Radar Companies Augmented Reality · Los Angeles
Radar · Augmented Reality in Los Angeles

Best Augmented Reality Companies in Los Angeles, United States

The 68 best Augmented Reality companies in Los Angeles, United States in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Clay AIR.

68companies tracked
$136Mdisclosed funding
0unicorns
23have raised

Ranked: Best Augmented Reality companies in Los Angeles

#CompanyLast roundDisclosed fundingEmployeesFounderTech stackWeb popularityPatents & IP focusRecent signals
14D VIEWR
Provider of an holographic internet browser
Dennis Pinheiro
Founder & CEO
2Art House
Provider of an AR-based marketing platform
Mostafa Shoaib
Owner
Webflow EcommerceWebflowAmazon Web Services+12Top 50M
3Art House
Provider of an AR content creation platform
Justin Fredericks
CEO
4ART Labs
AI powered immersive 3D and virtual try on experiences platform
16Sercan Demircan
Co-Founder CTO
Node.jsAmazon Web ServicesGSAP+23Top 10M
5AUGmentecture
Augmented reality application to design 3D models of properties
Alen Malekian
Co-Founder & COO
YouTubeMicrosoft ASP.NETBootstrap+15Top 5M6 patents
AR-driven collaborative design tools for architecture and engineering visualization
6Cloud Cliques
Virtual try-on mirror
Waylon Peele
Founder & CEO
7dysko
Dysko is a mobile app and an augmented reality networking solutions company.
2
8Ethereal Engine
Spatial engine for 3D content creation
Josh Field
Co-Founder

Top 12 Augmented Reality companies in Los Angeles

#1
Series A · Los Angeles, California · founded 2012 · 12 employees
$13.2Mraised

Provider of a content management platform for AR applications. It develops holograms that allow users to interact directly with holographic objects such as any product, or celebrity in the digital space simply by moving their hands in front of the display. After the visualization, users receive an email with photos or videos of their interaction and can also share the same on social media. It has applications in the sports, automotive, and education sectors.

Fliar Intelligence Index™ 64how this company ranks against its industry peers
AI
top 15%
Tech
top 26%
Growth
top 28%
Funding
top 38%
Innovation
top 40%
Patents
top 43%
AI: Holds AI/ML patents (G06N-family CPC)
Tech: 49 technologies across 5/8 capability areas · Cloud: Cloudflare, Google Cloud · Devops: Nginx
Growth: Web rank 10,000,000 → 5,000,000 YoY · Fresh capital in last 24 mo
Audience (LinkedIn): 8k LinkedIn followers — 10.3% of this cohort's audience
Activity (LinkedIn): 3 product launches · 1 partnerships (incl. AWS (AWS)) announced in 12 mo
Funding rounds
  • Dec 2025Series A$750K
  • Jul 2024Series A$500K
  • Jul 2023Series A$2.1M
  • Nov 2021Series A$10.5M
Founders & team
Ben ConwayCo-Founder & COO
Investors
Stadia Ventures, Anorak Ventures, Chloe Capital, Mana Ventures, Flexport, TYLT Ventures
Tech stack
All In One SeoCloudflareCloudflare Bot ManagementCookie NoticeCore-JsCrazy Egg
#2
Acqui-Hired · Los Angeles, California · founded 2016 · 26 employees
$17Mraised

Mira provides a smartphone-based augmented reality headset. Prism is an AR headset powered by a smartphone. Users can open the Mira app on their smartphone, slide it into the Prism headset and interact with holographic images overlaid on the view of the real world. It supports iPhone 6, 6S & 7. Claims that Prism will ship with a suite of solo and collaborative holographic experiences along with a remote that tracks acceleration and rotation as well as a touchpad, trigger, and two buttons.

Funding rounds
  • Aug 2021Series A$3.9M
  • Jul 2020Series A$13.2M
  • Aug 2018Conventional Debt$4M
  • Oct 2017Conventional Debt$1M
Founders & team
Montana ReedCo-Founder & CPOMatt SternCo-Founder & COO
Investors
Sequoia Capital, Greylock Partners, Founders Fund, M Ventures, Troy Capital Partners, S-Cubed Capital
#3
Acquired · Los Angeles, California · founded 2014 · 19 employees
$38.6Mraised

Clay offers a multi-patented AI gesture recognition SDK solution for integrating real-time display of hand and gesture recognition into smartphone applications. The solution allows tracking users' hand in 3D and interacting in the virtual world using the phone's inbuilt camera. Features a library of gestures and also allows developers to add new gestures accordingly. Claims to be accurate up to 88 inches from the camera and to recognize more than 30 hand gestures. It is compatible with the Unity engine and both Android & iOS devices. Applications are in the areas of automotive, AR/VR, consumer electronics, and music. The technology can be implemented into any device with a camera without the need for additional hardware.

