Industry landscapes
Industry report

Funding and advertised pay are reported in USD; filed accounts retain their stated source currency and basis.

Exchange-rate basis

Indicative conversions use ECB reference rates dated 2026-09-14, applied consistently across all periods. They are not historical exchange rates. Indian rupees may use crore (1 crore = 10 million); other currencies use K, M and B. CSV downloads, source documents and quoted news headlines retain their original currencies.

THE AUSTRALIA EDITION 2026

Australia’s
gaming industry,
in focus.

The companies, capital and talent shaping gaming in Australia. Find the leaders. Understand the segments. See where the activity is.

Snapshot: Funding in USD
Illustrated cover for Gaming Industry Landscape of Australia
AU
COMPANIES · CAPITAL · TALENT

An industry ecosystem,
measured in context.

Gaming illustration
MEET THE COMPANIES

Explore Australia’s gaming leaders

23 featured companies from the funding, hiring, revenue and team-size leaderboards.

Expand panel +
Gaming company highlights in Australia, snapshot 2 September 2026
Company
Immutableimmutable.com$322.38M326Financial figure available in RadarView in Radar
Avocado DAOavocadodao.io$45.2M16
Illuviumilluvium.io$32.5M101
mod.iomod.io$31M39
Splashsplashmusic.com$20.12M103
Virtually Humanvhslab.com$20M78
ZEDzed.run$20M
Quickflixquickflix.com.au$18.08M24
Shockbyteshockbyte.com4 roles76
Crikeycrikey.io1 roles
Hipster Whalehipsterwhale.com1 roles28
League of Geeksleagueofgeeks.com1 roles
Lightning Boxlightningboxgames.com1 roles10
SMG Studiosmgstudio.com1 roles50
Alderon Gamesalderongames.com
Dot Esportsdotesports.com54
Foxie Venturesfoxieventures.com
Halfbrickhalfbrick.com104
Mighty Kingdommightykingdom.com101
Trak Racertrakracer.com
VGWvgw.co
altaaltavr.io39
ppyppy.sh
23 featured companies

Locked revenue figures are available in Radar; the eight company financial previews stay the same throughout this page. A dash means the figure is outside these featured lists. Revenue years vary by company; the figures are not a like-for-like revenue comparison. Compare annual accounts ↗

Company discovery

Recorded evidence only

Explore the live startup set in Radar

No company example met every recorded classification, independence and public-profile gate in this snapshot. The live directory may have newer qualifying companies.

Explore classified startups in Radar ↗
THE KEY SIGNALS

Gaming industry KPIs in Australia

A few useful ratios bring the size of this ecosystem into perspective.

2 September 2026
Hiring participation1.2%

6 of 505 tracked companies have open roles.

Funding participation9.1%

46 of 505 tracked companies have a recorded round.

Top 3 funding share63.1%

Share of disclosed capital received by the three largest recorded recipients.

Median disclosed round$3.5M

Midpoint of 52 rounds with a disclosed amount.

Scale is concentrated. Opportunity is broader. The three largest funding recipients hold 63.1% of disclosed capital, while 90.9% of tracked companies have no recorded funding round.

Explore the segments →
CAPITAL & COMPANY FORMATION

How Australia gaming has grown

Recorded company formation and disclosed funding across the complete annual series shown.

Expand panel +
2016 — 2025

Disclosed funding by year

Sum of recorded funding rounds · USD

Australia gaming
$0$78.36M$156.71M$235.07M$313.43M2016: $5.29M20162017: $6.31M20172018: $3.39M20182019: $18.87M20192020: $6.25M20202021: $274.94M20212022: $242.04M20222023: $27.81M20232024: $18M20242025: $304.54K2025
View the numbers
Annual gaming funding and company formation in Australia
YearFunding (USD)FoundedRaising
2016$5.29M212
2017$6.31M273
2018$3.39M332
2019$18.87M393
2020$6.25M372
2021$274.94M4313
2022$242.04M2811
2023$27.81M135
2024$18M153
2025$304.54K21
WHERE CAPITAL SITS

Funding concentration

Share of all disclosed company funding.

