Industry landscapes
Industry report

Funding and advertised pay are reported in USD; filed accounts retain their stated source currency and basis.

Exchange-rate basis

Indicative conversions use ECB reference rates dated 2026-09-14, applied consistently across all periods. They are not historical exchange rates. Indian rupees may use crore (1 crore = 10 million); other currencies use K, M and B. CSV downloads, source documents and quoted news headlines retain their original currencies.

THE FRANCE EDITION 2026

France’s
ar, vr and spatial computing industry,
in focus.

The companies, capital and talent shaping ar, vr and spatial computing in France. Find the leaders. Understand the segments. See where the activity is.

Snapshot: Funding in USD
Illustrated cover for AR, VR and Spatial Computing Industry Landscape of France
FR
COMPANIES · CAPITAL · TALENT

An industry ecosystem,
measured in context.

AR, VR and Spatial Computing illustration
MEET THE COMPANIES

Explore France’s ar, vr and spatial computing leaders

24 featured companies from the funding, hiring, revenue and team-size leaderboards.

Expand panel +
AR, VR and Spatial Computing company highlights in France, snapshot 3 September 2026
Company
eCential Roboticsecential-robotics.com$134.02M132$8.04MFYFY2024 filing
ISORGisorg.fr$56.26M61
CINTOOcintoo.com$49.86M39
Outsight Technologiesoutsight.ai$44.77M87
EyeLightseye-lights.com$34.47M23
Cosmo Techcosmotech.com$31.23M1 roles92
Omiomi.so$21.14M57
Moveamovea.com$18.74M
SurgARsurgar-surgery.com3 roles35Financial figure available in RadarView in Radar
Uptaleuptale.io2 roles40
Augmentaugment.com1 roles2
Hapticmediahapticmedia.com1 roles
Oz Immersiveoz-immersive.com1 roles
PerTech Solutionspertech-solutions.fr1 roles
Quadricaquadrica.fr1 roles19
Almediaalmedia.fr8
Clip Dropclipdrop.co9
Dassault Systems3ds.com23,800$2.84BFYFY2024 filing
EVAeva.gg22
F4f4map.com
Gizmogizmo-experience.com
Salomesalome-platform.org
Samp AIsamp.ai39$1.44MFYFY2017 filing
TechViztechviz.net48
24 featured companies

Locked revenue figures are available in Radar; the eight company financial previews stay the same throughout this page. A dash means the figure is outside these featured lists. Revenue years vary by company; the figures are not a like-for-like revenue comparison. Compare annual accounts ↗

Company discovery

Recorded evidence only

Explore the live startup set in Radar

No company example met every recorded classification, independence and public-profile gate in this snapshot. The live directory may have newer qualifying companies.

Explore classified startups in Radar ↗
THE KEY SIGNALS

AR, VR and Spatial Computing industry KPIs in France

A few useful ratios bring the size of this ecosystem into perspective.

3 September 2026
Hiring participation3.6%

13 of 362 tracked companies have open roles.

Funding participation23.5%

85 of 362 tracked companies have a recorded round.

Top 3 funding share39.2%

Share of disclosed capital received by the three largest recorded recipients.

Median disclosed round$1.13M

Midpoint of 131 rounds with a disclosed amount.

Scale is concentrated. Opportunity is broader. The three largest funding recipients hold 39.2% of disclosed capital, while 76.5% of tracked companies have no recorded funding round.

Explore the segments →
CAPITAL & COMPANY FORMATION

How France ar, vr and spatial computing has grown

Recorded company formation and disclosed funding across the complete annual series shown.

Expand panel +
2016 — 2025

Disclosed funding by year

Sum of recorded funding rounds · USD

France ar, vr and spatial computing
$0$48.66M$97.32M$145.98M$194.64M2016: $12.05M20162017: $10.28M20172018: $70.42M20182019: $43.51M20192020: $25.9M20202021: $170.74M20212022: $73.32M20222023: $27.11M20232024: $107.84M20242025: $4.65M2025
View the numbers
Annual ar, vr and spatial computing funding and company formation in France
YearFunding (USD)FoundedRaising
2016$12.05M378
2017$10.28M3313
2018$70.42M2512
2019$43.51M3111
2020$25.9M2514
2021$170.74M1917
2022$73.32M1112
2023$27.11M66
2024$107.84M412
2025$4.65M12
WHERE CAPITAL SITS

Funding concentration

Share of all disclosed company funding.