Funding rounds
  • Jun 2018Series A$20M
  • Mar 2016Series A$16M
  • Seed$2.6M
Founders & team
Thomas AmilienCo-Founder & CEOJean Baptiste GuignardCo-Founder
Investors
Square Peg Ventures, Joy Ventures, FABB
#4
Series A · Los Angeles, California · founded 2014 · 24 employees
$13.3Mraised

Provider of a web based tool to build augmented reality experiences. The platform offers features such as a 3D asset library, metrics and insights, content management, and user interface templates for building superimposed experiences without coding. It is available on a subscription based pricing model.

Funding rounds
  • Nov 2019Series A$7M
  • Dec 2016Series A$4.4M
  • Dec 2015Seed$1.9M
Founders & team
Cory GrenierCEO
Investors
Highlight Communications, Constantin Medien, IDI Group, Rocket Studio, Shake and Bake Productions
Tech stack
CalendlyCloudflareCloudflare Bot ManagementGoogle AnalyticsGoogle WorkspaceHsts
#5
Series A · Los Angeles, California · founded 2017 · 19 employees
$4.8Mraised

Imverse provides volumetric capture solutions for augmented and virtual reality applications. Provides real-time capturing & rendering solutions for enabling content creation studios to integrate holograms of the players in their mixed reality experiences. Also provides an engine that allows multiple players to interact with each other and the surrounding virtual environment using their own bodies, and a global distribution platform that gives monetization opportunities for producers and venues.

Funding rounds
  • Jun 2022Series A$4.8M
  • Feb 2017Grant (prize money)$10K
Investors
Hammer Team, Logitech, HTC Corporation, DAA Capital Partners, ACE & Company, XCEL NEXT
#6
Seed · Los Angeles, California · founded 2017 · 17 employees
$2.3Mraised

ARwall is a spatial imaging company that develops augmented reality solutions for filmmakers, VFX artists, and content creators. Its flagship product is ARwall Effects, an AR tool that creates live, in-camera VFX composites while shooting film projects thereby eliminating green screens and post-production cleanup. It features a patent-pending spatial imaging technology that renders one frame of delay at 24 frames per second thereby making it suitable for final production shots. The company claims that the platform does not require additional hardware support such as goggles, headsets, and smart devices. In addition, it has also developed AR3D that creates an interactive virtual window illusion for businesses and consumers. Partners include Matrix Visual, Clever Fox, Technicolor, Unreal Engine, and AR Firm. One of the major clients includes Big Six studios. The company was selected as a featured technology partner for Slamdance. It was one of the finalists at The SXSW Accelerator Pitch Event, 2018.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 5k LinkedIn followers — 6.3% of this cohort's audience
Hiring: 1 hiring post in 12 mo (public) · hiring: Junior Growth Marketer
Activity: 2 product launches announced in 12 mo
Funding rounds
  • Feb 2023Seed$300K
  • Sep 2018Seed$2M
Founders & team
Leon HuiChief Technology OfficerJocelyn HsuPresidentRene AmadorCo-Founder & CEO
Investors
Dolphin Image, Edge Case Capital Partners
Tech stack
AhrefsAmazon AlbAmazon Web ServicesApple PayAutomizelyCalendly
#7
Seed · Los Angeles, California · founded 2019
$2.9Mraised

Provider of an augmented reality based social platform

Investors
Sapir Venture Partners, MassChallenge, Win Churchill, Ford Seeman, Julie Zwissler, Shai Robkin
#8
Series A · Los Angeles, California · founded 2010 · 190 employees
$15Mraised

Daqri provides an AR-based workforce productivity management software. Offers DAQRI WorksenseTM which is a 3D collaboration tool to view work instructions, job plans, training modules, and more. The company also offers and DAQRI Smart Glasses which is a smart visual glass to collaborate in real-time with the employees in the office and field.

Funding rounds
  • Jun 2013Series A$15M
Investors
Tarsadia, Naseba
#9
Seed · Los Angeles, California · founded 2018 · 7 employees
$3Mraised

Provider of AR and 3D visualization tools for fashion brands. The company provides software for 3D fit, scanning, and virtual try-on solutions that captures physical apparel for full-body display and on-consumer visualization.

