Best Virtual Reality Companies in Finland
The 36 best Virtual Reality companies in Finland in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Varjo.
- Virtual reality market predicted to grow by $133 billion through 2027
Our analysis of 50 Virtual Reality companies
$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.
Ranked: Best Virtual Reality companies in Finland
| # | Company | Last round | Disclosed funding | Employees | Founder | Tech stack | Web popularity | Patents & IP focus | Recent signals |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 5G Mokki Provider of 3D, XR, and AI-assisted training and virtual workspace platform | — | — | — | Ngala Boris Co-Founder | — | — | — | — |
| 2 | ade ADE´s toolbox to improve sales consist of our own software development and graphical services. | — | — | 13 | — | — | — | — | — |
| 3 | Cloud4VR Operator of a cloud-based platform intended to simplify and centralize the day-to-day operations of virtual… | — | — | 48 | — | — | — | — | — |
| 4 | Direlight Mobile game development studio | — | — | — | Tuomas Makynen Co-Founder | Google CloudGoogle Font APIMailChimp+5 | Top 10M | — | — |
| 5 | eSite Provider of a virtual reality solution for construction applications | — | — | 1,353 | — | WordPressMySQLPHP+21 | Top 50M | — | — |
| 6 | Industrial VR Developer of digital assets intended for use in virtual environments | — | — | — | — | — | — | — | — |
| 7 | IndustrySim Gamified industrial simulation platform | — | — | — | Tomas Rosin Founder & CEO | — | — | — | — |
| 8 | MelloVR Virtual reality solution for relaxation | — | — | — | Matti Keskinen Co-Founder | — | — | — | — |
Top 12 Virtual Reality companies in Finland
#1
Series D · Helsinki, Uusimaa · founded 2016 · 200 employees$143.5Mraised▾
Provider of virtual reality headsets. It enables users to experience virtual and augmented reality content and train, create and learn in superimposed or virtual environments. It caters to simulation, architecture, 3D model designing, medical, and other applications.
- Aug 2025Series D$5.9M
- Sep 2023Grant (prize money)$386.3K
- Apr 2023Series D$3M
- Sep 2022Series D$40.7M
#2
Seed · Joensuu, North Karelia · founded 2018 · 10 employees$455.6Kraised▾
SeeTrue Technologies develops customizable eye-tracking solutions based on sensors and computer vision approach. Helps users in control & prediction of next targets and to visualize information about interest & knowledge. Finds its application in medical, VR/AR/XR and user research solutions.
- Apr 2024Grant (prize money)$296K
- Sep 2023Grant (prize money)$403.8K
- Sep 2022Seed$455.6K
- Mar 2020Grant (prize money)$225K
#3
Seed · Helsinki, Southern Finland · founded 2019 · 11 employees$3.3Mraised▾
Developer of technology and devices designed to virtualize natural human movement. The company develops AI-driven, biometrics-based technology that allows highly accurate and responsive digital representation of human hands, with resolution and flow that enables accurate typing, rich gestures, playing musical instruments, and new tasks, providing the industries such as augmented and virtual computing platforms with creativity and interaction.
#4
Funding Raised · Helsinki, Uusimaa · founded 2015 · 21 employees$2.6Mraised▾
Peili Vision provides a virtual reality-based platform for neurological rehabilitation. Uses data and gamification technologies for enabling therapists to create customized training environments for the rehabilitation requirements of patients. Features rehab planning & follow-up and remote rehabilitation solutions. Partners include Tays, HYKS Neuropsychology, Evantia and more.
- Jun 2022Grant (prize money)$2.6M
#5
Seed · Helsinki, Uusimaa · founded 2018 · 37 employees$3.9Mraised▾
Developer of a VR/AR workspace for professional collaboration. It allows the users to organize on-demand design review meetings and hold user tests or collaborative sessions immediately when needed. The platform enables users to utilize their own 3D models or choose from the pre-built spaces and incorporates avatar technology for emphasizing the nonverbal communication aspect. The product has use cases in the areas of product and premise design, learning and development, and workshops. The company also provides an option of integrating the platform into custom AR/VR applications.
