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Radar · Virtual Reality in China

Best Virtual Reality Companies in China

The 157 best Virtual Reality companies in China in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Zhouyu Technology.

157companies tracked
$945.6Mdisclosed funding
0unicorns
73have raised

China's Virtual Reality sector has real money behind it. Our directory tracks 157 companies with $946M in total disclosed funding, and the spread at the top tells you a lot: Zhouyu Technology leads at $144M, Xmov sits just behind at $130M, and 3vjia has pulled in $118M. No unicorns yet, but the funding stack is thickening fast against a global market that analysts peg near $17.2B and growing at roughly 29.5% annually. Backers like Sequoia Capital, Legend Capital, and Qualcomm Ventures are already placed, which tells me conviction here isn't speculative froth.

So what's moving the needle right now? Thematically, coverage is clustering around digital health consultation, analytics tooling, and immersive content formats. That mirrors the broader global pattern, where Meta's acquisition of Within signaled that immersive content platforms carry serious strategic value, not just novelty. If you're mapping this space, demand drivers remain consistent: affordability improvements, wider application diversity, and an audience that's increasingly comfortable strapping in. The 157 companies here range from hardware sensing plays like Fortsense to gaze-tracking specialists like 7invensun, and the best-funded names aren't clustered in one vertical. That breadth is the story.

FLIAR INTELLIGENCE · VIRTUAL REALITY × CHINA

Our analysis of 50 Virtual Reality companies

$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.

50companies analysed
88%cloud-native stacks
2019funding peak (by rounds)
2unicorns
2015median founding year

