Best Virtual Reality Companies in China
The 157 best Virtual Reality companies in China in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Zhouyu Technology.
China's Virtual Reality sector has real money behind it. Our directory tracks 157 companies with $946M in total disclosed funding, and the spread at the top tells you a lot: Zhouyu Technology leads at $144M, Xmov sits just behind at $130M, and 3vjia has pulled in $118M. No unicorns yet, but the funding stack is thickening fast against a global market that analysts peg near $17.2B and growing at roughly 29.5% annually. Backers like Sequoia Capital, Legend Capital, and Qualcomm Ventures are already placed, which tells me conviction here isn't speculative froth.
So what's moving the needle right now? Thematically, coverage is clustering around digital health consultation, analytics tooling, and immersive content formats. That mirrors the broader global pattern, where Meta's acquisition of Within signaled that immersive content platforms carry serious strategic value, not just novelty. If you're mapping this space, demand drivers remain consistent: affordability improvements, wider application diversity, and an audience that's increasingly comfortable strapping in. The 157 companies here range from hardware sensing plays like Fortsense to gaze-tracking specialists like 7invensun, and the best-funded names aren't clustered in one vertical. That breadth is the story.
Our analysis of 50 Virtual Reality companies
$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.
Ranked: Best Virtual Reality companies in China
| # | Company | Disclosed funding | Last round | Stage | Employees | Founded | Founder | Recent signals |
|---|---|---|---|---|---|---|---|---|
| 1 | Zhouyu Technology Provider of metaverse-based marketing tools 50Moat top 21%Patents top 27%Funding top 32%Market top 37% All 12 signals ▾Moattop 21% Patentstop 27% Fundingtop 32% Markettop 37% Innovationtop 46% Newstop 48% Customersbottom 49% Productbottom 47% Talentbottom 45% Techbottom 44% Globalbottom 38% Growthbottom 32% Moat: Editorial + unicorn rating 8/10 · IP moat: 51 patents Patents: 51 patents matched (strict assignee match) · Lead CPC: H04L41/12 (+1 more areas) rank vs industry peers · Fliar Intelligence Index 50/100 | $144M | 48 mo ago | Seed | — | 2007 | — | — |
| 2 | Xmov Provides AI-based virtual digital human infrastructure | $130M | 50 mo ago | Series C | 200 | 2017 | — | — |
| 3 | 3vjia Developer of an online platform offering 3D virtual reality solution | $118M | 36 mo ago | Series D | 1,300 | 2013 | Li Baosheng Co-Founder & VP | — |
| 4 | iQiyi Intelligent Technology Provider of virtual reality headsets for entertainment purposes | $73M | 41 mo ago | Series C | — | 2016 | Xiong Wen CEO | — |
| 5 | Pico Provider of a standalone 5G enabled VR headset and software development services | $67M | 63 mo ago | Acquired | 1,600 | 2015 | Henry Zhou CEO | — |
| 6 | AntVR VR gaming and viewing kit | $59M | 125 mo ago | Series B | 42 | 2014 | — | — |
| 7 | 87870 Portal on VR-related content developments and app store to download games | $30M | 131 mo ago | Series A | — | 2010 | Bolin Lan CEO | — |
| 8 | UCVR Developer of VR entertainment arcade platform | $30M | — | Deadpooled | — | 2015 | Hu Jinhui CEO | — |
| 9 | Realis Optical camera tracking system to enable free roam solutions in virtual reality | $27M | 94 mo ago | Series A | 30 | 2015 | — | — |
| 10 | Dabanjia Online platform offering VR design tool and project management tool for interior designers | $26M | 84 mo ago | Deadpooled | — | 2015 | Jian Cui Co-Founder | — |
| 11 | Noitom Developer of motion capture systems and related technologies | $25M | 52 mo ago | Series C | 200 | 2012 | — | — |
| 12 | Futurus Designs and manufactures advanced display technology for VR/AR content | $25M | 88 mo ago | Series A | 200 | 2015 | Junfeng Xu Ceo | — |
| 13 | Public Interest Technology Provider of a cloud-based panoramic virtual tour creation platform | $21M | 50 mo ago | Series B | 30 | 2014 | Xiang Gao Founder & CEO | — |
| 14 | Seengene Metaverse development tool | $19M | 94 mo ago | Series A | 40 | 2016 | — | — |