  • Immutable50.8%
  • Avocado DAO7.1%
  • Illuvium5.1%
  • Other companies36.9%

Funding by stage

58 recorded rounds since 2016

NUMBER OF ROUNDS
Seed & Angel24 41.4%
Series A–B15 25.9%
Series C+ / PE1 1.7%
Grants, debt & other18 31.0%

Recent recorded rounds

Latest recorded rounds · USD
1 rounds

Swipe or scroll horizontally to browse.

Series A04/2026
RealGo $3.5M

Backed by Animoca Brands and Cogitent and others.

Largest and notable recorded rounds

Each card is one recorded round
10 cards

Swipe or scroll horizontally to browse.

Series A11/2021
mod.iomod.io$26M

Backed by Tencent and LEGO Ventures and others.

Series A07/2021
ZEDzed.run$20M

Backed by Andreessen Horowitz and TCG and others.

THE BUSINESS BEHIND THE ACTIVITY

Revenue, profitability & financial strength

Expand panel +

Annual accounts availability

The measured Australia identity-to-filing probe did not produce a qualifying designated legal or national-ID join: bare ticker overlaps lack a recorded ASX exchange designation and are not designated legal or national identifiers.; The measured Australia identity-to-filing probe did not produce a qualifying designated legal or national-ID join: bare ticker overlaps lack a recorded ASX exchange designation and are not designated legal or national identifiers.

DIGITAL FOOTPRINT

Web traffic, app reach and release cadence

How the Australia companies on this page show up online: the sites people visit, the apps they install, and how often those apps ship.

Busiest websites

10 of the 505 companies on this page carry a measured traffic record (2%); these are the largest of those, by monthly visits. The median among them is 117,377 visits.

Visits and authority are third-party web estimates, not company-reported figures.

Most-installed apps

115 of these companies (22.8%) publish at least one Android app — 569 apps in all, carrying 3.3B installs between them.

Installs are lifetime totals to date at the June 2026 store reading — a measure of reach, not of people using an app today.

App reach by segment

The busiest app inside each of this page’s own segments, with the quarterly release trend behind it (2024Q1–2026Q2).

SegmentAppsInstallsLeading appRelease trend
Mobile Gaming5413.3BFruit Ninja® 636.6M
Pc & Console Gaming1041.2BJetpack Joyride 291.9M
Mom & Baby Care811.6MBaby Phone Game for Kids 6.4M
K-12 Edtech206.9MKids ABC and Counting 1.9M
Gaming Tech9440.5KGame Tester 279.8K
Non Fungible Tokens3177KGods Unchained 118K
Food Tech220.1KGrub Lab Games 19.5K

A company can carry several segment tags, so these rows overlap and should not be added together. Trend lines are zero-based and share one quarter grid, so a flat line is a quiet segment, not a missing one.

Release cadence by quarter

New apps published, beside apps whose most recent update landed in that quarter — the second bar is how much of the shelf is still being maintained.

2023Q2: 72023Q2: 12023Q22023Q3: 132023Q3: 172023Q32023Q4: 142023Q4: 42023Q42024Q1: 92024Q1: 22024Q12024Q2: 102024Q2: 12024Q22024Q3: 132024Q3: 142024Q32024Q4: 142024Q4: 32024Q42025Q1: 152025Q1: 152025Q12025Q2: 112025Q2: 12025Q22025Q3: 152025Q3: 382025Q32025Q4: 112025Q4: 1712025Q42026Q1: 72026Q1: 832026Q1

Darker bars are new releases, lighter bars apps updated. 531 of 569 apps carry a release date. The series ends at 2026Q1, the last quarter that closed before the June 2026 reading.

INSIDE THE INDUSTRY

The Australia gaming market map

Explore the segments behind the headline numbers.

Expand panel +

Where companies are building

Rank segments by scale, hiring or disclosed funding.

Consumer digital413
Casual game developers248
Mobile game developers194
Pc and console game developers127
Enterprise tech71
Blockchain in gaming53
Web 3.046
Decentralized finance43
Fintech37
Blockchain technology37
Blockchain in financial services35
Play to earn games34

Companies can sit in several segments. Counts and funding overlap.

