Best Virtual Reality Companies in South Korea
The 83 best Virtual Reality companies in South Korea in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: VA.
- Virtual reality market predicted to grow by $133 billion through 2027
Our analysis of 50 Virtual Reality companies
$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.
Ranked: Best Virtual Reality companies in South Korea
| # | Company | Disclosed funding | Last round | Stage | Founder | Founded | Tech stack | Patents & IP focus | Recent signals |
|---|---|---|---|---|---|---|---|---|---|
| 1 | VA 🦄 Online platform offering video production services | $80M | 51 mo ago | Series A | Dongeon Kim CEO | 2021 | — | — | — |
| 2 | bHaptics Wearable haptics for gaming | $15M | 29 mo ago | Series C | — | 2015 | TurbopackNode.jsRadix UI+17 | 103 patents Wearable haptic feedback hardware and software for precise tactile stimulation patterns. | — |
| 3 | TeeVR Provider of a virtual reality based robot to model indoor spaces | $7M | 70 mo ago | Series A | Nathan Doh CEO | 2017 | — | — | — |
| 4 | 5minlab Casual & VR game development studio | $5M | 67 mo ago | Acquired | Moonhyoung Park Founder & CEO | 2013 | WordPressMySQLPHP+28 | — | — |
| 5 | Reality Reflection Immersive VR games and 3D computer graphics | $5M | 100 mo ago | Series A | Wooram Son CEO | 2015 | — | — | — |
| 6 | Looxid Labs Developer of emotion recognition system for interactions in VR | $4M | 91 mo ago | Series A | — | 2015 | — | 65 patents Biosignal-driven cognitive health assessment and diagnostic platforms for wearable devices | — |
| 7 | Xverse Provider of an AI and blockchain-based metaverse platform | $3M | 60 mo ago | Seed | Jae Kang CEO | 2021 | — | — | — |
| 8 | ALPHACIRCLE Provider of VR video engines for streaming high-quality videos | $1M | 52 mo ago | Seed | Dennis Shin Co-Founder & CEO | 2018 | — | 27 patents Real-time multi-camera VR streaming with synchronized frame and transit-time control | — |
| 9 | Dvision Network Provider of blockchain-based VR content management solution | $100K | 56 mo ago | Funding Raised | Eom Hyeon CEO | 2019 | — | — | — |
| 10 | Innerspace VR game development Studio | $100K | 40 mo ago | Seed | — | 2014 | — | — | — |
Top 12 Virtual Reality companies in South Korea
#1
Series C · Daejeon, Daejeon · founded 2015 · 15 employees$15.4Mraised▾
bHaptics is a maker of wearable gaming haptic devices. Its offerings are Tactosy (arms, hands, and feet worn), Tactot (torso), and Tactal (face). The wearables are equipped with haptic actuators based on device's size and functionality like the Tactot has 40, Tactal 3, Tactosy has 3, 3 and 6 each unit (arms, hand, and feet). Tactosy Studio is a web-based haptic editing tool which allows creating haptic feedback and adds to a video. Tactosy app enables customizing haptic feedback with various options, checking the status and connecting to Arduino.
- Jan 2024Series C$7.5M
- Jan 2022Series B$7.9M
#2
VA 🦄Series A · Seoul, Seoul · founded 2021 · 101 employees$80Mraised▾
Online platform offering video production services. It is a virtual video production platform. It offers XR content, virtual production, conference content, and more.
- Mar 2022Series A$80M
#3
Seed · Seongnam-si, Gyeonggi-do · founded 2018 · 13 employees$1.4Mraised▾
Provider of VR video engines for streaming high-quality videos. Its engine features image segmentation and playback synchronization capabilities. Its image segmentation technology optimizes the number of pixels in a 360-degree VR video based on the viewing angle, and the playback synchronization feature ensures that the images are in sync with the field of view of users.
- Feb 2022Seed$1.3M
- Jul 2020Grant (prize money)—
- Jul 2020Seed$150K
- Nov 2019Grant (prize money)—
#4
Series A · Seoul, Seoul · founded 2017 · 34 employees$6.7Mraised▾
TeeLabs provides a virtual reality-based robot to model indoor spaces. It is a mobile space scanner that has the capability to roam around independently and collect indoor spatial data. Uses photographic technology, LiDAR sensors, 3D scanning & mapping, and artificial intelligence technology to provide paradigm-shifting solutions for modeling 3D space information.
