen Daoge Capital Management, Shanghai Zhonglu Group, Marathon Venture Partners, Granary Capital, Haier Capital
#8
Deadpooled · Beijing, Beijing · founded 2015
$25.7Mraised

Dabanjia is an online platform offering VR design tool and project management tool for interior designers. Designers can drag and drop objects and designs to make VR renderings of the home renovation designs. Also offers workload statistics, project management tools to interior designer firms.

Funding rounds
  • Jun 2019Series A
  • Jun 2018Series A$11.7M
  • Jan 2017Series A$5.8M
  • 2016Seed$2.6M
Founders & team
Jian CuiCo-FounderCui YingCo-FounderGou YudongCo-Founder & CEO
Investors
Huixinquan Investment, Shenzhen Baorunda Investment Management, Evergreen Capital, Mingyuanyun Group Holdings, Dingxin Great Wall Investment Group, Trendzone Construction Enterprise Group
#9
Series B · Beijing, Beijing · founded 2014 · 42 employees
$59.1Mraised

AntVR provides a set of VR hardware which are compatible with applications designed for Oculus Rift as well as other PC and console platforms. In addition, to open-sourcing its hardware, ANTVR Technology also provides SDK to software developers so they can create games for the kit. The company has also developed a VR headset for smartphones called "TAW". The company is developing Augmented Reality glasses as well.

Funding rounds
  • Dec 2015Series B$46.2M
  • Dec 2014Series A$10M
  • May 2014Seed$2.9M
Investors
Guangdong GOSUNCN Technology Group, Sequoia Capital, Shenzhen Chuangdong Investment, Oriental Fortune Capital, Shanggu Capital
Tech stack
Apache Http Server
#10
Series A · Beijing, Beijing · founded 2015 · 200 employees
$24.8Mraised

Futurus designs and manufactures advanced display technology to view VR/AR content. Products include PiLOT HUD, Horizon HUD, AR display for cars; HoloPixo, colorful media-free holographic display. The company has been awarded the LGS award by CES, technnology award by Inno Angel Venture, Tsinghwa Creativity award, and 2016 National Innovation & Entrepreneurship award.

Funding rounds
  • Jan 2019Series A$14.8M
  • Oct 2017Series A$10M
Founders & team
Junfeng XuCeo
Investors
Cathay Capital, SBCVC, One Capital, PowerCloud Venture Capital, Inno Angel Fund, Cathay Innovation
Tech stack
PhpTengineJquery
#11
Series A · Beijing, Beijing · founded 2016 · 40 employees
$18.9Mraised

Metaverse development tool.

Funding rounds
  • Aug 2018Series A$17.5M
  • Apr 2017Seed$1.5M
  • Oct 2016Angel
Investors
Guyin International Investment Fund Management, Legend Star, Jinke Junchuang Capital
#12
Series A · Beijing, Beijing · founded 2010
$30Mraised

87870.com is an online portal that provides comprehensive information on VR-related topics and developments. Information includes news, reviews of VR hardware and games, a library of VR videos and a public forum. Users can also download VR games from the website. Raised $30M in Series A in Jul 2015

Funding rounds
  • Jul 2015Series A$30M
Founders & team
Bolin LanCEO
Tech stack
Baidu Analytics (百度统计)Core-JsHstsJqueryNginxVideojs

Funding & investor landscape

$399.5Mtotal disclosed funding
21companies funded
34disclosed rounds
0rounds last 90 days
Most active investors
Qualcomm Ventures3 rounds
Vivex Vive3 rounds
Animation Alpha2 rounds
Cherubic Ventures2 rounds
Creation Venture Partners2 rounds
Inno Angel Fund2 rounds
Jinke Junchuang Capital2 rounds
Legend Capital2 rounds
SAIF Partners2 rounds
Shanghai He Jun Equity Investment Management Of The Partnership2 rounds

Notable founders

Xiong Wen
CEO · iQiyi Intelligent Technology
Thomas Huang
Co-Founder & CEO · 7invensun
David Peng
Co-Founder · 7invensun
Harry Yang
Co-Founder & COO · LekeVR
Xiang Gao
Founder & CEO · Public Interest Technology
Henry Zhou
CEO · Pico
Zhang Kun
Founder · GrowLib
Jian Cui
Co-Founder · Dabanjia
Cui Ying
Co-Founder · Dabanjia
Junfeng Xu
Ceo · Futurus
Bolin Lan
CEO · 87870
Wang Bangding
Founder & CEO · ART1001
Prism market signals · China · country-scoped Prism corpus, 3,730,222 docs

Market landscape — 10 sub-themes by coverage

Share of Virtual Reality coverage by sub-theme.