SEGMENT TO EXPLORE

Consumer digital

The largest measured segment in this report snapshot.

413companies
1.2%have hiring activity

5 companies hiring · $565.76M disclosed funding

Explore in Radar

How companies make money

Common revenue models; a company can use more than one.

Subscription335
Advertising293
Commission on transaction291
E-commerce - product210
E-commerce - service116
Fee-for-service52
Sponsorship43
Freemium9
THE COMPANIES IN MOTION

Who is listing, hiring leaders, launching and winning work

Recorded corporate activity linked to companies in this landscape.

Expand panel +
Recent corporate headlines 8 dated reports
Mergers & acquisitionsnucanon.com ↗

Zupee acquires Sydney-based AI-driven interactive storytelling platform Nucanon for an undisclosed amount.

Funding roundsaltavr.io ↗

Alta has raised $11 million in seed funding.

Mergers & acquisitionscytopia.com.au ↗

YM acquired CYT387 three years ago through the acquisition of Australian firm Cytopia Ltd. in a deal valued at C$10 million (US$10.1 million).

Mergers & acquisitionsstreamplay.studio ↗

Streamplay Studio (ASX: SP8) will acquire North American gaming company Noodlecake Studios

Leadership movesvgw.co ↗

VGW has appointed Mats Johnson as acting CEO after executive chairman and founder Laurence Escalante was charged by police in Western Australia.

Earningsquickflix.com.au ↗

Video-streaming service Quickflix more than doubled its first-half loss, reporting a net operating loss of AU$8.6 million for the six months ending December 2014, a 57 percent plunge from the AU$4.2 million operating loss it recorded for the same period the previous year.

Regulatoryimmutable.com ↗

The US Securities and Exchange Commission (SEC) has abandoned its investigation of the Immutable Web3 gaming platform and will not file a complaint.

Leadership movesmightykingdom.com ↗

Simon Rabbitt, then-chief financial and operations officer, served as interim CEO before Yin’s appointment.

Full recorded event mix

Top 6 categories among 23 recorded events in the 24-month window.

Leadership moves
9
Funding rounds
4
Regulatory
4
Mergers & acquisitions
3
Earnings
2
Capital infusions
1
4 activity cards

Swipe or scroll horizontally to browse.

Leadership moves

2 tracked people moves

VGW ↗
Laurence Escalante

Previously Chief Executive Officer

VGW ↗
Mats Johnson

Appointment acting Chief Executive Officer

Regulatory events

4 recorded events

VGW ↗

Cease-and-desist orders issued

VGW ↗

Halting of Sweeps Coins offering in Mississippi and New JerseyMississippi and New Jersey regulators

Immutable ↗

warning issuedUS Securities and Exchange Commission (SEC)

Immutable ↗

abandoned investigationUS Securities and Exchange Commission (SEC)

Mergers and acquisitions

Company-linked deal reports; status is preserved as recorded.

Acquirer → targetStatusDateValue / context
zupeeNucanon ↗2025-11-10Not stated in snapshot
QuickflixNaAnnounced2025-08-10Not stated in snapshot
ym biosciencesCytopia ↗Completed2025-02-14$10.1M
Streamplay Studionoodlecake studiosAnnounced2024-11-26Not stated in snapshot
depttwo bulls/dept® ↗Completed2023-01-16Not stated in snapshot
QuickflixShanghai-based film and TV companyAnnounced2023-01-01Not stated in snapshot

A discussion or rumour is not a completed transaction. An unstated value is not zero.

PEOPLE & OPPORTUNITY

The talent market

0 postings in the preceding 12 months. The full 1-posting snapshot covers 1 employers.

Expand panel +

Most advertised job titles

Platform Delivery Lead Gaming1
0 internship postings

0 tracked postings mention remote work.

The seniority mix

1 postings specify a level.

lead
1
THE PEOPLE BUILDING THE FIELD

Founders and leaders

182 founders and chief executives across 145 companies.

Expand panel +
12 profiles

Swipe or scroll horizontally to browse.

Education networks

7 profiles with education records.

