53,448papers
53,448worldwide comparison pool
—India-affiliated papers
Research orientation
Contribution mix
Tone counts: 51,552 positive · 928 neutral · 968 negative.
Common problems researchers identify
5,634 papers · 10.5% of this field
- Virtual reality2,627 papers
- Metaverse1,259 papers
- Augmented reality966 papers
- Human–computer interaction931 papers
- Perception281 papers
- Virtual world233 papers
- Mixed reality181 papers
- Training150 papers
Landmark: A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
Cautions
2,903 papers · 5.4% of this field
- Virtual reality1,656 papers
- Augmented reality544 papers
- Human–computer interaction424 papers
- Metaverse271 papers
- Perception268 papers
- Cognition156 papers
- Usability125 papers
- Psychological intervention107 papers
Landmark: Educational applications of metaverse: possibilities and limitations
Opportunities
36,276 papers · 67.9% of this field
- Virtual reality17,233 papers
- Augmented reality8,773 papers
- Human–computer interaction6,122 papers
- Metaverse2,606 papers
- Visualization2,084 papers
- Perception1,613 papers
- Usability1,434 papers
- Cognition1,280 papers
Landmark: KinectFusion: Real-time dense surface mapping and tracking
Leading institutions
University College London
16,916 Stanford University
15,573 Institució Catalana de Recerca i Estudis Avançats
14,797 Universitat de Barcelona
14,680 Imperial College London
14,043 Leading researchers
Highly cited breakthrough-labelled papers
- KinectFusion: Real-time dense surface mapping and tracking3,902 citations
- KinectFusion2,097 citations
- DTAM: Dense tracking and mapping in real-time2,030 citations
- Metaverse1,782 citations
- Coming of age in Second Life: an anthropologist explores the virtually human1,428 citations
Common problems researchers identify
5,088 papers · 7 recurring themes
Common problems researchers identify · 01Metaverse / Possible World
1,218 papers23.9% of this theme group
Metaverse (1,161) · Possible world (120) · Social worlds (91) · Human–computer interaction (344)
The Metaverse: Challenges and Opportunities for AI to Shape the Virtual Future
Embracing Metaverse Education: Transforming the Landscape of Learning
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Common problems researchers identify · 02Virtual Reality / Perception
862 papers16.9% of this theme group
Virtual reality (692) · Perception (96) · Virtual world (80) · Immersion (43)
Older Adults’ Experiences with Audiovisual Virtual Reality: Perceived Usefulness and Other Factors Influencing Technology Acceptance
Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual Reality
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Common problems researchers identify · 03Augmented Reality / Mixed Reality
782 papers15.4% of this theme group
Augmented reality (712) · Mixed reality (90) · Human–computer interaction (201) · Virtual reality (194)
Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality
AUGMENTED REALITY REVOLUTIONIZING LANGUAGE SERVICES: AN IN-DEPTH EXPLORATION
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Common problems researchers identify · 04Emerging Technologies / Digital Transformation
714 papers14.0% of this theme group
Emerging technologies (65) · Digital transformation (28) · Narrative (39) · Digital media (24)
Survey of Immersive Analytics
Digital and Virtual Technologies for Work-Related Biomechanical Risk Assessment: A Scoping Review
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Common problems researchers identify · 05Virtual Reality / Training
521 papers10.2% of this theme group
Virtual reality (421) · Training (91) · Virtual learning environment (32) · Medical education (36)
Virtual Reality in The University Classroom: Experiences, Challenges and Opportunities For Teaching in Higher Education
ENSURING ACCESSIBILITY OF TRAINING USING VIRTUAL REALITY TECHNOLOGIES IN THE MANAGEMENT SYSTEM OF EDUCATIONAL ORGANIZATION
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Common problems researchers identify · 06Human–Computer Interaction / Virtual Reality
506 papers9.9% of this theme group
Human–computer interaction (474) · Virtual reality (473) · Multimedia (94) · Computer graphics (72)
The Re-Emergence of Virtual Reality
Virtual reality in education: opportunities and challenges
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Common problems researchers identify · 07Virtual Reality / Rehabilitation
485 papers9.5% of this theme group
Virtual reality (376) · Rehabilitation (77) · Psychological intervention (67) · Physical medicine and rehabilitation (35)
Virtual Reality-Based Interventions to Improve Balance in Patients with Traumatic Brain Injury: A Scoping Review
Patient-centered insights into virtual reality rehabilitation for stroke: a systematic review and qualitative meta-synthesis
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Cautions
2,612 papers · 7 recurring themes
Cautions · 01Virtual Reality / Perception
502 papers19.2% of this theme group
Virtual reality (419) · Perception (117) · Avatar (42) · Virtual machine (21)
Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds
The Mediating Effect of Immersion in Virtual Reality Environments: Relationships among Social Presence, Perceived Enjoyment, and Intention t
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Cautions · 02Virtual Reality / Rehabilitation
486 papers18.6% of this theme group
Virtual reality (398) · Rehabilitation (66) · Physical medicine and rehabilitation (62) · Randomized controlled trial (52)
Virtual reality for persistent pain: A new direction for behavioral pain management
Assessing the Use and Acceptability of Virtual Reality to Assist Coping in Children Undergoing Clinical Procedures
