Industry landscapes
Industry report

Funding and advertised pay are reported in USD; filed accounts retain their stated source currency and basis.

Exchange-rate basis

Indicative conversions use ECB reference rates dated 2026-09-14, applied consistently across all periods. They are not historical exchange rates. Indian rupees may use crore (1 crore = 10 million); other currencies use K, M and B. CSV downloads, source documents and quoted news headlines retain their original currencies.

THE THE UNITED KINGDOM EDITION 2026

the United Kingdom’s
ar, vr and spatial computing industry,
in focus.

The companies, capital and talent shaping ar, vr and spatial computing in the United Kingdom. Find the leaders. Understand the segments. See where the activity is.

Snapshot: Funding in USD
Illustrated cover for AR, VR and Spatial Computing Industry Landscape of the United Kingdom
GB
COMPANIES · CAPITAL · TALENT

An industry ecosystem,
measured in context.

AR, VR and Spatial Computing illustration
MEET THE COMPANIES

Explore the United Kingdom’s ar, vr and spatial computing leaders

24 featured companies from the funding, hiring, revenue and team-size leaderboards.

Expand panel +
AR, VR and Spatial Computing company highlights in the United Kingdom, snapshot 31 August 2026
Company
Improbableimprobable.io$936.64M3 roles849Financial figure available in RadarView in Radar
Ultraleapultraleap.com$247.76M185
PhysicsXphysicsx.ai$188.83M4 roles13
Envisicsenvisics.com$150M45
Blipparblippar.com$141M61
Proximieproximie.com$118.54M130
Hadeanhadean.com$66.04M2 roles52
WaveOpticswaveoptics.ar$54.94M132
Allfocal Opticsallfocaloptics.com5 roles
XYZ Realityxyzreality.com4 roles30Financial figure available in RadarView in Radar
Soluissoluis.com3 roles8
Oxford Metricsoxfordmetrics.com2 roles214
Wharf Street Studioswharfstreetstudios.com2 roles
3DEO3deo.com14
3DScanStore3dscanstore.com
Ace Aquatecaceaquatec.com21
Axial3Daxial3d.com49Financial figure available in RadarView in Radar
CleVRclevr.com250
Coats Digitalcoatsdigital.com239Financial figure available in RadarView in Radar
Constructconstruct.net5
Customusecustomuse.com2
Eliteelitedangerous.com
Foundryfoundry.com198
Living Maplivingmap.com35
24 featured companies

Locked revenue figures are available in Radar; the eight company financial previews stay the same throughout this page. A dash means the figure is outside these featured lists. Revenue years vary by company; the figures are not a like-for-like revenue comparison. Compare annual accounts ↗

Company discovery

Recorded evidence only
THE KEY SIGNALS

AR, VR and Spatial Computing industry KPIs in the United Kingdom

A few useful ratios bring the size of this ecosystem into perspective.

31 August 2026
Hiring participation2.4%

21 of 877 tracked companies have open roles.

Funding participation24.9%

218 of 877 tracked companies have a recorded round.

Top 3 funding share43.8%

Share of disclosed capital received by the three largest recorded recipients.

Median disclosed round$1.67M

Midpoint of 393 rounds with a disclosed amount.

Scale is concentrated. Opportunity is broader. The three largest funding recipients hold 43.8% of disclosed capital, while 75.1% of tracked companies have no recorded funding round.

Explore the segments →
CAPITAL & COMPANY FORMATION

How the United Kingdom ar, vr and spatial computing has grown

Recorded company formation and disclosed funding across the complete annual series shown.

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2016 — 2025

Disclosed funding by year

Sum of recorded funding rounds · USD

the United Kingdom ar, vr and spatial computing
$0$186.42M$372.84M$559.26M$745.68M2016: $98.61M20162017: $631.78M20172018: $266.89M20182019: $144.13M20192020: $192.5M20202021: $364.34M20212022: $654.11M20222023: $212.29M20232024: $88.74M20242025: $246.08M2025
View the numbers
Annual ar, vr and spatial computing funding and company formation in the United Kingdom
YearFunding (USD)FoundedRaising
2016$98.61M6622
2017$631.78M8624
2018$266.89M7541
2019$144.13M6942
2020$192.5M7743
2021$364.34M5250
2022$654.11M4546
2023$212.29M2734
2024$88.74M1318
2025$246.08M415
WHERE CAPITAL SITS

Funding concentration

Share of all disclosed company funding.