Monash University
2
University of California (Los Angeles)
1
RMIT University
1
University of Manchester
1
University of Oxford
1
New York University
1
University of Chicago
1
The University of Edinburgh
1

Prior employers

1 profiles with prior-work records.

Profiles cover recorded founders and leaders; contact details remain in Radar.

NEWS INTELLIGENCE

How this industry appears in the news

633,976 articles in the measured 12-month window.

Expand panel +
633,976articles in the measured year
121,449articles in 2026Q1
50.6%positive tone in the latest complete year

News volume trends

Gaming coverage across Australia · articles per complete quarter

062,952125,904188,856251,8072021Q2: 103,2032021Q22021Q3: 116,8792021Q4: 101,1842022Q1: 115,8112022Q2: 110,3262022Q22022Q3: 117,7412022Q4: 174,9692023Q1: 197,4222023Q2: 125,7522023Q22023Q3: 148,9502023Q4: 135,4042024Q1: 128,5612024Q2: 140,8102024Q22024Q3: 140,8982024Q4: 154,5622025Q1: 181,1392025Q2: 117,5602025Q22025Q3: 218,9632025Q4: 105,1192026Q1: 121,4492026Q1
View quarterly article counts
QuarterArticles
2021Q2103,203
2021Q3116,879
2021Q4101,184
2022Q1115,811
2022Q2110,326
2022Q3117,741
2022Q4174,969
2023Q1197,422
2023Q2125,752
2023Q3148,950
2023Q4135,404
2024Q1128,561
2024Q2140,810
2024Q3140,898
2024Q4154,562
2025Q1181,139
2025Q2117,560
2025Q3218,963
2025Q4105,119
2026Q1121,449

Article volume measures coverage, not market sales.

Tone of coverage over time

2021
186,110 positive · 35,236 neutral · 120,258 negative
2022
281,566 positive · 55,990 neutral · 180,286 negative
2023
349,770 positive · 69,854 neutral · 186,636 negative
2024
312,024 positive · 103,094 neutral · 148,821 negative
2025
314,780 positive · 156,837 neutral · 150,154 negative

Leading coverage topics

Gaming coverage across Australia · ranked by full-period article count.

Geopolitical Disputes And Contested Areas300,358 articles in the full recorded period
103,300 recent · 80,986 prior
International And Transnational Geographic Entities300,348 articles in the full recorded period
103,302 recent · 80,987 prior
Administrative And Political Subdivisions300,295 articles in the full recorded period
103,290 recent · 80,970 prior
International Sports Competitions110,061 articles in the full recorded period
18,690 recent · 22,778 prior
Cricket Test Matches47,201 articles in the full recorded period
8,009 recent · 10,639 prior
Olympic Games Coverage43,205 articles in the full recorded period
5,188 recent · 9,658 prior
Sports Injury Reports38,193 articles in the full recorded period
6,223 recent · 6,012 prior
Championship Event Highlights36,329 articles in the full recorded period
7,269 recent · 7,045 prior
International Political Relations29,382 articles in the full recorded period
6,845 recent · 4,417 prior
Sports History And Legacy Stories25,227 articles in the full recorded period
4,461 recent · 5,166 prior

Recent and prior counts use the source comparison windows.

Topics gaining and losing attention

Gaming coverage across Australia

KeywordRecentPriorChange
countries4,0051,939107%
domestic robots3,101388061%
toy robots3,0812512224%
ashes moments1,19077055%
angel investors1,016367177%
overseas study97068442%
ashes urn896392129%
ashes records856403112%
semester abroad81652256%
ashes venues80842988%
test cricket5,97011,558-48%
test innings4,5418,876-49%
5-day cricket3,7197,775-52%
odi cricket2,9266,189-53%
limited overs cricket2,7966,164-55%

Event and signal lenses

Gaming coverage across Australia

All complete annual cohorts shown
Rising

Regulatory Risk

1,055,314 classified articles

territories, disputed islands, test cricket

26.9% critical · 18.7% positive
Rising

Funding Momentum

137,220 classified articles

test cricket, test innings, odi world cup

30.7% critical · 42.4% positive
Rising

Growth

163,369 classified articles

core inflation rate, inflation outlook, aflw premiership

31.4% critical · 46.7% positive

Gaming coverage across Australia. Topic labels describe recorded classifications and can include broad context.

