Industry landscapes
Industry report

Funding and advertised pay are reported in USD; filed accounts retain their stated source currency and basis.

Exchange-rate basis

Indicative conversions use ECB reference rates dated 2026-09-14, applied consistently across all periods. They are not historical exchange rates. Indian rupees may use crore (1 crore = 10 million); other currencies use K, M and B. CSV downloads, source documents and quoted news headlines retain their original currencies.

THE LONDON EDITION 2026

London’s
ar, vr and spatial computing industry,
in focus.

The companies, capital and talent shaping ar, vr and spatial computing in London. Find the leaders. Understand the segments. See where the activity is.

Snapshot: Funding in USD
Illustrated cover for AR, VR and Spatial Computing Industry Landscape of London
GB
COMPANIES · CAPITAL · TALENT

An industry ecosystem,
measured in context.

AR, VR and Spatial Computing illustration
MEET THE COMPANIES

Explore London’s ar, vr and spatial computing leaders

24 featured companies from the funding, hiring, revenue and team-size leaderboards.

Expand panel +
AR, VR and Spatial Computing company highlights in London, snapshot 3 September 2026
Company
Improbableimprobable.io$936.64M2 roles849Financial figure available in RadarView in Radar
PhysicsXphysicsx.ai$188.83M3 roles13
Blipparblippar.com$141M61
Proximieproximie.com$118.54M130
Hadeanhadean.com$66.04M2 roles52
Gravity Sketch Limitedgravitysketch.com$41.76M29
Convergeconverge.io$40.84M36
Giraffe360giraffe360.com$38.32M12
XYZ Realityxyzreality.com4 roles30Financial figure available in RadarView in Radar
Wharf Street Studioswharfstreetstudios.com2 roles
FitXRfitxr.com1 roles32
Kaedimkaedim3d.com1 roles4
Preloadedpreloaded.com1 roles23
Constructconstruct.net5
Customusecustomuse.com2
Foundryfoundry.com198
GDevelopgdevelop.io1
Living Maplivingmap.com35
Luna Labslunalabs.io7
Mattoboardmattoboard.com10
PlayCanvasplaycanvas.com10
Singularsingular.uk157
Solidatussolidatus.com30
Strolllstrolll.co1
24 featured companies

Locked revenue figures are available in Radar; the eight company financial previews stay the same throughout this page. A dash means the figure is outside these featured lists. Revenue years vary by company; the figures are not a like-for-like revenue comparison. Compare annual accounts ↗

Company discovery

Recorded evidence only

Explore the live startup set in Radar

No company example met every recorded classification, independence and public-profile gate in this snapshot. The live directory may have newer qualifying companies.

Explore classified startups in Radar ↗
THE KEY SIGNALS

AR, VR and Spatial Computing industry KPIs in London

A few useful ratios bring the size of this ecosystem into perspective.

3 September 2026
Hiring participation2.9%

11 of 377 tracked companies have open roles.

Funding participation34.2%

129 of 377 tracked companies have a recorded round.

Top 3 funding share56.5%

Share of disclosed capital received by the three largest recorded recipients.

Median disclosed round$1.5M

Midpoint of 247 rounds with a disclosed amount.

Scale is concentrated. Opportunity is broader. The three largest funding recipients hold 56.5% of disclosed capital, while 65.8% of tracked companies have no recorded funding round.

Explore the segments →
CAPITAL & COMPANY FORMATION

How London ar, vr and spatial computing has grown

Recorded company formation and disclosed funding across the complete annual series shown.

Expand panel +
2016 — 2025

Disclosed funding by year

Sum of recorded funding rounds · USD

London ar, vr and spatial computing
$0$162.75M$325.5M$488.25M$651M2016: $72.82M20162017: $553.53M20172018: $162.45M20182019: $90.87M20192020: $99.84M20202021: $158.5M20212022: $571.05M20222023: $97.91M20232024: $46.86M20242025: $219.64M2025
View the numbers
Annual ar, vr and spatial computing funding and company formation in London
YearFunding (USD)FoundedRaising
2016$72.82M3113
2017$553.53M3814
2018$162.45M3427
2019$90.87M3524
2020$99.84M3732
2021$158.5M2929
2022$571.05M1933
2023$97.91M1426
2024$46.86M811
2025$219.64M39
WHERE CAPITAL SITS

Funding concentration

Share of all disclosed company funding.