| 15 | Ximmerse Manufactures positional tracking devices for VR | $19M | 48 mo ago | Series A | 190 | 2014 | Mike Bailey Co-Founder & Chief Business Officer | — |
| 16 | ART1001 Provider of VR based platform for interior designing | $15M | 119 mo ago | Series A | — | 2015 | Wang Bangding Founder & CEO | — |
| 17 | Fortsense Provider of 3D face sensing technology for AR/VR and other applications | $14M | 42 mo ago | Series C | 40 | 2018 | Mo Lianghua Founder | — |
| 18 | 7invensun Provider of eye tracking technology for applications in VR | $14M | 43 mo ago | Series D | 100 | 2009 | Thomas Huang Co-Founder & CEO | 1 partnership |
| 19 | Hypereal VR headset with controllers and room scale | $10M | 111 mo ago | Series B | 150 | 2015 | — | — |
| 20 | Vsensory Developer of VR games and movies | $10M | 117 mo ago | Deadpooled | — | 2016 | Kevin Chen Founder & CEO | — |
| 21 | KandaoVR Provider of cloud-based 3D stereo cameras for virtual reality-based applications | $9M | 58 mo ago | Series B | — | 2016 | Chen Dan CEO | — |
| 22 | Valley home Provider of VR-based visualization tool for home improvement services | $8M | 100 mo ago | Deadpooled | — | 2012 | Tan Min CEO | — |
| 23 | KAT VR Provider of a VR-based omnidirectional treadmill | $7M | 57 mo ago | Series A | 60 | 2013 | — | — |
| 24 | Vision Ruilai Developer of AI-powered tools for video creation, writing, and translation | $5M | 56 mo ago | Deadpooled | — | 2019 | Ji Fang Co-Founder | — |
| 25 | Sail Before VR display and content solution provider | $5M | 118 mo ago | Deadpooled | 55 | 2008 | — | — |
| 26 | Weishiku Provider of a cloud-based virtual reality learning platform | $5M | 105 mo ago | Deadpooled | — | 2015 | Yang Wei Founder & CEO | — |
| 27 | LekeVR Developer of VR games and content | $4M | 40 mo ago | Series B | — | 2015 | Harry Yang Co-Founder & COO | — |
| 28 | ACGVR Augmented and virtual reality gaming company | $3M | 126 mo ago | Seed | 1,113 | 2015 | — | — |
| 29 | RgbVR Maker of 360-degree panoramic cameras | $3M | 114 mo ago | Deadpooled | — | 2015 | Fu-Xin Ren Co-Founder | — |
| 30 | Hei VR Provider of a VR-based educational platform and content development services | $2M | 122 mo ago | Series A | — | 2008 | Xu Qiang Founder & CEO | — |
| 31 | ZVR VR capture solution, motion simulator, and VR cinema | $2M | 116 mo ago | Seed | — | 2014 | Guo Wei Founder & CEO | — |
| 32 | VRspy Indie developer of VR games and MMORPG | $2M | 109 mo ago | Seed | 26 | 2015 | Tong Yang Co-Founder & CEO | — |
| 33 | X-motion Peripheral device setup for VR-based racing game simulator | $2M | 124 mo ago | Seed | 20 | 2013 | — | — |
| 34 | Lusionsoft VR game and content development studio based out of Shanghai | $2M | 108 mo ago | Seed | — | 2016 | Feng Pan Founder and CEO | — |
| 35 | VRDoameng VR content solution for driving schools | $2M | 116 mo ago | Seed | — | 2016 | Yang Yunhui CEO | — |
| 36 | TwirlingVR Develops solutions to provide intelligent voice interaction, and create immersive audio | $2M | 102 mo ago | Seed | — | 2015 | Xuejing Sun Founder & CEO | — |
| 37 | MeetVR VR based head mounted display | $2M | 98 mo ago | Series A | — | 2016 | Li Shuxin Founder | — |
| 38 | Mirage Independent VR game development company | $2M | 118 mo ago | Deadpooled | 100 | 2015 | Wang Ke Founder & CEO | — |
| 39 | Zamer VR content distribution platform | $1M | 108 mo ago | Seed | — | 2013 | Wang Anzhen Founder & CEO | — |
| 40 | GrowLib VR platform for interactive educational content | $1M | 48 mo ago | Series C | — | 2016 | Zhang Kun Founder | — |
| 41 | CoolHobo VR-based m-commerce platform for retailers to sell directly to Chinese consumers | $1M | 103 mo ago | Seed | 26 | 2015 | Huizhu Chen Co-Founder & CMO | — |
| 42 | VR Hotcast VR content developer and video platform | $1M | 94 mo ago | Deadpooled | 50 | 2015 | — | — |
Top 12 Virtual Reality companies in China
#1
Series D · Tianhe, Guangdong Province · founded 2013 · 1300 employees$118Mraised▾
Developer of an online platform offering 3D virtual reality solutions. It provides users with a custom 3D design system and a 3D rendering cloud. It helps users to create 3D home design shopping sites which helps in marketing.