RESEARCH SIGNALS

What Gaming research is working on

7,757 papers in the recorded worldwide scope.

Expand panel +
7,757papers
7,757worldwide comparison pool
India-affiliated papers

Research orientation

Breakthrough
3,283
Promising
2,865
Descriptive
901
Problem-identifying
309
Comparative
299
Cautionary
91
Critical
9

Contribution mix

Methods-led
6,248
Empirical
1,008
Reviews
311
Position pieces
143
Theoretical
47

Tone counts: 7,513 positive · 232 neutral · 12 negative.

Common problems researchers identify
318 papers · 4.1% of this field
  • Rendering188 papers
  • Computer graphics98 papers
  • Game engine93 papers
  • Real-time rendering70 papers
  • Virtual reality27 papers
  • Image-based modeling and rendering27 papers
  • Animation27 papers
  • Visualization23 papers

Landmark: 3D MODELLING AND VISUALIZATION BASED ON THE UNITY GAME ENGINE – ADVANTAGES AND CHALLENGES

Cautions
91 papers · 1.2% of this field
  • Rendering73 papers
  • Computer graphics24 papers
  • Real-time rendering21 papers
  • Game engine13 papers
  • Tiled rendering13 papers
  • Visualization12 papers
  • Virtual reality12 papers
  • Perception8 papers

Landmark: The Investigation on Using Unity3D Game Engine in Urban Design Study

Opportunities
6,148 papers · 79.3% of this field
  • Rendering4,653 papers
  • Computer graphics1,723 papers
  • Real-time rendering1,268 papers
  • Game engine916 papers
  • Visualization572 papers
  • Virtual reality489 papers
  • 3D rendering432 papers
  • Tiled rendering405 papers

Landmark: Rendering synthetic objects into real scenes

Leading institutions

Google
1,193
University of California, Berkeley
1,152
Max Planck Institute for Informatics
1,030
Cornell University
828
Princeton University
764
ETH Zurich
753

Leading researchers

Pratul P. Srinivasan
1,001
Paul Debevec
969
Tomas Akenine‐Möller
830
Eric Haines
779
Naty Hoffman
779
Hans‐Peter Seidel
706
Angelo Pesce
695
Michaƚ Iwanicki
695

Highly cited breakthrough-labelled papers

  • Rendering synthetic objects into real scenes969 citations
  • IBRNet: Learning Multi-View Image-Based Rendering654 citations
  • 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering447 citations
  • Advances in Neural Rendering316 citations
  • Deep appearance models for face rendering282 citations

Common problems researchers identify

301 papers · 6 recurring themes
6 cards

Swipe or scroll horizontally to browse.

Game Engine / Video Game DesignCommon problems researchers identify · 01

Game Engine / Video Game Design

61 papers

20.3% of this theme group

Game engine (42) · Video game design (6) · Game design (9) · Video game (5)

Performance Analysis and Optimization Techniques in Unity 3D

Adopting game technology for architectural visualization

View research history
YearShare index
2022182.6
2023192.0
2024192.2
2025179.2
Game Engine / Human–Computer InteractionCommon problems researchers identify · 02

Game Engine / Human–Computer Interaction

60 papers

19.9% of this theme group

Game engine (50) · Human–computer interaction (21) · Video game development (13) · Game programming (8)

A framework for game engine selection for gamification and serious games

Coupling BIM and Game Engine Technologies for Construction Knowledge Enhancement

View research history
YearShare index
20221268.3
20231423.0
20241474.9
2025663.5
Rendering / Computer GraphicsCommon problems researchers identify · 03

Rendering / Computer Graphics

59 papers

19.6% of this theme group

Rendering (53) · Computer graphics (37) · Real-time rendering (23) · Graphics (13)

A review of real-time rendering technology based on mobile internet platforms

Multimedia Image Rendering on a Distribued Computer System

View research history
YearShare index
2022404.3
2023402.0
2024371.1
2025336.9
Rendering / 3D RenderingCommon problems researchers identify · 04

