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Radar · Virtual Reality in South Korea

Best Virtual Reality Companies in South Korea

The 83 best Virtual Reality companies in South Korea in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: VA.

83companies tracked
$120.7Mdisclosed funding
1unicorns
12have raised
Sources & further reading
  • Virtual reality market predicted to grow by $133 billion through 2027
FLIAR INTELLIGENCE · VIRTUAL REALITY × SOUTH KOREA

Our analysis of 50 Virtual Reality companies

$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.

50companies analysed
88%cloud-native stacks
2019funding peak (by rounds)
2unicorns
2015median founding year

Ranked: Best Virtual Reality companies in South Korea

#CompanyDisclosed fundingLast roundStageFounderFoundedTech stackPatents & IP focusRecent signals
1VA 🦄
Online platform offering video production services
$80M51 mo agoSeries ADongeon Kim
CEO
2021———
2bHaptics
Wearable haptics for gaming
$15M29 mo agoSeries C—2015TurbopackNode.jsRadix UI+17103 patents
Wearable haptic feedback hardware and software for precise tactile stimulation patterns.
—
3TeeVR
Provider of a virtual reality based robot to model indoor spaces
$7M70 mo agoSeries ANathan Doh
CEO
2017———
45minlab
Casual & VR game development studio
$5M67 mo agoAcquiredMoonhyoung Park
Founder & CEO
2013WordPressMySQLPHP+28——
5Reality Reflection
Immersive VR games and 3D computer graphics
$5M100 mo agoSeries AWooram Son
CEO
2015———
6Looxid Labs
Developer of emotion recognition system for interactions in VR
$4M91 mo agoSeries A—2015—65 patents
Biosignal-driven cognitive health assessment and diagnostic platforms for wearable devices
—
7Xverse
Provider of an AI and blockchain-based metaverse platform
$3M60 mo agoSeedJae Kang
CEO
2021———
8ALPHACIRCLE
Provider of VR video engines for streaming high-quality videos
$1M52 mo agoSeedDennis Shin
Co-Founder & CEO
2018—27 patents
Real-time multi-camera VR streaming with synchronized frame and transit-time control
—
9Dvision Network
Provider of blockchain-based VR content management solution
$100K56 mo agoFunding RaisedEom Hyeon
CEO
2019———
10Innerspace
VR game development Studio
$100K40 mo agoSeed—2014———

Top 12 Virtual Reality companies in South Korea

#1
Series C · Daejeon, Daejeon · founded 2015 · 15 employees
$15.4Mraised
▾

bHaptics is a maker of wearable gaming haptic devices. Its offerings are Tactosy (arms, hands, and feet worn), Tactot (torso), and Tactal (face). The wearables are equipped with haptic actuators based on device's size and functionality like the Tactot has 40, Tactal 3, Tactosy has 3, 3 and 6 each unit (arms, hand, and feet). Tactosy Studio is a web-based haptic editing tool which allows creating haptic feedback and adds to a video. Tactosy app enables customizing haptic feedback with various options, checking the status and connecting to Arduino.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 2k LinkedIn followers — 30.1% of this cohort's audience
Funding rounds
  • Jan 2024Series C$7.5M
  • Jan 2022Series B$7.9M
Investors
OpenWaterINV, Aju IB Investment, Mirae Asset, InterValue Partners, Daesung Startup Investment, KB Investment
Tech stack
Amazon Web ServicesCore-JsFacebook PixelGoogle AnalyticsGoogle CloudGoogle Cloud Cdn
#2
VA 🦄
Series A · Seoul, Seoul · founded 2021 · 101 employees
$80Mraised
▾

Online platform offering video production services. It is a virtual video production platform. It offers XR content, virtual production, conference content, and more.

Funding rounds
  • Mar 2022Series A$80M
Founders & team
Dongeon KimCEO
Investors
Paratus Investment
#3
Seed · Seongnam-si, Gyeonggi-do · founded 2018 · 13 employees
$1.4Mraised
▾

Provider of VR video engines for streaming high-quality videos. Its engine features image segmentation and playback synchronization capabilities. Its image segmentation technology optimizes the number of pixels in a 360-degree VR video based on the viewing angle, and the playback synchronization feature ensures that the images are in sync with the field of view of users.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 376 LinkedIn followers — 7.4% of this cohort's audience
Activity: 1 partnerships (incl. ALPHACIRCLE (CEO Shin Ui-hyeon)) announced in 12 mo
Funding rounds
  • Feb 2022Seed$1.3M
  • Jul 2020Grant (prize money)—
  • Jul 2020Seed$150K
  • Nov 2019Grant (prize money)—
Founders & team
Dennis ShinCo-Founder & CEODongwoo ChaCo-Founder & COOTony ChungCo-Founder & CTO
Investors
Maple Investment Partners, Daesung Startup Investment, TInvestment, Commax Ventures
#4
Series A · Seoul, Seoul · founded 2017 · 34 employees
$6.7Mraised
▾