Ranked: Best Virtual Reality companies in China

#CompanyDisclosed fundingLast roundStageEmployeesFoundedFounderRecent signals
1Zhouyu Technology
Provider of metaverse-based marketing tools
50Moat top 21%Patents top 27%Funding top 32%Market top 37%
All 12 signals ▾
Moattop 21%
Patentstop 27%
Fundingtop 32%
Markettop 37%
Innovationtop 46%
Newstop 48%
Customersbottom 49%
Productbottom 47%
Talentbottom 45%
Techbottom 44%
Globalbottom 38%
Growthbottom 32%
Moat: Editorial + unicorn rating 8/10 · IP moat: 51 patents
Patents: 51 patents matched (strict assignee match) · Lead CPC: H04L41/12 (+1 more areas)
rank vs industry peers · Fliar Intelligence Index 50/100
$144M48 mo agoSeed—2007——
2Xmov
Provides AI-based virtual digital human infrastructure
$130M50 mo agoSeries C2002017——
33vjia
Developer of an online platform offering 3D virtual reality solution
$118M36 mo agoSeries D1,3002013Li Baosheng
Co-Founder & VP
—
4iQiyi Intelligent Technology
Provider of virtual reality headsets for entertainment purposes
$73M41 mo agoSeries C—2016Xiong Wen
CEO
—
5Pico
Provider of a standalone 5G enabled VR headset and software development services
$67M63 mo agoAcquired1,6002015Henry Zhou
CEO
—
6AntVR
VR gaming and viewing kit
$59M125 mo agoSeries B422014——
787870
Portal on VR-related content developments and app store to download games
$30M131 mo agoSeries A—2010Bolin Lan
CEO
—
8UCVR
Developer of VR entertainment arcade platform
$30M—Deadpooled—2015Hu Jinhui
CEO
—
9Realis
Optical camera tracking system to enable free roam solutions in virtual reality
$27M94 mo agoSeries A302015——
10Dabanjia
Online platform offering VR design tool and project management tool for interior designers
$26M84 mo agoDeadpooled—2015Jian Cui
Co-Founder
—
11Noitom
Developer of motion capture systems and related technologies
$25M52 mo agoSeries C2002012——
12Futurus
Designs and manufactures advanced display technology for VR/AR content
$25M88 mo agoSeries A2002015Junfeng Xu
Ceo
—
13Public Interest Technology
Provider of a cloud-based panoramic virtual tour creation platform
$21M50 mo agoSeries B302014Xiang Gao
Founder & CEO
—
14Seengene
Metaverse development tool
$19M94 mo agoSeries A402016——
15Ximmerse
Manufactures positional tracking devices for VR
$19M48 mo agoSeries A1902014Mike Bailey
Co-Founder & Chief Business Officer
—
16ART1001
Provider of VR based platform for interior designing
$15M119 mo agoSeries A—2015Wang Bangding
Founder & CEO
—
17Fortsense
Provider of 3D face sensing technology for AR/VR and other applications
$14M42 mo agoSeries C402018Mo Lianghua
Founder
—
187invensun
Provider of eye tracking technology for applications in VR
$14M43 mo agoSeries D1002009Thomas Huang
Co-Founder & CEO
1 partnership
19Hypereal
VR headset with controllers and room scale
$10M111 mo agoSeries B1502015——
20Vsensory
Developer of VR games and movies
$10M117 mo agoDeadpooled—2016Kevin Chen
Founder & CEO
—
21KandaoVR
Provider of cloud-based 3D stereo cameras for virtual reality-based applications
$9M58 mo agoSeries B—2016Chen Dan
CEO
—
22Valley home
Provider of VR-based visualization tool for home improvement services
$8M100 mo agoDeadpooled—2012Tan Min
CEO
—
23KAT VR
Provider of a VR-based omnidirectional treadmill
$7M57 mo agoSeries A602013——
24Vision Ruilai
Developer of AI-powered tools for video creation, writing, and translation
$5M56 mo agoDeadpooled—2019Ji Fang
Co-Founder
—
25Sail Before
VR display and content solution provider
$5M118 mo agoDeadpooled552008——
26Weishiku
Provider of a cloud-based virtual reality learning platform
$5M105 mo agoDeadpooled—2015Yang Wei
Founder & CEO
—
27LekeVR
Developer of VR games and content
$4M40 mo agoSeries B—2015Harry Yang
Co-Founder & COO
—
28ACGVR
Augmented and virtual reality gaming company
$3M126 mo agoSeed1,1132015——
29RgbVR
Maker of 360-degree panoramic cameras
$3M114 mo agoDeadpooled—2015Fu-Xin Ren
Co-Founder
—
30Hei VR
Provider of a VR-based educational platform and content development services
$2M122 mo agoSeries A—2008Xu Qiang
Founder & CEO
—
31ZVR
VR capture solution, motion simulator, and VR cinema
$2M116 mo agoSeed—2014Guo Wei
Founder & CEO
—
32VRspy
Indie developer of VR games and MMORPG
$2M109 mo agoSeed262015Tong Yang
Co-Founder & CEO
—
33X-motion
Peripheral device setup for VR-based racing game simulator
$2M124 mo agoSeed202013——
34Lusionsoft
VR game and content development studio based out of Shanghai
$2M108 mo agoSeed—2016Feng Pan
Founder and CEO
—
35VRDoameng
VR content solution for driving schools
$2M116 mo agoSeed—2016Yang Yunhui
CEO
—
36TwirlingVR
Develops solutions to provide intelligent voice interaction, and create immersive audio
$2M102 mo agoSeed—2015Xuejing Sun
Founder & CEO
—
37MeetVR
VR based head mounted display
$2M98 mo agoSeries A—2016Li Shuxin
Founder
—
38Mirage
Independent VR game development company
$2M118 mo agoDeadpooled1002015Wang Ke
Founder & CEO
—
39Zamer
VR content distribution platform
$1M108 mo agoSeed—2013Wang Anzhen
Founder & CEO
—
40GrowLib
VR platform for interactive educational content
$1M48 mo agoSeries C—2016Zhang Kun
Founder
—
41CoolHobo
VR-based m-commerce platform for retailers to sell directly to Chinese consumers
$1M103 mo agoSeed262015Huizhu Chen
Co-Founder & CMO
—
42VR Hotcast
VR content developer and video platform
$1M94 mo agoDeadpooled502015——

Top 12 Virtual Reality companies in China

#1
Series D · Tianhe, Guangdong Province · founded 2013 · 1300 employees
$118Mraised
▾

Developer of an online platform offering 3D virtual reality solutions. It provides users with a custom 3D design system and a 3D rendering cloud. It helps users to create 3D home design shopping sites which helps in marketing.