  • eCential Robotics21.9%
  • ISORG9.2%
  • CINTOO8.1%
  • Other companies60.8%

Funding by stage

148 recorded rounds since 2016

NUMBER OF ROUNDS
Seed & Angel49 33.1%
Series A–B25 16.9%
Series C+ / PE5 3.4%
Grants, debt & other69 46.6%

Recent recorded rounds

Latest recorded rounds · USD
0 rounds

Swipe or scroll horizontally to browse.

Largest and notable recorded rounds

Each card is one recorded round
10 cards

Swipe or scroll horizontally to browse.

Series B11/2024
CINTOOcintoo.com$40.09M

Backed by Partech Partners and AMAVI Capital and others.

Series B09/2018
ISORGisorg.fr$28.23M

Backed by New Science Ventures and Bpifrance and others.

Series C06/2021
ISORGisorg.fr$19.05M

Backed by Sumitomo Chemical and Mitsubishi Corporation and others.

Series A05/2024
Omiomi.so$13.91M

Backed by Dawn Capital and Founders Future and others.

THE BUSINESS BEHIND THE ACTIVITY

Revenue, profitability & financial strength

Annual accounts for reporting companies linked to this landscape, on like-for-like currency and reporting bases.

Expand panel +
EUR · millions · standalone

Display conversions use the dated reference rates above. Where a verified rate is unavailable, figures retain their source currency. Each reporting cohort keeps its currency and accounting basis separate.

FY2024 · company accounts; aggregate reporting threshold not met · 8 reporting entities from 9 eligible matches.

Revenue in covered accounts

Sum of reporting-entity revenue; not France market sales.

Net profit / loss

Combined result for the same cohort.

Aggregate net margin

Combined net income ÷ combined revenue.

Median company revenue

The middle covered reporting entity.

Profitable entities

None of 8 covered entities.

Top-five concentration

Share of covered revenue from the five largest entities.

Annual account trend

Reported cohort totals by year; coverage is stated for every period.

Bar height shows revenue. Changes in coverage can affect totals.

Profitability has two perspectives

FY2024 · 8 reporting entities

Open the company accounts

Up to eight fixed company previews show financial amounts. Search and sort the wider company list, then continue in Radar.

8 reporting entities
Continue your financial research in Radar

Explore full company accounts and filings.

View financials in Radar ↗
FRANCE · INDUSTRY COHORTS

How does ar, vr and spatial computing compare?

Each pair uses the same year, currency and reporting basis. Cohort overlap is disclosed.

IndustryCovered / eligibleRevenue totalMedian revenueNet profit / lossAggregate marginProfitable shareOverlap

Available-account cohorts are not estimates of whole industries. Overlapping entities can occur in more than one cohort; do not add cohort totals.

Coverage, calculations & financial sources

Filed annual accounts for exact designated national identifiers. Every aggregate and peer pair uses one fiscal year, source currency and reporting basis; periods, coverage and overlap are explicit; 2026 partials are excluded.

The same up to eight reporting entities remain open across years, filters and sorts. Other company figures are available in Radar.

Source currencies and accounting bases stay separate. Missing accounts are excluded rather than treated as zero. Exact reporting periods appear on company previews. Annual totals can change with coverage and do not measure growth of a fixed company cohort.

DIGITAL FOOTPRINT

Web traffic, app reach and release cadence

How the France companies on this page show up online: the sites people visit, the apps they install, and how often those apps ship.

Most-installed apps

40 of these companies (11%) publish at least one Android app — 84 apps in all, carrying 42.2M installs between them.

Installs are lifetime totals to date at the June 2026 store reading — a measure of reach, not of people using an app today.

App reach by segment

The busiest app inside each of this page’s own segments, with the quarterly release trend behind it (2023Q1–2026Q1).

SegmentAppsInstallsLeading appRelease trend
Augmented Reality4530MDinosaur VR Educational Game 10.5M
Construction Tech108.2MAugment - 3D Augmented Reality 4.7M
3D Animation6381.9KHandball 3D Tactic 349.7K
Sports Tech5367.7KRugby 3D Tactic 9.9K
3D Scanning5135.1KNettelo - 3D body scanning and 134.8K
Fitness & Wellness Tech314.2KHOLOFIT Companion 12.3K
Online Home Improvements23.7KCheminées design JC Bordelet 3.7K
Healthcare It2910HypnoVR Companion 858

A company can carry several segment tags, so these rows overlap and should not be added together. Trend lines are zero-based and share one quarter grid, so a flat line is a quiet segment, not a missing one.

