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Radar · Virtual Reality in Germany

Best Virtual Reality Companies in Germany

The 155 best Virtual Reality companies in Germany in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: rooom.

155companies tracked
$80.8Mdisclosed funding
0unicorns
28have raised

Germany's Virtual Reality sector is sharper than the headline numbers suggest, and this page ranks the country's leading VR companies by disclosed equity funding and recent funding momentum across 155 tracked firms. Total disclosed capital sits at $81M, which sounds modest until you clock that the global VR market is projected to expand by $133 billion through 2027 at a 29.5% CAGR. So where's Germany's money concentrating? Rooom leads at $18M, with apoQlar close behind at $11M and Holoride at $12M. No unicorns yet, but the funding spread across digital health, enterprise collaboration, and location-based entertainment tells you the ecosystem's diversifying fast.

What I find telling is how active the investor base has become. HTGF and BayBG are repeat names across the cap table, and that kind of institutional consistency usually signals a maturing, not a speculative, market. Hot themes this quarter include digital health consultation and immersive analytics tools, which makes sense given how hard German enterprise buyers have pushed for measurable ROI from VR deployments. You won't find a dominant winner here yet. But the funding momentum and thematic breadth suggest Germany's VR cohort is building toward something durable, not just chasing a cycle.

FLIAR INTELLIGENCE · VIRTUAL REALITY × GERMANY

Our analysis of 50 Virtual Reality companies

$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.

50companies analysed
88%cloud-native stacks
2019funding peak (by rounds)
2unicorns
2015median founding year
138kcombined LinkedIn audience
68%of audience held by top 3
3companies hiring publicly (12 mo)

Ranked: Best Virtual Reality companies in Germany

#CompanyDisclosed fundingLast roundStageFoundedFounderEmployeesPatents & IP focusRecent signals
13D Fascination
Provider of three-dimensional scanning, printing, and augmented reality and virtual reality solutions
——Unfunded2013Alfred Waizenauer
CEO
———
23D Mobile
Augmented reality content creation application
——Deadpooled2015Eric Westphal
Founder & CEO
—17 patents
Patents concentrated in transport & manufacturing processes
—
33DInteractive
VR platform providing navigation and editing solutions of CAD models
——Unfunded2004————
4actionVR
Production house as well as custom apps developer
——Unfunded2015Torsten Hemke
Co-Founder
———
5Advanced Realtime Tracking
Optical tracking systems for VR and AR as well as solutions for motion capture & industrial measurement
——Unfunded1999Konrad Zurl
Founder & CEO
—6 patents
Patents concentrated in computing, sensing & instrumentation
—
6ar2go
Provider of an AR/VR-based solution to visualize 3D models
——Unfunded2020S Feuchtmeier
Managing Director
———
7Arcade Virtual Reality Lounge
Virtual reality arcade for VR games
——Unfunded2017Dariusz Kaleta
Co-Founder & MD
———
8Archicave
CAVE systems for real estate & architecture
——Unfunded2014Adrian Drewes
CEO
———

Top 12 Virtual Reality companies in Germany

#1
Series B · Munich, Bavaria · founded 2008 · 25 employees
$12Mraised
▾

Developer of in-car virtual reality entertainment synced to vehicle movement. The system syncs virtual reality experiences with the car's motion. This technology aims to minimize motion sickness during in-car virtual reality use. The system mirrors content from a phone to a full-screen display. The company develops games and entertainment formats for in-car use.