- Nov 2019Seed$3.9M
- Mar 2018Seed—
#6
Series A · Oulu, North Ostrobothnia · founded 2013 · 29 employees$2.4Mraised▾
Provider of AR/VR-enabled 3D visualization solutions. It offers a web-based solution for integrated building information models, 3D-models, project managers, contractors, field workers, and salespersons. It allows users to show and maintain measurements, rooms, surfaces, fixtures, doors, and windows which can then be shared on social media or through email.
- Mar 2021Series A$2.4M
- 2016Seed—
#7
Funding Raised · Oulu, North Ostrobothnia · founded 2006$399.7Kraised▾
Finwe provides a multi-platform solution for 360 and VR video presentation and experiences. The product which is known as the Orion360 engine provides 360/VR video playback or video experiences, video catalog apps and interactive 3D menus. Is compatible with smartphones, tablets, VR headsets, smart TVs, web browsers and on embedded computers in industrial machines. Supports video-on-demand and live streaming solutions. Clients include Nokia, Intel, Lexus, and Halton among many.
- Feb 2023Grant (prize money)$399.7K
#8
Acquired · Tampere, Pirkanmaa · founded 2005 · 272 employees$4Mraised▾
Provider of testing systems for augmented, virtual, and mixed reality devices. The company offers automated solutions for image quality measurement and performance testing of waveguides and smart glasses. These systems address manufacturing and research and development needs. The offerings include instruments for waveguide characterization, cosmetic grading, and human-machine interface testing.
- May 2016Series A$4M
#9
Seed · Vantaa, Uusimaa · founded 2012 · 12 employees$2Mraised▾
Tridify transforms engineering 3D models into design, collaboration and marketing tools. Imports Open BIM IFC files and transforms them into visualisations accessible on web browsers, mobile devices, reality headsets and 3D ‘caves’. Has mobile app for iOS, Android and Windows devices. Tridify was previously known as Intelle Innovations.
- Nov 2014Seed$2M
#10
Seed · Turku, Varsinais-suomi · founded 2017 · 3 employees$550Kraised▾
SurgeryVision is a virtual reality solution for surgeons. SurgeryVision is a virtual reality solution presenting patients' MRI and/or CT (DICOM) images as a virtual model. This stereoscopic 3D virtual model helps surgeons to make the planning of surgical procedures.
- Nov 2018Seed$550K
#11
Deadpooled · Helsinki, Uusimaa · founded 2013 · 13 employees$377Kraised▾
Mindfield games is a virtual reality game development studio based in Finland. It has developed "Pollen", which is a first-person sci-fi mystery exploration video game. The game is available on Steam to download. It generates revenue through the paid games.
- Nov 2014Seed$377K
#12
Deadpooled · Helsinki, Uusimaa · founded 2017 · 4 employees$205Kraised▾
HipFire Games is an independent VR game development studio that specializes in developing co-op VR games. It has developed "Failspace", which is a multiplayer co-op VR game for PC devices. The game is available on Steam.
- Feb 2019Seed$205K
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Virtual Reality coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on AR / VR / Metaverse is moving in Finland
A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 348 Finland-affiliated papers.
- Tampere University82
- Aalto University61
- University of Oulu47
- University of Helsinki40
- University of Turku27
- Virtual reality2→36
- Human–computer interaction1→24
- Augmented reality1→10
- Computer graphics (images)1→7
- Virtual reality2→88
- Human–computer interaction2→45
- Augmented reality3→23
- Context (archaeology)1→11
- Multimedia1→8
- Virtual reality2→35
- Human–computer interaction2→23
- Augmented reality6→9
- Field (mathematics)1→4
- Multimedia2→4
Where ar vr is researched across Finland
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.