Best Gaming Companies in Malaysia
The 37 best Gaming companies in Malaysia in 2026, ranked by funding and momentum. Funding, investors, founders, valuation, tech stack and live signals. Top: Friendster.
- ResearchAndMarkets.com
- Statista
Our analysis of 180 Gaming companies
$26.0b in tracked funding; 90% of the stack-profiled cohort runs cloud-native; funding activity peaked in 2024.
Ranked: Best Gaming companies in Malaysia
| # | Company | Disclosed funding | Last round | Stage | Founder | Founded | Tech stack | Recent signals |
|---|---|---|---|---|---|---|---|---|
| 1 | Friendster Social network prioritizes user experience and data privacy over profit | $46M | 217 mo ago | Acquired | — | 2001 | Node.jsRadix UITailwind CSS+8 | — |
| 2 | Monsta Infinite Provider of blockchain-based NFT card game | $406K | 59 mo ago | Funding Raised | Joshua L Co-Founder | 2021 | WordPressMySQLPHP+30 | — |
| 3 | Nexx Studio Mobile game developer focusing on iOS | $320K | 160 mo ago | Seed | Ken Wong Founder | 2008 | — | — |
| 4 | Aeonsparx Video game developer focusing on casual games | — | — | Funding Raised | Izmal Mukhriz Founder | 2013 | — | — |
| 5 | Ammobox Studios Developer of PC and console-based core games | — | — | Unfunded | Jeremy Choo Founder & CEO | 2008 | WordPressMySQLPHP+22 | — |
| 6 | Appxplore Mobile game development studio | — | — | Acquired | Desmond Lee CEO / Co-founder | 2011 | J2StoreJoomlaPHP+17 | — |
| 7 | Catgear Games Mobile game developer for iOS and Android platform | — | — | Unfunded | Ahmad Fauzan Azini CEO | 2013 | — | — |
| 8 | Championfy Online esports tournament platform | — | — | Acquired | Saurabh Sharma Co-Founder | 2020 | — | — |
Top 3 Gaming companies in Malaysia
#1
Funding Raised · Kuala Lumpur, Federal Territory of Kuala Lumpur · founded 2021 · 30 employees$405.9Kraised▾
Provider of blockchain-based NFT card game. Monsta Infinite is a decentralized play-to-earn turn-based card game universe where anyone can earn tokens through playing the game competitively or for leisure.
- Sep 2021ICO$405.9K
#2
Acquired · Kuala Lumpur, Federal Territory of Kuala Lumpur · founded 2001 · 393 employees$46.1Mraised▾
Social network prioritizes user experience and data privacy over profit. It offers a social networking platform focused on fostering a friendly online environment. The platform aims to differentiate itself by not selling user data and avoiding algorithm-driven feeds that promote negativity. It seeks to provide a social space that respects user attention and avoids addictive design.
- Aug 2008Series C$20M
- Aug 2006Series B$10M
- May 2006Series B$3.1M
- Sep 2003Series A$13M
#3
Seed · Subang Jaya, Selangor · founded 2008 · 4 employees$320Kraised▾
Founded in 2008, Nexx Studio is a Malaysian game development studio. Has published 10 games with over 22 million copies distributed on the Apple's iTunes App Store and Google Play Store as of Jan 2016.
- May 2013Seed$250K
- May 2011Angel$70K
Funding & investor landscape
Market landscape — 10 sub-themes by coverage
Share of Gaming coverage by sub-theme.
Regulatory-risk over time rising
Funding & growth over time
funding rising · growth rising
How research on Gaming Technology is moving in Malaysia
A read on the academic research around Gaming Technology — which themes are gaining ground, the institutions and researchers driving them, and how the tone is shifting. Based on 35 Malaysia-affiliated papers.
- University of Technology Malaysia14
- Malaysia University of Science and Technology5
- Universiti Teknologi Petronas3
- Universiti Sains Malaysia3
- Multimedia University2
- Rendering (computer graphics)8
- Virtual reality5
- Computer graphics (images)4
- Real-time rendering4
- Shadow mapping4
- Rendering (computer graphics)8
- Game engine5
- Real-time rendering4
- Computer graphics (images)3
- Volume rendering3
- Game engine3
- Visualization2
- CityGML2
- 3D city models2
- Schema (genetic algorithms)2
Where gaming tech is researched across Malaysia
Location clusters by institution affiliation — each city's volume, stance tone, and a quick read on its hot topic, what's advancing, the opening opportunity, and the main concern.