  • Improbable29.9%
  • Ultraleap7.9%
  • PhysicsX6.0%
  • Other companies56.2%

Funding by stage

466 recorded rounds since 2016

NUMBER OF ROUNDS
Seed & Angel233 50.0%
Series A–B122 26.2%
Series C+ / PE21 4.5%
Grants, debt & other90 19.3%

Recent recorded rounds

Latest recorded rounds · USD
4 rounds

Swipe or scroll horizontally to browse.

Series B03/2026
Giraffe360 $10M

Backed by Cipio Partners and Founders Fund and others.

Series A03/2026
Hadean

Backed by Booz Allen Hamilton and Entrepreneur First and others.

Largest and notable recorded rounds

Each card is one recorded round
10 cards

Swipe or scroll horizontally to browse.

Series C04/2022
Proximieproximie.com$80.54M

Backed by Advent Life Sciences and British Patient Capital and others.

THE BUSINESS BEHIND THE ACTIVITY

Revenue, profitability & financial strength

Annual accounts for reporting companies linked to this landscape, on like-for-like currency and reporting bases.

Expand panel +
GBP · millions · consolidated

Display conversions use the dated reference rates above. Where a verified rate is unavailable, figures retain their source currency. Each reporting cohort keeps its currency and accounting basis separate.

FY2025 · company accounts; aggregate reporting threshold not met · 3 reporting entities from 291 eligible matches.

Revenue in covered accounts

Sum of reporting-entity revenue; not the United Kingdom market sales.

Net profit / loss

Combined result for the same cohort.

Aggregate net margin

Combined net income ÷ combined revenue.

Median company revenue

The middle covered reporting entity.

Profitable entities

None of 3 covered entities.

Top-five concentration

Share of covered revenue from the five largest entities.

Annual account trend

Reported cohort totals by year; coverage is stated for every period.

Bar height shows revenue. Changes in coverage can affect totals.

Profitability has two perspectives

FY2025 · 3 reporting entities

Open the company accounts

Up to eight fixed company previews show financial amounts. Search and sort the wider company list, then continue in Radar.

3 reporting entities
Continue your financial research in Radar

Explore full company accounts and filings.

View financials in Radar ↗
THE UNITED KINGDOM · INDUSTRY COHORTS

How does ar, vr and spatial computing compare?

Each pair uses the same year, currency and reporting basis. Cohort overlap is disclosed.

IndustryCovered / eligibleRevenue totalMedian revenueNet profit / lossAggregate marginProfitable shareOverlap

Available-account cohorts are not estimates of whole industries. Overlapping entities can occur in more than one cohort; do not add cohort totals.

Coverage, calculations & financial sources

Filed annual accounts for exact designated national identifiers. Every aggregate and peer pair uses one fiscal year, source currency and reporting basis; periods, coverage and overlap are explicit; 2026 partials are excluded.

The same up to eight reporting entities remain open across years, filters and sorts. Other company figures are available in Radar.

Source currencies and accounting bases stay separate. Missing accounts are excluded rather than treated as zero. Exact reporting periods appear on company previews. Annual totals can change with coverage and do not measure growth of a fixed company cohort.

DIGITAL FOOTPRINT

Web traffic, app reach and release cadence

How the the United Kingdom companies on this page show up online: the sites people visit, the apps they install, and how often those apps ship.

Busiest websites

6 of the 877 companies on this page carry a measured traffic record (0.7%); these are the largest of those, by monthly visits. The median among them is 223,260 visits.

CompanyMonthly visitsAuthorityMobile
Giraffe360giraffe360.com1,456,2943673.6%
PlayCanvasplaycanvas.com296,8014230.4%
Foundryfoundry.com266,7705026.6%
Avakinavakin.com179,7504482.2%
OpenFOAMopenfoam.com112,7664023.6%
Blipparblippar.com71,7434185.8%

Visits and authority are third-party web estimates, not company-reported figures.

Most-installed apps

75 of these companies (8.6%) publish at least one Android app — 169 apps in all, carrying 372M installs between them.

Installs are lifetime totals to date at the June 2026 store reading — a measure of reach, not of people using an app today.

App reach by segment

The busiest app inside each of this page’s own segments, with the quarterly release trend behind it (2023Q4–2026Q2).

