Best Virtual Reality Companies in New South Wales, Australia
The 33 best Virtual Reality companies in New South Wales, Australia in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Virtually Human.
Our analysis of 50 Virtual Reality companies
$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.
Ranked: Best Virtual Reality companies in New South Wales
| # | Company | Disclosed funding | Last round | Stage | Founder | Founded | Tech stack | Recent signals |
|---|---|---|---|---|---|---|---|---|
| 1 | Virtually Human Provider of blockchain and web development services | $20M | 63 mo ago | Series A | Geoff Wellman CTO & Co-Founder | 2019 | — | — |
| 2 | Curiious Provider of a virtual reality education and training platform | $2M | 53 mo ago | Series B | Patrick O'Rourke Co-Founder | 2011 | — | — |
| 3 | The Pulse IQ VR collaborative platform for education and training | $560K | 104 mo ago | Deadpooled | Brett Heil CEO & MD | 2016 | — | — |
| 4 | Equal Reality Provider of virtual reality training for diversity and inclusion initiatives | $30K | 95 mo ago | Funding Raised | Brennan Hatton Co-Founder & CTO | 2016 | — | — |
| 5 | Visospace Provider of omnidirectional locomotion solution for VR applications | $4K | 95 mo ago | Funding Raised | Eric Belarbre Co-Founder & COO | 2017 | — | — |
| 6 | Relax VR VR app for guided meditation | — | 100 mo ago | Seed | — | 2016 | Webflow EcommerceWebflowSentry+22 | — |
| 7 | Humense Communication platform utilizing volumetric video | — | 121 mo ago | Seed | Scott OBrien Co-Founder & CEO | 2015 | — | — |
| 8 | Alto Platform providing omnidirectional VR locomotion solution | — | — | Unfunded | Rob Segal Co-Founder | 2018 | — | — |
Top 7 Virtual Reality companies in New South Wales
#1
Series B · Sydney, New South Wales · founded 2011 · 14 employees$2Mraised▾
Provider of a virtual reality education and training platform. Its platform can stream live content to groups on multiple VR headsets simultaneously. It enables users to see other people as avatars for interaction and collaboration on tasks and challenges in a virtual space. It also provides remote instructions and control, user transparency, and data analytic insight solutions to groups.
- Jun 2022Series B—
- May 2019Series A$2M
#2
Series A · Sydney, New South Wales · founded 2019 · 78 employees$20Mraised▾
Provider of blockchain and web development services
- Jul 2021Series A$20M
#3
Deadpooled · Sydney, New South Wales · founded 2016$559.9Kraised▾
The Pulse IQ is a virtual reality platform for education and training allowing users to interact and collaborate with their peers in a virtual space. It enables the content to be synced to multiple headsets through a facilitator controlled tablet, which allows visibility of all individual and group activities. The platform also allows providing real-time feedback for improving on weak areas. The company claims that the platform is device agnostic and can be integrated with multiple learning management systems. In addition, the company also provides a content library featuring pre-built modules, which can be customized as per requirements. The target market includes students, teachers, and corporations. The platform can also be used for designing VR training for health, manufacturing, telecommunications, travel & hospitality sectors. Partners include Samsung, Microsoft, and Somerville.
- Feb 2018Grant (prize money)$559.9K
#4
Funding Raised · Sydney, New South Wales · founded 2016$30Kraised▾
Provider of virtual reality training for diversity and inclusion initiatives. The organization delivers immersive learning experiences designed to promote empathy and awareness. It offers a library of virtual reality content and develops custom applications. These applications allow users to practice conversations and experience scenarios from different perspectives.
- Nov 2018Conventional Debt$30K
#5
Funding Raised · Sydney, New South Wales · founded 2017 · 4 employees$3.6Kraised▾
Visospace provides an omnidirectional locomotion solution used for virtual reality applications. Known as Alto 100 the device is claimed to enable users to hover around virtual worlds while diminishing the side effects of motion sickness. Has the capability to provide the sense of touch and force feedback through the use of a hand exoskeleton.
- Nov 2018Grant (prize money)$3.6K
#6
Seed · Sydney, New South Wales · founded 2016 · 4 employees—raised▾
Relax VR is a virtual reality-based application for guided meditation. The app contains 360-degree videos of locations such as beach, oceans, and forests. The user can experience these locations through VR headsets while practicing meditations. It allows the user to play guided meditation lessons and music in the background. The app claims to have over 100,000 users.
- 2018Seed—
#7
Seed · Sydney, New South Wales · founded 2015 · 4 employees—raised▾
Humense provides a communication platform utilizing volumetric video. Claims that their cloud-based network solution enables capturing and displaying human form in true space/light. Volumetric video enables users to walk around the video and be with other people in a true sense spatially.
- Sep 2016Seed—
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Virtual Reality coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on AR / VR / Metaverse is moving in Australia
A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 1,307 Australia-affiliated papers.
- University College London185
- Monash University97
- University of South Australia88
- UNSW Sydney83
- Deakin University71
- Virtual reality6→110
- Human–computer interaction4→61
- Augmented reality5→43
- Visualization6→20
- Computer graphics (images)1→14
- Virtual reality38→334
- Human–computer interaction12→155
- Augmented reality16→96
- Training (meteorology)1→34
- Usability3→32
- Virtual reality23→154
- Human–computer interaction7→68
- Augmented reality4→49
- Mixed reality1→14
- Psychological intervention1→12
Where ar vr is researched across Australia
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.