Best Virtual Reality Companies in Japan
The 50 best Virtual Reality companies in Japan in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Spacely.
- Virtual reality market predicted to grow by $133 billion through 2027
Our analysis of 50 Virtual Reality companies
$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.
Ranked: Best Virtual Reality companies in Japan
| # | Company | Disclosed funding | Last round | Stage | Founder | Employees | Web popularity | Patents & IP focus | Recent signals |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Spacely Developer of AI-enbaled virtual reality solutions for real estate and construction projects | $117M | 47 mo ago | Series A | Hirokazu Morita Founder & CEO | — | — | — | — |
| 2 | spacely A cloud software that allows you to easily create, edit and manage VR web contents. | $117M | 47 mo ago | Series A | — | 16 | Top 5M | — | — |
| 3 | Cluster Virtual meeting application | $52M | 38 mo ago | Series D | — | 52 | Top 500k | 55 patents Virtual reality environment creation, avatar interaction, and object processing technologies | 1 launch · 1 award |
| 4 | oVice Provider of virtual spaces for education and business events | $50M | 47 mo ago | Series B | Sae Jung Founder & CEO | 86 | Top 5M | 16 patents Secure virtual office environments enabling remote collaboration with network protection | — |
| 5 | ANA NEO Developer of a metaverse platform for socializing | $46M | 45 mo ago | Funding Raised | Mitsuo Tomita CEO | — | Top 50M | — | — |
| 6 | Fove Provider of eye tracking head mounted displays | $12M | 14 mo ago | Series A | Shintaro K CEO | — | Top 10M | 16 patents Eye‑tracking, visual field inspection, and calibration for head‑mounted display systems | — |
| 7 | STYLY Provider of a platform for creating and distributing digital content | $8M | 28 mo ago | Seed | Masahiro Yamaguchi Founder & CEO | — | Top 10M | — | 2 launchs · 1 partnership · 1 award |
| 8 | Mawari Developer of a content streaming platform for the metaverse | $6M | 42 mo ago | Seed | — | 18 | — | 5 patents Real-time streaming and interactive delivery of 3D objects for AR/VR applications | — |
| 9 | Holoeyes Provider of technology for 3D VR visualizations of the human body for medical examination | $6M | 14 mo ago | Acquired | — | 7 | Top 50M | 6 patents VR-based medical data visualization and simulation platform | — |
| 10 | Aww Developer of virtual human technologies, AI solutions, and virtual fashion brands | $6M | 49 mo ago | Seed | — | 21 | Top 50M | — | 2 launchs |
| 11 | Pretia App-driven virtual reality-based guidebook | $5M | 48 mo ago | Series A | Yu Ushio Founder & CEO | — | — | — | — |
| 12 | pretia technologies We are AR dedicated company, developing AR Cloud Platform and AR Entertainment for all over the world from… | $5M | 48 mo ago | Series A | — | 25 | Top 50M | — | — |
| 13 | Miraisens 3D Gesture feedback technology to interact with virtual objects | $4M | 109 mo ago | Acquired | — | — | — | 27 patents Tactile/haptic feedback systems for interactive user interfaces and devices | — |
| 14 | Xenoma Garment with embedded sensors | $4M | 74 mo ago | Seed | — | 15 | Top 10M | 21 patents Flexible textile-integrated ECG monitoring devices and stretchable conductive wire technologies. | — |
| 15 | Nurve Provider of a cloud-based distribution platform for VR experiences | $2M | 105 mo ago | Series A | Hideki Tada CEO | 4 | — | 20 patents Advanced image display panels and rendering methods for consumer electronic devices | — |
| 16 | BeBridge Provider of VR and AR platforms for multiple applications | $2M | 48 mo ago | Deadpooled | Yoshihiro Nozaki CEO | — | — | 7 patents Computer-based vehicle navigation systems and mapping software | — |
| 17 | H2L Developer of smart bands to track hand gestures | $2M | 113 mo ago | Seed | — | 5 | Top 10M | 21 patents Wearable haptic feedback and bio‑sensing systems for medical/rehabilitation applications | — |
| 18 | Dverse VR content creation software for architects | $1M | 122 mo ago | Deadpooled | Shogo Numakura Co-Founder & CEO | — | — | — | — |
| 19 | EmbodyMe Developer of AI-driven technology for visual content generation and manipulation | $967K | 85 mo ago | Seed | Issei Yoshida CEO | 9 | Top 50M | 8 patents Facial image synthesis and 2D graphics generation for visual content creation. | 1 launch |
| 20 | exiii Provider of gloves with haptic feedback | $750K | 99 mo ago | Seed | — | 3 | — | — | — |
| 21 | VAQSO Developer of HMD devices to dispense scent for more immersive VR experiences | $600K | 109 mo ago | Deadpooled | — | 1 | — | — | — |
| 22 | Synamon Products and services in the VR technology | $445K | 88 mo ago | Seed | Nishiguchi Masayuki Co-Founder | 19 | — | 3 patents Enterprise data integration and object lifecycle management software | — |
| 23 | Do.Sukasu Provider of VR-based solutions for visual cognitive disabilities | $406K | 10 mo ago | Seed | Kazuki Kasai CEO | — | — | 2 patents 3D spatial cognition assessment and training hardware/software systems | — |
Top 12 Virtual Reality companies in Japan
#1
Series A · Tokyo, Tokyo · founded 2014$12Mraised▾
Fove has designed an eye tracking head mount display. The device allows eyes to control Virtual Reality environments by tracking gaze position in real time. The device makes possible to interact with and control objects on the screen. In March 2014, it was selected by the Organization for Small & Medium Enterprises and Regional Innovation as one of the Regional Business Creation / Start-up Promotion subsidy recipients. Backed by Intellectual Backyard, an advanced technology development laboratory in University of Tokyo. Incubated at Microsoft accelerator at Microsoft Ventures London. Raised $480K through crowdfunding on Kickstarter, a global crowdfunding platform.