Regulatory-risk over time rising

Funding & growth over time

funding rising · growth rising

RESEARCH IN BEIJING · Consumer & Industrial

How research on Ar Vr in Beijing is moving

A read on the academic research around Ar Vr in Beijing — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 433 papers.

Beijing Institute of Technology, Beijing Normal University, and Beijing University of Posts and Telecommunications lead Beijing's AR/VR research, dominated by virtual reality applications and stroke rehabilitation, with an optimistic tone.

433 papers · stance +0.57 · 40% breakthrough · 13% concern
breakthrough · advancement · concern
top institutions
  • Beijing Institute of Technology90
  • Beijing Normal University49
  • Beijing University of Posts and Telecommunications46
  • Beijing Jiaotong University31
  • University of Science and Technology Beijing25
leading researchers
Yue Liu · Dongdong Weng · Yongtian Wang · Dewen Cheng · Su Cai · Weitao Song
prism intelligence · tone & topics
99% positive · 0% critical tone
EducationArtificial IntelligenceHealthcareHealthComputer ScienceBusiness
Breakthroughs166 · 38%
▲ 0%→39% share
0 median citations97% since 2021mostly methods-led
Virtual reality research is surging — papers jumped from 1 to 65, with Metaverse and Augmented reality newly emerging at 24 and 21 papers respectively.
rising sub-themes (early→recent)
  • Virtual reality1→65
  • Human–computer interaction1→35
  • Training (meteorology)1→3
Newly emergingAugmented reality 0→24 · Metaverse 0→21 · Rendering (computer graphics) 0→13
Landmark Virtual Reality Over Wireless Networks: Quality-of-Service Model and Learning-Based Resource Management · 293 cites
Advancements190 · 44%
▼ 100%→43% share
▼0.4× share momentum0 median citations95% since 2021mostly methods-led
Human–computer interaction newly emerged at 62 papers as Virtual reality advanced from 1 to 106, signaling deepening applied AR/VR development.
rising sub-themes (early→recent)
  • Virtual reality1→106
  • Augmented reality4→30
  • Educational technology1→4
  • Motion (physics)1→3
Newly emergingHuman–computer interaction 0→62 · Metaverse 0→24 · Cognition 0→17
Landmark A case study of Augmented Reality simulation system application in a chemistry course · 505 cites
Concerns54 · 12%
▲ 0%→12% share
1 median citations96% since 2021mostly empirical
Risk-flagged AR/VR papers intensifying — Virtual reality (29), Human–computer interaction (21), and Augmented reality (12) all newly emerged in Concerns segment.
rising sub-themes (early→recent)
  • Virtual reality30
  • Human–computer interaction21
  • Augmented reality13
  • Metaverse11
  • Context (archaeology)5
Newly emergingVirtual reality 0→29 · Human–computer interaction 0→21 · Augmented reality 0→12
Landmark Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis · 574 cites

Common questions

How many Virtual Reality companies are there in Beijing, China?
Radar tracks 60 indexable Virtual Reality companies headquartered in Beijing, China that meet our profile-completeness bar.
What is the total funding raised by Virtual Reality companies in Beijing, China?
The Virtual Reality companies in Beijing, China on this list have raised a combined $399.5M in disclosed equity funding across 21 funded companies.
Which is the highest-funded Virtual Reality company in Beijing, China?
iQiyi Intelligent Technology is the highest-funded Virtual Reality company in Beijing, China, with $73.3M in disclosed equity funding.
How many Virtual Reality companies in Beijing, China are funded?
21 of the 60 Virtual Reality companies in Beijing, China on this list have disclosed at least one equity funding round.
How many Virtual Reality unicorns are there in Beijing, China?
None of the Virtual Reality companies in Beijing, China on this list currently has a disclosed valuation of $1B or more.
Who are the top investors in Beijing, China Virtual Reality companies?
The most active investors in Beijing, China Virtual Reality companies on this list include Qualcomm Ventures, Vivex Vive, Animation Alpha, Cherubic Ventures, Creation Venture Partners.
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