SegmentAppsInstallsLeading appRelease trend
Gaming Tech44191.5MChess 99M
Mobile Gaming31162.2MAvakin Life - 3D Virtual World 144M
Social Platforms7144.1MGraysky, a Bluesky client 49.2K
Metaverse8144MvTime XR - The AR & VR Social 29.2K
3D Animation4144MZu3D Remote Camera 3.2K
Virtual Reality5828.1MCustomuse: Skins Maker Roblox 12.4M
Pc & Console Gaming3018.3MThe Room 3.2M
Augmented Reality5817.1MZappar 3.4M

A company can carry several segment tags, so these rows overlap and should not be added together. Trend lines are zero-based and share one quarter grid, so a flat line is a quiet segment, not a missing one.

Release cadence by quarter

New apps published, beside apps whose most recent update landed in that quarter — the second bar is how much of the shelf is still being maintained.

2023Q1: 32023Q1: 02023Q12023Q2: 52023Q2: 22023Q22023Q3: 62023Q3: 22023Q32023Q4: 22023Q4: 32023Q42024Q1: 32024Q1: 72024Q12024Q2: 42024Q2: 22024Q22024Q4: 52024Q4: 62024Q42025Q1: 62025Q1: 72025Q12025Q2: 22025Q2: 82025Q22025Q3: 22025Q3: 22025Q32025Q4: 52025Q4: 502025Q42026Q1: 22026Q1: 152026Q1

Darker bars are new releases, lighter bars apps updated. 159 of 169 apps carry a release date. The series ends at 2026Q1, the last quarter that closed before the June 2026 reading.

INSIDE THE INDUSTRY

The the United Kingdom ar, vr and spatial computing market map

Explore the segments behind the headline numbers.

Expand panel +

Where companies are building

Rank segments by scale, hiring or disclosed funding.

Enterprise tech661
Deep tech541
Consumer digital367
Enterprise software351
Gaming171
Saas166
Industry 4.061
Ar vr in entertainment60
Gaming engines51
Fintech50
Pc and console game developers48
Healthtech39

Companies can sit in several segments. Counts and funding overlap.

SEGMENT TO EXPLORE

Enterprise tech

The largest measured segment in this report snapshot.

661companies
2.9%have hiring activity

19 companies hiring · $2.98B disclosed funding

Explore in Radar

How companies make money

Common revenue models; a company can use more than one.

Subscription662
Fee-for-service106
E-commerce - product103
Advertising102
Commission on transaction94
E-commerce - service64
Physical commerce64
Sponsorship10
THE COMPANIES IN MOTION

Who is listing, hiring leaders, launching and winning work

Recorded corporate activity linked to companies in this landscape.

Expand panel +
Recent corporate headlines 10 dated reports
Funding roundsgiraffe360.com ↗

Property imaging specialist company Giraffe360 has raised nearly £7.5million in new funding, which it says will finance the next phase of its growth.

Mergers & acquisitionsrivr.uk ↗

Amazon has acquired the Swiss robotics company Rivr, which develops four-legged machines for “doorstep delivery,” as the tech giant invests heavily in automating its warehouse operations.

Funding roundsbeyondmath.com ↗

BeyondMath, a DeepTech company that has developed a ‘first-of-its-kind’ generative physics model, has closed a £7.4 million seed extension.

Funding roundsmetasim.io ↗

VR startup MetaSim raises €500K from Eleven Ventures to help managers improve their soft skills

Funding roundssolidatus.com ↗

Solidatus, a London, UK-based provider of data lineage solutions, has secured a £5 million loan from the Growth Debt Fund at Salica Investments.

Mergers & acquisitionsspeech-graphics.com ↗

Speech Graphics (via its AI avatar division Rapport) acquired Aquifer Motion, a full‑body video animation software company, to elevate its digital human capabilities from facial animation to truly lifelike avatars with full body movement and cinematic framing.

Mergers & acquisitionsmonolithai.com ↗

CoreWeave, Inc. today announced an agreement to acquire Monolith AI Limited.

Funding roundsphysicsx.ai ↗

UK companies like Atomik AM and PhysicsX have also raised funding this year from smaller seed rounds such as CloEE’s €520k to major investments like PhysicsX’s €117 million and Proxima Fusion’s €130 million.

Funding roundssynthesized.io ↗

London-based Synthesized has secured a £14.9 million Series A funding round to accelerate adoption of its AI-native test infrastructure platform across North America and Europe.

Funding roundsproductivemachines.co.uk ↗

The UK’s Digital Catapult has invested £510,000 into Sheffield start-up Productive Machines which has “developed the world’s first autonomous milling optimisation software”, according to the Catapult.

Full recorded event mix

Top 10 categories among 121 recorded events in the 24-month window.

Funding rounds
34
Company announcements
17
Mergers & acquisitions
17
Leadership moves
16
Contracts
7
Capital infusions
6
Earnings
6
Layoffs
5
Job creation
4
New products
4
4 activity cards

Swipe or scroll horizontally to browse.