TeeLabs provides a virtual reality-based robot to model indoor spaces. It is a mobile space scanner that has the capability to roam around independently and collect indoor spatial data. Uses photographic technology, LiDAR sensors, 3D scanning & mapping, and artificial intelligence technology to provide paradigm-shifting solutions for modeling 3D space information.

Funding rounds
  • Jul 2020Series A$4.2M
Founders & team
Nathan DohCEO
Investors
Korean Development Bank, LG Electronics, Kiwoom Securities, Tech Incubator Program for Startup, Korea University Holdings, Postech Holding
#5
Acquired · Seoul, Seoul · founded 2013 · 12 employees
$5.3Mraised
▾

5minlab is a developer of casual & VR games such as arcade, puzzle, MMO, role-playing, etc. Some of the games developed by the company include Express Thru, Baam Squad, Brickscape & Toy Clash, etc. These games are available on Android, iOS, Amazon Play Store, Microsoft Windows, Steam, Playstation VR, etc. It generates revenue through in-app purchases.

Funding rounds
  • Oct 2020Series A$5.3M
  • Sep 2019Seed—
Founders & team
Moonhyoung ParkFounder & CEO
Investors
Korea Credit Guarantee Fund, LINE Games, Aju IB Investment, HYK Partners
Tech stack
BootstrapCloudflareCore-JsElementorFacebook PixelFont Awesome
#6
Seed · Seoul, Seoul · founded 2021 · 4 employees
$2.7Mraised
▾

Provider of an AI and blockchain-based metaverse platform. It offers a metaverse ecosystem that enables users to create content using AR and VR technologies. It also facilitates users to discover virtual places, interact with people virtually, participate in games, and host events. Its features include consoles to manage and curate content and buy and sell options for 3D content and game items.

Funding rounds
  • Jun 2021Seed$2.7M
Founders & team
Jae KangCEO
Investors
Blocore, Vestigium, Animoca Brands, Momentum 6, GBV Capital, CMS Holdings
#7
Seed · Seoul, Seoul · founded 2014 · 13 employees
$100Kraised
▾

InnerspaceVR develops artistic and cultural games for VR devices. It uses Cryengine, Unreal engine, Unity, and fmod to create content. Partnered with Oculus, Crytek, and Samsung to make full-length virtual reality games and cinematic experiences. Building a first-ever interactive feature film in VR, The Fifth Sleep. Also developed a VR based musical experience "FIREBIRD - La Péri" which is available on the Steam.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 3k LinkedIn followers — 57.4% of this cohort's audience
Activity: 4 product launches · 1 awards announced in 12 mo
Funding rounds
  • Feb 2023Grant (prize money)$163.6K
  • Feb 2019Grant (prize money)$136.6K
  • Jan 2015Seed$100K
Investors
Europa, Rothenberg Ventures, Colopl Next, Seahorn Capital Group
Tech stack
Squarespace CommerceSquarespaceHsts
#8
Series A · Seoul, Seoul · founded 2015 · 22 employees
$4Mraised
▾

Developer of emotion recognition system for interactions in VR. It provides an analytics solution that can track insights based on users' emotional reactions to VR experiences. It uses a mobile-powered VR headset combined with eye-tracking and EEG sensors that measure users' eye movements and brainwaves. Its emotion recognition API with advanced software delivers eye and brain signals in real-time and classifies the bio-signals including brainwaves and pupil information into emotional states. It caters to education, health care, marketing, and research.

Funding rounds
  • Nov 2018Series A$4M
Investors
Hastings Funds Management, Daesung Startup Investment, Samsung Venture Investment, Sejongllp, KAIST Youth Startup Investment Holdings, Vivex Vive
Tech stack
Amazon Web ServicesGoogle AnalyticsGoogle Font ApiAmazon S3Amazon CloudfrontAws Certificate Manager
#9
Series A · Seoul, Seoul · founded 2015 · 7 employees
$5Mraised
▾

Reality Reflection creates immersive VR content and 3D computer graphics. Work includes Music Inside, a VR rhythm game; Private Concert, a collaboration with Hini to produce VR music concerts; VR studio; Code name T, a new VR game to be released in late 2017.