Funding rounds
  • Dec 2024Series B—
  • Dec 2021Series A—
  • Nov 2021ICO$6M
  • Apr 2021Series A$12M
Founders & team
Marcus KuehneCo-founder & IP Strategist
Investors
Terranet, Schell Games, Audi, MultiversX, Istari Vision, Valhalla Capital
Tech stack
Apple Icloud MailCalendlyCloudflareCloudflare Bot ManagementCore-JsGoogle Workspace
#2
Series A · Dusseldorf, North Rhine Westphalia · founded 2018
$4.1Mraised
▾

VR-based sensory therapy systems. It develops VR devices for rehabilitation institutions to treat a various indications with motorsensory and cognitive impairments.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 4k LinkedIn followers — 2.8% of this cohort's audience
Funding rounds
  • Jun 2024Series A$4.1M
Founders & team
Thomas SaurCo-FounderCaesar HeyningenCEO
Investors
TechVision Fonds, Nomainvest
Tech stack
Amazon S3Amazon Web ServicesApple Icloud MailCloudflareCloudflare Bot ManagementCookiebot
#3
Series A · Hamburg, Hamburg · founded 2017 · 48 employees
$10.8Mraised
▾

Developer of extended reality software for medical imaging and training. The company provides a platform that transforms medical imaging, diagnostics, surgical planning, and training. The software empowers healthcare professionals to visualize, collaborate, and teach in immersive environments. The platform supports applications in education, surgical proctoring, and clinical workflows.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 7k LinkedIn followers — 5.3% of this cohort's audience
Activity: 2 product launches · 1 partnerships · 1 expansions (incl. Cedars-Sinai, Vanderbilt University Medical Center & VISEVanderbilt) announced in 12 mo
Funding rounds
  • May 2024Series A$10.8M
  • Jul 2023Seed—
Founders & team
Lukasz RadomskiManaging DirectorSirko PelzlChief Executive Officer
Investors
YZR, IFB Innovationsstarter, German Accelerator
Tech stack
Apple Icloud MailCdnjsCloudflareCookiebotElementorGoogle Analytics
#4
Series B · Jena, Thuringia · founded 2003 · 66 employees
$18.2Mraised
▾

Online platform for showcasing products in 3D and VR. It offers a browser-based visualization platform that allows users to showcase their products in 3D and VR. It allows users to create their offering (either by using pre-built products or creating their own)and integrate it into their website. The company also offers an application for the end customers which is compatible with both Android and iOS.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 5k LinkedIn followers — 3.6% of this cohort's audience
Activity: 3 product launches · 1 expansions announced in 12 mo
Funding rounds
  • Sep 2023Series B$18.2M
  • Sep 2021Series A$7M
Founders & team
David DeckertDirector Of OperationsHans ElstnerFounder & CEO
Investors
Marondo, Beteiligungsmanagement Thuringen, CFH Management
Tech stack
Apple Icloud MailBootstrapCloudflareCloudflare Bot ManagementHstsHubspot
#5
Series A · Munich, Bavaria · founded 2017 · 37 employees
$9.1Mraised
▾

VR-based solutions for the theme park and entertainment industry. Features include multiplayer gameplay (1 to 4 players), PvP and PvE arenas, VR blasters, Haptic Vests, etc. Their game slots are timed for 10-minute gameplay. Applications are in the areas of family entertainment centers, cinemas, malls, casinos, cruise ships, arcades, theme parks, hotels, etc. The company additionally offers merchandise such as T-shirts and hoodies that can be bought online through their website. It provides customized content development and solutions for businesses as well.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 8k LinkedIn followers — 5.9% of this cohort's audience
Hiring: 1 hiring post in 12 mo (public)
Funding rounds
  • Aug 2023Series A$9.1M
Founders & team
Nick RisherCo-FounderRobert FankhaenelCo-FounderLeif Arne PetersenCo-Founder & CEO
Investors
Vestar Capital Partners, Bolero Holdings, Cherry Ventures, Ricus Capital
Tech stack
Anime.JsCloudflareCloudflare Bot ManagementComplianzDropzoneFancybox
#6
Series A · Haar, Bavaria · founded 2016 · 10 employees
$5.5Mraised
▾