Leadership moves

12 tracked people moves

Vicon ↗
Stephen Sandford

Appointment Head of Product

Vicon ↗
Chris Hoskin

Appointment Chief Marketing Officer

Vicon ↗
Timothy Smith

Appointment Head of Machine Learning

Singular ↗
Marta Bueno

Appointment Director of Singular Barcelona Team

Singular ↗
Isabel González

Appointment General Director of Singular Madrid Team

Himanshu Mehrotra

Appointment Managing Director

XYZ Reality ↗
Soroosh Keshtgar

Appointment Chief Financial Officer

XYZ Reality ↗
Bruno P.S. Rocha

Appointment Chief Operating Officer

Product launches

Products, platforms and features in the recorded window

Solidatus ↗
Solidatus AI Lineage Assistant

AI tool

Mergers and acquisitions

Company-linked deal reports; status is preserved as recorded.

Acquirer → targetStatusDateValue / context
amazonRivr ↗Completed2026-03-26Not stated in snapshot
Amazon.com Inc.Rivr ↗Announced2026-03-19Not stated in snapshot
coreweaveMonolith ↗Announced2025-10-11Not stated in snapshot
Speech Graphicsaquifer motionAnnounced2025-10-10Not stated in snapshot
Speech GraphicsOC3 Entertainment2025-09-10Not stated in snapshot
zalandoDeepAR ↗Announced2025-04-08Not stated in snapshot

A discussion or rumour is not a completed transaction. An unstated value is not zero.

PEOPLE & OPPORTUNITY

The talent market

Recorded hiring and workforce signals from the available source snapshot.

Expand panel +

Most advertised job titles

No repeated job title is supported by this snapshot.

0 internship postings

0 tracked postings mention remote work.

THE PEOPLE BUILDING THE FIELD

Founders and leaders

578 founders and chief executives across 417 companies.

Expand panel +
12 profiles

Swipe or scroll horizontally to browse.

Education networks

92 profiles with education records.

University of Cambridge
23
Imperial College London
15
University of Bristol
11
University of Oxford
11
University College London
8
University of Manchester
7
London Business School (LBS)
4
University of Warwick
4

Prior employers

11 profiles with prior-work records.

Microsoft
3
McKinsey
2
Facebook
2
Google
2
eBay
1
Morgan Stanley
1
Flipkart
1

Profiles cover recorded founders and leaders; contact details remain in Radar.

NEWS INTELLIGENCE

How this industry appears in the news

533,926 articles in the measured 12-month window.

Expand panel +
533,926articles in the measured year
76,351articles in 2026Q1
26.7%positive tone in the latest complete year

News volume trends

AR, VR and Spatial Computing coverage across United Kingdom · articles per complete quarter

093,232186,464279,697372,9292021Q2: 51,3182021Q22021Q3: 55,5792021Q4: 51,9702022Q1: 59,2412022Q2: 54,8762022Q22022Q3: 56,3552022Q4: 65,9822023Q1: 65,3752023Q2: 66,2222023Q22023Q3: 76,2092023Q4: 61,9092024Q1: 71,1432024Q2: 78,7432024Q22024Q3: 78,6922024Q4: 87,2262025Q1: 116,9282025Q2: 89,3762025Q22025Q3: 324,2862025Q4: 53,6092026Q1: 76,3512026Q1
View quarterly article counts
QuarterArticles
2021Q251,318
2021Q355,579
2021Q451,970
2022Q159,241
2022Q254,876
2022Q356,355
2022Q465,982
2023Q165,375
2023Q266,222
2023Q376,209
2023Q461,909
2024Q171,143
2024Q278,743
2024Q378,692
2024Q487,226
2025Q1116,928
2025Q289,376
2025Q3324,286
2025Q453,609
2026Q176,351

Article volume measures coverage, not market sales.

Tone of coverage over time

2021
73,110 positive · 33,512 neutral · 63,847 negative
2022
99,877 positive · 51,795 neutral · 84,461 negative
2023
129,185 positive · 64,388 neutral · 75,867 negative
2024
133,538 positive · 98,995 neutral · 82,973 negative
2025
156,039 positive · 155,103 neutral · 272,561 negative

Leading coverage topics

AR, VR and Spatial Computing coverage across United Kingdom · ranked by full-period article count.

