Best Virtual Reality Companies in Australia
The 93 best Virtual Reality companies in Australia in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Virtually Human.
Here are the 93 Virtual Reality companies in Australia tracked in this directory, ranked by disclosed equity funding and recent momentum, with $40M in total capital on the board across the cohort.
Virtually Human leads the pack at $20M raised, followed by FLAIM at $7M and Zero Latency at $6M. No unicorns yet, but the funding distribution tells you something: a handful of companies are pulling away while most of the field is still early-stage. The global picture gives that a useful frame. The [VR market was valued at roughly $17.2B in 2020 and is forecast to grow at a 29.5% CAGR](https://appleworld.today/2025/01/virtual-reality-market-predicted-to-grow-by-133-billion-through-2027/), which means the Australian cohort is building into serious tailwinds. I'd watch the enterprise angle especially closely right now. Smart glasses and enterprise wearables are the hot themes this quarter, and the broader consolidation move, like Meta's acquisition of Within, signals that the majors are still actively buying what smaller studios build. Investors like Boost VC and Breakthrough Victoria are the ones to track if you want to know where Australian VR capital flows next.
- Virtual reality market predicted to grow by $133 billion through 2027
Our analysis of 50 Virtual Reality companies
$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.
Ranked: Best Virtual Reality companies in Australia
| # | Company | Disclosed funding | Last round | Stage | Founder | Founded | Tech stack | Recent signals |
|---|---|---|---|---|---|---|---|---|
| 1 | Virtually Human Provider of blockchain and web development services | $20M | 59 mo ago | Series A | Geoff Wellman CTO & Co-Founder | 2019 | — | — |
| 2 | FLAIM Developer of immersive training platforms | $7M | 38 mo ago | Series A | — | 2017 | Cart FunctionalityOdooPostgreSQL+20 | — |
| 3 | Zero Latency Developer of casual games | $6M | 114 mo ago | Acquired | — | 2014 | ContentfulTypeScriptGraphQL+26 | — |
| 4 | Smileyscope Provider of a virtual reality suite for pediatric healthcare | $4M | 32 mo ago | Series A | Evelyn Chan Co-Founder & CEO | 2017 | — | — |
| 5 | Curiious Provider of a virtual reality education and training platform | $2M | 48 mo ago | Series B | Patrick O'Rourke Co-Founder | 2011 | — | — |
| 6 | The Pulse IQ VR collaborative platform for education and training | $560K | 100 mo ago | Deadpooled | Brett Heil CEO & MD | 2016 | — | — |
| 7 | Singular Health Provider of cloud-based imaging platform for diagnosis of disease | $200K | 54 mo ago | Public | Tom Hanly CEO & MD | 2017 | WordPress Block EditorWordPressMySQL+19 | 1 launch |
| 8 | Immersia VR Developer of an AR and VR studio | $40K | 119 mo ago | Seed | Adam Geoghegan Co-Founder & CEO | 2014 | — | — |
Top 12 Virtual Reality companies in Australia
#1
Series A · Melbourne, Victoria · founded 2017 · 19 employees$4.2Mraised▾
Provider of a virtual reality suite for pediatric healthcare. Its solution is a virtual adventure experience that keeps children calm and still for needles, making it safer and easier for clinicians to perform the procedure. Its underwater VR adventure uses patented technology to synchronize with medical procedures.
- Oct 2023Series A—
- Oct 2022Series A$10.7M
- 2017Grant (prize money)$20K
#2
Series A · Waurn Ponds, Victoria · founded 2017 · 38 employees$6.7Mraised▾
Developer of immersive training platforms. It designs and develops virtual reality-based training platforms for training in hazardous and emergency situations, such as firefighting. Its product features a multi-sensory immersive learning solution for firefighters to safely replicate the stress and uncertainty of real-life situations.
- Mar 2023Series A$4.5M
#3
Series A · Sydney, New South Wales · founded 2019 · 78 employees$20Mraised▾
Provider of blockchain and web development services
- Jul 2021Series A$20M
#4
Series B · Sydney, New South Wales · founded 2011 · 14 employees$2Mraised▾
Provider of a virtual reality education and training platform. Its platform can stream live content to groups on multiple VR headsets simultaneously. It enables users to see other people as avatars for interaction and collaboration on tasks and challenges in a virtual space. It also provides remote instructions and control, user transparency, and data analytic insight solutions to groups.
