Industry landscapes
Industry report

Funding and advertised pay are reported in USD; filed accounts retain their stated source currency and basis.

Exchange-rate basis

Indicative conversions use ECB reference rates dated 2026-09-14, applied consistently across all periods. They are not historical exchange rates. Indian rupees may use crore (1 crore = 10 million); other currencies use K, M and B. CSV downloads, source documents and quoted news headlines retain their original currencies.

THE CHINA EDITION 2026

China’s
gaming industry,
in focus.

The companies, capital and talent shaping gaming in China. Find the leaders. Understand the segments. See where the activity is.

Snapshot: Funding in USD
Illustrated cover for Gaming Industry Landscape of China
CN
COMPANIES · CAPITAL · TALENT

An industry ecosystem,
measured in context.

Gaming illustration
MEET THE COMPANIES

Explore China’s gaming leaders

24 featured companies from the funding, hiring, revenue and team-size leaderboards.

Expand panel +
Gaming company highlights in China, snapshot 7 August 2026
Company
Douyudouyu.com$958.46M1,973
Animoca Brandsanimocabrands.com$904.58M177
Huyam.huya.com$537M
Shanda Gamesshandagames.com$472.4M111
CHTsjhuatong.com$429.2M5,915
Hero Gameyingxiong.com$309.77M
Hero Entertainmentherogame.com$288M
Giant Interactive Groupga-me.com$164.33M
Mechanistmechanist.co5 roles
ThinkingDatathinkingdata.cn4 roles100
Gamecrafters Collectivegamecrafterscollective.com1 roles
Green Tomato Media Limitedgreentomatomedia.com1 roles82
MyGamezmygamez.com1 roles
NetEase Gamesneteasegames.com1 roles156
Original Forceof3d.com1 roles1,482
Yodo1yodo1.com1 roles140
37 Interactive Entertainment37entertainment.net3,552
Beijing Code Qiankun Technologyreworlder.com
Gamehausgamehaus.com
Mindwalkmindwalkstudios.com
NetDragon Websoft Holdingsnd.com.cn
Perfect Worldpwrd.com6,061
WinKingwinkingworks.com500
Zhongqingbaozqgame.com525
24 featured companies

Locked revenue figures are available in Radar; the eight company financial previews stay the same throughout this page. A dash means the figure is outside these featured lists. Revenue years vary by company; the figures are not a like-for-like revenue comparison. Compare annual accounts ↗

Company discovery

Recorded evidence only
THE KEY SIGNALS

Gaming industry KPIs in China

A few useful ratios bring the size of this ecosystem into perspective.

7 August 2026
Hiring participation0.5%

8 of 1,635 tracked companies have open roles.

Funding participation16.8%

274 of 1,635 tracked companies have a recorded round.

Top 3 funding share31.6%

Share of disclosed capital received by the three largest recorded recipients.

Median disclosed round$10M

Midpoint of 149 rounds with a disclosed amount.

Scale is concentrated. Opportunity is broader. The three largest funding recipients hold 31.6% of disclosed capital, while 83.2% of tracked companies have no recorded funding round.

Explore the segments →
CAPITAL & COMPANY FORMATION

How China gaming has grown

Recorded company formation and disclosed funding across the complete annual series shown.

Expand panel +
2016 — 2025

Disclosed funding by year

Sum of recorded funding rounds · USD

China gaming
$0$494.65M$989.29M$1.48B$1.98B2016: $679.03M20162017: $583.9M20172018: $1.74B20182019: $102.34M20192020: $77.91M20202021: $1.42B20212022: $902.91M20222023: $130.74M20232024: $73.85M20242025: $48.3M2025
View the numbers
Annual gaming funding and company formation in China
YearFunding (USD)FoundedRaising
2016$679.03M8818
2017$583.9M9219
2018$1.74B9015
2019$102.34M949
2020$77.91M1366
2021$1.42B10423
2022$902.91M5315
2023$130.74M467
2024$73.85M3512
2025$48.3M55
WHERE CAPITAL SITS

Funding concentration

Share of all disclosed company funding.