Geopolitical Disputes And Contested Areas299,899 articles in the full recorded period
108,089 recent · 81,378 prior
International And Transnational Geographic Entities299,899 articles in the full recorded period
108,091 recent · 81,381 prior
Administrative And Political Subdivisions299,858 articles in the full recorded period
108,068 recent · 81,373 prior
International Political Relations39,462 articles in the full recorded period
12,115 recent · 8,489 prior
Security And Defense Policies26,364 articles in the full recorded period
8,424 recent · 5,806 prior
International Relations And Diplomacy18,717 articles in the full recorded period
5,243 recent · 4,297 prior
Trade Policies And Agreements14,252 articles in the full recorded period
6,482 recent · 4,038 prior
International Sports Competitions13,969 articles in the full recorded period
3,260 recent · 3,774 prior
Human Rights Advocacy Reports10,314 articles in the full recorded period
2,938 recent · 2,325 prior
Government International Agreements Coordination9,389 articles in the full recorded period
2,316 recent · 1,786 prior

Recent and prior counts use the source comparison windows.

Topics gaining and losing attention

AR, VR and Spatial Computing coverage across United Kingdom

KeywordRecentPriorChange
countries4,1921,862125%
tariff negotiations3,9142,29670%
free trade deals2,1201,023107%
stock performance1,9951,27257%
trade dispute mechanisms1,831764140%
bilateral trade1,737699148%
foreign policy analysis1,37089753%
multilateral diplomacy1,34875379%
national security strategy1,209503140%
exchange rates961172459%
free casino games231,120-98%
social casino231,117-98%
sweepstakes casino231,115-98%
simulated gambling apps251,114-98%
fun play casinos241,114-98%

Event and signal lenses

AR, VR and Spatial Computing coverage across United Kingdom

All complete annual cohorts shown
Rising

Regulatory Risk

686,999 classified articles

territories, disputed islands, countries

22.2% critical · 12.5% positive
Rising

Funding Momentum

60,167 classified articles

inflation reports fx, currency intervention policies, eur/usd

40.3% critical · 41.0% positive
Rising

Growth

125,081 classified articles

stock performance, gdp growth forex, inflation reports fx

28.6% critical · 47.6% positive

AR, VR and Spatial Computing coverage across United Kingdom. Topic labels describe recorded classifications and can include broad context.

RESEARCH SIGNALS

What AR, VR and Spatial Computing research is working on

53,448 papers in the recorded worldwide scope.

Expand panel +
53,448papers
53,448worldwide comparison pool
India-affiliated papers

Research orientation

Promising
25,271
Breakthrough
11,005
Descriptive
6,664
Problem-identifying
5,109
Cautionary
2,903
Comparative
1,971
Critical
525

Contribution mix

Empirical
22,167
Methods-led
20,314
Reviews
7,429
Position pieces
2,541
Theoretical
997

Tone counts: 51,552 positive · 928 neutral · 968 negative.

Common problems researchers identify
5,634 papers · 10.5% of this field
  • Virtual reality2,627 papers
  • Metaverse1,259 papers
  • Augmented reality966 papers
  • Human–computer interaction931 papers
  • Perception281 papers
  • Virtual world233 papers
  • Mixed reality181 papers
  • Training150 papers

Landmark: A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda

Cautions
2,903 papers · 5.4% of this field
  • Virtual reality1,656 papers
  • Augmented reality544 papers
  • Human–computer interaction424 papers
  • Metaverse271 papers
  • Perception268 papers
  • Cognition156 papers
  • Usability125 papers
  • Psychological intervention107 papers

Landmark: Educational applications of metaverse: possibilities and limitations

Opportunities
36,276 papers · 67.9% of this field
  • Virtual reality17,233 papers
  • Augmented reality8,773 papers
  • Human–computer interaction6,122 papers
  • Metaverse2,606 papers
  • Visualization2,084 papers
  • Perception1,613 papers
  • Usability1,434 papers
  • Cognition1,280 papers

Landmark: KinectFusion: Real-time dense surface mapping and tracking

Leading institutions

University College London
16,916
Stanford University
15,573
Institució Catalana de Recerca i Estudis Avançats
14,797
Universitat de Barcelona
14,680
Microsoft
14,356
Imperial College London
14,043

Leading researchers

Mel Slater
12,924
Mark Billinghurst
7,357
Otmar Hilliges
6,991
Shahram Izadi
6,604
Jeremy N. Bailenson
6,412
Richard A. Newcombe
6,232
David Molyneaux
5,999
Giuseppe Riva
5,615

Highly cited breakthrough-labelled papers

  • KinectFusion: Real-time dense surface mapping and tracking3,902 citations
  • KinectFusion2,097 citations
  • DTAM: Dense tracking and mapping in real-time2,030 citations
  • Metaverse1,782 citations
  • Coming of age in Second Life: an anthropologist explores the virtually human1,428 citations

Common problems researchers identify

5,088 papers · 7 recurring themes
7 cards

Swipe or scroll horizontally to browse.