Funding rounds
  • Jun 2022Seed$1M
Founders & team
Larissa PosnerFounder & CEO
Investors
Clearbrook Capital
#10
Seed · Los Angeles, California · founded 2013 · 18 employees
$8.5Mraised

Provider of technology engine for immersive social AR experience. It provides an application that allows users to have an immersive experience in any location around the world. It allows users to walk around and experience, interact, crowdsource, buy, and conduct commerce as if they are physically there.

Funding rounds
  • Mar 2019Seed$8M
  • Dec 2013Seed$525K
Investors
West Coast Capital Partners, Byzantine Partners, Capital Factory
#11
Seed · Los Angeles, California · founded 2015 · 9 employees
$2.8Mraised

Video game developer offering virtual tabletop games. The company has developed a game named Role Classic which allows users to video call and play RPG games with their friends. The app is available for iOS users. It monetizes through in-app purchases.

Funding rounds
  • Aug 2021Seed$2.8M
Founders & team
Ian HirschfeldFounder & CTO
Investors
Konvoy Ventures, Lvp
Tech stack
HstsNetlifyNext.JsNode.JsReactStripe
#12
Deadpooled · Los Angeles, California · founded 2011 · 22 employees
$3.9Mraised

3D Live provides a patented stereoscopic 3D technology which finds applications in virtual reality and live immersive entertainment. Its product 3D LED is used for "holographic" virtual environments. It also provides solutions like 3D LED wall, LED panels, VR applications for both mobile and PC platforms, real-time S3D visuals for concerts, VR, AR, AR+LED/Theatrical performances, and other platforms.

LinkedIn Pulse recent public activity · Jul 2026
Audience: 2k LinkedIn followers — 2.1% of this cohort's audience
Funding rounds
  • Feb 2020Seed$2.9M
  • Dec 2018Conventional Debt
  • Dec 2018Seed$948.3K
Investors
Cove Fund

Funding & investor landscape

$136Mtotal disclosed funding
19companies funded
39disclosed rounds
0rounds last 90 days
Most active investors
Capital Factory3 rounds
MassChallenge2 rounds
Shake and Bake Productions2 rounds
186 Ventures1 rounds
3Rodeo1 rounds
ACE & Company1 rounds
ACNEXT1 rounds
Alpaca1 rounds
America’s Seed Fund1 rounds
Anorak Ventures1 rounds

Notable founders

Ben Conway
Co-Founder & COO · Vntana
Montana Reed
Co-Founder & CPO · Mira
Matt Stern
Co-Founder & COO · Mira
Thomas Amilien
Co-Founder & CEO · Clay AIR
Jean Baptiste Guignard
Co-Founder · Clay AIR
Cory Grenier
CEO · Geenee
Leon Hui
Chief Technology Officer · ARwall
Jocelyn Hsu
President · ARwall
Larissa Posner
Founder & CEO · StyleScan
Ian Hirschfeld
Founder & CTO · Role
Alex Henning
Co-Founder & President · Magnopus
Ben Grossmann
Co-Founder & CEO · Magnopus
Prism market signals · United States · country-scoped Prism corpus, 838,505 docs

Market landscape — 10 sub-themes by coverage

Share of Augmented Reality coverage by sub-theme.

Regulatory-risk over time rising

Funding & growth over time

funding rising · growth rising

RESEARCH SIGNALS · United States

How research on AR / VR / Metaverse is moving in the United States

A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 6,803 United States-affiliated papers.