  • Douyu12.6%
  • Animoca Brands11.9%
  • Huya7.1%
  • Other companies68.4%

Funding by stage

235 recorded rounds since 2016

NUMBER OF ROUNDS
Seed & Angel76 32.3%
Series A–B92 39.1%
Series C+ / PE27 11.5%
Grants, debt & other40 17.0%

Recent recorded rounds

Latest recorded rounds · USD
0 rounds

Swipe or scroll horizontally to browse.

Largest and notable recorded rounds

Each card is one recorded round
10 cards

Swipe or scroll horizontally to browse.

THE BUSINESS BEHIND THE ACTIVITY

Revenue, profitability & financial strength

Expand panel +

Annual accounts availability

The measured China identity-to-filing probe did not produce a qualifying designated legal or national-ID join: the scoped identities lack an authoritative Chinese registrar mapping; bare ticker overlaps produced no complete annual revenue and net-income statement groups.

DIGITAL FOOTPRINT

Web traffic, app reach and release cadence

How the China companies on this page show up online: the sites people visit, the apps they install, and how often those apps ship.

Busiest websites

57 of the 1,635 companies on this page carry a measured traffic record (3.5%); these are the largest of those, by monthly visits. The median among them is 282,147 visits.

CompanyMonthly visitsAuthorityMobile
G2Ag2a.com41,121,1807443.7%
Kinguinkinguin.net18,745,7095745.1%
Douyudouyu.com14,897,841522.6%
RoyaleAPIroyaleapi.com10,470,6536085.5%
3dmgame3dmgame.com9,176,1694613%
Midasbuymidasbuy.com8,529,8366478.5%
LDPlayerldplayer.net8,319,4016642.5%
Z2Uz2u.com5,933,9694049.2%
Coinpayucoinpayu.com5,346,5144953.6%
Lilithlilith.com4,860,4524593.4%

Visits and authority are third-party web estimates, not company-reported figures.

Most-installed apps

330 of these companies (20.2%) publish at least one Android app — 2,813 apps in all, carrying 15.8B installs between them.

Installs are lifetime totals to date at the June 2026 store reading — a measure of reach, not of people using an app today.

App reach by segment

The busiest app inside each of this page’s own segments, with the quarterly release trend behind it (2024Q1–2026Q2).

SegmentAppsInstallsLeading appRelease trend
Mobile Gaming2,71815.6BBlock Blast! 966.8M
Pc & Console Gaming217979.9MBlood Strike: Football Fever 113.4M
Gaming Tech25169.8MBenji Bananas 105.2M
Casual Game Developers21127.4MSoul Knight 99.5M
Mobile Game Developers18124MOtherworld Legends 12.9M
Non Fungible Tokens6107.7MCrazy Defense Heroes - TD Game 2.4M
Blockchain Infrastructure3107.6MStar Stable Run 19
Online Mom & Baby Care2837.7MDr. Panda Town Tales 15.6M

A company can carry several segment tags, so these rows overlap and should not be added together. Trend lines are zero-based and share one quarter grid, so a flat line is a quiet segment, not a missing one.

Release cadence by quarter

New apps published, beside apps whose most recent update landed in that quarter — the second bar is how much of the shelf is still being maintained.

2023Q2: 472023Q2: 142023Q22023Q3: 652023Q3: 312023Q32023Q4: 742023Q4: 302023Q42024Q1: 532024Q1: 272024Q12024Q2: 722024Q2: 892024Q22024Q3: 752024Q3: 502024Q32024Q4: 702024Q4: 402024Q42025Q1: 842025Q1: 302025Q12025Q2: 972025Q2: 352025Q22025Q3: 992025Q3: 2172025Q32025Q4: 1102025Q4: 5432025Q42026Q1: 842026Q1: 3082026Q1

Darker bars are new releases, lighter bars apps updated. 2,490 of 2,813 apps carry a release date. The series ends at 2026Q1, the last quarter that closed before the June 2026 reading.

INSIDE THE INDUSTRY

The China gaming market map

Explore the segments behind the headline numbers.

Expand panel +

Where companies are building

Rank segments by scale, hiring or disclosed funding.

Consumer digital1,195
Mobile game developers653
Casual game developers546
Enterprise tech208
Online gaming platforms144
Pc and console game developers121
Mobile game publishers74
Spatial computing71
Blockchain67
Blockchain in gaming67
Enterprise software62
Web 3.061

Companies can sit in several segments. Counts and funding overlap.

