Best Virtual Reality Companies in British Columbia, Canada
The 39 best Virtual Reality companies in British Columbia, Canada in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Intelligent Haptronic Solutions.
Our analysis of 50 Virtual Reality companies
$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.
Ranked: Best Virtual Reality companies in British Columbia
| # | Company | Disclosed funding | Last round | Stage | Founder | Founded | Tech stack | Patents & IP focus | Recent signals |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Intelligent Haptronic Solutions Developer of VR based digestive endoscopy simulator device | $5M | 73 mo ago | Seed | Zhouming Tang Founder & CEO | 2017 | WordPressMySQLPHP+17 | — | — |
| 2 | Archiact Developer of VR experiences and games | $3M | 126 mo ago | Series A | Frank Shen Founder & CEO | 2013 | — | — | — |
| 3 | Cognitive3D Developer of a platform offering VR analytics solutions | $3M | 47 mo ago | Seed | Tony Bevilacqua Founder & CEO | 2015 | Sentryparticles.jsWistia+23 | — | 2 partnerships |
| 4 | Precision OS Platforms for orthopedic simulation in VR/MR/AR | $2M | 93 mo ago | Series A | Roberto Oliveira Co-Founder | 2017 | WordPressMySQLPHP+29 | — | — |
| 5 | RaceRocks Provider of AR/VR-based training solutions for aerospace and defence | $2M | 31 mo ago | Seed | Anita Pawluk Co-Founder | 2010 | — | — | — |
| 6 | Blueprint Reality VR broadcast and presentation tool for creating MR videos | $2M | 100 mo ago | Seed | Ben Sheftel Co-Founder & CTO | 2016 | — | 11 patents Mixed reality video capture, drone cinematography, and immersive scene segmentation technologies. | — |
| 7 | YDX Innovation Developer of VR solutions for enterprises | $959K | 82 mo ago | Late Stage | — | 2000 | — | — | — |
| 8 | Cloudhead Games Virtual reality game development studio | $50K | 132 mo ago | Funding Raised | — | 2012 | WixSentryBootstrap+11 | — | 1 job opening |
Top 11 Virtual Reality companies in British Columbia
#1
Seed · Victoria, British Columbia · founded 2010$2.2Mraised▾
Provider of AR/VR-based training solutions for aerospace and defence. It provides simulated learning and data analytics solutions in a gamified virtual and superimposed environment.
- Jan 2024Seed$2.2M
#2
Seed · Vancouver, British Columbia · founded 2017 · 10 employees$11.6Kraised▾
MixCast, an offering of Blueprint Reality, a virtual reality broadcast and presentation tool that allows developers and consumers to create their mixed reality videos from within VR. The technology creates a single video output for broadcasting or recording by blending a live video feed of a user in the real world with their virtual world surroundings and environment. The company claims that the tool works with multiple cameras/webcam equipment and features chroma keying calibration to key out the background colors. The tool is available as a monthly subscription on Steam. Compatible with multiple VR headsets such as HTC Vive, Oculus Rift, Windows Mixed Reality headset etc. The company also provides an SDK, compatible with Unity, for developers allowing them to drag-n-drop.
- Apr 2025Seed$11.6K
- Nov 2024Seed—
#3
Seed · Vancouver, British Columbia · founded 2015 · 15 employees$2.7Mraised▾
Developer of a platform offering VR analytics solutions. Its platform has features that record, measure, aggregate, and analyzes data from VR, AR, and MR experiences to provide actionable insights. The platform is composed of a 3D data visualization platform providing insights into user path and movement activity, engagement, and gazes time and spatial relevancy of event telemetry. It is compatible with VR headsets such as Samsung Gear, HTC Vive, Oculus, Google VR, Daydream, Microsoft Hololens, Arkit, and Meta.
- Sep 2022Seed$2.5M
- Jun 2016Seed$175K
#4
Seed · Vancouver, British Columbia · founded 2017$5Mraised▾
Intelligent Haptronic Solutions is a developer of VR based digestive endoscopy simulator device. The VR based digestive endoscopy simulator models the gastrointestinal system for medical education and surgical training applications.
- Jul 2020Angel—
- Oct 2017Seed$5M
#5
Series A · Vancouver, British Columbia · founded 2013 · 108 employees$3.2Mraised▾
Developer of VR experiences and games. The company is focused on creating virtual reality games, including "DOOM 3", "Evasion" "FREEDIVER" and "Journey to Foundation". The games are available on various platforms, including PSVR, Meta Quest, and Pico.