Funding rounds
  • Jun 2023Series D—
  • Sep 2019Series C$70M
  • Mar 2018Series B$48M
  • Apr 2015Series A—
Founders & team
Li BaoshengCo-Founder & VP
Investors
GF Xinde Investment Management, SBCVC, Redstar Macalline, Inovance, Alibaba Group
Tech stack
AngularAnt DesignAxiosBaidu Analytics (百度统计)Core-JsElastic Apm
#2
Series C · Haidian, Beijing · founded 2016
$73.3Mraised
▾

Provider of virtual reality headsets for entertainment purposes. Its features include a diameter biconvex aspheric lens and interpupillary distance adjustment capability. It is used for entertainment purposes such as watching movies, playing space games, game resources, and video resources. It is compatible with iOS and Android mobile devices.

Funding rounds
  • Jan 2023Series C$59M
  • Jan 2021Series B—
  • Nov 2019Series A$14.3M
Founders & team
Xiong WenCEO
Investors
Fresh Capital, Verity Ventures, Qingdao Economic Control Group, Addor Capital
#3
Seed · China · founded 2019
$143.9Mraised
▾

Provider of metaverse-based marketing tools. It enables users to market their brands in the metaverse.

Fliar Intelligence Index™ 50how this company ranks against its industry peers
Moat
top 21%
Patents
top 27%
Funding
top 32%
Market
top 37%
Innovation
top 46%
News
top 48%
Moat: Editorial + unicorn rating 8/10 · IP moat: 51 patents · Soonicorn
Patents: 51 patents matched (strict assignee match) · Lead CPC: H04L41/12 (+1 more areas)
Funding: Raised $144M across 1 rounds · 1 rounds over 14 yrs (0.1/yr) · Last round Series A (Aug 2022)
Audience (LinkedIn): 193k LinkedIn followers — 84.3% of this cohort's audience
Funding rounds
  • Jun 2022Seed—
Founders & team
Zhu FengFounder & CEO
Investors
K2VC, Fanchuang Capital, BlueFocus
Tech stack
BabelBaidu Analytics (百度统计)Core-JsEmotionExpressGeetest
#4
Series C · Shanghai, Shanghai · founded 2017 · 200 employees
$130Mraised
▾

Xmov provides AI-based virtual digital human infrastructure. It provides animation technology, super-realistic character intelligent modeling and binding technology, intelligent animation and speech synthesis technology, and intelligent interaction technology. It provides virtual content, virtual IP creation, and virtual intelligent assistants for film and television, game, advertisement, short video, virtual live broadcast, offline interaction, and animation production.

Funding rounds
  • Apr 2022Series C$110M
  • Jun 2019Series A—
  • Series B$20M
Investors
SoftBank Vision Fund, NLVC, Index Ventures, Fresh Capital, 5Y Capital, HSG
#5
Series C · Shenzhen, Guangdong Province · founded 2018 · 40 employees
$13.9Mraised
▾

Fortsense provides 3D face sensing technology for AR/VR, security monitor, car electronics and other applications. Claims that the 3D face sensing software and hardware solution provides customers with complete solutions to improve the security and interactive experience of face sensing. Clients include Nubia, Meizu, China Mobile and more.

Funding rounds
  • Dec 2022Series C—
  • Sep 2019Series B$13.9M
  • Nov 2018Series A—
Founders & team
Mo LianghuaFounder
Investors
Zhuhai Heju Kuntai Investment Management, Shenzhen New Henglida Capital Management, BAIC Group Industrial Investment, Shenzhen Tianluo Technology, Shanghai International Venture Capital Equity Investment Fund Management, Integrity Capital Partners
#6
Series D · Beijing, Beijing · founded 2009 · 100 employees
$13.7Mraised
▾