SEGMENT TO EXPLORE

Consumer digital

The largest measured segment in this report snapshot.

1195companies
0.3%have hiring activity

3 companies hiring · $6.03B disclosed funding

Explore in Radar

How companies make money

Common revenue models; a company can use more than one.

Advertising1,024
Subscription900
Commission on transaction791
E-commerce - product782
E-commerce - service529
Sponsorship174
Fee-for-service136
Physical commerce45
THE COMPANIES IN MOTION

Who is listing, hiring leaders, launching and winning work

Recorded corporate activity linked to companies in this landscape.

Expand panel +
Recent corporate headlines 10 dated reports
IPO activitywinkingworks.com ↗

Winking Studios Ltd on Thursday revealed its intention to list on London's AIM market in a bid to expand the firms global presence.

Funding roundszqgame.com ↗

PANews reported on April 9th ​​that ZQGame announced the completion of a $200 million Series B financing round, bringing its post-investment valuation to over 10 billion RMB. This round was led by Henan Investment Group Huirong Fund, with Luxshare Precision as a co-lead investor. Other participants included Zhongchuangzhi Strategic Investor, Cornerstone Capital, Longgang Financial Holdings, Jingu Capital, Caitong Capital, Duolun Technology Strategic Investor, Energy Conservation Capital, Hardcore Nuts Capital, Beijing Changfa Development Fund, Quansheng Venture Capital, and STAR SINO. Existing shareholders Huangpujiang Capital, Yinbai Investment, Xinghang Capital, Xingyuan Capital, Caixin Capital, Huiqin Capital, and Puchao Capital continued to invest.

Mergers & acquisitionsmoonton.com ↗

Savvy Games has acquired Mobile Legends developer Moonton from TikTok owner ByteDance for $6 billion.

Mergers & acquisitionsneteasegames.com ↗

Mattel, the global play and family entertainment company behind brands like Barbie, Hot Wheels, and UNO, has struck a deal with its joint venture partner NetEase to acquire full ownership of Mattel163, its mobile games studio.

IPO activitysandboxol.cn ↗

Sandbox Network officially appointed Korea Investment & Securities as its lead underwriter and will pursue a KOSDAQ IPO in 2026.

Mergers & acquisitionsgamehaus.com ↗

Gamehaus Inc., a competitive mobile game publisher, on its business combination with Golden Star Acquisition Corporation, with an estimate post-combination enterprise value of US$500 million

Mergers & acquisitionsbignox.com ↗

Oakley Capital has signed an agreement for the acquisition of a majority shareholding in the NOX shareholding.

Mergers & acquisitionsleyoutech.com.hk ↗

In 2016, Splash Damage was acquired by the Chinese poultry firm Leyou, which had previously bought a majority stake in Warframe developer Digital Extremes.

IPO activityreworlder.com ↗

EQT AB (EQBBF) is weighing a U.S. initial public coffering of waste management business Reworld that could raise at least $1B in a listing, Bloomberg’s Swetha Gopinath reports.

Mergers & acquisitionscocos.com ↗

The Argentine Fintech Cocos has just taken a step in its expansion: it bought 100% of the Bank Voii.

Full recorded event mix

Top 10 categories among 130 recorded events in the 24-month window.

Earnings
64
Mergers & acquisitions
24
Leadership moves
18
IPO activity
7
Buyback
4
Company announcements
3
Layoffs
2
Funding rounds
2
Regulatory
2
Job creation
2
5 activity cards

Swipe or scroll horizontally to browse.

Contract wins

1 recorded customer wins

WinKing ↗

Customer: Acer IncorporatedTechnology

Workforce actions

3 companies with reported reductions

Scale not stated rolesunderperforming project

The Sandbox ↗

Scale not stated rolesAI advancements

1,000 rolesfinancial troubles

Regulatory events

2 recorded events

FingerTango ↗

Disciplinary action for misconduct and breach of dutySecurities and Futures Commission

FingerTango ↗

Investigation conductedSecurities and Futures Commission

Earnings pulse

Reported company results in the recorded window.