Release cadence by quarter

New apps published, beside apps whose most recent update landed in that quarter — the second bar is how much of the shelf is still being maintained.

2023Q1: 12023Q1: 02023Q12023Q2: 22023Q2: 12023Q22023Q3: 12023Q3: 02023Q32023Q4: 22023Q4: 02023Q42024Q1: 22024Q1: 32024Q12024Q2: 12024Q2: 12024Q22024Q3: 22024Q3: 22024Q32025Q1: 22025Q1: 02025Q12025Q2: 12025Q2: 02025Q22025Q3: 12025Q3: 182025Q32025Q4: 22025Q4: 142025Q42026Q1: 12026Q1: 122026Q1

Darker bars are new releases, lighter bars apps updated. 73 of 84 apps carry a release date. The series ends at 2026Q1, the last quarter that closed before the June 2026 reading.

INSIDE THE INDUSTRY

The France ar, vr and spatial computing market map

Explore the segments behind the headline numbers.

Expand panel +

Where companies are building

Rank segments by scale, hiring or disclosed funding.

Enterprise tech292
Deep tech222
Enterprise software177
Consumer digital126
Saas68
Gaming47
Industry 4.026
Healthtech20
Pc and console game developers17
Construction saas15
3d visualization tools15
Artificial intelligence14

Companies can sit in several segments. Counts and funding overlap.

SEGMENT TO EXPLORE

Enterprise tech

The largest measured segment in this report snapshot.

292companies
4.5%have hiring activity

13 companies hiring · $550.57M disclosed funding

Explore in Radar

How companies make money

Common revenue models; a company can use more than one.

Subscription285
Fee-for-service43
E-commerce - product42
Commission on transaction36
Advertising36
E-commerce - service21
Physical commerce18
Sponsorship3
THE COMPANIES IN MOTION

Who is listing, hiring leaders, launching and winning work

Recorded corporate activity linked to companies in this landscape.

Expand panel +
Recent corporate headlines 10 dated reports
Funding roundsgizmo-experience.com ↗

Gizmo, an AI-powered learning platform on a mission to make studying addictive, has raised £16 million in Series A funding.

Funding roundsai-verse.com ↗

EUR 5 million. This is the amount of the fund-raising that AI Verse has just received, with the arrival of its capital, alongside its historical investors (BPI France and Innovacom, who had already invested 2.5 million euros in 2021), from Supernova Invest.

Funding roundschat3d.ai ↗

The Lyon start-up Chat3D, founded in 2023 by Félix Balmonet and Glenn Avesoux, has just raised €3 million from Mesh Ventures, Campus Fund, Innov的Alpes, business angels and Bpifrance.

Funding roundslynx-r.com ↗

Lynx, a leading fintech platform simplifying healthcare payments and administration, today announced the close of an oversubscribed $27 million Series A funding round.

Mergers & acquisitionsnaker.io ↗

WanadevDigital, its agency specializing in the creation of digital applications and 2D/3D configurators, has just announced the acquisition of Naker.

Mergers & acquisitionssmartpixels.fr ↗

LS Group (formerly Light and Shadows) announced on December 5 the acquisition of SmartPixels, a small company specialized in online configurators, especially for the luxury sector.

Funding roundscosmotech.com ↗

Cosmo Tech, a Lyon, France-based company which specializes in AI Simulation software for enterprise decision making, received a majority investment from Insight Partners and former Accenture executives Phillip Hazen and Gerry Coulter.

Funding roundscintoo.com ↗

A provider of cloud-based data management and collaboration solutions is planning to expand its applications for the construction industry after securing a £31m funding boost.

Funding roundssurgar-surgery.com ↗

Surgar, a Clermont-Ferrand, France-based company developing augmented reality solutions for minimally invasive surgery, raised €11M in Series A funding.

Full recorded event mix

Top 9 categories among 81 recorded events in the 24-month window.

Leadership moves
43
Funding rounds
18
Earnings
9
New products
3
Mergers & acquisitions
3
Contracts
2
Fundraising
1
Layoffs
1
Asset acquisitions
1
4 activity cards

Swipe or scroll horizontally to browse.