research sentiment over time
200820172026
enthusiastic · positive · guarded tone
Tone is overwhelmingly optimistic and intensifying — the enthusiastic (strongly-positive) share moved 37% → 57% across 2008–2026.
top research entities
  • Purdue University West Lafayette177
  • Stanford University146
  • Virginia Tech122
  • University of Central Florida116
  • University of Florida100
leading researchers
Jeremy N. Bailenson · Freederia AI Researcher · Gerd Bruder · Albert Rizzo · Hrvoje Benko · Doug A. Bowman · Joseph L. Gabbard · Eyal Ofek
Breakthroughs1,653 · 24%
▲ 23%→24% share
▲1.0× share momentum0 median citations86% since 2021mostly methods-led
Breakthroughs are rising (23%→24% of field), led by Virtual reality.
rising sub-themes (early→recent)
  • Virtual reality65→644
  • Augmented reality35→358
  • Human–computer interaction46→369
  • Visualization9→124
  • Computer graphics (images)20→98
Newly emergingModular design 0→32 · Adaptation (eye) 0→29 · Generative grammar 0→26
Landmark KinectFusion: Real-time dense surface mapping and tracking · 3,902 cites
Advancements3,319 · 49%
49%→49% share
▲1.0× share momentum0 median citations86% since 2021mostly empirical
Advancements are cooling (49%→49% of field), led by Virtual reality.
rising sub-themes (early→recent)
  • Virtual reality171→1774
  • Human–computer interaction84→838
  • Augmented reality59→616
  • Multimedia14→173
  • Training (meteorology)8→167
Newly emergingTransformative learning 0→54 · Experiential learning 0→45 · Thematic analysis 0→39
Landmark How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence · 1,547 cites
Concerns1,172 · 17%
▼ 20%→17% share
▼0.8× share momentum1 median citations84% since 2021mostly empirical
Concerns are cooling (20%→17% of field), led by Virtual reality.
rising sub-themes (early→recent)
  • Virtual reality76→584
  • Human–computer interaction32→311
  • Augmented reality27→204
  • Perception14→82
  • Mixed reality3→45
Newly emergingHealth care 0→26 · Data science 0→22 · Wearable computer 0→18
Landmark Virtual reality for stroke rehabilitation · 1,144 cites
RESEARCH HOTSPOTS · United States

Where ar vr is researched across United States

Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.

New York284 · +0.46
Hot · Virtual realityAdvancing · Visual perceptionOpportunity · UsabilityConcern · Data science
Boston242 · +0.49
Hot · Virtual realityAdvancing · CognitionOpportunity · Mixed realityConcern · Qualitative research
SF Bay Area223 · +0.50
Hot · Virtual realityAdvancing · HolographyOpportunity · UsabilityConcern · Randomized controlled trial
Los Angeles145 · +0.44
Hot · Virtual realityAdvancing · Posttraumatic stressOpportunity · Mobile deviceConcern · Metaverse
Pittsburgh133 · +0.51
Hot · HeadphonesAdvancing · SoundscapeOpportunity · WorkflowConcern · Mixed reality
Chicago121 · +0.52
Hot · Fear conditioningAdvancing · ConditioningOpportunity · Mixed realityConcern · Perception
Atlanta108 · +0.52
Hot · Exposure therapyAdvancing · Virtual Reality Exposure TherapyOpportunity · Computer visionConcern · Virtual reality
Seattle91 · +0.50
Hot · DistractionAdvancing · Likert scaleOpportunity · UsabilityConcern · Computer security
Philadelphia89 · +0.36
Hot · Virtual patientAdvancing · Virtual realityOpportunity · Social psychologyConcern · Motion (physics)
Ann Arbor83 · +0.46
Hot · Virtual realityAdvancing · Human–robot interactionOpportunity · Task (project management)Concern · Human–computer interaction
PATENT SIGNAL · United States

Who's filing ar vr patents in the United States

United States ar vr patent filing is accelerating — 22,447 filings from 4,281 assignees (2016–2025), led by Magic LEAP, SNAP, Microsoft; annual filings 893→2356.

22,447 filings4,281 assigneespeak 2842/yr2016–2025
filing momentum (YoY 2016–2025)
top patent filers
  • Magic LEAP2914
  • SNAP1435
  • Microsoft1111
  • Google919
  • Meta884
  • IBM819
  • Apple778
  • Qualcomm499

Common questions

How many Augmented Reality companies are there in Los Angeles, United States?
Radar tracks 68 indexable Augmented Reality companies headquartered in Los Angeles, United States that meet our profile-completeness bar.
What is the total funding raised by Augmented Reality companies in Los Angeles, United States?
The Augmented Reality companies in Los Angeles, United States on this list have raised a combined $136M in disclosed equity funding across 19 funded companies.
Which is the highest-funded Augmented Reality company in Los Angeles, United States?
Clay AIR is the highest-funded Augmented Reality company in Los Angeles, United States, with $38.6M in disclosed equity funding.
How many Augmented Reality companies in Los Angeles, United States are funded?
19 of the 68 Augmented Reality companies in Los Angeles, United States on this list have disclosed at least one equity funding round.
How many Augmented Reality unicorns are there in Los Angeles, United States?
None of the Augmented Reality companies in Los Angeles, United States on this list currently has a disclosed valuation of $1B or more.
Who are the top investors in Los Angeles, United States Augmented Reality companies?
The most active investors in Los Angeles, United States Augmented Reality companies on this list include Capital Factory, MassChallenge, Shake and Bake Productions, 186 Ventures, 3Rodeo.
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