Funding rounds
  • Feb 2018Series A$5M
  • 2016Seed—
Founders & team
Wooram SonCEO
Investors
500 Startups, Access Ventures, Stonebridge Capital
#10
Funding Raised · Seoul, Seoul · founded 2019 · 16 employees
$100.5Kraised
▾

Provider of blockchain-based VR content management solution. The platform provides a marketplace and offers a virtual space where members of the ecosystem can collaborate, discuss & share content.

Funding rounds
  • Oct 2021ICO$100.5K
Founders & team
Eom HyeonCEO
Investors
Mindfulness Capital, Inspira Labs
#11
Funding Raised · Seoul, Seoul · founded 2023
—raised
▾

Marketplace for 3D avatars. It offers a virtual world where users can buy and sell digital props, clothes, accessories, and avatars.

Founders & team
Hyunse ChoiCEO
Investors
D.CAMP, TheVentures
Tech stack
Amazon Web ServicesAmplitudeAnt DesignExhibitGoogle AnalyticsGoogle Font Api
#12
Series A · Seoul, Seoul · founded 2002
—raised
▾

Provider of 3D smart in-ear headset for AR/VR applications. It features 3D spacial audio playback solutions with tuning capabilities for optimized hearing characteristics and 3D sound rendering software engine. It allows users to simulate real-time 3D sound through ex-3D processing plug-ins.

Funding rounds
  • Jan 2021Series A—
Founders & team
Lee KyoguCo-FounderKim JiheonCo-Founder & CEO
Investors
Kakao Investment, IPS Ventures, K-Ground

Funding & investor landscape

$120.7Mtotal disclosed funding
10companies funded
14disclosed rounds
0rounds last 90 days
Most active investors
Tech Incubator Program for Startup4 rounds
Daesung Startup Investment3 rounds
Aju IB Investment2 rounds
East Gate Partners2 rounds
Enlight Ventures2 rounds
KAIST Youth Startup Investment Holdings2 rounds
Kite Entrepreneurship Foundation2 rounds
Korea University Holdings2 rounds
Korean Development Bank2 rounds
OpenWaterINV2 rounds

Notable founders

Dongeon Kim
CEO · VA
Dennis Shin
Co-Founder & CEO · ALPHACIRCLE
Dongwoo Cha
Co-Founder & COO · ALPHACIRCLE
Nathan Doh
CEO · TeeVR
Moonhyoung Park
Founder & CEO · 5minlab
Jae Kang
CEO · Xverse
Wooram Son
CEO · Reality Reflection
Eom Hyeon
CEO · Dvision Network
Hyunse Choi
CEO · EDEN WORLD
Lee Kyogu
Co-Founder · Digisonic
Kim Jiheon
Co-Founder & CEO · Digisonic
Lee Hoon
Founder & CEO · Deepixel
Prism market signals · South Korea · country-scoped Prism corpus, 606,978 docs

Market landscape — 10 sub-themes by coverage

Share of Virtual Reality coverage by sub-theme.

Regulatory-risk over time rising

Funding & growth over time

funding rising · growth rising

RESEARCH SIGNALS · South Korea

How research on AR / VR / Metaverse is moving in South Korea

A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 1,252 South Korea-affiliated papers.