Cloud-based virtual collaboration space of enterprises. It is a virtual office space that allows teams to meet, collaborate, and manage their work in virtual reality. It offers a variety of features that can be used for different purposes, such as client meetings, workshops, team meetings, and events. Some of the features include vast virtual spaces, digital productivity tools, pinboards, text labels, mind maps, and complex 3D charts.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 7k LinkedIn followers — 5.1% of this cohort's audience
Activity: 1 partnerships (incl. PICO XR) announced in 12 mo
Funding rounds
  • Oct 2023Series A$3M
  • Dec 2020Seed$2.5M
Founders & team
Christoph FleischmannFounder
Investors
Draper, Climate Capital, Boost VC, Axilium Holding, Anorak Ventures
Tech stack
Amazon SesAmazon Web ServicesCloudflareCloudflare Bot ManagementCore-JsGoogle Workspace
#7
Series A · Hamburg, Hamburg · founded 2017 · 15 employees
$9Mraised
▾

Provider of virtual reality-based anxiety therapy solutions. It offers a stress management and relaxation system for patients with anxiety disorder. It also enables users to improve their mental health in the fields of anxiety and stress management through VR experiences.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 4k LinkedIn followers — 3.1% of this cohort's audience
Hiring: 2 hiring posts in 12 mo (public) · hiring: Partner Success Manager, Customer Experience Manager
Funding rounds
  • Sep 2022Series A$7.2M
  • Jun 2020Seed$1.8M
Founders & team
Jan Niklas RöschCo-Founder & CTOBenedikt ReinkeCo-Founder & Managing DirectorJulian AngernCo-Founder & MD
Investors
Verve Ventures, IFB Innovationsstarter, Flying Health, Raakwark Kaptaal, Vivus Beteiligungen, Agraforum
Tech stack
AstraBorlabs CookieElementorGoogle Tag ManagerGoogle WorkspaceGravity Forms
#8
Seed · Berlin, Berlin · founded 2019 · 8 employees
$537.4Kraised
▾

Provider of VR-based training platforms for diversity and inclusion. It uses AI technology and enables people or organizations to experience the life of a person of a different gender or with another skin color in a virtual environment. It allows users to interact with other people in their surroundings with voice and gestures for experiencing practical scenarios.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 3k LinkedIn followers — 2.1% of this cohort's audience
Funding rounds
  • Jun 2023Angel$537.4K
  • 2019Seed—
Founders & team
Daniel HouldenCo-FounderMihai StrezaCo-Founder & CEODamir SimovskiCo-Founder
Investors
AQAL Group, Allygatr
#9
Series A · Munich, Bavaria · founded 2013 · 22 employees
$5.1Mraised
▾

Innoactive provides virtual reality training solutions. Offers open-source authoring tools and enterprise-grade cloud services for scaling VR training. Provides a visual editor and base template that enables VR training production and features access control capabilities. Clients include Fraport, DB, Lufthansa, and more.

Funding rounds
  • Jun 2018Series A$5.1M
Founders & team
Daniel SeidlCEO & Founder
Investors
UVC Partners, Capnamic Ventures, SeMoCo, Promaxx
#10
Series A · Munich, Bavaria · founded 2014 · 9 employees
$2.8Mraised
▾

Inflight VR provides a VR content platform for in-flight entertainment. Claims to be building standards for VR consumption in an aircraft taking cabin environment and safety regulations into account. VR developers can upload their VR experiences/applications directly to their platform following certain guidelines to ensure compliance of Inflight Standards.

Funding rounds
  • Aug 2019Series A$2.8M
  • Jul 2017Seed—
Investors
Motu Ventures, CBC Investment Group, MassChallenge, Starburst, Intelectium, Tamiva Ventures
Tech stack
PhpApache Http ServerGoogle AdsCloudflareUnpkgGoogle Analytics
#11
Funding Raised · Berlin, Berlin · founded 2016
$1.1Mraised
▾

VRagments is a VR studio developing 3D content. The company provides both the design and technology solutions to develop the content as per customer requirement. Some of its projects are FADER (platform-based solution for customized content creation), VROMEGA (human body related VR app), VR BER(application shows parts of the Berlin airport) etc.