Leadership moves

1 tracked people moves

Cosmo Tech ↗
Tom Kirk

Appointment Vice President of Sales, North America

Product launches

Products, platforms and features in the recorded window

Bid to Win industry solution experience

Industry solution

3DExperience platform

PLM / CAD suite

Workforce actions

1 companies with reported reductions

nam.R ↗

9 rolescost reduction

Mergers and acquisitions

Company-linked deal reports; status is preserved as recorded.

Acquirer → targetStatusDateValue / context
ANSYS Inc.Esterel Technologies ↗Announced2025-02-14Not stated in snapshot
WanadevDigitalNaker ↗Announced2025-02-04Not stated in snapshot
ls groupSmartPixels ↗Announced2024-12-09Not stated in snapshot
Keleops MediaGizmo ↗Completed2024-09-25Not stated in snapshot
take-two interactiveDynamixyz ↗Announced2024-07-01Not stated in snapshot
billupsOutsight Technologies ↗Announced2024-04-01Not stated in snapshot

A discussion or rumour is not a completed transaction. An unstated value is not zero.

PEOPLE & OPPORTUNITY

The talent market

115 postings in the preceding 12 months. The full 282-posting snapshot covers 104 employers.

Expand panel +

Most advertised job titles

Chef De Projet Spatial14
Ingénieur Ivv H/F Secteur Aérospatial8
Responsable Santé, Sécurité Et Développement Durable/Aérospatial H/F8
Adjoint Au Directeur Technique Spatial (H/F)7
Responsable Santé Sécurité Et Développement Durable Aérospatial H/F6
Chef De Projet Spatial (H/F)5
0 internship postings

0 tracked postings mention remote work.

The seniority mix

15 postings specify a level.

unspecified
267
manager
10
intern
3
lead
2
THE PEOPLE BUILDING THE FIELD

Founders and leaders

226 founders and chief executives across 168 companies.

Expand panel +
12 profiles

Swipe or scroll horizontally to browse.

Education networks

20 profiles with education records.

HEC Paris
4
INSEAD
4
University of California (Berkeley)
2
Imperial College London
1
New York University
1
Stanford University
1
University of Waterloo
1
Emlyon Business School
1

Prior employers

5 profiles with prior-work records.

Microsoft
2
Intel
1
Paypal
1
Apple
1

Profiles cover recorded founders and leaders; contact details remain in Radar.

NEWS INTELLIGENCE

How this industry appears in the news

7,305 articles in the measured 12-month window.

Expand panel +
7,305articles in the measured year
2,242articles in 2026Q1
66.1%positive tone in the latest complete year

News volume trends

AR, VR and Spatial Computing coverage across France · articles per complete quarter

07711,5432,3143,0852021Q2: 5342021Q22021Q3: 6142021Q4: 8182022Q1: 1,3842022Q2: 1,1912022Q22022Q3: 1,1812022Q4: 1,3922023Q1: 1,3492023Q2: 1,4022023Q22023Q3: 1,3212023Q4: 1,3202024Q1: 1,5612024Q2: 1,5912024Q22024Q3: 1,5552024Q4: 1,7292025Q1: 2,6832025Q2: 1,7222025Q22025Q3: 1,6482025Q4: 1,4812026Q1: 2,2422026Q1
View quarterly article counts
QuarterArticles
2021Q2534
2021Q3614
2021Q4818
2022Q11,384
2022Q21,191
2022Q31,181
2022Q41,392
2023Q11,349
2023Q21,402
2023Q31,321
2023Q41,320
2024Q11,561
2024Q21,591
2024Q31,555
2024Q41,729
2025Q12,683
2025Q21,722
2025Q31,648
2025Q41,481
2026Q12,242

Article volume measures coverage, not market sales.

Tone of coverage over time

2021
1,706 positive · 49 neutral · 322 negative
2022
3,644 positive · 50 neutral · 1,451 negative
2023
3,986 positive · 43 neutral · 1,359 negative
2024
4,572 positive · 52 neutral · 1,806 negative
2025
4,974 positive · 83 neutral · 2,473 negative

Leading coverage topics

AR, VR and Spatial Computing coverage across France · ranked by full-period article count.