  • Improbable41.8%
  • PhysicsX8.4%
  • Blippar6.3%
  • Other companies43.5%

Funding by stage

282 recorded rounds since 2016

NUMBER OF ROUNDS
Seed & Angel158 56.0%
Series A–B71 25.2%
Series C+ / PE12 4.3%
Grants, debt & other41 14.5%

Recent recorded rounds

Latest recorded rounds · USD
3 rounds

Swipe or scroll horizontally to browse.

Series B03/2026
Giraffe360 $10M

Backed by Cipio Partners and Founders Fund and others.

Series A03/2026
Hadean

Backed by Booz Allen Hamilton and Entrepreneur First and others.

Largest and notable recorded rounds

Each card is one recorded round
10 cards

Swipe or scroll horizontally to browse.

Series C04/2022
Proximieproximie.com$80.54M

Backed by Advent Life Sciences and British Patient Capital and others.

THE BUSINESS BEHIND THE ACTIVITY

Revenue, profitability & financial strength

Annual accounts for reporting companies linked to this landscape, on like-for-like currency and reporting bases.

Expand panel +
GBP · millions · consolidated

Display conversions use the dated reference rates above. Where a verified rate is unavailable, figures retain their source currency. Each reporting cohort keeps its currency and accounting basis separate.

FY2024 · company accounts; aggregate reporting threshold not met · 1 reporting entities from 157 eligible matches.

Revenue in covered accounts

Sum of reporting-entity revenue; not London market sales.

Net profit / loss

Combined result for the same cohort.

Aggregate net margin

Combined net income ÷ combined revenue.

Median company revenue

The middle covered reporting entity.

Profitable entities

None of 1 covered entities.

Top-five concentration

Share of covered revenue from the five largest entities.

Annual account trend

Reported cohort totals by year; coverage is stated for every period.

Bar height shows revenue. Changes in coverage can affect totals.

Profitability has two perspectives

FY2024 · 1 reporting entities

Open the company accounts

Up to eight fixed company previews show financial amounts. Search and sort the wider company list, then continue in Radar.

1 reporting entities
Continue your financial research in Radar

Explore full company accounts and filings.

View financials in Radar ↗
LONDON · INDUSTRY COHORTS

How does ar, vr and spatial computing compare?

Each pair uses the same year, currency and reporting basis. Cohort overlap is disclosed.

IndustryCovered / eligibleRevenue totalMedian revenueNet profit / lossAggregate marginProfitable shareOverlap

Available-account cohorts are not estimates of whole industries. Overlapping entities can occur in more than one cohort; do not add cohort totals.

Coverage, calculations & financial sources

Filed annual accounts for exact designated national identifiers. Every aggregate and peer pair uses one fiscal year, source currency and reporting basis; periods, coverage and overlap are explicit; 2026 partials are excluded.

The same up to eight reporting entities remain open across years, filters and sorts. Other company figures are available in Radar.

Source currencies and accounting bases stay separate. Missing accounts are excluded rather than treated as zero. Exact reporting periods appear on company previews. Annual totals can change with coverage and do not measure growth of a fixed company cohort.

DIGITAL FOOTPRINT

Web traffic, app reach and release cadence

How the London companies on this page show up online: the sites people visit, the apps they install, and how often those apps ship.

Most-installed apps

37 of these companies (9.8%) publish at least one Android app — 75 apps in all, carrying 25.7M installs between them.

Installs are lifetime totals to date at the June 2026 store reading — a measure of reach, not of people using an app today.

App reach by segment

The busiest app inside each of this page’s own segments, with the quarterly release trend behind it (2023Q4–2026Q2).

SegmentAppsInstallsLeading appRelease trend
Augmented Reality4116.2MCustomuse: Skins Maker Roblox 12.4M
Virtual Reality2316MZappar 3.4M
E-Commerce Enablers712.4MTermaTech AR 1.6K
Mobile Gaming97.1MMonument Valley 2 3.1M
Pc & Console Gaming96.8MWhale Trail Frenzy 1.9M
Gaming Tech82.1MGDevelop - Create & Play Games 2M
K-12 Edtech4276.9KCuriscope Virtuali-Tee 182.2K
Healthcare It5147.2KLiving Well Plus Cancer Care 130K

A company can carry several segment tags, so these rows overlap and should not be added together. Trend lines are zero-based and share one quarter grid, so a flat line is a quiet segment, not a missing one.

Release cadence by quarter

New apps published, beside apps whose most recent update landed in that quarter — the second bar is how much of the shelf is still being maintained.

