Best Augmented Reality Companies in Los Angeles, United States
The 68 best Augmented Reality companies in Los Angeles, United States in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Clay AIR.
Ranked: Best Augmented Reality companies in Los Angeles
| # | Company | Last round | Disclosed funding | Employees | Founder | Tech stack | Web popularity | Patents & IP focus | Recent signals |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 4D VIEWR Provider of an holographic internet browser | — | — | — | Dennis Pinheiro Founder & CEO | — | — | — | — |
| 2 | Art House Provider of an AR-based marketing platform | — | — | — | Mostafa Shoaib Owner | Webflow EcommerceWebflowAmazon Web Services+12 | Top 50M | — | — |
| 3 | Art House Provider of an AR content creation platform | — | — | — | Justin Fredericks CEO | — | — | — | — |
| 4 | ART Labs AI powered immersive 3D and virtual try on experiences platform | — | — | 16 | Sercan Demircan Co-Founder CTO | Node.jsAmazon Web ServicesGSAP+23 | Top 10M | — | — |
| 5 | AUGmentecture Augmented reality application to design 3D models of properties | — | — | — | Alen Malekian Co-Founder & COO | YouTubeMicrosoft ASP.NETBootstrap+15 | Top 5M | 6 patents AR-driven collaborative design tools for architecture and engineering visualization | — |
| 6 | Cloud Cliques Virtual try-on mirror | — | — | — | Waylon Peele Founder & CEO | — | — | — | — |
| 7 | dysko Dysko is a mobile app and an augmented reality networking solutions company. | — | — | 2 | — | — | — | — | — |
| 8 | Ethereal Engine Spatial engine for 3D content creation | — | — | — | Josh Field Co-Founder | — | — | — | — |
Top 12 Augmented Reality companies in Los Angeles
#1
Series A · Los Angeles, California · founded 2012 · 12 employees$13.2Mraised▾
Provider of a content management platform for AR applications. It develops holograms that allow users to interact directly with holographic objects such as any product, or celebrity in the digital space simply by moving their hands in front of the display. After the visualization, users receive an email with photos or videos of their interaction and can also share the same on social media. It has applications in the sports, automotive, and education sectors.
- Dec 2025Series A$750K
- Jul 2024Series A$500K
- Jul 2023Series A$2.1M
- Nov 2021Series A$10.5M
#2
Acqui-Hired · Los Angeles, California · founded 2016 · 26 employees$17Mraised▾
Mira provides a smartphone-based augmented reality headset. Prism is an AR headset powered by a smartphone. Users can open the Mira app on their smartphone, slide it into the Prism headset and interact with holographic images overlaid on the view of the real world. It supports iPhone 6, 6S & 7. Claims that Prism will ship with a suite of solo and collaborative holographic experiences along with a remote that tracks acceleration and rotation as well as a touchpad, trigger, and two buttons.
- Aug 2021Series A$3.9M
- Jul 2020Series A$13.2M
- Aug 2018Conventional Debt$4M
- Oct 2017Conventional Debt$1M
#3
Acquired · Los Angeles, California · founded 2014 · 19 employees$38.6Mraised▾
Clay offers a multi-patented AI gesture recognition SDK solution for integrating real-time display of hand and gesture recognition into smartphone applications. The solution allows tracking users' hand in 3D and interacting in the virtual world using the phone's inbuilt camera. Features a library of gestures and also allows developers to add new gestures accordingly. Claims to be accurate up to 88 inches from the camera and to recognize more than 30 hand gestures. It is compatible with the Unity engine and both Android & iOS devices. Applications are in the areas of automotive, AR/VR, consumer electronics, and music. The technology can be implemented into any device with a camera without the need for additional hardware.
- Jun 2018Series A$20M
- Mar 2016Series A$16M
- Seed$2.6M
#4
Series A · Los Angeles, California · founded 2014 · 24 employees$13.3Mraised▾
Provider of a web based tool to build augmented reality experiences. The platform offers features such as a 3D asset library, metrics and insights, content management, and user interface templates for building superimposed experiences without coding. It is available on a subscription based pricing model.
- Nov 2019Series A$7M
- Dec 2016Series A$4.4M
- Dec 2015Seed$1.9M
#5
Series A · Los Angeles, California · founded 2017 · 19 employees$4.8Mraised▾
Imverse provides volumetric capture solutions for augmented and virtual reality applications. Provides real-time capturing & rendering solutions for enabling content creation studios to integrate holograms of the players in their mixed reality experiences. Also provides an engine that allows multiple players to interact with each other and the surrounding virtual environment using their own bodies, and a global distribution platform that gives monetization opportunities for producers and venues.