Artificial Intelligence Advancements593 articles in the full recorded period
189 recent · 235 prior
Cryptocurrency Impact On Forex Markets530 articles in the full recorded period
160 recent · 80 prior
Unmanned Aerial Vehicle (Uav) Advancements467 articles in the full recorded period
138 recent · 138 prior
Emerging Drone Technology Applications In Defense450 articles in the full recorded period
131 recent · 132 prior
Cybersecurity And Digital Politics311 articles in the full recorded period
151 recent · 70 prior
New Product Launches And Innovations248 articles in the full recorded period
72 recent · 52 prior
Trade Policies And Agreements246 articles in the full recorded period
112 recent · 119 prior
Tech Policy And Government Regulations238 articles in the full recorded period
53 recent · 113 prior
Economic Indicators (Gdp, Cpi, Unemployment)226 articles in the full recorded period
66 recent · 67 prior
Mental Health And Support Communities224 articles in the full recorded period
144 recent · 50 prior

Recent and prior counts use the source comparison windows.

Topics gaining and losing attention

AR, VR and Spatial Computing coverage across France

KeywordRecentPriorChange
online safety parenting6723191%
drone warfare473342%
ai research86168-49%
ai hardware94149-37%
ai regulation compliance6095-37%
responsible ai4789-47%
tariff negotiations4188-53%

Event and signal lenses

AR, VR and Spatial Computing coverage across France

All complete annual cohorts shown
Rising

Regulatory Risk

9,131 classified articles

ai regulation compliance, ai research, responsible ai

57.0% critical · 32.4% positive
Rising

Funding Momentum

1,862 classified articles

drone electronic warfare, drone logistics support, neural network ventures

40.0% critical · 53.3% positive
Rising

Growth

3,431 classified articles

drone logistics support, drone electronic warfare, vtol drone technology

36.0% critical · 51.2% positive

AR, VR and Spatial Computing coverage across France. Topic labels describe recorded classifications and can include broad context.

RESEARCH SIGNALS

What AR, VR and Spatial Computing research is working on

53,448 papers in the recorded worldwide scope.

Expand panel +
53,448papers
53,448worldwide comparison pool
India-affiliated papers

Research orientation

Promising
25,271
Breakthrough
11,005
Descriptive
6,664
Problem-identifying
5,109
Cautionary
2,903
Comparative
1,971
Critical
525

Contribution mix

Empirical
22,167
Methods-led
20,314
Reviews
7,429
Position pieces
2,541
Theoretical
997

Tone counts: 51,552 positive · 928 neutral · 968 negative.

Common problems researchers identify
5,634 papers · 10.5% of this field
  • Virtual reality2,627 papers
  • Metaverse1,259 papers
  • Augmented reality966 papers
  • Human–computer interaction931 papers
  • Perception281 papers
  • Virtual world233 papers
  • Mixed reality181 papers
  • Training150 papers

Landmark: A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda

Cautions
2,903 papers · 5.4% of this field
  • Virtual reality1,656 papers
  • Augmented reality544 papers
  • Human–computer interaction424 papers
  • Metaverse271 papers
  • Perception268 papers
  • Cognition156 papers
  • Usability125 papers
  • Psychological intervention107 papers

Landmark: Educational applications of metaverse: possibilities and limitations

Opportunities
36,276 papers · 67.9% of this field
  • Virtual reality17,233 papers
  • Augmented reality8,773 papers
  • Human–computer interaction6,122 papers
  • Metaverse2,606 papers
  • Visualization2,084 papers
  • Perception1,613 papers
  • Usability1,434 papers
  • Cognition1,280 papers

Landmark: KinectFusion: Real-time dense surface mapping and tracking

Leading institutions

University College London
16,916
Stanford University
15,573
Institució Catalana de Recerca i Estudis Avançats
14,797
Universitat de Barcelona
14,680
Microsoft
14,356
Imperial College London
14,043

Leading researchers

Mel Slater
12,924
Mark Billinghurst
7,357
Otmar Hilliges
6,991
Shahram Izadi
6,604
Jeremy N. Bailenson
6,412
Richard A. Newcombe
6,232
David Molyneaux
5,999
Giuseppe Riva
5,615

Highly cited breakthrough-labelled papers

  • KinectFusion: Real-time dense surface mapping and tracking3,902 citations
  • KinectFusion2,097 citations
  • DTAM: Dense tracking and mapping in real-time2,030 citations
  • Metaverse1,782 citations
  • Coming of age in Second Life: an anthropologist explores the virtually human1,428 citations

Common problems researchers identify

5,088 papers · 7 recurring themes
7 cards

Swipe or scroll horizontally to browse.