2023Q1: 12023Q1: 02023Q12023Q2: 32023Q2: 12023Q22023Q3: 32023Q3: 12023Q32023Q4: 22023Q4: 32023Q42024Q1: 22024Q1: 62024Q12024Q2: 32024Q2: 02024Q22024Q4: 32024Q4: 22024Q42025Q1: 22025Q1: 32025Q12025Q2: 12025Q2: 52025Q22025Q3: 12025Q3: 02025Q32025Q4: 22025Q4: 32025Q42026Q1: 22026Q1: 92026Q1

Darker bars are new releases, lighter bars apps updated. 69 of 75 apps carry a release date. The series ends at 2026Q1, the last quarter that closed before the June 2026 reading.

INSIDE THE INDUSTRY

The London ar, vr and spatial computing market map

Explore the segments behind the headline numbers.

Expand panel +

Where companies are building

Rank segments by scale, hiring or disclosed funding.

Enterprise tech284
Deep tech246
Consumer digital166
Enterprise software158
Saas84
Gaming66
Fintech29
Artificial intelligence27
Industry 4.026
Ar vr in entertainment24
Gaming engines24
Loneliness economy22

Companies can sit in several segments. Counts and funding overlap.

SEGMENT TO EXPLORE

Enterprise tech

The largest measured segment in this report snapshot.

284companies
3.5%have hiring activity

10 companies hiring · $2.17B disclosed funding

Explore in Radar

How companies make money

Common revenue models; a company can use more than one.

Subscription312
Advertising35
E-commerce - product32
Fee-for-service32
Commission on transaction29
E-commerce - service24
Physical commerce17
Sponsorship4
THE COMPANIES IN MOTION

Who is listing, hiring leaders, launching and winning work

Recorded corporate activity linked to companies in this landscape.

Expand panel +
Recent corporate headlines 10 dated reports
Funding roundsgiraffe360.com ↗

Property imaging specialist company Giraffe360 has raised nearly £7.5million in new funding, which it says will finance the next phase of its growth.

Funding roundsmetasim.io ↗

VR startup MetaSim raises €500K from Eleven Ventures to help managers improve their soft skills

Funding roundssolidatus.com ↗

Solidatus, a London, UK-based provider of data lineage solutions, has secured a £5 million loan from the Growth Debt Fund at Salica Investments.

Mergers & acquisitionsmonolithai.com ↗

CoreWeave, Inc. today announced an agreement to acquire Monolith AI Limited.

Funding roundsphysicsx.ai ↗

UK companies like Atomik AM and PhysicsX have also raised funding this year from smaller seed rounds such as CloEE’s €520k to major investments like PhysicsX’s €117 million and Proxima Fusion’s €130 million.

Funding roundssynthesized.io ↗

London-based Synthesized has secured a £14.9 million Series A funding round to accelerate adoption of its AI-native test infrastructure platform across North America and Europe.

Mergers & acquisitionsdeepar.ai ↗

Online retailer Zalando has announced the acquisition of London-based start-up DeepAR as it looks to accelerate the execution of its ecosystem strategy.

Funding roundsextendrobotics.com ↗

Tech startup Extend Robotics has secured an offer of £150,000 investment from British entrepreneur Peter Jones after a successful pitch on this season of Dragons' Den on the BBC.

Funding roundsstrolll.co ↗

Stafford-based Stroll, a digital therapeutic software company that uses augmented reality (AR) glasses to provide neurorehabilitation to patients living with neurological disorders has raised a €12.2 million Series A funding round.

Funding roundsmattoboard.com ↗

On Tuesday, the startup announced its $2 million seed funding round, which will support the launch of a new feature called Design Stream, an AI-driven visual search and discovery tool.

Full recorded event mix

Top 8 categories among 49 recorded events in the 24-month window.

Funding rounds
17
Company announcements
11
Mergers & acquisitions
6
Capital infusions
5
Leadership moves
4
New products
3
Asset acquisitions
2
Layoffs
1
4 activity cards

Swipe or scroll horizontally to browse.

Leadership moves

4 tracked people moves

Singular ↗
Marta Bueno

Appointment Director of Singular Barcelona Team

Singular ↗
Isabel González

Appointment General Director of Singular Madrid Team

XYZ Reality ↗
Soroosh Keshtgar

Appointment Chief Financial Officer

XYZ Reality ↗
Bruno P.S. Rocha

Appointment Chief Operating Officer

Product launches

Products, platforms and features in the recorded window

Solidatus ↗
Solidatus AI Lineage Assistant

AI tool

Contract wins

1 recorded customer wins

Tallarna ↗

Customer: nyserdaInsurance

Workforce actions

1 companies with reported reductions

Giraffe360 ↗

2.0% rolesbudgeting changes

Mergers and acquisitions

Company-linked deal reports; status is preserved as recorded.