Metaverse / Possible WorldCommon problems researchers identify · 01

Metaverse / Possible World

1,218 papers

23.9% of this theme group

Metaverse (1,161) · Possible world (120) · Social worlds (91) · Human–computer interaction (344)

The Metaverse: Challenges and Opportunities for AI to Shape the Virtual Future

Embracing Metaverse Education: Transforming the Landscape of Learning

View research history
YearShare index
202251.3
202379.3
202476.1
202544.1
Virtual Reality / PerceptionCommon problems researchers identify · 02

Virtual Reality / Perception

862 papers

16.9% of this theme group

Virtual reality (692) · Perception (96) · Virtual world (80) · Immersion (43)

Older Adults’ Experiences with Audiovisual Virtual Reality: Perceived Usefulness and Other Factors Influencing Technology Acceptance

Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual Reality

View research history
YearShare index
20222182.2
20232170.4
20242164.4
20252317.6
Augmented Reality / Mixed RealityCommon problems researchers identify · 03

Augmented Reality / Mixed Reality

782 papers

15.4% of this theme group

Augmented reality (712) · Mixed reality (90) · Human–computer interaction (201) · Virtual reality (194)

Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality

AUGMENTED REALITY REVOLUTIONIZING LANGUAGE SERVICES: AN IN-DEPTH EXPLORATION

View research history
YearShare index
2022229.2
2023239.8
2024302.9
2025245.9
Emerging Technologies / Digital TransformationCommon problems researchers identify · 04

Emerging Technologies / Digital Transformation

714 papers

14.0% of this theme group

Emerging technologies (65) · Digital transformation (28) · Narrative (39) · Digital media (24)

Survey of Immersive Analytics

Digital and Virtual Technologies for Work-Related Biomechanical Risk Assessment: A Scoping Review

View research history
YearShare index
2022130.2
2023142.1
2024148.0
2025218.5
Virtual Reality / TrainingCommon problems researchers identify · 05

Virtual Reality / Training

521 papers

10.2% of this theme group

Virtual reality (421) · Training (91) · Virtual learning environment (32) · Medical education (36)

Virtual Reality in The University Classroom: Experiences, Challenges and Opportunities For Teaching in Higher Education

ENSURING ACCESSIBILITY OF TRAINING USING VIRTUAL REALITY TECHNOLOGIES IN THE MANAGEMENT SYSTEM OF EDUCATIONAL ORGANIZATION

View research history
YearShare index
2022446.9
2023429.3
2024342.7
2025171.8
Human–Computer Interaction / Virtual RealityCommon problems researchers identify · 06

Human–Computer Interaction / Virtual Reality

506 papers

9.9% of this theme group

Human–computer interaction (474) · Virtual reality (473) · Multimedia (94) · Computer graphics (72)

The Re-Emergence of Virtual Reality

Virtual reality in education: opportunities and challenges

View research history
YearShare index
2022252.1
2023244.9
2024199.3
202573.8
Virtual Reality / RehabilitationCommon problems researchers identify · 07

Virtual Reality / Rehabilitation

485 papers

9.5% of this theme group

Virtual reality (376) · Rehabilitation (77) · Psychological intervention (67) · Physical medicine and rehabilitation (35)

Virtual Reality-Based Interventions to Improve Balance in Patients with Traumatic Brain Injury: A Scoping Review

Patient-centered insights into virtual reality rehabilitation for stroke: a systematic review and qualitative meta-synthesis

View research history
YearShare index
20221336.8
20231323.1
20241365.7
20251316.0

Cautions

2,612 papers · 7 recurring themes
7 cards

Swipe or scroll horizontally to browse.