Metaverse / Possible WorldCommon problems researchers identify · 01

Metaverse / Possible World

1,218 papers

23.9% of this theme group

Metaverse (1,161) · Possible world (120) · Social worlds (91) · Human–computer interaction (344)

The Metaverse: Challenges and Opportunities for AI to Shape the Virtual Future

Embracing Metaverse Education: Transforming the Landscape of Learning

View research history
YearShare index
202251.3
202379.3
202476.1
202544.1
Virtual Reality / PerceptionCommon problems researchers identify · 02

Virtual Reality / Perception

862 papers

16.9% of this theme group

Virtual reality (692) · Perception (96) · Virtual world (80) · Immersion (43)

Older Adults’ Experiences with Audiovisual Virtual Reality: Perceived Usefulness and Other Factors Influencing Technology Acceptance

Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual Reality

View research history
YearShare index
20222182.2
20232170.4
20242164.4
20252317.6
Augmented Reality / Mixed RealityCommon problems researchers identify · 03

Augmented Reality / Mixed Reality

782 papers

15.4% of this theme group

Augmented reality (712) · Mixed reality (90) · Human–computer interaction (201) · Virtual reality (194)

Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality

AUGMENTED REALITY REVOLUTIONIZING LANGUAGE SERVICES: AN IN-DEPTH EXPLORATION

View research history
YearShare index
2022229.2
2023239.8
2024302.9
2025245.9
Emerging Technologies / Digital TransformationCommon problems researchers identify · 04

Emerging Technologies / Digital Transformation

714 papers

14.0% of this theme group

Emerging technologies (65) · Digital transformation (28) · Narrative (39) · Digital media (24)

Survey of Immersive Analytics

Digital and Virtual Technologies for Work-Related Biomechanical Risk Assessment: A Scoping Review

View research history
YearShare index
2022130.2
2023142.1
2024148.0
2025218.5
Virtual Reality / TrainingCommon problems researchers identify · 05

Virtual Reality / Training

521 papers

10.2% of this theme group

Virtual reality (421) · Training (91) · Virtual learning environment (32) · Medical education (36)

Virtual Reality in The University Classroom: Experiences, Challenges and Opportunities For Teaching in Higher Education

ENSURING ACCESSIBILITY OF TRAINING USING VIRTUAL REALITY TECHNOLOGIES IN THE MANAGEMENT SYSTEM OF EDUCATIONAL ORGANIZATION

View research history
YearShare index
2022446.9
2023429.3
2024342.7
2025171.8
Human–Computer Interaction / Virtual RealityCommon problems researchers identify · 06

Human–Computer Interaction / Virtual Reality

506 papers

9.9% of this theme group

Human–computer interaction (474) · Virtual reality (473) · Multimedia (94) · Computer graphics (72)

The Re-Emergence of Virtual Reality

Virtual reality in education: opportunities and challenges

View research history
YearShare index
2022252.1
2023244.9
2024199.3
202573.8
Virtual Reality / RehabilitationCommon problems researchers identify · 07

Virtual Reality / Rehabilitation

485 papers

9.5% of this theme group

Virtual reality (376) · Rehabilitation (77) · Psychological intervention (67) · Physical medicine and rehabilitation (35)

Virtual Reality-Based Interventions to Improve Balance in Patients with Traumatic Brain Injury: A Scoping Review

Patient-centered insights into virtual reality rehabilitation for stroke: a systematic review and qualitative meta-synthesis

View research history
YearShare index
20221336.8
20231323.1
20241365.7
20251316.0

Cautions

2,612 papers · 7 recurring themes
7 cards

Swipe or scroll horizontally to browse.

Virtual Reality / PerceptionCautions · 01

Virtual Reality / Perception

502 papers

19.2% of this theme group

Virtual reality (419) · Perception (117) · Avatar (42) · Virtual machine (21)

Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds

The Mediating Effect of Immersion in Virtual Reality Environments: Relationships among Social Presence, Perceived Enjoyment, and Intention t

View research history
YearShare index
20222266.1
20232244.4
20242219.9
20252373.6
Virtual Reality / RehabilitationCautions · 02

Virtual Reality / Rehabilitation

486 papers

18.6% of this theme group

Virtual reality (398) · Rehabilitation (66) · Physical medicine and rehabilitation (62) · Randomized controlled trial (52)

Virtual reality for persistent pain: A new direction for behavioral pain management