- Jun 2023Series D—
- Sep 2019Series C$70M
- Mar 2018Series B$48M
- Apr 2015Series A—
#2
Series C · Haidian, Beijing · founded 2016$73.3Mraised▾
Provider of virtual reality headsets for entertainment purposes. Its features include a diameter biconvex aspheric lens and interpupillary distance adjustment capability. It is used for entertainment purposes such as watching movies, playing space games, game resources, and video resources. It is compatible with iOS and Android mobile devices.
- Jan 2023Series C$59M
- Jan 2021Series B—
- Nov 2019Series A$14.3M
#3
Seed · China · founded 2019$143.9Mraised▾
Provider of metaverse-based marketing tools. It enables users to market their brands in the metaverse.
- Jun 2022Seed—
#4
Series C · Shanghai, Shanghai · founded 2017 · 200 employees$130Mraised▾
Xmov provides AI-based virtual digital human infrastructure. It provides animation technology, super-realistic character intelligent modeling and binding technology, intelligent animation and speech synthesis technology, and intelligent interaction technology. It provides virtual content, virtual IP creation, and virtual intelligent assistants for film and television, game, advertisement, short video, virtual live broadcast, offline interaction, and animation production.
- Apr 2022Series C$110M
- Jun 2019Series A—
- Series B$20M
#5
Series C · Shenzhen, Guangdong Province · founded 2018 · 40 employees$13.9Mraised▾
Fortsense provides 3D face sensing technology for AR/VR, security monitor, car electronics and other applications. Claims that the 3D face sensing software and hardware solution provides customers with complete solutions to improve the security and interactive experience of face sensing. Clients include Nubia, Meizu, China Mobile and more.
- Dec 2022Series C—
- Sep 2019Series B$13.9M
- Nov 2018Series A—
#6
Series D · Beijing, Beijing · founded 2009 · 100 employees$13.7Mraised▾
Provider of eye-tracking technology for applications in VR. It is focused on machine vision and artificial intelligence technologies. Its offerings are aSee (eye tracker and eye movement analysis software based on VR) and, aGlass (eye tracking module for education, business, and human-computer interaction field). Its offerings have applications in assistive devices, AR/VR, eye tracking analysis/games, psychological research, AI, smart car, and more. Claims, assistive devices powered by eye-controlled nursing software system helps users with physical disabilities, ALS, and other aphasia users to communicate with the outside world. Also, the company provides services such as eye-tracking software design and maintenance, consulting services in the field of eye-tracking solutions, eye control security alarm monitor services, communications by VR/AR, and more.
- Nov 2022Series D$13.7M
- Feb 2018Series C—
- Dec 2014Series A—
#7
Series B · Beijing, Beijing · founded 2015$3.9Mraised▾
Developer of VR games and content. Its product line includes games, movies, and tourism-related videos. It also develops media content solutions like 9D VR machines for VR theme parks.
