Best Virtual Reality Companies in Switzerland
The 38 best Virtual Reality companies in Switzerland in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: BLOCKv.
- Virtual reality market predicted to grow by $133 billion through 2027
Our analysis of 50 Virtual Reality companies
$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.
Ranked: Best Virtual Reality companies in Switzerland
| # | Company | Disclosed funding | Last round | Stage | Founder | Founded | Tech stack | Patents & IP focus | Recent signals |
|---|---|---|---|---|---|---|---|---|---|
| 1 | BLOCKv Virtual goods economy on the Blockchain | $22M | 106 mo ago | Acquired | — | 2016 | WebflowAmazon Web ServicesLenis+16 | — | — |
| 2 | CREAL Developer of light field display technology for augmented reality applications 62Innovation top 19%Patents top 20%Funding top 26%Moat top 32% All 9 signals ▾Innovationtop 19% Patentstop 20% Fundingtop 26% Moattop 32% Growthtop 35% Talenttop 38% Techbottom 45% Globalbottom 42% Marketbottom 36% Innovation: 84 patents (top 23% of patent-holders) · 72 filings since 2022 vs 12 in 2017-21 Patents: 84 patents matched (strict assignee match) · 72 filings since 2022 vs 12 in 2017-21 rank vs industry peers · Fliar Intelligence Index 62/100 | $16M | 14 mo ago | Series C | Alexander Kvasov Co-Founder & CTO | 2017 | WordPressMySQLPHP+19 | 84 patents Near-eye light-field projection systems for AR/VR wearable displays | — |
| 3 | Pax World Developer of virtual worlds for the metaverse | $6M | 46 mo ago | Deadpooled | — | 2021 | — | — | — |
| 4 | Nomoko Reality capture camera and software pipeline for photorealistic 3D models | $3M | 67 mo ago | Deadpooled | — | 2015 | — | — | — |
| 5 | Hegias Provides virtual reality content management system for the construction industry | $2M | 76 mo ago | Series A | Patrik Marty Head of Sales - Founder | 2017 | — | — | — |
| 6 | VirtaMed Develops virtual reality surgical simulators for medical training | $108K | 110 mo ago | Seed | Raimundo Sierra CEO | 2007 | Apple iCloud MailGoogle WorkspaceNode.js+23 | 39 patents Haptic mixed-reality medical training simulators for realistic procedural skill development. | 2 launchs |
| 7 | Moka Studio Developer of content creation tools for VR applications | $101K | 105 mo ago | Funding Raised | Benoit Le Callennec Co-Founder & CEO | 2008 | — | — | — |
| 8 | Insightness Asynchronous neuromorphic dynamic vision sensors and systems | $32K | 119 mo ago | Acquired | — | 2014 | — | 33 patents Event-driven imaging sensors and transparent display technologies for mobile devices | — |
Top 11 Virtual Reality companies in Switzerland
#1
Series C · Ecublens, Fribourg · founded 2017 · 30 employees$15.6Mraised▾
Developer of light field display technology for augmented reality applications. The technology aims to provide a natural and correct visual experience. It projects real depth, allowing digital content to blend into the real world. The display technology eliminates visual conflicts, eye-strain, and nausea. It is designed for comfortable prolonged use.
- Jul 2025Series C$8.9M
- Oct 2024Series B$8.9M
- Mar 2022Grant (prize money)$55.7K
- Nov 2020Series A$7.1M
#2
Deadpooled · Zurich, Zurich · founded 2021 · 14 employees$5.8Mraised▾
Developer of virtual worlds for the metaverse. It provides a virtual world that enables users to trade NFTs, learn interactively, create and explore virtual and personalized spaces, and communicate for personal and professional scenarios.
- Oct 2022ICO$6.3M
- Feb 2022Seed$5.8M
#3
Acquired · Zug, Canton of Zug · founded 2016 · 13 employees$21.6Mraised▾
BlockV offers a UI layer on top of Blockchain platforms, integrating Blockchain and AR/VR to enable virtual economy. Digital products like music, vouchers can be interacted with in the real world and be stored on a blockchain because of its solutions.