Assessing the Use and Acceptability of Virtual Reality to Assist Coping in Children Undergoing Clinical Procedures

View research history
YearShare index
20221067.7
20231035.5
20241138.0
2025993.2
Augmented Reality / Human–Computer InteractionCautions · 03

Augmented Reality / Human–Computer Interaction

409 papers

15.7% of this theme group

Augmented reality (386) · Human–computer interaction (81) · Mathematics education (23) · Visualization (24)

Perspectives on how to evaluate augmented reality technology tools for education: a systematic review

Augmented reality in engineering education: enhancing learning and application

View research history
YearShare index
2022790.9
2023784.0
2024720.0
2025464.6
Virtual Reality / Educational TechnologyCautions · 04

Virtual Reality / Educational Technology

363 papers

13.9% of this theme group

Virtual reality (308) · Educational technology (36) · Curriculum (32) · Training (38)

Systematic Review: Influences of Fully Immersive Virtual Reality on Students’ Motivation in Learning Science

Unlocking the potential of virtual reality in education: Insights from teachers and recommendations for integration

View research history
YearShare index
2022173.4
2023176.1
2024161.2
2025190.8
Robot / Big DataCautions · 05

Robot / Big Data

312 papers

11.9% of this theme group

Robot (18) · Big data (8) · Cognition (26) · Perception (32)

Syncing online: A methodological investigation into movement synchrony, proxemics, and self-other blurring in virtual spaces

Mixed reality‐based technology to visualize and facilitate treatment planning of impacted teeth: Proof of concept

View research history
YearShare index
20223129.7
20233126.7
20243178.0
20253192.3
Human–Computer Interaction / Virtual RealityCautions · 06

Human–Computer Interaction / Virtual Reality

275 papers

10.5% of this theme group

Human–computer interaction (253) · Virtual reality (255) · Multimedia (41) · Computer graphics (37)

Learning in Virtual Reality

Collaboration in Virtual Reality: Survey and Perspectives

View research history
YearShare index
2022252.1
2023244.9
2024199.3
202573.8
Metaverse / Social WorldsCautions · 07

Metaverse / Social Worlds

265 papers

10.1% of this theme group

Metaverse (256) · Social worlds (18) · Possible world (15) · Human–computer interaction (72)

Educational applications of metaverse: possibilities and limitations

Utilization of the metaverse in the context of interactive learning

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YearShare index
202251.3
202379.3
202476.1
202544.1

Opportunities

32,523 papers · 7 recurring themes
7 cards

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Augmented Reality / Human–Computer InteractionOpportunities · 01

Augmented Reality / Human–Computer Interaction

1,222 papers

20.4% of this theme group

Augmented reality (1,163) · Human–computer interaction (332) · Mathematics education (87) · Mixed reality (81)

Exploring Interactive Learning Environments Based on Augmented Reality Technology

Augmented Reality in Education: Enhancing Learning Experiences

View research history
YearShare index
2022756.0
2023748.9
2024698.6
2025407.7
Virtual Reality / VisualizationOpportunities · 02

Virtual Reality / Visualization

1,054 papers

17.6% of this theme group

Virtual reality (798) · Visualization (135) · Perception (103) · Rendering (73)

Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications

Optimizing Scene Transitions for Sustained Narrative Immersion in Virtual Reality Films

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YearShare index
20222228.3
20232215.5
20242201.1
20252371.9
Rendering / Wearable ComputerOpportunities · 03

Rendering / Wearable Computer

972 papers

16.2% of this theme group

Rendering (61) · Wearable computer (49) · Wired glove (24) · Workflow (47)

Neuromorphic\nComputing-Assisted Triboelectric Capacitive-Coupled\nTactile Sensor Array for Wireless Mixed Reality Interaction

Tactile Sensing and\nRendering Patch with Dynamic and\nStatic Sensing and Haptic Feedback for Immersive Communication

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YearShare index
202245.6
202349.0
202441.0
202551.4
Virtual Reality / RehabilitationOpportunities · 04

Virtual Reality / Rehabilitation

820 papers

13.7% of this theme group

Virtual reality (696) · Rehabilitation (126) · Physical medicine and rehabilitation (77) · Anxiety (84)

Virtual reality in the assessment, understanding, and treatment of mental health disorders

A Case Study Utilizing Virtual Reality to Reduce Behavioral Symptoms and Brainwave Activity Related to Anxiety