12companies
62period observations
3.0%median reported growth

Median across 51 reported growth observations; companies may contribute multiple periods.

Mergers and acquisitions

Company-linked deal reports; status is preserved as recorded.

Acquirer → targetStatusDateValue / context
savvy games groupmoonton ↗Announced2026-04-17Not stated in snapshot
bytedancemoonton ↗Completed2026-03-24$4.0B
mattelNetEase Games ↗Announced2026-03-02$159.0M
MultiMetaVerse Holdings Ltd.Taomee ↗Announced2026-01-12Not stated in snapshot
Gamehausgolden starCompleted2025-12-18$500.0M
oakley capitalNox ↗Pending2025-10-14Not stated in snapshot

A discussion or rumour is not a completed transaction. An unstated value is not zero.

PEOPLE & OPPORTUNITY

The talent market

Recorded hiring and workforce signals from the available source snapshot.

Expand panel +

Most advertised job titles

No repeated job title is supported by this snapshot.

0 internship postings

0 tracked postings mention remote work.

THE PEOPLE BUILDING THE FIELD

Founders and leaders

393 founders and chief executives across 315 companies.

Expand panel +
12 profiles

Swipe or scroll horizontally to browse.

Education networks

25 profiles with education records.

Tsinghua University
3
The University of British Columbia
2
Hong Kong University of Science and Technology (HKUST)
2
Cornell University
2
University of Toronto
1
National University of Singapore (NUS)
1
INSEAD
1
University of Pennsylvania
1

Prior employers

13 profiles with prior-work records.

McKinsey
4
Amazon
4
Microsoft
2
Morgan Stanley
1
Google
1
Bain
1
Boston Consulting Group
1

Profiles cover recorded founders and leaders; contact details remain in Radar.

NEWS INTELLIGENCE

How this industry appears in the news

811,847 articles in the measured 12-month window.

Expand panel +
811,847articles in the measured year
136,819articles in 2026Q1
49.4%positive tone in the latest complete year

News volume trends

Gaming coverage across China · articles per complete quarter

090,606181,213271,819362,4262021Q2: 102,4032021Q22021Q3: 113,8202021Q4: 98,0812022Q1: 115,4492022Q2: 109,2382022Q22022Q3: 136,6062022Q4: 138,3192023Q1: 147,9492023Q2: 136,8422023Q22023Q3: 151,7122023Q4: 126,7582024Q1: 138,1252024Q2: 147,6972024Q22024Q3: 146,6192024Q4: 166,7042025Q1: 238,4092025Q2: 179,0962025Q22025Q3: 315,1532025Q4: 125,4042026Q1: 136,8192026Q1
View quarterly article counts
QuarterArticles
2021Q2102,403
2021Q3113,820
2021Q498,081
2022Q1115,449
2022Q2109,238
2022Q3136,606
2022Q4138,319
2023Q1147,949
2023Q2136,842
2023Q3151,712
2023Q4126,758
2024Q1138,125
2024Q2147,697
2024Q3146,619
2024Q4166,704
2025Q1238,409
2025Q2179,096
2025Q3315,153
2025Q4125,404
2026Q1136,819

Article volume measures coverage, not market sales.

Tone of coverage over time

2021
168,392 positive · 35,147 neutral · 163,497 negative
2022
232,151 positive · 52,111 neutral · 214,919 negative
2023
284,429 positive · 60,904 neutral · 217,510 negative
2024
290,692 positive · 89,778 neutral · 218,140 negative
2025
423,884 positive · 139,758 neutral · 293,698 negative

Leading coverage topics

Gaming coverage across China · ranked by full-period article count.

Geopolitical Disputes And Contested Areas300,494 articles in the full recorded period
92,585 recent · 69,819 prior
International And Transnational Geographic Entities300,487 articles in the full recorded period
92,584 recent · 69,822 prior
Administrative And Political Subdivisions300,381 articles in the full recorded period
92,555 recent · 69,797 prior
International Political Relations137,972 articles in the full recorded period
26,669 recent · 25,152 prior
Security And Defense Policies88,062 articles in the full recorded period
18,872 recent · 15,712 prior
Trade Policies And Agreements87,318 articles in the full recorded period
26,956 recent · 29,487 prior
International Relations And Diplomacy84,150 articles in the full recorded period
15,236 recent · 15,340 prior
Government International Agreements Coordination60,144 articles in the full recorded period
5,187 recent · 5,735 prior
Trade Wars And Geopolitical Impacts31,345 articles in the full recorded period
7,183 recent · 9,243 prior
Nationalism And Sovereignty Debates31,100 articles in the full recorded period
5,698 recent · 5,963 prior

Recent and prior counts use the source comparison windows.