Acquirer → targetStatusDateValue / context
coreweaveMonolith ↗Announced2025-10-11Not stated in snapshot
zalandoDeepAR ↗Announced2025-04-08Not stated in snapshot
sasHazy ↗Announced2024-11-15Not stated in snapshot
Sylvan CapitalSingular ↗2024-09-19Not stated in snapshot
The CertificateSingular ↗Announced2024-06-24Not stated in snapshot
InceptionXRMetro One TelecommunicationsAnnounced2023-12-31$65.0M

A discussion or rumour is not a completed transaction. An unstated value is not zero.

PEOPLE & OPPORTUNITY

The talent market

Recorded hiring and workforce signals from the available source snapshot.

Expand panel +

Most advertised job titles

No repeated job title is supported by this snapshot.

0 internship postings

0 tracked postings mention remote work.

THE PEOPLE BUILDING THE FIELD

Founders and leaders

319 founders and chief executives across 214 companies.

Expand panel +
12 profiles

Swipe or scroll horizontally to browse.

Education networks

62 profiles with education records.

University of Cambridge
12
Imperial College London
11
University of Oxford
9
University College London
6
University of Bristol
5
University of Manchester
4
London Business School (LBS)
3
London School of Economics and Political Science
3

Prior employers

9 profiles with prior-work records.

Microsoft
3
McKinsey
2
Google
2
Facebook
1
Morgan Stanley
1
Flipkart
1

Profiles cover recorded founders and leaders; contact details remain in Radar.

NEWS INTELLIGENCE

How this industry appears in the news

50,377 articles in the measured 12-month window.

Expand panel +
50,377articles in the measured year
13,342articles in 2026Q1
53.7%positive tone in the latest complete year

News volume trends

AR, VR and Spatial Computing coverage tagged London · articles per complete quarter

04,5089,01613,52418,0322021Q2: 7,7712021Q22021Q3: 9,5352021Q4: 7,8722022Q1: 9,9132022Q2: 9,5372022Q22022Q3: 10,4862022Q4: 10,3362023Q1: 10,3742023Q2: 10,9302023Q22023Q3: 9,5542023Q4: 9,8162024Q1: 11,5932024Q2: 11,1442024Q22024Q3: 11,5642024Q4: 11,2422025Q1: 15,6802025Q2: 12,5212025Q22025Q3: 14,5732025Q4: 10,2782026Q1: 13,3422026Q1
View quarterly article counts
QuarterArticles
2021Q27,771
2021Q39,535
2021Q47,872
2022Q19,913
2022Q29,537
2022Q310,486
2022Q410,336
2023Q110,374
2023Q210,930
2023Q39,554
2023Q49,816
2024Q111,593
2024Q211,144
2024Q311,564
2024Q411,242
2025Q115,680
2025Q212,521
2025Q314,573
2025Q410,278
2026Q113,342

Article volume measures coverage, not market sales.

Tone of coverage over time

2021
13,343 positive · 386 neutral · 13,026 negative
2022
19,742 positive · 734 neutral · 19,741 negative
2023
21,725 positive · 684 neutral · 18,218 negative
2024
24,894 positive · 728 neutral · 19,859 negative
2025
28,447 positive · 962 neutral · 23,571 negative

Leading coverage topics

AR, VR and Spatial Computing coverage tagged London · ranked by full-period article count.

Geopolitical Disputes And Contested Areas299,899 articles in the full recorded period
108,089 recent · 81,378 prior
International And Transnational Geographic Entities299,899 articles in the full recorded period
108,091 recent · 81,381 prior
Administrative And Political Subdivisions299,858 articles in the full recorded period
108,068 recent · 81,373 prior
International Political Relations39,462 articles in the full recorded period
12,115 recent · 8,489 prior
Security And Defense Policies26,364 articles in the full recorded period
8,424 recent · 5,806 prior
International Relations And Diplomacy18,717 articles in the full recorded period
5,243 recent · 4,297 prior
Trade Policies And Agreements14,252 articles in the full recorded period
6,482 recent · 4,038 prior
International Sports Competitions13,969 articles in the full recorded period
3,260 recent · 3,774 prior
Human Rights Advocacy Reports10,314 articles in the full recorded period
2,938 recent · 2,325 prior
Government International Agreements Coordination9,389 articles in the full recorded period
2,316 recent · 1,786 prior

Recent and prior counts use the source comparison windows.