View research history
YearShare index
20221089.7
20231055.6
20241128.0
2025983.1
Virtual Reality / TrainingOpportunities · 05

Virtual Reality / Training

738 papers

12.3% of this theme group

Virtual reality (574) · Training (112) · Instructional simulation (37) · Curriculum (47)

Virtual Reality Simulation

Immersive Learning Environment: Investigating Student Engagement, Retention and Learning Outcomes in Using Virtual Reality (VR) and Augement

View research history
YearShare index
2022147.2
2023150.2
2024126.9
2025143.0
Human–Computer Interaction / Virtual RealityOpportunities · 06

Human–Computer Interaction / Virtual Reality

701 papers

11.7% of this theme group

Human–computer interaction (614) · Virtual reality (621) · Computer graphics (110) · Multimedia (107)

A UTILIZAÇÃO DE REALIDADE VIRTUAL E AUMENTADA PARA APRENDER

The Complex Interaction Between the Sense of Presence, Movement Features, and Performance in a Virtual Reality Spatial Task: A Preliminary S

View research history
YearShare index
2022252.1
2023244.9
2024199.3
202573.8
Metaverse / Human–Computer InteractionOpportunities · 07

Metaverse / Human–Computer Interaction

493 papers

8.2% of this theme group

Metaverse (446) · Human–computer interaction (158) · Possible world (17) · Social worlds (18)

The Metaverse: An efficient and adaptable virtual reality platform for medical education and treatment

Building Brand Experiences in the Metaverse

View research history
YearShare index
202251.3
202379.3
202476.1
202544.1

How this field compares with the research baseline

Orientation shares compared with 25,000 papers in the reference sample.

Research orientationThis fieldReference sample
Promising47.3%36.9%
Breakthrough20.6%26.6%
Descriptive12.5%17.7%
Problem-identifying9.6%9.7%
Cautionary5.4%4.5%
Comparative3.7%3.6%
Critical1.0%1.0%

Concerns receiving less research attention

Counts and shares refer to the stated research pool. A low count describes how much of that research is recorded here, not the absence of a real-world concern.

Concern / example paperPapersShareRaised as a problemWorldwide share
Privacy & surveillanceA Survey on Metaverse: Fundamentals, Security, and Privacy5331.12%250 (46.9%)1.12%
Safety & misuseAugmented non-hallucinating large language models as medical information curators460.1%18 (39.1%)0.1%
Bias & fairnessNavigating Gender Biases in XR: Towards Equitable Technological Future230.05%4 (17.4%)0.05%
Energy & datacenter footprintEnergy-Efficient Resource Allocation for Mobile Edge Computing-Based Augmented Reality Applications120.03%0 (0.0%)0.03%
Labour & data workThe Future of Work is Blended, Not Hybrid120.03%1 (8.3%)0.03%
Concentration of compute powerLeveraging Influencer Marketing in the Enterprise Metaverse: Redefining Connections and Driving Engagement40.01%2 (50.0%)0.01%
Hardware, e-waste & supply chainVirtual reality and augmented reality as a cutting-edge technology for modelling of nuclear waste repositories30.01%0 (0.0%)0.01%
Carbon & emissions of computeProject LOCOMO AR: Augmented Reality with Carbon Metrics for Sustainable AI Use10.0%0 (0.0%)0.0%
Water use00.0%0 (%)0.0%

Research orientation and citation rankings describe the covered collection. Its recorded publication dates do not support an overall publication-volume trend.

Institution and researcher rankings use citations to their covered work. Research scope: worldwide. This may be broader than the company geography.

GEOGRAPHIC FOOTPRINT

Where companies are based

Company counts, hiring and disclosed funding across the recorded hubs.

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UNDERSTAND THE LANDSCAPE

AR, VR and Spatial Computing in France: key questions

Clear definitions for making better comparisons.

What does this landscape measure?

It measures the tracked company ecosystem, recorded funding, hiring and other available evidence. It is not a market-size estimate.

Can segment counts be added together?

No. A company can belong to several segments, so segment counts and funding can overlap.

What does a missing figure mean?

A dash or unavailable panel means the current reviewed source snapshot does not support that figure.

Company ecosystem snapshot: 3 September 2026. Funding is recorded in USD; filed accounts retain their stated currency and reporting basis. Each section identifies its own coverage. The news and research behind these sections is explorable in Prism.

Canonical landscape ↗
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