- Jun 2022Series A$4.8M
- Feb 2017Grant (prize money)$10K
#6
Seed · Los Angeles, California · founded 2017 · 17 employees$2.3Mraised▾
ARwall is a spatial imaging company that develops augmented reality solutions for filmmakers, VFX artists, and content creators. Its flagship product is ARwall Effects, an AR tool that creates live, in-camera VFX composites while shooting film projects thereby eliminating green screens and post-production cleanup. It features a patent-pending spatial imaging technology that renders one frame of delay at 24 frames per second thereby making it suitable for final production shots. The company claims that the platform does not require additional hardware support such as goggles, headsets, and smart devices. In addition, it has also developed AR3D that creates an interactive virtual window illusion for businesses and consumers. Partners include Matrix Visual, Clever Fox, Technicolor, Unreal Engine, and AR Firm. One of the major clients includes Big Six studios. The company was selected as a featured technology partner for Slamdance. It was one of the finalists at The SXSW Accelerator Pitch Event, 2018.
- Feb 2023Seed$300K
- Sep 2018Seed$2M
#7
Seed · Los Angeles, California · founded 2019$2.9Mraised▾
Provider of an augmented reality based social platform
#8
Series A · Los Angeles, California · founded 2010 · 190 employees$15Mraised▾
Daqri provides an AR-based workforce productivity management software. Offers DAQRI WorksenseTM which is a 3D collaboration tool to view work instructions, job plans, training modules, and more. The company also offers and DAQRI Smart Glasses which is a smart visual glass to collaborate in real-time with the employees in the office and field.
- Jun 2013Series A$15M
#9
Seed · Los Angeles, California · founded 2018 · 7 employees$3Mraised▾
Provider of AR and 3D visualization tools for fashion brands. The company provides software for 3D fit, scanning, and virtual try-on solutions that captures physical apparel for full-body display and on-consumer visualization.
- Jun 2022Seed$1M
#10
Seed · Los Angeles, California · founded 2013 · 18 employees$8.5Mraised▾
Provider of technology engine for immersive social AR experience. It provides an application that allows users to have an immersive experience in any location around the world. It allows users to walk around and experience, interact, crowdsource, buy, and conduct commerce as if they are physically there.
- Mar 2019Seed$8M
- Dec 2013Seed$525K
#11
Seed · Los Angeles, California · founded 2015 · 9 employees$2.8Mraised▾
Video game developer offering virtual tabletop games. The company has developed a game named Role Classic which allows users to video call and play RPG games with their friends. The app is available for iOS users. It monetizes through in-app purchases.
- Aug 2021Seed$2.8M
#12
Deadpooled · Los Angeles, California · founded 2011 · 22 employees$3.9Mraised▾
3D Live provides a patented stereoscopic 3D technology which finds applications in virtual reality and live immersive entertainment. Its product 3D LED is used for "holographic" virtual environments. It also provides solutions like 3D LED wall, LED panels, VR applications for both mobile and PC platforms, real-time S3D visuals for concerts, VR, AR, AR+LED/Theatrical performances, and other platforms.
- Feb 2020Seed$2.9M
- Dec 2018Conventional Debt—
- Dec 2018Seed$948.3K
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Augmented Reality coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on AR / VR / Metaverse is moving in the United States
A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 6,803 United States-affiliated papers.
- Purdue University West Lafayette177
- Stanford University146
- Virginia Tech122
- University of Central Florida116
- University of Florida100
- Virtual reality65→644
- Augmented reality35→358
- Human–computer interaction46→369
- Visualization9→124
- Computer graphics (images)20→98
- Virtual reality171→1774
- Human–computer interaction84→838
- Augmented reality59→616
- Multimedia14→173
- Training (meteorology)8→167
- Virtual reality76→584
- Human–computer interaction32→311
- Augmented reality27→204
- Perception14→82
- Mixed reality3→45
Where ar vr is researched across United States
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.
Who's filing ar vr patents in the United States
United States ar vr patent filing is accelerating — 22,447 filings from 4,281 assignees (2016–2025), led by Magic LEAP, SNAP, Microsoft; annual filings 893→2356.
- Magic LEAP2914
- SNAP1435
- Microsoft1111
- Google919
- Meta884
- IBM819
- Apple778
- Qualcomm499