Virtual Reality / PerceptionCautions · 01

Virtual Reality / Perception

502 papers

19.2% of this theme group

Virtual reality (419) · Perception (117) · Avatar (42) · Virtual machine (21)

Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds

The Mediating Effect of Immersion in Virtual Reality Environments: Relationships among Social Presence, Perceived Enjoyment, and Intention t

View research history
YearShare index
20222266.1
20232244.4
20242219.9
20252373.6
Virtual Reality / RehabilitationCautions · 02

Virtual Reality / Rehabilitation

486 papers

18.6% of this theme group

Virtual reality (398) · Rehabilitation (66) · Physical medicine and rehabilitation (62) · Randomized controlled trial (52)

Virtual reality for persistent pain: A new direction for behavioral pain management

Assessing the Use and Acceptability of Virtual Reality to Assist Coping in Children Undergoing Clinical Procedures

View research history
YearShare index
20221067.7
20231035.5
20241138.0
2025993.2
Augmented Reality / Human–Computer InteractionCautions · 03

Augmented Reality / Human–Computer Interaction

409 papers

15.7% of this theme group

Augmented reality (386) · Human–computer interaction (81) · Mathematics education (23) · Visualization (24)

Perspectives on how to evaluate augmented reality technology tools for education: a systematic review

Augmented reality in engineering education: enhancing learning and application

View research history
YearShare index
2022790.9
2023784.0
2024720.0
2025464.6
Virtual Reality / Educational TechnologyCautions · 04

Virtual Reality / Educational Technology

363 papers

13.9% of this theme group

Virtual reality (308) · Educational technology (36) · Curriculum (32) · Training (38)

Systematic Review: Influences of Fully Immersive Virtual Reality on Students’ Motivation in Learning Science

Unlocking the potential of virtual reality in education: Insights from teachers and recommendations for integration

View research history
YearShare index
2022173.4
2023176.1
2024161.2
2025190.8
Robot / Big DataCautions · 05

Robot / Big Data

312 papers

11.9% of this theme group

Robot (18) · Big data (8) · Cognition (26) · Perception (32)

Syncing online: A methodological investigation into movement synchrony, proxemics, and self-other blurring in virtual spaces

Mixed reality‐based technology to visualize and facilitate treatment planning of impacted teeth: Proof of concept

View research history
YearShare index
20223129.7
20233126.7
20243178.0
20253192.3
Human–Computer Interaction / Virtual RealityCautions · 06

Human–Computer Interaction / Virtual Reality

275 papers

10.5% of this theme group

Human–computer interaction (253) · Virtual reality (255) · Multimedia (41) · Computer graphics (37)

Learning in Virtual Reality

Collaboration in Virtual Reality: Survey and Perspectives

View research history
YearShare index
2022252.1
2023244.9
2024199.3
202573.8
Metaverse / Social WorldsCautions · 07

Metaverse / Social Worlds

265 papers

10.1% of this theme group

Metaverse (256) · Social worlds (18) · Possible world (15) · Human–computer interaction (72)

Educational applications of metaverse: possibilities and limitations

Utilization of the metaverse in the context of interactive learning

View research history
YearShare index
202251.3
202379.3
202476.1
202544.1

Opportunities

32,523 papers · 7 recurring themes
7 cards

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Augmented Reality / Human–Computer InteractionOpportunities · 01

Augmented Reality / Human–Computer Interaction

1,222 papers

20.4% of this theme group

Augmented reality (1,163) · Human–computer interaction (332) · Mathematics education (87) · Mixed reality (81)

Exploring Interactive Learning Environments Based on Augmented Reality Technology

Augmented Reality in Education: Enhancing Learning Experiences

View research history
YearShare index
2022756.0
2023748.9
2024698.6
2025407.7
Virtual Reality / VisualizationOpportunities · 02

Virtual Reality / Visualization

1,054 papers

17.6% of this theme group

Virtual reality (798) · Visualization (135) · Perception (103) · Rendering (73)

Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications

Optimizing Scene Transitions for Sustained Narrative Immersion in Virtual Reality Films

View research history
YearShare index
20222228.3
20232215.5
20242201.1
20252371.9
Rendering / Wearable ComputerOpportunities · 03

Rendering / Wearable Computer

972 papers

16.2% of this theme group

Rendering (61) · Wearable computer (49) · Wired glove (24) · Workflow (47)

Neuromorphic\nComputing-Assisted Triboelectric Capacitive-Coupled\nTactile Sensor Array for Wireless Mixed Reality Interaction

Tactile Sensing and\nRendering Patch with Dynamic and\nStatic Sensing and Haptic Feedback for Immersive Communication

View research history
YearShare index
202245.6
202349.0
202441.0
202551.4
Virtual Reality / RehabilitationOpportunities · 04

Virtual Reality / Rehabilitation

820 papers

13.7% of this theme group

Virtual reality (696) · Rehabilitation (126) · Physical medicine and rehabilitation (77) · Anxiety (84)

Virtual reality in the assessment, understanding, and treatment of mental health disorders