- Mar 2016Series A$3.2M
#6
Series A · Vancouver, British Columbia · founded 2017 · 54 employees$2.3Mraised▾
PrecisionOS is software for orthopedic simulation in virtual reality/augmented reality/mixed reality. It offers an Arthroplasty platform that allows surgeons to perform virtual surgery before the actual patient intervention, and a Trauma platform using which surgeons can virtually comprehend the fracture configuration, optimal screw trajectory, and plate position. before treating complex injuries. The company also provides custom VR, AR, or MR experiences to the Orthopedic industry.
- Nov 2018Series A$2.3M
#7
Seed · Vancouver, British Columbia · founded 2016$2Mraised▾
Blueprint Reality offers MixCast, a virtual reality broadcast and presentation tool that allows developers and consumers to create their mixed reality videos from within VR. The technology creates a single video output for broadcasting or recording by blending a live video feed of a user in the real world with their virtual world surroundings and environment. The company claims that the tool works with multiple cameras/webcam equipment and features chroma keying calibration to key out the background colors. The tool is available as a monthly subscription on Steam. Compatible with multiple VR headsets such as HTC Vive, Oculus Rift, Windows Mixed Reality headset etc. The company also provides an SDK, compatible with Unity, for developers allowing them to drag-n-drop.
- May 2018Seed$2M
#8
Late Stage · Vancouver, British Columbia · founded 2000$959Kraised▾
Developer of VR solutions for enterprises Its chief offering is a multiplayer, free-roam, virtual reality gaming arena for families. The arena comes with safety padding, equipment lockers, docking stations, and uses HTC as its VR system. Some of the games offered include Zombie Donuts, Spooky Escape Rooms, Snowball Fight PVP, among others. The company also offers an SDK for gaming studios to adapt new content to the arena.
- Oct 2019Post IPO—
- Jun 2019Post IPO$959K
#9
Funding Raised · Vancouver, British Columbia · founded 2012 · 45 employees$50Kraised▾
Cloudhead Games is a virtual reality game development studio based in Canada. The company has developed "The Gallery", which is an episodic fantasy exploration game. It develops games for the HTC Vive and Oculus Rift. The games are available on the Steam. The company has been awarded as "Best Game 2017 Cinequest Awards". It generates revenue through the paid games.
- Aug 2015Conventional Debt$50K
#10
Seed · Burnaby, British Columbia · founded 2014 · 19 employees—raised▾
Motive.io provides a suite of tools to build location-based AR & VR games and apps. It also provides a web authoring tool, SDK & hosting services, web authoring tool, content producers can trigger media based on a wide range of conditions such as GPS, location types, iBeacons, weather data, social cues, story points, virtual items collected, etc. Its features include support for Unity 3D, adaptive content, updates, collaboration, and 3D binaural soundscapes.
- Jun 2021Seed—
#11
Deadpooled · Vancouver, British Columbia · founded 2013—raised▾
Convrter develops software to convert 2D image into VR content. The company uses software based artificial intelligence technology to convert the images into stereoscopic virtual reality. The software is tested for work flows up to 72 MP stereoscopic and it worked as per expectations. The company received grant from National Research Council of Canada in 2014.
- 2014Grant (prize money)—
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Virtual Reality coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on AR / VR / Metaverse is moving in Canada
A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 1,237 Canada-affiliated papers.
- University of Toronto106
- McGill University84
- University of British Columbia83
- University of Waterloo79
- University of Calgary73
- Virtual reality8→127
- Human–computer interaction7→75
- Augmented reality5→54
- Visualization1→25
- Multimedia1→16
- Virtual reality26→359
- Human–computer interaction8→171
- Augmented reality9→89
- Multimedia2→33
- Usability1→30
- Virtual reality12→118
- Human–computer interaction2→50
- Augmented reality2→25
- Perception1→13
- MEDLINE1→10
Where ar vr is researched across Canada
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.
Who's filing ar vr patents in Canada
Canada ar vr patent filing is accelerating — 708 filings from 313 assignees (2016–2025), led by Shopify, Toronto Dominion BANK, ATI Technologies ULC; annual filings 25→79.
- Shopify117
- Toronto Dominion BANK38
- ATI Technologies ULC38
- Eqpme28
- Blackberry24
- Research IN Motion23
- Mitel Networks17
- Leung Henry17