Provider of eye-tracking technology for applications in VR. It is focused on machine vision and artificial intelligence technologies. Its offerings are aSee (eye tracker and eye movement analysis software based on VR) and, aGlass (eye tracking module for education, business, and human-computer interaction field). Its offerings have applications in assistive devices, AR/VR, eye tracking analysis/games, psychological research, AI, smart car, and more. Claims, assistive devices powered by eye-controlled nursing software system helps users with physical disabilities, ALS, and other aphasia users to communicate with the outside world. Also, the company provides services such as eye-tracking software design and maintenance, consulting services in the field of eye-tracking solutions, eye control security alarm monitor services, communications by VR/AR, and more.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 234 LinkedIn followers
Activity: 1 product launches · 1 partnerships (incl. China eye-tracking manufacturers) announced in 12 mo
Funding rounds
  • Nov 2022Series D$13.7M
  • Feb 2018Series C—
  • Dec 2014Series A—
Founders & team
Thomas HuangCo-Founder & CEODavid PengCo-Founder
Investors
Qualcomm Ventures, Zhongguancun Development Group, Tsinghua Holdings Capital, Weiling Times Technology, Tsinghua Alumni Association, Shenzhen Guozhong Venture Capital Management
Tech stack
Alibaba Cloud CdnBaidu Analytics (百度统计)Core-JsGrowingioJqueryJquery Ui
#7
Series B · Beijing, Beijing · founded 2015
$3.9Mraised
▾

Developer of VR games and content. Its product line includes games, movies, and tourism-related videos. It also develops media content solutions like 9D VR machines for VR theme parks.

Funding rounds
  • Feb 2023Series B—
  • Mar 2016Series A$3.9M
  • Jul 2015Seed—
Founders & team
Harry YangCo-Founder & COO
Investors
Shanghai He Jun Equity Investment Management Of The Partnership, Beijing Palm Technology, Zhongguancun Development Group, Yangtze River Delta Shuwen Fund, Unity Ventures, SAIF Partners
#8
Series B · Beijing, Beijing · founded 2014 · 30 employees
$21Mraised
▾

Provider of a cloud-based panoramic virtual tour creation platform. The camera uses a Kinect class depth sensor. The images can then be uploaded to the cloud-based platform which uses a patented graphic slicing algorithm to stitch images into panoramic tours. Users can then add graphic labels, audio, and hotspots to create their virtual tours which can be viewed in VR as well as shared. It also provides personalized services and is focused on the real estate sector including construction properties, hotels, restaurants, and museums.

Funding rounds
  • Mar 2022Series B$15.7M
  • Apr 2018Series A$3.8M
  • May 2017Seed$1.5M
Founders & team
Xiang GaoFounder & CEO
Investors
SIG China, Meridian Capital, Glodon, Inno Angel Fund, Delian Capital, Qinglin Huacheng
Tech stack
Baidu Analytics (百度统计)Core-JsHstsJqueryLayuiNginx
#9
Series A · Guangdong, Jilin · founded 2014 · 190 employees
$18.8Mraised
▾

Manufactures positional tracking devices for VR. The company offers a lightweight portable HMD device that has an open display, unlike the traditional HMD units which block the user's complete eye, and a 3-DOF controller which can be paired with any smartphone and VR headset to perform interactions. Both the devices have applications in VR and gaming.

Funding rounds
  • Jun 2022Series A$18.8M
  • Dec 2014Seed—
Founders & team
Mike BaileyCo-Founder & Chief Business OfficerJingwen DaiCo-Founder & CTO
Investors
ARK TELECOM, Dynamic balance capital, Htvalley, Zhongyuan Qianhai, Qualcomm Ventures, Lenovo Capital and Incubator Group
#10
Series C · Beijing, Beijing · founded 2012 · 200 employees
$25Mraised
▾

Developer of motion capture systems and related technologies. It offers a range of products including full-body motion capture suits, VR gloves, and software solutions for various applications. These applications span VFX and animation, VR and gaming, sports and fitness, health and safety, simulations and training, and OEM/ODM partnerships. The company focuses on creating accessible and affordable motion capture technology for a wide range of users and industries. Its products are designed for ease of use and high accuracy in capturing human movement. The company also develops and integrates with industry-leading software packages.

Funding rounds
  • Feb 2022Grant (prize money)—
  • Jan 2017Series C—
  • Nov 2015Series B$20M
  • 2014Series A$5M
Investors
Epic Games, Legend Capital, Animation Alpha, Haitong Kaiyuan Investment, VMS Asset Management, China Guoxin Holding
Tech stack
Animate.CssAosApache Http ServerBootstrapCloudflareCloudflare Browser Insights
#11
Acquired · Beijing, Beijing · founded 2015 · 1600 employees
$67.2Mraised
▾