A Case Study Utilizing Virtual Reality to Reduce Behavioral Symptoms and Brainwave Activity Related to Anxiety

View research history
YearShare index
20221089.7
20231055.6
20241128.0
2025983.1
Virtual Reality / TrainingOpportunities · 05

Virtual Reality / Training

738 papers

12.3% of this theme group

Virtual reality (574) · Training (112) · Instructional simulation (37) · Curriculum (47)

Virtual Reality Simulation

Immersive Learning Environment: Investigating Student Engagement, Retention and Learning Outcomes in Using Virtual Reality (VR) and Augement

View research history
YearShare index
2022147.2
2023150.2
2024126.9
2025143.0
Human–Computer Interaction / Virtual RealityOpportunities · 06

Human–Computer Interaction / Virtual Reality

701 papers

11.7% of this theme group

Human–computer interaction (614) · Virtual reality (621) · Computer graphics (110) · Multimedia (107)

A UTILIZAÇÃO DE REALIDADE VIRTUAL E AUMENTADA PARA APRENDER

The Complex Interaction Between the Sense of Presence, Movement Features, and Performance in a Virtual Reality Spatial Task: A Preliminary S

View research history
YearShare index
2022252.1
2023244.9
2024199.3
202573.8
Metaverse / Human–Computer InteractionOpportunities · 07

Metaverse / Human–Computer Interaction

493 papers

8.2% of this theme group

Metaverse (446) · Human–computer interaction (158) · Possible world (17) · Social worlds (18)

The Metaverse: An efficient and adaptable virtual reality platform for medical education and treatment

Building Brand Experiences in the Metaverse

View research history
YearShare index
202251.3
202379.3
202476.1
202544.1

How this field compares with the research baseline

Orientation shares compared with 25,000 papers in the reference sample.

Research orientationThis fieldReference sample
Promising47.3%37.3%
Breakthrough20.6%26.2%
Descriptive12.5%17.5%
Problem-identifying9.6%9.8%
Cautionary5.4%4.5%
Comparative3.7%3.7%
Critical1.0%0.9%

Concerns receiving less research attention

Counts and shares refer to the stated research pool. A low count describes how much of that research is recorded here, not the absence of a real-world concern.

Concern / example paperPapersShareRaised as a problemWorldwide share
Privacy & surveillanceA Survey on Metaverse: Fundamentals, Security, and Privacy5331.12%250 (46.9%)1.12%
Safety & misuseAugmented non-hallucinating large language models as medical information curators460.1%18 (39.1%)0.1%
Bias & fairnessNavigating Gender Biases in XR: Towards Equitable Technological Future230.05%4 (17.4%)0.05%
Energy & datacenter footprintEnergy-Efficient Resource Allocation for Mobile Edge Computing-Based Augmented Reality Applications120.03%0 (0.0%)0.03%
Labour & data workThe Future of Work is Blended, Not Hybrid120.03%1 (8.3%)0.03%
Concentration of compute powerLeveraging Influencer Marketing in the Enterprise Metaverse: Redefining Connections and Driving Engagement40.01%2 (50.0%)0.01%
Hardware, e-waste & supply chainVirtual reality and augmented reality as a cutting-edge technology for modelling of nuclear waste repositories30.01%0 (0.0%)0.01%
Carbon & emissions of computeProject LOCOMO AR: Augmented Reality with Carbon Metrics for Sustainable AI Use10.0%0 (0.0%)0.0%
Water use00.0%0 (%)0.0%

Research orientation and citation rankings describe the covered collection. Its recorded publication dates do not support an overall publication-volume trend.

Institution and researcher rankings use citations to their covered work. Research scope: worldwide. This may be broader than the company geography.

GEOGRAPHIC FOOTPRINT

Where companies are based

Company counts, hiring and disclosed funding across the recorded hubs.

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UNDERSTAND THE LANDSCAPE

AR, VR and Spatial Computing in the United Kingdom: key questions

Clear definitions for making better comparisons.

What does this landscape measure?

It measures the tracked company ecosystem, recorded funding, hiring and other available evidence. It is not a market-size estimate.

Can segment counts be added together?

No. A company can belong to several segments, so segment counts and funding can overlap.

What does a missing figure mean?

A dash or unavailable panel means the current reviewed source snapshot does not support that figure.

Company ecosystem snapshot: 31 August 2026. Funding is recorded in USD; filed accounts retain their stated currency and reporting basis. Each section identifies its own coverage. The news and research behind these sections is explorable in Prism.

Canonical landscape ↗
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