Topics gaining and losing attention

Gaming coverage across China

KeywordRecentPriorChange
countries3,6081,581128%
sustainable city planning2,872574939%
domestic robots2,4141761272%
toy robots2,3971411600%
summit diplomacy1,5861,02954%
sanctions policies1,52592365%
export sanctions1,457650124%
wto rulings1,165387201%
asian games1,124392782%
stablecoin fx impact1,078518108%
preferential tariff2,6924,414-39%
economic slowdown2,2684,173-46%
tariff rate quota2,0373,068-34%
mfn tariff1,6652,620-36%
gold futures trends1,4582,484-41%

Event and signal lenses

Gaming coverage across China

All complete annual cohorts shown
Rising

Regulatory Risk

1,169,407 classified articles

territories, disputed islands, tariff negotiations

41.8% critical · 16.3% positive
Rising

Funding Momentum

122,819 classified articles

inflation reports fx, currency intervention policies, trade deficits fx

50.9% critical · 39.2% positive
Rising

Growth

384,071 classified articles

gdp growth rate, gdp acceleration, economic output growth

44.4% critical · 39.5% positive

Gaming coverage across China. Topic labels describe recorded classifications and can include broad context.

RESEARCH SIGNALS

What Gaming research is working on

7,757 papers in the recorded worldwide scope.

Expand panel +
7,757papers
7,757worldwide comparison pool
India-affiliated papers

Research orientation

Breakthrough
3,283
Promising
2,865
Descriptive
901
Problem-identifying
309
Comparative
299
Cautionary
91
Critical
9

Contribution mix

Methods-led
6,248
Empirical
1,008
Reviews
311
Position pieces
143
Theoretical
47

Tone counts: 7,513 positive · 232 neutral · 12 negative.

Common problems researchers identify
318 papers · 4.1% of this field
  • Rendering188 papers
  • Computer graphics98 papers
  • Game engine93 papers
  • Real-time rendering70 papers
  • Virtual reality27 papers
  • Image-based modeling and rendering27 papers
  • Animation27 papers
  • Visualization23 papers

Landmark: 3D MODELLING AND VISUALIZATION BASED ON THE UNITY GAME ENGINE – ADVANTAGES AND CHALLENGES

Cautions
91 papers · 1.2% of this field
  • Rendering73 papers
  • Computer graphics24 papers
  • Real-time rendering21 papers
  • Game engine13 papers
  • Tiled rendering13 papers
  • Visualization12 papers
  • Virtual reality12 papers
  • Perception8 papers

Landmark: The Investigation on Using Unity3D Game Engine in Urban Design Study

Opportunities
6,148 papers · 79.3% of this field
  • Rendering4,653 papers
  • Computer graphics1,723 papers
  • Real-time rendering1,268 papers
  • Game engine916 papers
  • Visualization572 papers
  • Virtual reality489 papers
  • 3D rendering432 papers
  • Tiled rendering405 papers

Landmark: Rendering synthetic objects into real scenes

Leading institutions

Google
1,193
University of California, Berkeley
1,152
Max Planck Institute for Informatics
1,030
Cornell University
828
Princeton University
764
ETH Zurich
753

Leading researchers

Pratul P. Srinivasan
1,001
Paul Debevec
969
Tomas Akenine‐Möller
830
Eric Haines
779
Naty Hoffman
779
Hans‐Peter Seidel
706
Angelo Pesce
695
Michaƚ Iwanicki
695

Highly cited breakthrough-labelled papers

  • Rendering synthetic objects into real scenes969 citations
  • IBRNet: Learning Multi-View Image-Based Rendering654 citations
  • 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering447 citations
  • Advances in Neural Rendering316 citations
  • Deep appearance models for face rendering282 citations

Common problems researchers identify

301 papers · 6 recurring themes
6 cards

Swipe or scroll horizontally to browse.

