Best Virtual Reality Companies in Seoul, South Korea
The 43 best Virtual Reality companies in Seoul, South Korea in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: VA.
Our analysis of 50 Virtual Reality companies
$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.
Ranked: Best Virtual Reality companies in Seoul
| # | Company | Disclosed funding | Last round | Stage | Founder | Founded | Tech stack | Patents & IP focus | Recent signals |
|---|---|---|---|---|---|---|---|---|---|
| 1 | VA 🦄 Online platform offering video production services | $80M | 53 mo ago | Series A | Dongeon Kim CEO | 2021 | — | — | — |
| 2 | TeeVR Provider of a virtual reality based robot to model indoor spaces | $7M | 72 mo ago | Series A | Nathan Doh CEO | 2017 | — | — | — |
| 3 | 5minlab Casual & VR game development studio | $5M | 70 mo ago | Acquired | Moonhyoung Park Founder & CEO | 2013 | WordPressMySQLPHP+28 | — | — |
| 4 | Reality Reflection Immersive VR games and 3D computer graphics | $5M | 102 mo ago | Series A | Wooram Son CEO | 2015 | — | — | — |
| 5 | Looxid Labs Developer of emotion recognition system for interactions in VR | $4M | 93 mo ago | Series A | — | 2015 | — | 65 patents Biosignal-driven cognitive health assessment and diagnostic platforms | — |
| 6 | Xverse Provider of an AI and blockchain-based metaverse platform | $3M | 62 mo ago | Seed | Jae Kang CEO | 2021 | — | — | — |
| 7 | Dvision Network Provider of blockchain-based VR content management solution | $100K | 58 mo ago | Funding Raised | Eom Hyeon CEO | 2019 | — | — | — |
| 8 | Innerspace VR game development Studio | $100K | 42 mo ago | Seed | — | 2014 | — | — | — |
Top 11 Virtual Reality companies in Seoul
#1
VA 🦄Series A · Seoul, Seoul · founded 2021 · 101 employees$80Mraised▾
Online platform offering video production services. It is a virtual video production platform. It offers XR content, virtual production, conference content, and more.
- Mar 2022Series A$80M
#2
Series A · Seoul, Seoul · founded 2017 · 34 employees$6.7Mraised▾
TeeLabs provides a virtual reality-based robot to model indoor spaces. It is a mobile space scanner that has the capability to roam around independently and collect indoor spatial data. Uses photographic technology, LiDAR sensors, 3D scanning & mapping, and artificial intelligence technology to provide paradigm-shifting solutions for modeling 3D space information.
- Jul 2020Series A$4.2M
#3
Acquired · Seoul, Seoul · founded 2013 · 12 employees$5.3Mraised▾
5minlab is a developer of casual & VR games such as arcade, puzzle, MMO, role-playing, etc. Some of the games developed by the company include Express Thru, Baam Squad, Brickscape & Toy Clash, etc. These games are available on Android, iOS, Amazon Play Store, Microsoft Windows, Steam, Playstation VR, etc. It generates revenue through in-app purchases.
- Oct 2020Series A$5.3M
- Sep 2019Seed—
#4
Seed · Seoul, Seoul · founded 2014 · 13 employees$100Kraised▾
InnerspaceVR develops artistic and cultural games for VR devices. It uses Cryengine, Unreal engine, Unity, and fmod to create content. Partnered with Oculus, Crytek, and Samsung to make full-length virtual reality games and cinematic experiences. Building a first-ever interactive feature film in VR, The Fifth Sleep. Also developed a VR based musical experience "FIREBIRD - La Péri" which is available on the Steam.
- Feb 2023Grant (prize money)$163.6K
- Feb 2019Grant (prize money)$136.6K
- Jan 2015Seed$100K
#5
Seed · Seoul, Seoul · founded 2021 · 4 employees$2.7Mraised▾
Provider of an AI and blockchain-based metaverse platform. It offers a metaverse ecosystem that enables users to create content using AR and VR technologies. It also facilitates users to discover virtual places, interact with people virtually, participate in games, and host events. Its features include consoles to manage and curate content and buy and sell options for 3D content and game items.
- Jun 2021Seed$2.7M
#6
Series A · Seoul, Seoul · founded 2015 · 22 employees$4Mraised▾
Developer of emotion recognition system for interactions in VR. It provides an analytics solution that can track insights based on users' emotional reactions to VR experiences. It uses a mobile-powered VR headset combined with eye-tracking and EEG sensors that measure users' eye movements and brainwaves. Its emotion recognition API with advanced software delivers eye and brain signals in real-time and classifies the bio-signals including brainwaves and pupil information into emotional states. It caters to education, health care, marketing, and research.
- Nov 2018Series A$4M
#7
Series A · Seoul, Seoul · founded 2015 · 7 employees$5Mraised▾
Reality Reflection creates immersive VR content and 3D computer graphics. Work includes Music Inside, a VR rhythm game; Private Concert, a collaboration with Hini to produce VR music concerts; VR studio; Code name T, a new VR game to be released in late 2017.
- Feb 2018Series A$5M
- 2016Seed—
#8
Funding Raised · Seoul, Seoul · founded 2019 · 16 employees$100.5Kraised▾
Provider of blockchain-based VR content management solution. The platform provides a marketplace and offers a virtual space where members of the ecosystem can collaborate, discuss & share content.
- Oct 2021ICO$100.5K
#9
Funding Raised · Seoul, Seoul · founded 2023—raised▾
Marketplace for 3D avatars. It offers a virtual world where users can buy and sell digital props, clothes, accessories, and avatars.
#10
Series A · Seoul, Seoul · founded 2002—raised▾
Provider of 3D smart in-ear headset for AR/VR applications. It features 3D spacial audio playback solutions with tuning capabilities for optimized hearing characteristics and 3D sound rendering software engine. It allows users to simulate real-time 3D sound through ex-3D processing plug-ins.
- Jan 2021Series A—
#11
Seed · Seoul, Seoul · founded 2016 · 14 employees—raised▾
Deepixel provides an augmented reality based shopping experience. Known as StyleAR, it uses machine learning and enables shoppers to virtually try on jewels to check a size or style before buying them in a superimposed environment. The company also offers hand tracking input solutions for VR and AR/VR games.
- Aug 2017Seed—
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Virtual Reality coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on Ar Vr in Seoul is moving
A read on the academic research around Ar Vr in Seoul — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 139 papers.
- Seoul National University82
- Seoul National University of Science and Technology22
- Seoul National University Hospital12
- University of Seoul8
- Seoul National University Bundang Hospital8
- Virtual reality14
- Augmented reality13
- Human–computer interaction5
- Rendering (computer graphics)5
- Object (grammar)4
- Augmented reality2→12
- Virtual reality5
- Human–computer interaction4
- Metaverse3
- Applied psychology2
- Anxiety2