Topics gaining and losing attention

United Kingdom comparison coverage

KeywordRecentPriorChange
countries4,1921,862125%
tariff negotiations3,9142,29670%
free trade deals2,1201,023107%
stock performance1,9951,27257%
trade dispute mechanisms1,831764140%
bilateral trade1,737699148%
foreign policy analysis1,37089753%
multilateral diplomacy1,34875379%
national security strategy1,209503140%
exchange rates961172459%
free casino games231,120-98%
social casino231,117-98%
sweepstakes casino231,115-98%
simulated gambling apps251,114-98%
fun play casinos241,114-98%

Event and signal lenses

United Kingdom comparison coverage

All complete annual cohorts shown
Rising

Regulatory Risk

686,999 classified articles

territories, disputed islands, countries

22.2% critical · 12.5% positive
Rising

Funding Momentum

60,167 classified articles

inflation reports fx, currency intervention policies, eur/usd

40.3% critical · 41.0% positive
Rising

Growth

125,081 classified articles

stock performance, gdp growth forex, inflation reports fx

28.6% critical · 47.6% positive

AR, VR and Spatial Computing coverage tagged London. Topic labels describe recorded classifications and can include broad context.

RESEARCH SIGNALS

What AR, VR and Spatial Computing research is working on

53,448 papers in the recorded worldwide scope.

Expand panel +
53,448papers
53,448worldwide comparison pool
India-affiliated papers

Research orientation

Promising
25,271
Breakthrough
11,005
Descriptive
6,664
Problem-identifying
5,109
Cautionary
2,903
Comparative
1,971
Critical
525

Contribution mix

Empirical
22,167
Methods-led
20,314
Reviews
7,429
Position pieces
2,541
Theoretical
997

Tone counts: 51,552 positive · 928 neutral · 968 negative.

Common problems researchers identify
5,634 papers · 10.5% of this field
  • Virtual reality2,627 papers
  • Metaverse1,259 papers
  • Augmented reality966 papers
  • Human–computer interaction931 papers
  • Perception281 papers
  • Virtual world233 papers
  • Mixed reality181 papers
  • Training150 papers

Landmark: A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda

Cautions
2,903 papers · 5.4% of this field
  • Virtual reality1,656 papers
  • Augmented reality544 papers
  • Human–computer interaction424 papers
  • Metaverse271 papers
  • Perception268 papers
  • Cognition156 papers
  • Usability125 papers
  • Psychological intervention107 papers

Landmark: Educational applications of metaverse: possibilities and limitations

Opportunities
36,276 papers · 67.9% of this field
  • Virtual reality17,233 papers
  • Augmented reality8,773 papers
  • Human–computer interaction6,122 papers
  • Metaverse2,606 papers
  • Visualization2,084 papers
  • Perception1,613 papers
  • Usability1,434 papers
  • Cognition1,280 papers

Landmark: KinectFusion: Real-time dense surface mapping and tracking

Leading institutions

University College London
16,916
Stanford University
15,573
Institució Catalana de Recerca i Estudis Avançats
14,797
Universitat de Barcelona
14,680
Microsoft
14,356
Imperial College London
14,043

Leading researchers

Mel Slater
12,924
Mark Billinghurst
7,357
Otmar Hilliges
6,991
Shahram Izadi
6,604
Jeremy N. Bailenson
6,412
Richard A. Newcombe
6,232
David Molyneaux
5,999
Giuseppe Riva
5,615

Highly cited breakthrough-labelled papers

  • KinectFusion: Real-time dense surface mapping and tracking3,902 citations
  • KinectFusion2,097 citations
  • DTAM: Dense tracking and mapping in real-time2,030 citations
  • Metaverse1,782 citations
  • Coming of age in Second Life: an anthropologist explores the virtually human1,428 citations

Common problems researchers identify

5,088 papers · 7 recurring themes
7 cards

Swipe or scroll horizontally to browse.

Metaverse Conceptual ChallengesCommon problems researchers identify · 01

Metaverse Conceptual Challenges

1,218 papers

23.9% of this theme group

Researchers discuss social and interaction issues surrounding expansive virtual worlds.

Metaverse (1,161) · Possible world (120) · Social worlds (91) · Human–computer interaction (344)

The Metaverse: Challenges and Opportunities for AI to Shape the Virtual Future

Embracing Metaverse Education: Transforming the Landscape of Learning

View research history
YearShare index
202251.3
202379.3
202476.1
202544.1
Perception and Immersion LimitsCommon problems researchers identify · 02

Perception and Immersion Limits

862 papers

16.9% of this theme group

Studies examine how users perceive distance and usefulness within immersive virtual environments.