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Cautions · 03Augmented Reality / Human–Computer Interaction
409 papers15.7% of this theme group
Augmented reality (386) · Human–computer interaction (81) · Mathematics education (23) · Visualization (24)
Perspectives on how to evaluate augmented reality technology tools for education: a systematic review
Augmented reality in engineering education: enhancing learning and application
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Cautions · 04Virtual Reality / Educational Technology
363 papers13.9% of this theme group
Virtual reality (308) · Educational technology (36) · Curriculum (32) · Training (38)
Systematic Review: Influences of Fully Immersive Virtual Reality on Students’ Motivation in Learning Science
Unlocking the potential of virtual reality in education: Insights from teachers and recommendations for integration
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Cautions · 05Robot / Big Data
312 papers11.9% of this theme group
Robot (18) · Big data (8) · Cognition (26) · Perception (32)
Syncing online: A methodological investigation into movement synchrony, proxemics, and self-other blurring in virtual spaces
Mixed reality‐based technology to visualize and facilitate treatment planning of impacted teeth: Proof of concept
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Cautions · 06Human–Computer Interaction / Virtual Reality
275 papers10.5% of this theme group
Human–computer interaction (253) · Virtual reality (255) · Multimedia (41) · Computer graphics (37)
Learning in Virtual Reality
Collaboration in Virtual Reality: Survey and Perspectives
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Cautions · 07Metaverse / Social Worlds
265 papers10.1% of this theme group
Metaverse (256) · Social worlds (18) · Possible world (15) · Human–computer interaction (72)
Educational applications of metaverse: possibilities and limitations
Utilization of the metaverse in the context of interactive learning
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Opportunities
32,523 papers · 7 recurring themes
Opportunities · 01Augmented Reality / Human–Computer Interaction
1,222 papers20.4% of this theme group
Augmented reality (1,163) · Human–computer interaction (332) · Mathematics education (87) · Mixed reality (81)
Exploring Interactive Learning Environments Based on Augmented Reality Technology
Augmented Reality in Education: Enhancing Learning Experiences
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Opportunities · 02Virtual Reality / Visualization
1,054 papers17.6% of this theme group
Virtual reality (798) · Visualization (135) · Perception (103) · Rendering (73)
Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications
Optimizing Scene Transitions for Sustained Narrative Immersion in Virtual Reality Films
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Opportunities · 03Rendering / Wearable Computer
972 papers16.2% of this theme group
Rendering (61) · Wearable computer (49) · Wired glove (24) · Workflow (47)
Neuromorphic\nComputing-Assisted Triboelectric Capacitive-Coupled\nTactile Sensor Array for Wireless Mixed Reality Interaction
Tactile Sensing and\nRendering Patch with Dynamic and\nStatic Sensing and Haptic Feedback for Immersive Communication
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Opportunities · 04Virtual Reality / Rehabilitation
820 papers13.7% of this theme group
Virtual reality (696) · Rehabilitation (126) · Physical medicine and rehabilitation (77) · Anxiety (84)
Virtual reality in the assessment, understanding, and treatment of mental health disorders
A Case Study Utilizing Virtual Reality to Reduce Behavioral Symptoms and Brainwave Activity Related to Anxiety
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Opportunities · 05Virtual Reality / Training
738 papers12.3% of this theme group
Virtual reality (574) · Training (112) · Instructional simulation (37) · Curriculum (47)
Virtual Reality Simulation
Immersive Learning Environment: Investigating Student Engagement, Retention and Learning Outcomes in Using Virtual Reality (VR) and Augement
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Opportunities · 06Human–Computer Interaction / Virtual Reality
701 papers11.7% of this theme group
Human–computer interaction (614) · Virtual reality (621) · Computer graphics (110) · Multimedia (107)
A UTILIZAÇÃO DE REALIDADE VIRTUAL E AUMENTADA PARA APRENDER
The Complex Interaction Between the Sense of Presence, Movement Features, and Performance in a Virtual Reality Spatial Task: A Preliminary S
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Opportunities · 07Metaverse / Human–Computer Interaction
493 papers8.2% of this theme group
Metaverse (446) · Human–computer interaction (158) · Possible world (17) · Social worlds (18)
The Metaverse: An efficient and adaptable virtual reality platform for medical education and treatment
Building Brand Experiences in the Metaverse
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How this field compares with the research baseline
Orientation shares compared with 25,000 papers in the reference sample.
Concerns receiving less research attention
Counts and shares refer to the stated research pool. A low count describes how much of that research is recorded here, not the absence of a real-world concern.
Research orientation and citation rankings describe the covered collection. Its recorded publication dates do not support an overall publication-volume trend.
Institution and researcher rankings use citations to their covered work. Research scope: worldwide. This may be broader than the company geography.