Best Virtual Reality Companies in Beijing, China
The 60 best Virtual Reality companies in Beijing, China in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: iQiyi Intelligent Technology.
Our analysis of 50 Virtual Reality companies
$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.
Ranked: Best Virtual Reality companies in Beijing
| # | Company | Disclosed funding | Last round | Stage | Founded | Founder | Employees | Recent signals |
|---|---|---|---|---|---|---|---|---|
| 1 | iQiyi Intelligent Technology Provider of virtual reality headsets for entertainment purposes | $73M | 41 mo ago | Series C | 2016 | Xiong Wen CEO | — | — |
| 2 | Pico Provider of a standalone 5G enabled VR headset and software development services | $67M | 64 mo ago | Acquired | 2015 | Henry Zhou CEO | 1,600 | — |
| 3 | AntVR VR gaming and viewing kit | $59M | 126 mo ago | Series B | 2014 | — | 42 | — |
| 4 | 87870 Portal on VR-related content developments and app store to download games | $30M | 131 mo ago | Series A | 2010 | Bolin Lan CEO | — | — |
| 5 | Dabanjia Online platform offering VR design tool and project management tool for interior designers | $26M | 84 mo ago | Deadpooled | 2015 | Jian Cui Co-Founder | — | — |
| 6 | Noitom Developer of motion capture systems and related technologies | $25M | 52 mo ago | Series C | 2012 | — | 200 | — |
| 7 | Futurus Designs and manufactures advanced display technology for VR/AR content | $25M | 89 mo ago | Series A | 2015 | Junfeng Xu Ceo | 200 | — |
| 8 | Public Interest Technology Provider of a cloud-based panoramic virtual tour creation platform | $21M | 51 mo ago | Series B | 2014 | Xiang Gao Founder & CEO | 30 | — |
| 9 | Seengene Metaverse development tool | $19M | 94 mo ago | Series A | 2016 | — | 40 | — |
| 10 | ART1001 Provider of VR based platform for interior designing | $15M | 119 mo ago | Series A | 2015 | Wang Bangding Founder & CEO | — | — |
| 11 | 7invensun Provider of eye tracking technology for applications in VR | $14M | 44 mo ago | Series D | 2009 | Thomas Huang Co-Founder & CEO | 100 | 1 partnership |
| 12 | Sail Before VR display and content solution provider | $5M | 119 mo ago | Deadpooled | 2008 | — | 55 | — |
| 13 | Weishiku Provider of a cloud-based virtual reality learning platform | $5M | 105 mo ago | Deadpooled | 2015 | Yang Wei Founder & CEO | — | — |
| 14 | LekeVR Developer of VR games and content | $4M | 41 mo ago | Series B | 2015 | Harry Yang Co-Founder & COO | — | — |
| 15 | RgbVR Maker of 360-degree panoramic cameras | $3M | 114 mo ago | Deadpooled | 2015 | Fu-Xin Ren Co-Founder | — | — |
| 16 | ZVR VR capture solution, motion simulator, and VR cinema | $2M | 116 mo ago | Seed | 2014 | Guo Wei Founder & CEO | — | — |
| 17 | TwirlingVR Develops solutions to provide intelligent voice interaction, and create immersive audio | $2M | 102 mo ago | Seed | 2015 | Xuejing Sun Founder & CEO | — | — |
| 18 | Mirage Independent VR game development company | $2M | 119 mo ago | Deadpooled | 2015 | Wang Ke Founder & CEO | 100 | — |
| 19 | Zamer VR content distribution platform | $1M | 109 mo ago | Seed | 2013 | Wang Anzhen Founder & CEO | — | — |
| 20 | GrowLib VR platform for interactive educational content | $1M | 48 mo ago | Series C | 2016 | Zhang Kun Founder | — | — |
| 21 | VR Hotcast VR content developer and video platform | $1M | 94 mo ago | Deadpooled | 2015 | — | 50 | — |
Top 12 Virtual Reality companies in Beijing
#1
Series C · Haidian, Beijing · founded 2016$73.3Mraised▾
Provider of virtual reality headsets for entertainment purposes. Its features include a diameter biconvex aspheric lens and interpupillary distance adjustment capability. It is used for entertainment purposes such as watching movies, playing space games, game resources, and video resources. It is compatible with iOS and Android mobile devices.
- Jan 2023Series C$59M
- Jan 2021Series B—
- Nov 2019Series A$14.3M
#2
Series D · Beijing, Beijing · founded 2009 · 100 employees$13.7Mraised▾
Provider of eye-tracking technology for applications in VR. It is focused on machine vision and artificial intelligence technologies. Its offerings are aSee (eye tracker and eye movement analysis software based on VR) and, aGlass (eye tracking module for education, business, and human-computer interaction field). Its offerings have applications in assistive devices, AR/VR, eye tracking analysis/games, psychological research, AI, smart car, and more. Claims, assistive devices powered by eye-controlled nursing software system helps users with physical disabilities, ALS, and other aphasia users to communicate with the outside world. Also, the company provides services such as eye-tracking software design and maintenance, consulting services in the field of eye-tracking solutions, eye control security alarm monitor services, communications by VR/AR, and more.
- Nov 2022Series D$13.7M
- Feb 2018Series C—
- Dec 2014Series A—
#3
Series B · Beijing, Beijing · founded 2015$3.9Mraised▾
Developer of VR games and content. Its product line includes games, movies, and tourism-related videos. It also develops media content solutions like 9D VR machines for VR theme parks.