research sentiment over time
201320212026
enthusiastic · positive · guarded tone
Tone is overwhelmingly optimistic and intensifying — the enthusiastic (strongly-positive) share moved 50% → 59% across 2013–2026.
top research entities
  • Korea Advanced Institute of Science and Technology110
  • Yonsei University82
  • Seoul National University82
  • Hanyang University65
  • Kyung Hee University62
leading researchers
Woontack Woo · Sang Ho Yoon · Soo-Mi Choi · Abolghasem Sadeghi‐Niaraki · Jae‐Hyeung Park · Jalal Safari Bazargani · Dusit Niyato · Gun Lee
▲ Breakthroughs350 · 28%
▲ 17%→28% share
▲1.6× share momentum0 median citations93% since 2021mostly methods-led
Breakthroughs are rising (17%→28% of field), led by Virtual reality.
rising sub-themes (early→recent)
  • Virtual reality5→136
  • Human–computer interaction1→70
  • Augmented reality6→70
  • Haptic technology1→29
  • Rendering (computer graphics)1→24
Newly emergingVisualization 0→28 · Avatar 0→16 · Computer graphics (images) 0→16
Landmark Metasurface eyepiece for augmented reality · 506 cites
◆ Advancements677 · 54%
▼ 62%→54% share
▼0.9× share momentum1 median citations92% since 2021mostly empirical
Advancements are cooling (62%→54% of field), led by Virtual reality.
rising sub-themes (early→recent)
  • Virtual reality17→349
  • Human–computer interaction9→205
  • Augmented reality9→103
  • Multimedia2→37
  • Perception3→36
Newly emergingComputer graphics (images) 0→31 · Randomized controlled trial 0→24 · Intervention (counseling) 0→16
Landmark A Metaverse: Taxonomy, Components, Applications, and Open Challenges · 1,699 cites
▼ Concerns118 · 9%
▲ 8%→10% share
▲1.2× share momentum2 median citations93% since 2021mostly empirical
Concerns are rising (8%→10% of field), led by Virtual reality.
rising sub-themes (early→recent)
  • Virtual reality1→66
  • Augmented reality1→12
Newly emergingHuman–computer interaction 0→38 · Context (archaeology) 0→10 · Health care 0→7
Landmark Educational applications of metaverse: possibilities and limitations · 1,018 cites
RESEARCH HOTSPOTS · South Korea

Where ar vr is researched across South Korea

Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.

Seoul462 · +0.54
Hot · Virtual realityAdvancing · Augmented realityOpportunity · Applied psychologyConcern · Health care
Daejeon167 · +0.62
Hot · Haptic technologyAdvancing · Virtual realityOpportunity · MetaverseConcern · Human–computer interaction
Daegu62 · +0.55
Hot · HolographyAdvancing · Holographic displayOpportunity · MetaverseConcern · Virtual reality
Seongnam-si55 · +0.51
Hot · Randomized controlled trialAdvancing · Intervention (counseling)Opportunity · MetaverseConcern · Virtual reality
Gwangju50 · +0.54
Hot · GestureAdvancing · Embodied cognitionOpportunity · Human–computer interactionConcern · Metaverse
Busan38 · +0.51
Hot · CognitionAdvancing · DementiaOpportunity · Human–computer interactionConcern · Virtual reality
Incheon26 · +0.53
Hot · Mixed realityAdvancing · Computer graphics (images)Opportunity · Human–computer interaction
Suwon22 · +0.61
Hot · User experience designAdvancing · MultimediaOpportunity · Cognition
Ulsan19 · +0.63
Hot · Augmented realityAdvancing · Haptic technology
Jeonju13 · +0.49
Hot · Mathematics educationAdvancing · MetaverseOpportunity · Virtual reality
PATENT SIGNAL · South Korea

Who's filing ar vr patents in South Korea

South Korea ar vr patent filing is accelerating — 8,544 filings from 3,636 assignees (2016–2025), led by Samsung, LG Electronics, Letinar; annual filings 252→968.

8,544 filings3,636 assigneespeak 1430/yr2016–2025
filing momentum (YoY 2016–2025)
top patent filers
  • Samsung1802
  • LG Electronics248
  • Letinar216
  • Electronics & Telecommunications199
  • Pantech130
  • Korea Electronics Technology106
  • Korea Electronics Telecomm100
  • P&C Solution95

Common questions

How many Virtual Reality companies are there in South Korea?
Radar tracks 83 indexable Virtual Reality companies headquartered in South Korea that meet our profile-completeness bar.
What is the total funding raised by Virtual Reality companies in South Korea?
The Virtual Reality companies in South Korea on this list have raised a combined $120.7M in disclosed equity funding across 10 funded companies.
Which is the highest-funded Virtual Reality company in South Korea?
VA is the highest-funded Virtual Reality company in South Korea, with $80M in disclosed equity funding.
How many Virtual Reality companies in South Korea are funded?
10 of the 83 Virtual Reality companies in South Korea on this list have disclosed at least one equity funding round.
How many Virtual Reality unicorns are there in South Korea?
1 Virtual Reality company in South Korea on this list is valued at $1B or more.
Who are the top investors in South Korea Virtual Reality companies?
The most active investors in South Korea Virtual Reality companies on this list include Tech Incubator Program for Startup, Daesung Startup Investment, Aju IB Investment, East Gate Partners, Enlight Ventures.
Rohit KhannaTrends & Stories

Rohit lives in the feed. He covers what's moving right now — the funding rounds, launches and shifts breaking across the trade press — and ties them back to where the sector is heading.

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