Provider of a standalone 5G enabled VR headset and software development services. Neo is a 5G-enabled VR headset with a two-part structure. An accompanying video game type controller stores major components. The headset contains only screens and sensors to make it light. Claims to have 2K AMOLED, 90Hz refresh rate, Snapdragon 820 quad-core chipset, Android 6.0, 5000 mAh battery, movement sensors, vibration feedback, 3D audio simulation, can be connected to PC via USB port as well. Also, partners with content creators for VR experiences.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 25k LinkedIn followers — 11.1% of this cohort's audience
Funding rounds
  • Mar 2021Series B$37.4M
  • Jul 2018Series A$24.7M
Founders & team
Henry ZhouCEO
Investors
CCB International, CoStone Capital, China Merchants Capital, GF Securities, GF Xinde Investment Management
#12
Series A · Hangzhou, Zhejiang · founded 2013 · 60 employees
$7Mraised
▾

Provider of a VR-based omnidirectional treadmill. Claims that it allows for multi-degrees of human motion creating infinite movement area in VR on minimum physical space in reality. Offers a VR-based walking solution for gamers and is suitable for home use.

Funding rounds
  • Sep 2021Series A—
  • Aug 2020Series A$1.7M
  • Feb 2017Series A$4.4M
  • Feb 2016Angel$1M
Investors
Unity Ventures, Share Capital
Tech stack
BootstrapCart FunctionalityCloudflareCore-JsFacebook PixelGoaffpro

Funding & investor landscape

$945.6Mtotal disclosed funding
42companies funded
62disclosed rounds
0rounds last 90 days
Most active investors
Vivex Vive6 rounds
Legend Capital5 rounds
Qualcomm Ventures4 rounds
Animation Alpha3 rounds
Sequoia Capital3 rounds
Bertelsmann Asia Investments2 rounds
Cathay Capital2 rounds
Cherubic Ventures2 rounds
Cowin Capital2 rounds
Creation Venture Partners2 rounds

Notable founders

Li Baosheng
Co-Founder & VP · 3vjia
Xiong Wen
CEO · iQiyi Intelligent Technology
Zhu Feng
Founder & CEO · Zhouyu Technology
Mo Lianghua
Founder · Fortsense
Thomas Huang
Co-Founder & CEO · 7invensun
David Peng
Co-Founder · 7invensun
Harry Yang
Co-Founder & COO · LekeVR
Xiang Gao
Founder & CEO · Public Interest Technology
Mike Bailey
Co-Founder & Chief Business Officer · Ximmerse
Jingwen Dai
Co-Founder & CTO · Ximmerse
Henry Zhou
CEO · Pico
Chen Dan
CEO · KandaoVR
Prism market signals · China · country-scoped Prism corpus, 3,730,222 docs

Market landscape — 10 sub-themes by coverage

Share of Virtual Reality coverage by sub-theme.

Regulatory-risk over time rising

Funding & growth over time

funding rising · growth rising

RESEARCH SIGNALS · China

How research on AR / VR / Metaverse is moving in China

A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 4,595 China-affiliated papers.

research sentiment over time
201420212026
enthusiastic · positive · guarded tone
Tone is overwhelmingly optimistic and intensifying — the enthusiastic (strongly-positive) share moved 59% → 63% across 2014–2026.
top research entities
  • Tsinghua University142
  • Beihang University135
  • Shanghai Jiao Tong University111
  • Zhejiang University96
  • Xi’an Jiaotong-Liverpool University95
leading researchers
Hai‐Ning Liang · Yue Li · Yang Liu · Wei Wang · Yan Zhang · Mengjie Huang · Dusit Niyato · Yang Zhang
▲ Breakthroughs1,504 · 33%
▲ 24%→33% share
▲1.4× share momentum0 median citations97% since 2021mostly methods-led
Rendering research newly emerged with 115 papers, signaling China's intensifying push into real-time graphics for immersive environments.
rising sub-themes (early→recent)
  • Virtual reality5→644
  • Human–computer interaction3→314
  • Augmented reality6→246
  • Computer graphics (images)1→106
  • Visualization3→91
Newly emergingRendering (computer graphics) 0→115 · Mixed reality 0→58 · Perception 0→56
Landmark Haptic-feedback smart glove as a creative human-machine interface (HMI) for virtual/augmented reality applications · 740 cites
◆ Advancements2,309 · 50%
▼ 51%→50% share
▲1.0× share momentum0 median citations97% since 2021mostly methods-led
Virtual reality advancements surged 11→1,385 papers, dominating China's AR/VR output across interaction, cognition, and training applications.
rising sub-themes (early→recent)
  • Virtual reality11→1385
  • Human–computer interaction5→676
  • Augmented reality10→378
  • Multimedia2→196
  • Computer graphics (images)2→134
Newly emergingCognition 0→123 · Training (meteorology) 0→119 · Perception 0→108
Landmark A case study of Augmented Reality simulation system application in a chemistry course · 505 cites
▼ Concerns483 · 11%
▼ 15%→10% share
▼0.7× share momentum0 median citations95% since 2021mostly reviews
Security research is crystallizing — Key (lock) and Mixed reality concern topics newly emerged, flagging rising privacy and integrity risks.
rising sub-themes (early→recent)
  • Virtual reality6→250
  • Human–computer interaction2→136
  • Augmented reality1→71
  • Multimedia1→30
  • Data science1→26
Newly emergingKey (lock) 0→22 · Mixed reality 0→21 · Context (archaeology) 0→20
Landmark A Survey on Metaverse: Fundamentals, Security, and Privacy · 1,175 cites
RESEARCH HOTSPOTS · China