- Oct 2017ICO$21.6M
- 2017Seed—
#4
Deadpooled · Zurich, Zurich · founded 2015 · 39 employees$2.8Mraised▾
Nomoko has developed a solution to interact and build applications on top of the digital twin of the world. The solution comprises of a reality capture camera and software pipeline for photorealistic 3D models. The reality capture camera is essentially a 1,500 megapixels camera that can be mounted on either an unmanned aerial vehicle or used at the ground level for gathering photorealistic 3D reconstruction with incorporated metadata such as materials, object classification, geometry recognition, physics. The company claims that the distributed 3D modeling pipeline software can handle the voluminous amount of data generated and allows the same to be interactively interrogated for building applications on top of it. The target market includes the self-driving car industry, gaming sector, urban planning, smart cities, among others.
- Jan 2021Grant (prize money)$60.7K
- Aug 2019Grant (prize money)$2.6M
- May 2019Grant (prize money)—
- Oct 2018Grant (prize money)$56.8K
#5
Series A · Zurich, Zurich · founded 2017 · 24 employees$1.5Mraised▾
Hegias provides virtual reality content management system for the construction industry. The company offers solutions for architects, homeowners, interior designers, and brokers. The company offers solutions such as Roomscale VR, BIM integration, Web VR, and more. It also allows users to import CAD data.
- Apr 2020Grant (prize money)$54.3K
- Jan 2020Grant (prize money)$56.1K
- Jan 2019Series A$1M
- Aug 2018Series A$519.7K
#6
Seed · Schlieren, Zurich · founded 2007 · 100 employees$108.5Kraised▾
VirtaMed is a swiss company that designs, develops and produces virtual reality surgical simulators for medical training.VirtaMed’s virtual reality simulators provide instructional teaching and training of different diagnostic and therapeutic endoscopic interventions.
- 2017Seed$108.5K
#7
Funding Raised · Martigny, Valais · founded 2008 · 8 employees$100.8Kraised▾
Developer of content creation tools for VR applications. It has developed a software tool that delivers high-quality animations of 3D characters, including virtual humans and animals, in real-time. It replicates complex human movements and is capable of controlling the same for delivering lifelike interactions with the digital world. Based on the technology the company offers a 3D animation software that combines advanced sketching techniques with a flexible inverse kinematics solver for artists to create 3D character animation having applications in the AR/VR, TV, motion picture, and the gaming industry
- Nov 2017Grant (prize money)$100.8K
#8
Acquired · Zurich, Zurich · founded 2014 · 2 employees$32.1Kraised▾
Insightness develops the Silicon Eye technology which is based on asynchronous neuromorphic dynamic vision sensors. The chip detects changes in a scene and can transmit them with a low latency and power consumption which is key in real time vision applications like robotics and augmented reality. The technology is also used for visual positioning applications and drones.
- Oct 2016Seed—
- Oct 2014Grant (prize money)$20.8K
- May 2014Grant (prize money)$11.3K
#9
Funding Raised · Zurich, Zurich · founded 2007 · 3 employees$8.9Kraised▾
Limbic Life offers a virtual chair. This chair is made of carbon fiber shells and aluminum. It connects with the emotions, behaviors, and thoughts of a person through touch and movement.
- 2008Grant (prize money)$8.9K
#10
Funding Raised · Lausanne, Vaud · founded 2022—raised▾
Hardware and software for immersive content creation
#11
Seed · Zurich, Zurich · founded 2017 · 9 employees—raised▾
Provider of custom tracking technology and algorithms for interactions in the metaverse. They build technologies to seamlessly integrate into the ecosystem of spatial computing. They help in improving the usage of VR and AR systems and also help to interact with digital content in the physical world.
- May 2017Seed—
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Virtual Reality coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on AR / VR / Metaverse is moving in Switzerland
A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 578 Switzerland-affiliated papers.
- ETH Zurich88
- University of Bern49
- École Polytechnique Fédérale de Lausanne48
- Human Computer Interaction41
- University of Zurich39
- Virtual reality4→45
- Human–computer interaction2→29
- Augmented reality1→24
- Key (lock)1→6
- Pipeline (software)2→6
- Virtual reality13→159
- Human–computer interaction5→59
- Augmented reality7→51
- Usability1→17
- Perception2→17
- Virtual reality3→59
- Human–computer interaction1→22
- Augmented reality2→13
- Context (archaeology)1→5
- Computer graphics (images)1→4
Where ar vr is researched across Switzerland
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.