- Jul 2020Series A$4.2M
#5
Acquired · Seoul, Seoul · founded 2013 · 12 employees$5.3Mraised▾
5minlab is a developer of casual & VR games such as arcade, puzzle, MMO, role-playing, etc. Some of the games developed by the company include Express Thru, Baam Squad, Brickscape & Toy Clash, etc. These games are available on Android, iOS, Amazon Play Store, Microsoft Windows, Steam, Playstation VR, etc. It generates revenue through in-app purchases.
- Oct 2020Series A$5.3M
- Sep 2019Seed—
#6
Seed · Seoul, Seoul · founded 2021 · 4 employees$2.7Mraised▾
Provider of an AI and blockchain-based metaverse platform. It offers a metaverse ecosystem that enables users to create content using AR and VR technologies. It also facilitates users to discover virtual places, interact with people virtually, participate in games, and host events. Its features include consoles to manage and curate content and buy and sell options for 3D content and game items.
- Jun 2021Seed$2.7M
#7
Seed · Seoul, Seoul · founded 2014 · 13 employees$100Kraised▾
InnerspaceVR develops artistic and cultural games for VR devices. It uses Cryengine, Unreal engine, Unity, and fmod to create content. Partnered with Oculus, Crytek, and Samsung to make full-length virtual reality games and cinematic experiences. Building a first-ever interactive feature film in VR, The Fifth Sleep. Also developed a VR based musical experience "FIREBIRD - La Péri" which is available on the Steam.
- Feb 2023Grant (prize money)$163.6K
- Feb 2019Grant (prize money)$136.6K
- Jan 2015Seed$100K
#8
Series A · Seoul, Seoul · founded 2015 · 22 employees$4Mraised▾
Developer of emotion recognition system for interactions in VR. It provides an analytics solution that can track insights based on users' emotional reactions to VR experiences. It uses a mobile-powered VR headset combined with eye-tracking and EEG sensors that measure users' eye movements and brainwaves. Its emotion recognition API with advanced software delivers eye and brain signals in real-time and classifies the bio-signals including brainwaves and pupil information into emotional states. It caters to education, health care, marketing, and research.
- Nov 2018Series A$4M
#9
Series A · Seoul, Seoul · founded 2015 · 7 employees$5Mraised▾
Reality Reflection creates immersive VR content and 3D computer graphics. Work includes Music Inside, a VR rhythm game; Private Concert, a collaboration with Hini to produce VR music concerts; VR studio; Code name T, a new VR game to be released in late 2017.
- Feb 2018Series A$5M
- 2016Seed—
#10
Funding Raised · Seoul, Seoul · founded 2019 · 16 employees$100.5Kraised▾
Provider of blockchain-based VR content management solution. The platform provides a marketplace and offers a virtual space where members of the ecosystem can collaborate, discuss & share content.
- Oct 2021ICO$100.5K
#11
Funding Raised · Seoul, Seoul · founded 2023—raised▾
Marketplace for 3D avatars. It offers a virtual world where users can buy and sell digital props, clothes, accessories, and avatars.
#12
Series A · Seoul, Seoul · founded 2002—raised▾
Provider of 3D smart in-ear headset for AR/VR applications. It features 3D spacial audio playback solutions with tuning capabilities for optimized hearing characteristics and 3D sound rendering software engine. It allows users to simulate real-time 3D sound through ex-3D processing plug-ins.
- Jan 2021Series A—
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Virtual Reality coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on AR / VR / Metaverse is moving in South Korea
A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 1,252 South Korea-affiliated papers.
- Korea Advanced Institute of Science and Technology110
- Yonsei University82
- Seoul National University82
- Hanyang University65
- Kyung Hee University62
- Virtual reality5→136
- Human–computer interaction1→70
- Augmented reality6→70
- Haptic technology1→29
- Rendering (computer graphics)1→24
- Virtual reality17→349
- Human–computer interaction9→205
- Augmented reality9→103
- Multimedia2→37
- Perception3→36
- Virtual reality1→66
- Augmented reality1→12
Where ar vr is researched across South Korea
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.
Who's filing ar vr patents in South Korea
South Korea ar vr patent filing is accelerating — 8,544 filings from 3,636 assignees (2016–2025), led by Samsung, LG Electronics, Letinar; annual filings 252→968.
- Samsung1802
- LG Electronics248
- Letinar216
- Electronics & Telecommunications199
- Pantech130
- Korea Electronics Technology106
- Korea Electronics Telecomm100
- P&C Solution95