Rendering / 3D Rendering

55 papers

18.3% of this theme group

Rendering (54) · 3D rendering (20) · Image-based modeling and rendering (19) · Real-time rendering (24)

Real time ray tracing of point-based models

Rendering Portals in Virtual Reality

View research history
YearShare index
202214.9
202318.7
202411.0
202518.5
Real-Time Rendering / RenderingCommon problems researchers identify · 05

Real-Time Rendering / Rendering

49 papers

16.3% of this theme group

Real-time rendering (35) · Rendering (48) · Tiled rendering (13) · Computer graphics (27)

Real-time Realistic Rendering and Lighting of Forests

Research on realistic tree rendering technology

View research history
YearShare index
20226.5
20237.5
20243.3
20254.5
Rendering / SubdivisionCommon problems researchers identify · 06

Rendering / Subdivision

17 papers

5.6% of this theme group

Rendering (15) · Subdivision (3) · Subdivision surface (2) · Color rendering index (2)

Implicit surface octrees for ray tracing point models

Abstract Subdivision Surfaces in Character Animation

View research history
YearShare index
20223.5
20233.3
20242.3
20252.7

Cautions

88 papers · 4 recurring themes
4 cards

Swipe or scroll horizontally to browse.

Rendering / Real-Time RenderingCautions · 01

Rendering / Real-Time Rendering

45 papers

51.1% of this theme group

Rendering (44) · Real-time rendering (19) · Computer graphics (18) · Tiled rendering (11)

Multi-resolution depth-of-field rendering

Realistic Rendering Of Virtual Worlds

View research history
YearShare index
20226.5
20237.5
20243.3
20254.5
Game Engine / Human–Computer InteractionCautions · 02

Game Engine / Human–Computer Interaction

19 papers

21.6% of this theme group

Game engine (16) · Human–computer interaction (4) · Game design (4) · Video game development (4)

The Investigation on Using Unity3D Game Engine in Urban Design Study

Mathematics Learning by Programming in a Game Engine: Development of Knowledge and Student Motivation

View research history
YearShare index
20221342.4
20231499.1
20241556.9
2025758.6
Virtual Reality / RenderingCautions · 03

Virtual Reality / Rendering

16 papers

18.2% of this theme group

Virtual reality (8) · Rendering (16) · Perception (5) · Virtual actor (3)

The Impact of Reflection Approximations on Visual Quality in Virtual Reality

Video1_The Effect of Virtual Human Rendering Style on User Perceptions of Visual Cues.MOV

View research history
YearShare index
20221617.5
20231799.7
20242168.5
20252050.2
Ray Tracing / Computer GraphicsCautions · 04

Ray Tracing / Computer Graphics

8 papers

9.1% of this theme group

Ray tracing (3) · Computer graphics (5) · DirectX (2) · Rendering (7)

Combining Rasterization and Ray Tracing Techniques to Approximate Global Illumination in Real-Time

Ray tracing for HoloVizio light field displays

View research history
YearShare index
202216.6
202321.9
202421.6
202522.4

Opportunities

5,636 papers · 7 recurring themes
7 cards

Swipe or scroll horizontally to browse.

Rendering / Volume RenderingOpportunities · 01

Rendering / Volume Rendering

1,680 papers

29.8% of this theme group

Rendering (1,650) · Volume rendering (235) · Computer graphics (552) · Tiled rendering (250)

An Improved Method for Volume Rendering

Volume Rendering

View research history
YearShare index
202222.8
202328.8
202420.2
202520.4
Rendering / Real-Time RenderingOpportunities · 02

Rendering / Real-Time Rendering

1,093 papers

19.4% of this theme group

Rendering (1,083) · Real-time rendering (639) · Computer graphics (698) · Terrain (143)

Real-Time Painterly Rendering of Terrains

Techniques for Real Time Spectral Rendering

View research history
YearShare index
2022635.9
2023637.1
2024529.8
2025673.3
Game Engine / Video Game DevelopmentOpportunities · 03

Game Engine / Video Game Development

983 papers

17.4% of this theme group

Game engine (735) · Video game development (153) · Game design (126) · Game programming (71)