Virtual reality (692) · Perception (96) · Virtual world (80) · Immersion (43)

Older Adults’ Experiences with Audiovisual Virtual Reality: Perceived Usefulness and Other Factors Influencing Technology Acceptance

Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual Reality

View research history
YearShare index
20222182.2
20232170.4
20242164.4
20252317.6
AR/HMR Interaction BarriersCommon problems researchers identify · 03

AR/HMR Interaction Barriers

782 papers

15.4% of this theme group

Works highlight context‑awareness and usability obstacles for pervasive augmented and mixed reality.

Augmented reality (712) · Mixed reality (90) · Human–computer interaction (201) · Virtual reality (194)

Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality

AUGMENTED REALITY REVOLUTIONIZING LANGUAGE SERVICES: AN IN-DEPTH EXPLORATION

View research history
YearShare index
2022229.2
2023239.8
2024302.9
2025245.9
Digital Narrative and TransformationCommon problems researchers identify · 04

Digital Narrative and Transformation

714 papers

14.0% of this theme group

Analyses focus on emerging media, immersive analytics, and workflow impacts of new technologies.

Emerging technologies (65) · Digital transformation (28) · Narrative (39) · Digital media (24)

Survey of Immersive Analytics

Digital and Virtual Technologies for Work-Related Biomechanical Risk Assessment: A Scoping Review

View research history
YearShare index
2022130.2
2023142.1
2024148.0
2025218.5
VR in Education and TrainingCommon problems researchers identify · 05

VR in Education and Training

521 papers

10.2% of this theme group

Papers address accessibility, pedagogical hurdles, and effectiveness of virtual learning environments.

Virtual reality (421) · Training (91) · Virtual learning environment (32) · Medical education (36)

Virtual Reality in The University Classroom: Experiences, Challenges and Opportunities For Teaching in Higher Education

ENSURING ACCESSIBILITY OF TRAINING USING VIRTUAL REALITY TECHNOLOGIES IN THE MANAGEMENT SYSTEM OF EDUCATIONAL ORGANIZATION

View research history
YearShare index
2022446.9
2023429.3
2024342.7
2025171.8
HCI and Multimedia IntegrationCommon problems researchers identify · 06

HCI and Multimedia Integration

506 papers

9.9% of this theme group

Research explores user interaction, graphics, and content creation challenges in virtual reality.

Human–computer interaction (474) · Virtual reality (473) · Multimedia (94) · Computer graphics (72)

The Re-Emergence of Virtual Reality

Virtual reality in education: opportunities and challenges

View research history
YearShare index
2022252.1
2023244.9
2024199.3
202573.8
VR Rehabilitation ConcernsCommon problems researchers identify · 07

VR Rehabilitation Concerns

485 papers

9.5% of this theme group

Investigations reveal clinical, psychological, and methodological issues in therapeutic virtual applications.

Virtual reality (376) · Rehabilitation (77) · Psychological intervention (67) · Physical medicine and rehabilitation (35)

Virtual Reality-Based Interventions to Improve Balance in Patients with Traumatic Brain Injury: A Scoping Review

Patient-centered insights into virtual reality rehabilitation for stroke: a systematic review and qualitative meta-synthesis

View research history
YearShare index
20221336.8
20231323.1
20241365.7
20251316.0

Cautions

2,612 papers · 7 recurring themes
7 cards

Swipe or scroll horizontally to browse.

Perceptual and Avatar EffectsCautions · 01

Perceptual and Avatar Effects

502 papers

19.2% of this theme group

Authors caution about how immersion influences perception, presence, and user attitudes.

Virtual reality (419) · Perception (117) · Avatar (42) · Virtual machine (21)

Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds

The Mediating Effect of Immersion in Virtual Reality Environments: Relationships among Social Presence, Perceived Enjoyment, and Intention t

View research history
YearShare index
20222266.1
20232244.4
20242219.9
20252373.6
Clinical VR Safety and EfficacyCautions · 02

Clinical VR Safety and Efficacy

486 papers

18.6% of this theme group

Studies warn of methodological limits and acceptance challenges in therapeutic virtual reality.

Virtual reality (398) · Rehabilitation (66) · Physical medicine and rehabilitation (62) · Randomized controlled trial (52)

Virtual reality for persistent pain: A new direction for behavioral pain management

Assessing the Use and Acceptability of Virtual Reality to Assist Coping in Children Undergoing Clinical Procedures

View research history
YearShare index
20221067.7
20231035.5
20241138.0
2025993.2
AR Educational EvaluationCautions · 03

AR Educational Evaluation

409 papers

15.7% of this theme group

Research stresses the need for rigorous assessment of augmented tools in math and engineering learning.