- Feb 2023Series B—
- Mar 2016Series A$3.9M
- Jul 2015Seed—
#8
Series B · Beijing, Beijing · founded 2014 · 30 employees$21Mraised▾
Provider of a cloud-based panoramic virtual tour creation platform. The camera uses a Kinect class depth sensor. The images can then be uploaded to the cloud-based platform which uses a patented graphic slicing algorithm to stitch images into panoramic tours. Users can then add graphic labels, audio, and hotspots to create their virtual tours which can be viewed in VR as well as shared. It also provides personalized services and is focused on the real estate sector including construction properties, hotels, restaurants, and museums.
- Mar 2022Series B$15.7M
- Apr 2018Series A$3.8M
- May 2017Seed$1.5M
#9
Series A · Guangdong, Jilin · founded 2014 · 190 employees$18.8Mraised▾
Manufactures positional tracking devices for VR. The company offers a lightweight portable HMD device that has an open display, unlike the traditional HMD units which block the user's complete eye, and a 3-DOF controller which can be paired with any smartphone and VR headset to perform interactions. Both the devices have applications in VR and gaming.
- Jun 2022Series A$18.8M
- Dec 2014Seed—
#10
Series C · Beijing, Beijing · founded 2012 · 200 employees$25Mraised▾
Developer of motion capture systems and related technologies. It offers a range of products including full-body motion capture suits, VR gloves, and software solutions for various applications. These applications span VFX and animation, VR and gaming, sports and fitness, health and safety, simulations and training, and OEM/ODM partnerships. The company focuses on creating accessible and affordable motion capture technology for a wide range of users and industries. Its products are designed for ease of use and high accuracy in capturing human movement. The company also develops and integrates with industry-leading software packages.
- Feb 2022Grant (prize money)—
- Jan 2017Series C—
- Nov 2015Series B$20M
- 2014Series A$5M
#11
Acquired · Beijing, Beijing · founded 2015 · 1600 employees$67.2Mraised▾
Provider of a standalone 5G enabled VR headset and software development services. Neo is a 5G-enabled VR headset with a two-part structure. An accompanying video game type controller stores major components. The headset contains only screens and sensors to make it light. Claims to have 2K AMOLED, 90Hz refresh rate, Snapdragon 820 quad-core chipset, Android 6.0, 5000 mAh battery, movement sensors, vibration feedback, 3D audio simulation, can be connected to PC via USB port as well. Also, partners with content creators for VR experiences.
- Mar 2021Series B$37.4M
- Jul 2018Series A$24.7M
#12
Series A · Hangzhou, Zhejiang · founded 2013 · 60 employees$7Mraised▾
Provider of a VR-based omnidirectional treadmill. Claims that it allows for multi-degrees of human motion creating infinite movement area in VR on minimum physical space in reality. Offers a VR-based walking solution for gamers and is suitable for home use.
- Sep 2021Series A—
- Aug 2020Series A$1.7M
- Feb 2017Series A$4.4M
- Feb 2016Angel$1M
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Virtual Reality coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on AR / VR / Metaverse is moving in China
A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 4,595 China-affiliated papers.
- Tsinghua University142
- Beihang University135
- Shanghai Jiao Tong University111
- Zhejiang University96
- Xi’an Jiaotong-Liverpool University95
- Virtual reality5→644
- Human–computer interaction3→314
- Augmented reality6→246
- Computer graphics (images)1→106
- Visualization3→91
- Virtual reality11→1385
- Human–computer interaction5→676
- Augmented reality10→378
- Multimedia2→196
- Computer graphics (images)2→134
- Virtual reality6→250
- Human–computer interaction2→136
- Augmented reality1→71
- Multimedia1→30
- Data science1→26
Where ar vr is researched across China
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.
Who's filing ar vr patents in China
China ar vr patent filing is accelerating — 3,157 filings from 802 assignees (2016–2025), led by BOE Technology Group, Huawei TECH, Tencent TECH Shenzhen; annual filings 45→346.
- BOE Technology Group328
- Huawei TECH257
- Tencent TECH Shenzhen159
- Beijing BOE Optoelectronics TECH155
- Beijing Zitiao Network Technolog131
- Goertek114
- Shenzhen Royole Technologies111
- Goertek Optical TECH99