- Feb 2023Series B—
- Mar 2016Series A$3.9M
- Jul 2015Seed—
#4
Series B · Beijing, Beijing · founded 2014 · 30 employees$21Mraised▾
Provider of a cloud-based panoramic virtual tour creation platform. The camera uses a Kinect class depth sensor. The images can then be uploaded to the cloud-based platform which uses a patented graphic slicing algorithm to stitch images into panoramic tours. Users can then add graphic labels, audio, and hotspots to create their virtual tours which can be viewed in VR as well as shared. It also provides personalized services and is focused on the real estate sector including construction properties, hotels, restaurants, and museums.
- Mar 2022Series B$15.7M
- Apr 2018Series A$3.8M
- May 2017Seed$1.5M
#5
Series C · Beijing, Beijing · founded 2012 · 200 employees$25Mraised▾
Developer of motion capture systems and related technologies. It offers a range of products including full-body motion capture suits, VR gloves, and software solutions for various applications. These applications span VFX and animation, VR and gaming, sports and fitness, health and safety, simulations and training, and OEM/ODM partnerships. The company focuses on creating accessible and affordable motion capture technology for a wide range of users and industries. Its products are designed for ease of use and high accuracy in capturing human movement. The company also develops and integrates with industry-leading software packages.
- Feb 2022Grant (prize money)—
- Jan 2017Series C—
- Nov 2015Series B$20M
- 2014Series A$5M
#6
Acquired · Beijing, Beijing · founded 2015 · 1600 employees$67.2Mraised▾
Provider of a standalone 5G enabled VR headset and software development services. Neo is a 5G-enabled VR headset with a two-part structure. An accompanying video game type controller stores major components. The headset contains only screens and sensors to make it light. Claims to have 2K AMOLED, 90Hz refresh rate, Snapdragon 820 quad-core chipset, Android 6.0, 5000 mAh battery, movement sensors, vibration feedback, 3D audio simulation, can be connected to PC via USB port as well. Also, partners with content creators for VR experiences.
- Mar 2021Series B$37.4M
- Jul 2018Series A$24.7M
#7
Series C · Beijing, Beijing · founded 2016$1.5Mraised▾
GrowLib provides a VR platform for interactive educational content. Subjects include geometry, biology, geography, and astronomy.
- Jun 2022Series C—
- 2019Series A—
- Sep 2018Series A—
- May 2018Series A—
#8
Deadpooled · Beijing, Beijing · founded 2015$25.7Mraised▾
Dabanjia is an online platform offering VR design tool and project management tool for interior designers. Designers can drag and drop objects and designs to make VR renderings of the home renovation designs. Also offers workload statistics, project management tools to interior designer firms.
- Jun 2019Series A—
- Jun 2018Series A$11.7M
- Jan 2017Series A$5.8M
- 2016Seed$2.6M
#9
Series B · Beijing, Beijing · founded 2014 · 42 employees$59.1Mraised▾
AntVR provides a set of VR hardware which are compatible with applications designed for Oculus Rift as well as other PC and console platforms. In addition, to open-sourcing its hardware, ANTVR Technology also provides SDK to software developers so they can create games for the kit. The company has also developed a VR headset for smartphones called "TAW". The company is developing Augmented Reality glasses as well.
- Dec 2015Series B$46.2M
- Dec 2014Series A$10M
- May 2014Seed$2.9M
#10
Series A · Beijing, Beijing · founded 2015 · 200 employees$24.8Mraised▾
Futurus designs and manufactures advanced display technology to view VR/AR content. Products include PiLOT HUD, Horizon HUD, AR display for cars; HoloPixo, colorful media-free holographic display. The company has been awarded the LGS award by CES, technnology award by Inno Angel Venture, Tsinghwa Creativity award, and 2016 National Innovation & Entrepreneurship award.
- Jan 2019Series A$14.8M
- Oct 2017Series A$10M
#11
Series A · Beijing, Beijing · founded 2016 · 40 employees$18.9Mraised▾
Metaverse development tool.
- Aug 2018Series A$17.5M
- Apr 2017Seed$1.5M
- Oct 2016Angel—
#12
Series A · Beijing, Beijing · founded 2010$30Mraised▾
87870.com is an online portal that provides comprehensive information on VR-related topics and developments. Information includes news, reviews of VR hardware and games, a library of VR videos and a public forum. Users can also download VR games from the website. Raised $30M in Series A in Jul 2015
- Jul 2015Series A$30M
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Virtual Reality coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on Ar Vr in Beijing is moving
A read on the academic research around Ar Vr in Beijing — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 433 papers.
Beijing Institute of Technology, Beijing Normal University, and Beijing University of Posts and Telecommunications lead Beijing's AR/VR research, dominated by virtual reality applications and stroke rehabilitation, with an optimistic tone.
- Beijing Institute of Technology90
- Beijing Normal University49
- Beijing University of Posts and Telecommunications46
- Beijing Jiaotong University31
- University of Science and Technology Beijing25
- Virtual reality1→65
- Human–computer interaction1→35
- Training (meteorology)1→3
- Virtual reality1→106
- Augmented reality4→30
- Educational technology1→4
- Motion (physics)1→3
- Virtual reality30
- Human–computer interaction21
- Augmented reality13
- Metaverse11
- Context (archaeology)5