Best Virtual Reality Companies in Canada
The 164 best Virtual Reality companies in Canada in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Felix & Paul Studios.
Canada's Virtual Reality sector is smaller than the hype suggests, but the underlying numbers tell a more interesting story. We're tracking 164 companies here, with $49M in total disclosed funding across the cohort, and the global market these companies are pitching into is already at $17.2B, on a 29.5% CAGR trajectory that makes the Canadian funding pool look like a serious undersell. Felix & Paul Studios leads the directory at $7M raised, followed by Haply at $4M and Cognitive3D at $3M. No unicorns yet. But Boost VC, BDC, and the DMZ are all active here, which matters for what comes next.
So what's actually moving? The hot themes this quarter are digital health consultation, analytics tooling, and immersive content, which tracks with what you'd expect after Meta's move on Within signaled that the platform layer is consolidating fast. Realize Medical and Marion Surgical are working the clinical side, where regulatory friction is real but so is the defensibility. The sector's still fragmented, honestly, and the funding gaps between the top companies and the long tail are wide. That gap is where the opportunity lives, and where you'll want to look hardest in this directory.
Our analysis of 50 Virtual Reality companies
$3.3b in tracked funding; 88% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2019.
Ranked: Best Virtual Reality companies in Canada
| # | Company | Disclosed funding | Last round | Employees | Founder | Stage | Patents & IP focus | Recent signals |
|---|---|---|---|---|---|---|---|---|
| 1 | Felix & Paul Studios Provider of content for cinematic VR experience | $7M | 28 mo ago | 77 | Paul Raphael Co-Founder & Director | Series A | — | 1 partnership · 4 awards |
| 2 | Intelligent Haptronic Solutions Developer of VR based digestive endoscopy simulator device | $5M | 71 mo ago | — | Zhouming Tang Founder & CEO | Seed | — | — |
| 3 | Serious Labs Virtual reality solutions for workforce training | $5M | 106 mo ago | 55 | — | Series A | — | — |
| 4 | Audiokinetic Audio middleware for the game developers | $5M | 225 mo ago | 50 | Simon Ashby Head of Product - Co-founder | Acquired | 5 patents Audio content authoring and simulation tools for interactive media | — |
| 5 | Haply Developer of haptic devices for VR applications 50Talent top 28%Tech top 32%Growth top 35%Funding bottom 49% All 6 signals ▾Talenttop 28% Techtop 32% Growthtop 35% Fundingbottom 49% Globalbottom 36% Marketbottom 31% Talent: 3 named leaders on record · 3 C-suite/founder profiles curated Tech: 37 technologies across 5/8 capability areas · Cloud: Cloudflare rank vs industry peers · Fliar Intelligence Index 50/100 | $4M | 1 mo ago | 23 | Colin Gallacher Co-Founder & President | Seed | — | 5 job openings |
| 6 | Archiact Developer of VR experiences and games | $3M | 123 mo ago | 108 | Frank Shen Founder & CEO | Series A | — | — |
| 7 | Cognitive3D Developer of a platform offering VR analytics solutions | $3M | 45 mo ago | 15 | Tony Bevilacqua Founder & CEO | Seed | — | 3 partnerships |
| 8 | Precision OS Platforms for orthopedic simulation in VR/MR/AR | $2M | 91 mo ago | 54 | Roberto Oliveira Co-Founder | Series A | — | — |
| 9 | RaceRocks Provider of AR/VR-based training solutions for aerospace and defence | $2M | 29 mo ago | — | Anita Pawluk Co-Founder | Seed | — | — |
| 10 | Blueprint Reality VR broadcast and presentation tool for creating MR videos | $2M | 97 mo ago | — | Ben Sheftel Co-Founder & CTO | Seed | 11 patents Mixed reality video capture, immersive cinematography, and drone‑coordinated scene rendering | — |
| 11 | Suometry 3D 360° camera and solutions for live virtual reality production and streaming | $2M | 106 mo ago | 2 | — | Deadpooled | 3 patents Advanced wide-angle 3D imaging and spherical omnipolar camera sensor technology | — |
| 12 | JanusVR Open source 3D Browser for immersive, collaborative, multi-dimensional internet. | $2M | 124 mo ago | 4 | Karan Singh Co-Founder | Seed | — | — |
| 13 | SpherePlay YouTube for immersive VR media and monetization platform | $1M | 103 mo ago | 5 | — | Deadpooled | — | — |