DESIGNING VIRTUAL WORKPLACE USING UNITY 3D GAME ENGINE

An Improved Approach for Mechanics Simulation Based on Game Engine

View research history
YearShare index
2022191.8
2023199.3
2024204.1
2025201.7
Global Illumination / RenderingOpportunities · 04

Global Illumination / Rendering

660 papers

11.7% of this theme group

Global illumination (263) · Rendering (646) · Radiance (99) · Bidirectional reflectance distribution function (57)

Real-Time Rendering for Multi-Layered Translucent Materials such as Human Skin under Dynamic Environment Lighting

Real-time rendering with complex natural illumination

View research history
YearShare index
202230.1
202339.6
202419.9
202521.0
Rendering / Computer GraphicsOpportunities · 05

Rendering / Computer Graphics

522 papers

9.3% of this theme group

Rendering (510) · Computer graphics (297) · Real-time rendering (165) · Shader (83)

GPU-Based Volume Rendering Techniques

Image Volume Rendering based on GPU Computing

View research history
YearShare index
20228.1
20238.3
20247.1
20256.6
Virtual Reality / Human–Computer InteractionOpportunities · 06

Virtual Reality / Human–Computer Interaction

464 papers

8.2% of this theme group

Virtual reality (251) · Human–computer interaction (162) · Game engine (205) · Augmented reality (74)

Creating Interactive and Realistic Augmented Reality Experiences

PERFORMING 3D MEASUREMENTS IN A VR ENVIRONMENT

View research history
YearShare index
20221913.0
20232108.8
20242371.0
20252078.6
Gaussian / RenderingOpportunities · 07

Gaussian / Rendering

234 papers

4.2% of this theme group

Gaussian (172) · Rendering (231) · Real-time rendering (84) · Gaussian process (9)

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Real-time Rendering Optimization with Gaussian Splatting

View research history
YearShare index
202222.8
202320.5
202418.3
202542.1

How this field compares with the research baseline

Orientation shares compared with 25,000 papers in the reference sample.

Research orientationThis fieldReference sample
Breakthrough42.3%26.4%
Promising36.9%37.2%
Descriptive11.6%17.5%
Problem-identifying4.0%9.6%
Comparative3.9%3.9%
Cautionary1.2%4.4%
Critical0.1%1.1%

Concerns receiving less research attention

Counts and shares refer to the stated research pool. A low count describes how much of that research is recorded here, not the absence of a real-world concern.

Concern / example paperPapersShareRaised as a problemWorldwide share
Energy & datacenter footprintPower Consumption Model of a Mobile GPU Based on Rendering Complexity70.1%0 (0.0%)0.1%
Privacy & surveillanceHuman dragons playing in cyberspace20.03%0 (0.0%)0.03%
Safety & misuseUncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering10.01%0 (0.0%)0.01%
Water use00.0%0 (%)0.0%
Carbon & emissions of compute00.0%0 (%)0.0%
Hardware, e-waste & supply chain00.0%0 (%)0.0%
Labour & data work00.0%0 (%)0.0%
Bias & fairness00.0%0 (%)0.0%
Concentration of compute power00.0%0 (%)0.0%

Institution and researcher rankings use citations to their covered work. Research scope: worldwide. This may be broader than the company geography.

GEOGRAPHIC FOOTPRINT

Where companies are based

Company counts, hiring and disclosed funding across the recorded hubs.

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UNDERSTAND THE LANDSCAPE

Gaming in Australia: key questions

Clear definitions for making better comparisons.

What does this landscape measure?

It measures the tracked company ecosystem, recorded funding, hiring and other available evidence. It is not a market-size estimate.

Can segment counts be added together?

No. A company can belong to several segments, so segment counts and funding can overlap.

What does a missing figure mean?

A dash or unavailable panel means the current reviewed source snapshot does not support that figure.

Company ecosystem snapshot: 2 September 2026. Funding is recorded in USD; filed accounts retain their stated currency and reporting basis. Each section identifies its own coverage. The news and research behind these sections is explorable in Prism.

Canonical landscape ↗
Coming soon