Where ar vr is researched across China

Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.

Beijing795 · +0.60
Hot · Virtual realityAdvancing · Human–computer interactionOpportunity · MetaverseConcern · Internet of Things
Shanghai395 · +0.61
Hot · Virtual realityAdvancing · Computer visionOpportunity · MetaverseConcern · Aesthetics
Guangzhou/Shenzhen349 · +0.57
Hot · Virtual realityAdvancing · Eye trackingOpportunity · MetaverseConcern · Internet privacy
Nanjing272 · +0.58
Hot · Virtual realityAdvancing · Generative grammarOpportunity · MetaverseConcern · Social worlds
Hangzhou187 · +0.59
Hot · MEDLINEAdvancing · Virtual realityOpportunity · MetaverseConcern · Human–computer interaction
Wuhan152 · +0.58
Hot · Medical simulationAdvancing · Immersive technologyOpportunity · MetaverseConcern · Virtual reality
Harbin80 · +0.56
Hot · RGB color modelAdvancing · GRASPOpportunity · MetaverseConcern · Human–computer interaction
Hefei35 · +0.60
Hot · VisualizationAdvancing · TourismOpportunity · Human–computer interaction
PATENT SIGNAL · China

Who's filing ar vr patents in China

China ar vr patent filing is accelerating — 3,157 filings from 802 assignees (2016–2025), led by BOE Technology Group, Huawei TECH, Tencent TECH Shenzhen; annual filings 45→346.

3,157 filings802 assigneespeak 407/yr2016–2025
filing momentum (YoY 2016–2025)
top patent filers
  • BOE Technology Group328
  • Huawei TECH257
  • Tencent TECH Shenzhen159
  • Beijing BOE Optoelectronics TECH155
  • Beijing Zitiao Network Technolog131
  • Goertek114
  • Shenzhen Royole Technologies111
  • Goertek Optical TECH99

Common questions

How many Virtual Reality companies are there in China?
Radar tracks 157 indexable Virtual Reality companies headquartered in China that meet our profile-completeness bar.
What is the total funding raised by Virtual Reality companies in China?
The Virtual Reality companies in China on this list have raised a combined $945.6M in disclosed equity funding across 42 funded companies.
Which is the highest-funded Virtual Reality company in China?
Zhouyu Technology is the highest-funded Virtual Reality company in China, with $143.9M in disclosed equity funding.
How many Virtual Reality companies in China are funded?
42 of the 157 Virtual Reality companies in China on this list have disclosed at least one equity funding round.
How many Virtual Reality unicorns are there in China?
None of the Virtual Reality companies in China on this list currently has a disclosed valuation of $1B or more.
Who are the top investors in China Virtual Reality companies?
The most active investors in China Virtual Reality companies on this list include Vivex Vive, Legend Capital, Qualcomm Ventures, Animation Alpha, Sequoia Capital.
Rohit KhannaTrends & Stories

Rohit lives in the feed. He covers what's moving right now — the funding rounds, launches and shifts breaking across the trade press — and ties them back to where the sector is heading.

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