| 14 | Unlimited Original VR content as well as branded VR experiences for clients | $1M | 105 mo ago | 10 | — | Deadpooled | — | — |
| 15 | Realize Medical Developer of VR platform for creating 3D medical models 10Talent bottom 49%Funding bottom 43%Global bottom 32%Market bottom 24% All 4 signals ▾Talentbottom 49% Fundingbottom 43% Globalbottom 32% Marketbottom 24% Talent: 1 named leader on record · 1 C-suite/founder profile curated Funding: Raised $1.0M across 3 rounds · 3 rounds over 6 yrs (0.5/yr) rank vs industry peers · Fliar Intelligence Index 10/100 | $1M | 18 mo ago | 10 | Justin Sutherland Co-Founder & CEO | Seed | — | 2 job openings · 2 launchs |
| 16 | YDX Innovation Developer of VR solutions for enterprises | $959K | 80 mo ago | — | — | Late Stage | — | — |
| 17 | Flo VR Developer of virtual reality focused ad network for brands and advertisers | $765K | — | 3 | Roger Perry Founder & CEO | Acqui-Hired | — | — |
| 18 | Vrvana 3D immersive Virtual Reality headset | $750K | — | 15 | — | Acquired | 3 patents Patents concentrated in computing, sensing & instrumentation | — |
| 19 | Retinad VR Analytics platform for virtual reality | $600K | 129 mo ago | 7 | — | Acquired | — | — |
| 20 | Masterpiece Studio VR platform for content creation | $500K | 52 mo ago | 33 | — | Seed | — | — |
| 21 | Marion Surgical Virtual training platform for surgeons to learn, collaborate and practice procedures 13Product top 43%Moat top 45%Talent bottom 49%Innovation bottom 42% All 9 signals ▾Producttop 43% Moattop 45% Talentbottom 49% Innovationbottom 42% Patentsbottom 39% Globalbottom 37% Fundingbottom 36% Techbottom 35% Marketbottom 23% Product: 6 distinct product lines · Company stage: Seed Moat: Editorial + unicorn rating 5/10 · IP moat: 5 patents rank vs industry peers · Fliar Intelligence Index 13/100 | $381K | 18 mo ago | 7 | Ben Sainsbury CEO | Seed | 5 patents VR surgical simulation platforms providing haptic‑feedback instrument training | — |
| 22 | Discovr Labs Learning with VR apps | $100K | 114 mo ago | 7 | — | Deadpooled | — | — |
Top 12 Virtual Reality companies in Canada
#1
Seed · Montreal, Quebec · founded 2016 · 23 employees$3.5Mraised▾
Developer of haptic devices for VR applications. It designs and manufactures feedback controllers featuring wireless tool tracking that enables users to freely move through virtual environments. It caters to industries like medicine, education, art, design, and entertainment.
- Apr 2026Seed$3.3M
- Jan 2026Seed$14M
- Mar 2023Seed$3.5M
#2
Seed · Ottawa, Ontario · founded 2019 · 10 employees$1Mraised▾
Realize Medical is a developer of a VR platform for creating 3D medical models. It provides a medical image viewing, modeling, and communication platform. It can be used for the benefit of health care professionals and patients.
- Dec 2024Seed$195.5K
- Apr 2021Seed$1M
- Dec 2020Grant (prize money)$17.5K
#3
Series A · Montreal, Montreal · founded 2013 · 77 employees$6.8Mraised▾
Felix & Paul Studios provides cinematic VR experiences. Offers a technology platform for virtual reality filming and a pioneering & in-depth approach to the art of virtual reality storytelling. Also offers a proprietary 3D 360º camera with accompanying software for enabling VR filmmaking.
- Feb 2024Conventional Debt—
- Jun 2016Series A$6.8M
#4
Seed · Toronto, Ontario · founded 2015 · 7 employees$381Kraised▾
Marion Surgical offers a hardware-based training platform enabling surgeons to learn, collaborate and practice procedures in a virtual environment. The product consists of the HTC Vive, virtual reality headset, a haptic robot and cloud-enabled simulation software solution that is connected to big data. The tool is customizable, can be used without limit, and uses haptic feedback to build muscle memory.
- Dec 2024Seed—
- Mar 2020Grant (prize money)—
- Mar 2020Seed$348.5K
- Aug 2016Grant (prize money)$3K
#5
Seed · Victoria, British Columbia · founded 2010$2.2Mraised▾
Provider of AR/VR-based training solutions for aerospace and defence. It provides simulated learning and data analytics solutions in a gamified virtual and superimposed environment.