Augmented reality (386) · Human–computer interaction (81) · Mathematics education (23) · Visualization (24)

Perspectives on how to evaluate augmented reality technology tools for education: a systematic review

Augmented reality in engineering education: enhancing learning and application

View research history
YearShare index
2022790.9
2023784.0
2024720.0
2025464.6
VR Curriculum Integration RisksCautions · 04

VR Curriculum Integration Risks

363 papers

13.9% of this theme group

Analyses highlight motivational, pedagogical, and implementation obstacles for immersive teaching.

Virtual reality (308) · Educational technology (36) · Curriculum (32) · Training (38)

Systematic Review: Influences of Fully Immersive Virtual Reality on Students’ Motivation in Learning Science

Unlocking the potential of virtual reality in education: Insights from teachers and recommendations for integration

View research history
YearShare index
2022173.4
2023176.1
2024161.2
2025190.8
Mixed Reality Perception and PlanningCautions · 05

Mixed Reality Perception and Planning

312 papers

11.9% of this theme group

Works discuss methodological uncertainties in synchrony, proxemics, and treatment planning using mixed reality.

Robot (18) · Big data (8) · Cognition (26) · Perception (32)

Syncing online: A methodological investigation into movement synchrony, proxemics, and self-other blurring in virtual spaces

Mixed reality‐based technology to visualize and facilitate treatment planning of impacted teeth: Proof of concept

View research history
YearShare index
20223129.7
20233126.7
20243178.0
20253192.3
Collaboration and Learning in VRCautions · 06

Collaboration and Learning in VR

275 papers

10.5% of this theme group

Papers examine difficulties of effective teamwork and knowledge transfer within virtual environments.

Human–computer interaction (253) · Virtual reality (255) · Multimedia (41) · Computer graphics (37)

Learning in Virtual Reality

Collaboration in Virtual Reality: Survey and Perspectives

View research history
YearShare index
2022252.1
2023244.9
2024199.3
202573.8
Metaverse Educational LimitsCautions · 07

Metaverse Educational Limits

265 papers

10.1% of this theme group

Researchers outline practical and pedagogical constraints of using expansive virtual worlds for learning.

Metaverse (256) · Social worlds (18) · Possible world (15) · Human–computer interaction (72)

Educational applications of metaverse: possibilities and limitations

Utilization of the metaverse in the context of interactive learning

View research history
YearShare index
202251.3
202379.3
202476.1
202544.1

Opportunities

32,523 papers · 7 recurring themes
7 cards

Swipe or scroll horizontally to browse.

AR for Interactive LearningOpportunities · 01

AR for Interactive Learning

1,222 papers

20.4% of this theme group

Opportunities focus on enhancing mathematics and broader education through augmented reality experiences.

Augmented reality (1,163) · Human–computer interaction (332) · Mathematics education (87) · Mixed reality (81)

Exploring Interactive Learning Environments Based on Augmented Reality Technology

Augmented Reality in Education: Enhancing Learning Experiences

View research history
YearShare index
2022756.0
2023748.9
2024698.6
2025407.7
VR Visualization and RenderingOpportunities · 02

VR Visualization and Rendering

1,054 papers

17.6% of this theme group

Works explore advanced perception modeling and scene transition techniques for immersive visual storytelling.

Virtual reality (798) · Visualization (135) · Perception (103) · Rendering (73)

Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications

Optimizing Scene Transitions for Sustained Narrative Immersion in Virtual Reality Films

View research history
YearShare index
20222228.3
20232215.5
20242201.1
20252371.9
Tactile Sensing and HapticsOpportunities · 03

Tactile Sensing and Haptics

972 papers

16.2% of this theme group

Research presents novel wearable and wireless sensors enabling rich touch feedback in mixed reality.

Rendering (61) · Wearable computer (49) · Wired glove (24) · Workflow (47)

Neuromorphic\nComputing-Assisted Triboelectric Capacitive-Coupled\nTactile Sensor Array for Wireless Mixed Reality Interaction

Tactile Sensing and\nRendering Patch with Dynamic and\nStatic Sensing and Haptic Feedback for Immersive Communication

View research history
YearShare index
202245.6
202349.0
202441.0
202551.4
VR Mental Health ApplicationsOpportunities · 04

VR Mental Health Applications

820 papers

13.7% of this theme group

Studies investigate virtual reality as a tool for assessment, treatment, and anxiety reduction.