- May 2025Conventional Debt$1.4M
- Jul 2021Series A$1M
- May 2017Series A$6M
- Mar 2016Series A$11M
#2
Acquired · Tokyo, Tokyo · founded 2016 · 7 employees$6.4Mraised▾
Provider of technology for 3D VR visualizations of the human body for medical examination. Applications include medical training and 3D reports for better examination.
- Jun 2025Series B$32M
- Aug 2023Series B$2.7M
- Feb 2022Series B—
- Apr 2019Series B$2.2M
#3
Seed · Setagaya City, Tokyo · founded 2020$406.2Kraised▾
Provider of VR-based solutions for visual cognitive disabilities. The company is involved in developing a series of visual cognitive testing and training products. It uses AI to collect data, perform the algorithm-based inspection for the evaluation, and measure the visuospatial cognitive ability of the brain.
- Sep 2025Seed$406.2K
- Dec 2023Seed—
#4
Series D · Tokyo, Tokyo · founded 2015 · 52 employees$51.7Mraised▾
Virtual meeting application. Users can take part in a technical meetup with their own virtual avatar. It helps users to save time to travel and cost. Works across multiple platforms include tablets, mobile, and desktop.
- May 2023Series D$38.2M
- Jan 2020Series C$7.7M
- Sep 2018Series B$3.6M
- May 2017Series A$1.8M
#5
Series A · Shibuya, Tokyo · founded 2013$116.5Mraised▾
Developer of AI-enabled virtual reality solutions for real estate and construction projects. It enables users to create, edit and manage VR content using 360-degree photos and videos. The company claims to use AI-based technology to process the images.
- Sep 2022Series A$57.7M
- Jun 2019Series A$57.9M
- Apr 2018Seed$934.9K
#6
Series A · Tokyo, Tokyo · founded 2013 · 16 employees$116.5Mraised▾
Developer of cloud-based software designed to create and edit 360-degree VR content. The company's software uses an intuitive operation for a wide range of applications such as real estate, sightseeing, gallery exhibition archives, department stores, and restaurants among others, enabling subscribers to create and edit virtual reality content in a hassle-free manner.
#7
Seed · Shinjuku, Tokyo · founded 2016$8.5Mraised▾
Provider of a platform for creating and distributing digital content. The platform enables users to create and share digital content across digital and physical spaces. It offers tools for creating and distributing art, music, fashion, and videos. The platform supports both individual and shared digital experiences.
- Apr 2024Seed—
- Mar 2021Seed$8.5M
#8
Funding Raised · Tokyo, Tokyo · founded 2020$46.4Mraised▾
Developer of a metaverse platform for socializing. It offers a metaverse platform where users can engage in gaming and socializing activities. It caters to consumers and tourism organizations too.
- Oct 2022Venture Debt$8.7M
- Mar 2022Conventional Debt$37.7M
#9
Series B · Nanao, Ishikawa · founded 2020 · 86 employees$50Mraised▾
Provider of virtual spaces for education and business events
- Aug 2022Series B$32M
- Nov 2021Series A$18M
#10
Seed · Tokyo, Tokyo · founded 2017 · 18 employees$6.5Mraised▾
Developer of cloud rendering and streaming technology designed for creating interactive AR experiences. The company's cloud platform enables the distribution of 3D content at scale to any XR device and platform by minimizing the weight of 3D content and delivering real-time rendering and streaming to smartphones and AR glasses, enabling users to render content in the cloud easily.
#11
Seed · Tokyo, Tokyo · founded 2019 · 21 employees$6Mraised▾
Developer of virtual human technologies, AI solutions, and virtual fashion brands. They create digital characters with realistic appearances and behaviors using 3DCG technology. The company licenses its virtual human technology and develops interactive AI agents. They also produce high-quality animations to showcase the potential of virtual characters.
- 2022Seed$6M
- 2020Seed—
#12
Series A · Tokyo, Tokyo · founded 2014$5.2Mraised▾
App-driven virtual reality-based guidebook. They shoot 360-degree videos at famous tourist spots around the world and stream them to smartphones or VR headsets through their platform.
- Aug 2022Series A$5.2M
- Jul 2019Seed—
- Oct 2018Seed—
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Virtual Reality coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on AR / VR / Metaverse is moving in Japan
A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 1,194 Japan-affiliated papers.
- The University of Tokyo119
- Korea University58
- University of Tsukuba55
- Keio University50
- Asia University41
- Virtual reality4→125
- Human–computer interaction5→73
- Augmented reality6→46
- Visualization1→22
- Computer graphics (images)1→21
- Virtual reality15→364
- Human–computer interaction8→169
- Augmented reality13→96
- Perception6→54
- Training (meteorology)1→41
- Virtual reality5→76
- Human–computer interaction3→42
- Augmented reality5→14
- Immersion (mathematics)1→6
- Mixed reality1→4
Where ar vr is researched across Japan
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.
Who's filing ar vr patents in Japan
Japan ar vr patent filing is accelerating — 2,247 filings from 433 assignees (2016–2025), led by SONY Interactive Entertainment, Seiko Epson, SONY; annual filings 150→234.
- SONY Interactive Entertainment587
- Seiko Epson330
- SONY209
- Maxell143
- Canon KK142
- Fujifilm110
- Brother IND100
- Sharp KK87