Funding rounds
  • Oct 2020Grant (prize money)$452.9K
  • Jan 2020Grant (prize money)$485.8K
  • Jan 2019Grant (prize money)$173.1K
Founders & team
Linda Rath-WigginsCEO
Investors
Europa
#12
Funding Raised · Berlin, Berlin · founded 2013
$849.7Kraised
▾

Illusion Walk is working on a walkable virtual reality platform. Immersive Deck is a real time Holodeck based on an interactive multiuser concept. Its Triple-Track software combines tracking and motion capture technology with real-time rendering. The modular structure allows selecting the setup combination for different applications like multiplayer gaming, walkable VR-showrooms, virtual training scenarios. Claims to have features like large scale tracking even from room to room, an unlimited number of players, lowest latency, and specialized tools like gamemaster, character-switch, virtual-exit or redirected- walking. Also, provides consulting for VR projects.

Funding rounds
  • Oct 2020Grant (prize money)$406.6K
  • Jan 2020Grant (prize money)$443.1K
Founders & team
Julien RüggebergCo-Founder & CTO
Investors
Europa
Tech stack
WordpressMysqlAdobe FlashPhpVarnishYoast Seo

Funding & investor landscape

$80.8Mtotal disclosed funding
14companies funded
22disclosed rounds
0rounds last 90 days
Most active investors
IFB Innovationsstarter4 rounds
BayBG3 rounds
Europa3 rounds
HTGF3 rounds
BayBG Venture Capital2 rounds
CFH Management2 rounds
Fraunhofer Venture2 rounds
German Accelerator2 rounds
LMP PARTNERS2 rounds
Startup Autobahn2 rounds

Notable founders

Marcus Kuehne
Co-founder & IP Strategist · Holoride
Thomas Saur
Co-Founder · CUREO
Caesar Heyningen
CEO · CUREO
Lukasz Radomski
Managing Director · apoQlar
Sirko Pelzl
Chief Executive Officer · apoQlar
David Deckert
Director Of Operations · rooom
Hans Elstner
Founder & CEO · rooom
Nick Risher
Co-Founder · HOLOGATE
Robert Fankhaenel
Co-Founder · HOLOGATE
Christoph Fleischmann
Founder · Arthur
Jan Niklas Rösch
Co-Founder & CTO · Sympatient
Benedikt Reinke
Co-Founder & Managing Director · Sympatient
Prism market signals · Germany · country-scoped Prism corpus, 2,093,890 docs

Market landscape — 10 sub-themes by coverage

Share of Virtual Reality coverage by sub-theme.

Regulatory-risk over time rising

Funding & growth over time

funding rising · growth rising

RESEARCH SIGNALS · Germany

How research on AR / VR / Metaverse is moving in Germany

A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 2,289 Germany-affiliated papers.

research sentiment over time
200820182026
enthusiastic · positive · guarded tone
Tone is overwhelmingly optimistic and intensifying — the enthusiastic (strongly-positive) share moved 47% → 52% across 2008–2026.
top research entities
  • Technical University of Munich126
  • RWTH Aachen University95
  • Universität Hamburg90
  • Ludwig-Maximilians-Universität München83
  • University of Würzburg70
leading researchers
Frank Steinicke · Marc Erich Latoschik · Daniel Zielasko · Jan Gugenheimer · Daniel Roth · Torsten Kuhlen · Maurizio Vergari · Tanja Kojić
▲ Breakthroughs470 · 21%
▼ 29%→20% share
▼0.7× share momentum1 median citations86% since 2021mostly methods-led
Augmented reality breakthrough papers surged 4→100, signalling rapid foundational discovery in German AR research.
rising sub-themes (early→recent)
  • Virtual reality23→208
  • Human–computer interaction18→126
  • Augmented reality4→100
  • Visualization4→40
  • Computer graphics (images)5→32
Newly emergingMultimedia 0→31 · Rendering (computer graphics) 0→18 · Key (lock) 0→14
Landmark VirtualWorlds as Proxy for Multi-object Tracking Analysis · 1,003 cites
◆ Advancements1,131 · 49%
▲ 46%→49% share
▲1.1× share momentum1 median citations89% since 2021mostly empirical
Virtual reality advancement output exploded 34→664, dominating Germany's applied AR/VR development pipeline.
rising sub-themes (early→recent)
  • Virtual reality34→664
  • Human–computer interaction31→318
  • Augmented reality23→213
  • Multimedia4→78
  • Perception9→78
Newly emergingRobot 0→30 · Gaze 0→29 · Key (lock) 0→28
Landmark SMPL · 3,510 cites
▼ Concerns430 · 19%
▲ 14%→19% share
▲1.4× share momentum1 median citations90% since 2021mostly empirical
Mixed reality concern papers rose 1→25, with newly emerging cognition and usability issues flagging human-factors risks.
rising sub-themes (early→recent)
  • Virtual reality16→241
  • Human–computer interaction10→125
  • Augmented reality7→87
  • Perception4→45
  • Mixed reality1→25
Newly emergingCognition 0→19 · Usability 0→18 · Field (mathematics) 0→14
Landmark A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, an · 2,852 cites
RESEARCH HOTSPOTS · Germany