Virtual reality (696) · Rehabilitation (126) · Physical medicine and rehabilitation (77) · Anxiety (84)

Virtual reality in the assessment, understanding, and treatment of mental health disorders

A Case Study Utilizing Virtual Reality to Reduce Behavioral Symptoms and Brainwave Activity Related to Anxiety

View research history
YearShare index
20221089.7
20231055.6
20241128.0
2025983.1
VR Training and SimulationOpportunities · 05

VR Training and Simulation

738 papers

12.3% of this theme group

Papers highlight immersive instructional designs that boost engagement and learning outcomes.

Virtual reality (574) · Training (112) · Instructional simulation (37) · Curriculum (47)

Virtual Reality Simulation

Immersive Learning Environment: Investigating Student Engagement, Retention and Learning Outcomes in Using Virtual Reality (VR) and Augement

View research history
YearShare index
2022147.2
2023150.2
2024126.9
2025143.0
HCI‑Driven VR MultimediaOpportunities · 06

HCI‑Driven VR Multimedia

701 papers

11.7% of this theme group

Research delves into presence, movement, and performance dynamics for complex virtual tasks.

Human–computer interaction (614) · Virtual reality (621) · Computer graphics (110) · Multimedia (107)

A UTILIZAÇÃO DE REALIDADE VIRTUAL E AUMENTADA PARA APRENDER

The Complex Interaction Between the Sense of Presence, Movement Features, and Performance in a Virtual Reality Spatial Task: A Preliminary S

View research history
YearShare index
2022252.1
2023244.9
2024199.3
202573.8
Metaverse Platforms for EducationOpportunities · 07

Metaverse Platforms for Education

493 papers

8.2% of this theme group

Works propose adaptable virtual environments for medical training and brand experiences.

Metaverse (446) · Human–computer interaction (158) · Possible world (17) · Social worlds (18)

The Metaverse: An efficient and adaptable virtual reality platform for medical education and treatment

Building Brand Experiences in the Metaverse

View research history
YearShare index
202251.3
202379.3
202476.1
202544.1

How this field compares with the research baseline

Orientation shares compared with 25,000 papers in the reference sample.

Research orientationThis fieldReference sample
Promising47.3%36.8%
Breakthrough20.6%26.5%
Descriptive12.5%17.6%
Problem-identifying9.6%9.8%
Cautionary5.4%4.6%
Comparative3.7%3.8%
Critical1.0%0.9%

Concerns receiving less research attention

Counts and shares refer to the stated research pool. A low count describes how much of that research is recorded here, not the absence of a real-world concern.

Concern / example paperPapersShareRaised as a problemWorldwide share
Privacy & surveillanceA Survey on Metaverse: Fundamentals, Security, and Privacy5331.12%250 (46.9%)1.12%
Safety & misuseAugmented non-hallucinating large language models as medical information curators460.1%18 (39.1%)0.1%
Bias & fairnessNavigating Gender Biases in XR: Towards Equitable Technological Future230.05%4 (17.4%)0.05%
Energy & datacenter footprintEnergy-Efficient Resource Allocation for Mobile Edge Computing-Based Augmented Reality Applications120.03%0 (0.0%)0.03%
Labour & data workThe Future of Work is Blended, Not Hybrid120.03%1 (8.3%)0.03%
Concentration of compute powerLeveraging Influencer Marketing in the Enterprise Metaverse: Redefining Connections and Driving Engagement40.01%2 (50.0%)0.01%
Hardware, e-waste & supply chainVirtual reality and augmented reality as a cutting-edge technology for modelling of nuclear waste repositories30.01%0 (0.0%)0.01%
Carbon & emissions of computeProject LOCOMO AR: Augmented Reality with Carbon Metrics for Sustainable AI Use10.0%0 (0.0%)0.0%
Water use00.0%0 (%)0.0%

Research orientation and citation rankings describe the covered collection. Its recorded publication dates do not support an overall publication-volume trend.

Institution and researcher rankings use citations to their covered work. Research scope: worldwide. This may be broader than the company geography.

UNDERSTAND THE LANDSCAPE

AR, VR and Spatial Computing in London: key questions

Clear definitions for making better comparisons.

What does this landscape measure?

It measures the tracked company ecosystem, recorded funding, hiring and other available evidence. It is not a market-size estimate.

Can segment counts be added together?

No. A company can belong to several segments, so segment counts and funding can overlap.

What does a missing figure mean?

A dash or unavailable panel means the current reviewed source snapshot does not support that figure.

Company ecosystem snapshot: 3 September 2026. Funding is recorded in USD; filed accounts retain their stated currency and reporting basis. Each section identifies its own coverage. The news and research behind these sections is explorable in Prism.

Canonical landscape ↗
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