- Jan 2024Seed$2.2M
#6
Seed · Vancouver, British Columbia · founded 2015 · 15 employees$2.7Mraised▾
Developer of a platform offering VR analytics solutions. Its platform has features that record, measure, aggregate, and analyzes data from VR, AR, and MR experiences to provide actionable insights. The platform is composed of a 3D data visualization platform providing insights into user path and movement activity, engagement, and gazes time and spatial relevancy of event telemetry. It is compatible with VR headsets such as Samsung Gear, HTC Vive, Oculus, Google VR, Daydream, Microsoft Hololens, Arkit, and Meta.
- Sep 2022Seed$2.5M
- Jun 2016Seed$175K
#7
Seed · Vancouver, British Columbia · founded 2017$5Mraised▾
Intelligent Haptronic Solutions is a developer of VR based digestive endoscopy simulator device. The VR based digestive endoscopy simulator models the gastrointestinal system for medical education and surgical training applications.
- Jul 2020Angel—
- Oct 2017Seed$5M
#8
Series A · Edmonton, Alberta · founded 2005 · 55 employees$5Mraised▾
Serious Labs develops virtual reality solutions for workforce training. Products include equipment VR simulators - Aerial Work Platform VR Simulator, Crane VR Simulator, Snubbing VR Simulator. Claims to have customers in the construction, mining, plant and maintenance, and oil and gas industries, including United Rentals and the Bechtel Group.
- Aug 2017Series A$5M
#9
Acquired · Montreal, Montreal · founded 2000 · 50 employees$5Mraised▾
Audiokinetic is an interactive audio solution provider based in Canada. It has developed "Wwise" and "SoundSeed" that helps in the audio development process for games. Supports major game engines such as Unity, Unreal, Cry Engine, and Marmalade. Has also developed product "Wwise VR" for 3d sound in VR games developed for Oculus Rift and Playstation VR.
- Sep 2007Series A$5M
#10
Series A · Vancouver, British Columbia · founded 2013 · 108 employees$3.2Mraised▾
Developer of VR experiences and games. The company is focused on creating virtual reality games, including "DOOM 3", "Evasion" "FREEDIVER" and "Journey to Foundation". The games are available on various platforms, including PSVR, Meta Quest, and Pico.
- Mar 2016Series A$3.2M
#11
Series A · Vancouver, British Columbia · founded 2017 · 54 employees$2.3Mraised▾
PrecisionOS is software for orthopedic simulation in virtual reality/augmented reality/mixed reality. It offers an Arthroplasty platform that allows surgeons to perform virtual surgery before the actual patient intervention, and a Trauma platform using which surgeons can virtually comprehend the fracture configuration, optimal screw trajectory, and plate position. before treating complex injuries. The company also provides custom VR, AR, or MR experiences to the Orthopedic industry.
- Nov 2018Series A$2.3M
#12
Seed · Vancouver, British Columbia · founded 2017 · 10 employees$11.6Kraised▾
MixCast, an offering of Blueprint Reality, a virtual reality broadcast and presentation tool that allows developers and consumers to create their mixed reality videos from within VR. The technology creates a single video output for broadcasting or recording by blending a live video feed of a user in the real world with their virtual world surroundings and environment. The company claims that the tool works with multiple cameras/webcam equipment and features chroma keying calibration to key out the background colors. The tool is available as a monthly subscription on Steam. Compatible with multiple VR headsets such as HTC Vive, Oculus Rift, Windows Mixed Reality headset etc. The company also provides an SDK, compatible with Unity, for developers allowing them to drag-n-drop.
- Apr 2025Seed$11.6K
- Nov 2024Seed—
Funding & investor landscape
Notable founders
Market landscape — 10 sub-themes by coverage
Share of Virtual Reality coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on AR / VR / Metaverse is moving in Canada
A read on the academic research around AR / VR / Metaverse — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 1,237 Canada-affiliated papers.
- University of Toronto106
- McGill University84
- University of British Columbia83
- University of Waterloo79
- University of Calgary73
- Virtual reality8→127
- Human–computer interaction7→75
- Augmented reality5→54
- Visualization1→25
- Multimedia1→16
- Virtual reality26→359
- Human–computer interaction8→171
- Augmented reality9→89
- Multimedia2→33
- Usability1→30
- Virtual reality12→118
- Human–computer interaction2→50
- Augmented reality2→25
- Perception1→13
- MEDLINE1→10
Where ar vr is researched across Canada
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.
Who's filing ar vr patents in Canada
Canada ar vr patent filing is accelerating — 708 filings from 313 assignees (2016–2025), led by Shopify, ATI Technologies ULC, Toronto Dominion BANK; annual filings 25→79.
- Shopify117
- ATI Technologies ULC38
- Toronto Dominion BANK38
- Eqpme28
- Blackberry24
- Research IN Motion23
- Mitel Networks17
- Eidos Interactive17