Where ar vr is researched across Germany

Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.

Munich227 · +0.38
Hot · Augmented realityAdvancing · Human–computer interactionOpportunity · Mixed realityConcern · Marketing
Berlin148 · +0.32
Hot · User experience designAdvancing · RehabilitationOpportunity · PerceptionConcern · Cognitive psychology
Jülich/Bonn107 · +0.41
Hot · Virtual realityAdvancing · Artificial neural networkOpportunity · VisualizationConcern · Perception
Aachen99 · +0.45
Hot · ToolboxAdvancing · Human anatomyOpportunity · SoftwareConcern · Visualization
Stuttgart71 · +0.47
Hot · Human–computer interactionAdvancing · Optical head-mounted displayOpportunity · Computer graphics (images)Concern · Augmented reality
Dresden60 · +0.46
Hot · Mixed realityAdvancing · Data visualizationOpportunity · Haptic technologyConcern · Augmented reality
Karlsruhe56 · +0.42
Hot · MultimediaAdvancing · Optical head-mounted displayOpportunity · Computer graphics (images)Concern · Perception
Heidelberg44 · +0.49
Hot · Randomized controlled trialAdvancing · Medical physicsOpportunity · Human–computer interactionConcern · Augmented reality
PATENT SIGNAL · Germany

Who's filing ar vr patents in Germany

Germany ar vr patent filing is accelerating — 947 filings from 261 assignees (2016–2025), led by Siemens, AUDI, Volkswagen; annual filings 34→109.

947 filings261 assigneespeak 126/yr2016–2025
filing momentum (YoY 2016–2025)
top patent filers
  • Siemens129
  • AUDI113
  • Volkswagen71
  • Fraunhofer GES Forschung70
  • Brainlab65
  • VR Coaster & KG58
  • Bayerische Motoren Werke55
  • Robert Bosch35

Common questions

How many Virtual Reality companies are there in Germany?
Radar tracks 155 indexable Virtual Reality companies headquartered in Germany that meet our profile-completeness bar.
What is the total funding raised by Virtual Reality companies in Germany?
The Virtual Reality companies in Germany on this list have raised a combined $80.8M in disclosed equity funding across 14 funded companies.
Which is the highest-funded Virtual Reality company in Germany?
rooom is the highest-funded Virtual Reality company in Germany, with $18.2M in disclosed equity funding.
How many Virtual Reality companies in Germany are funded?
14 of the 155 Virtual Reality companies in Germany on this list have disclosed at least one equity funding round.
How many Virtual Reality unicorns are there in Germany?
None of the Virtual Reality companies in Germany on this list currently has a disclosed valuation of $1B or more.
Who are the top investors in Germany Virtual Reality companies?
The most active investors in Germany Virtual Reality companies on this list include IFB Innovationsstarter, BayBG, Europa, HTGF, BayBG Venture Capital.
Rohit KhannaTrends & Stories

Rohit lives in the feed. He covers what's moving right now — the funding rounds, launches and shifts breaking across the trade press — and ties them back to where the sector is heading.

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