- Jun 2022Series B—
- May 2019Series A$2M
#5
Acquired · Melbourne, Victoria · founded 2014 · 118 employees$6Mraised▾
Developer of casual games. It develops games for PC and consoles. It develops virtual reality based games. It has created a virtual reality system where players can play the game in open space moving freely.
- Dec 2016Series A$5.2M
- 2014Seed$818.7K
- 2014Grant (prize money)$49.1K
#6
Public · Perth, Western Australia · founded 2017 · 20 employees$199.9Kraised▾
Provider of cloud-based imaging platform for diagnosis of disease. The platform MedVR allows users to view CT/MRI/PET Imaging which doctors and patients receive from their radiologist or Imaging Provider in virtual reality. The software converts CT, MRI and PET scan data in Digital imaging and communications in Medicine.
- Dec 2021Grant (prize money)$199.9K
#7
Deadpooled · Sydney, New South Wales · founded 2016$559.9Kraised▾
The Pulse IQ is a virtual reality platform for education and training allowing users to interact and collaborate with their peers in a virtual space. It enables the content to be synced to multiple headsets through a facilitator controlled tablet, which allows visibility of all individual and group activities. The platform also allows providing real-time feedback for improving on weak areas. The company claims that the platform is device agnostic and can be integrated with multiple learning management systems. In addition, the company also provides a content library featuring pre-built modules, which can be customized as per requirements. The target market includes students, teachers, and corporations. The platform can also be used for designing VR training for health, manufacturing, telecommunications, travel & hospitality sectors. Partners include Samsung, Microsoft, and Somerville.
- Feb 2018Grant (prize money)$559.9K
#8
Funding Raised · Sydney, New South Wales · founded 2016$30Kraised▾
Provider of virtual reality training for diversity and inclusion initiatives. The organization delivers immersive learning experiences designed to promote empathy and awareness. It offers a library of virtual reality content and develops custom applications. These applications allow users to practice conversations and experience scenarios from different perspectives.
- Nov 2018Conventional Debt$30K
#9
Seed · Perth, Western Australia · founded 2014$40Kraised▾
Developer of an AR and VR studio
- Jul 2016Seed$40K
#10
Deadpooled · South Perth, Western Australia · founded 2014$40Kraised▾
Offpeak Games is a virtual reality game developer based in Australia. The studio has developed multiple games including "Arcane" and "Valiant"(a multiplayer combat game) for Oculus Rift and HTC Vive. The game is available on Steam. It generates revenue through the paid games.
- May 2015Seed$40K
#11
Funding Raised · Sydney, New South Wales · founded 2017 · 4 employees$3.6Kraised▾
Visospace provides an omnidirectional locomotion solution used for virtual reality applications. Known as Alto 100 the device is claimed to enable users to hover around virtual worlds while diminishing the side effects of motion sickness. Has the capability to provide the sense of touch and force feedback through the use of a hand exoskeleton.
- Nov 2018Grant (prize money)$3.6K
#12
Seed · Sydney, New South Wales · founded 2016 · 4 employees—raised▾
Relax VR is a virtual reality-based application for guided meditation. The app contains 360-degree videos of locations such as beach, oceans, and forests. The user can experience these locations through VR headsets while practicing meditations. It allows the user to play guided meditation lessons and music in the background. The app claims to have over 100,000 users.
- 2018Seed—
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Virtual Reality coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on AR / VR / Metaverse is moving in Australia
A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 1,307 Australia-affiliated papers.
- University College London185
- Monash University97
- University of South Australia88
- UNSW Sydney83
- Deakin University71
- Virtual reality6→110
- Human–computer interaction4→61
- Augmented reality5→43
- Visualization6→20
- Computer graphics (images)1→14
- Virtual reality38→334
- Human–computer interaction12→155
- Augmented reality16→96
- Training (meteorology)1→34
- Usability3→32
- Virtual reality23→154
- Human–computer interaction7→68
- Augmented reality4→49
- Mixed reality1→14
- Psychological intervention1→12
Where ar vr is researched across Australia
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.