Game Engine / Video Game DesignCommon problems researchers identify · 01

Game Engine / Video Game Design

61 papers

20.3% of this theme group

Game engine (42) · Video game design (6) · Game design (9) · Video game (5)

Performance Analysis and Optimization Techniques in Unity 3D

Adopting game technology for architectural visualization

View research history
YearShare index
2022184.2
2023192.9
2024190.0
2025176.4
Game Engine / Human–Computer InteractionCommon problems researchers identify · 02

Game Engine / Human–Computer Interaction

60 papers

19.9% of this theme group

Game engine (50) · Human–computer interaction (21) · Video game development (13) · Game programming (8)

A framework for game engine selection for gamification and serious games

Coupling BIM and Game Engine Technologies for Construction Knowledge Enhancement

View research history
YearShare index
20221269.4
20231428.0
20241489.9
2025663.2
Rendering / Computer GraphicsCommon problems researchers identify · 03

Rendering / Computer Graphics

59 papers

19.6% of this theme group

Rendering (53) · Computer graphics (37) · Real-time rendering (23) · Graphics (13)

A review of real-time rendering technology based on mobile internet platforms

Multimedia Image Rendering on a Distribued Computer System

View research history
YearShare index
2022404.3
2023401.3
2024365.4
2025335.2
Rendering / 3D RenderingCommon problems researchers identify · 04

Rendering / 3D Rendering

55 papers

18.3% of this theme group

Rendering (54) · 3D rendering (20) · Image-based modeling and rendering (19) · Real-time rendering (24)

Real time ray tracing of point-based models

Rendering Portals in Virtual Reality

View research history
YearShare index
202215.7
202319.2
202411.2
202518.0
Real-Time Rendering / RenderingCommon problems researchers identify · 05

Real-Time Rendering / Rendering

49 papers

16.3% of this theme group

Real-time rendering (35) · Rendering (48) · Tiled rendering (13) · Computer graphics (27)

Real-time Realistic Rendering and Lighting of Forests

Research on realistic tree rendering technology

View research history
YearShare index
20226.7
20237.7
20243.5
20254.4
Rendering / SubdivisionCommon problems researchers identify · 06

Rendering / Subdivision

17 papers

5.6% of this theme group

Rendering (15) · Subdivision (3) · Subdivision surface (2) · Color rendering index (2)

Implicit surface octrees for ray tracing point models

Abstract Subdivision Surfaces in Character Animation

View research history
YearShare index
20223.7
20233.4
20242.4
20252.4

Cautions

88 papers · 4 recurring themes
4 cards

Swipe or scroll horizontally to browse.

Rendering / Real-Time RenderingCautions · 01

Rendering / Real-Time Rendering

45 papers

51.1% of this theme group

Rendering (44) · Real-time rendering (19) · Computer graphics (18) · Tiled rendering (11)

Multi-resolution depth-of-field rendering

Realistic Rendering Of Virtual Worlds

View research history
YearShare index
20226.7
20237.7
20243.5
20254.4
Game Engine / Human–Computer InteractionCautions · 02

Game Engine / Human–Computer Interaction

19 papers

21.6% of this theme group

Game engine (16) · Human–computer interaction (4) · Game design (4) · Video game development (4)

The Investigation on Using Unity3D Game Engine in Urban Design Study

Mathematics Learning by Programming in a Game Engine: Development of Knowledge and Student Motivation

View research history
YearShare index
20221344.7
20231505.0
20241568.9
2025756.2
Virtual Reality / RenderingCautions · 03

Virtual Reality / Rendering

16 papers

18.2% of this theme group

Virtual reality (8) · Rendering (16) · Perception (5) · Virtual actor (3)

The Impact of Reflection Approximations on Visual Quality in Virtual Reality

Video1_The Effect of Virtual Human Rendering Style on User Perceptions of Visual Cues.MOV

View research history
YearShare index
20221609.5
20231794.5
20242169.9
20252032.2
Ray Tracing / Computer GraphicsCautions · 04

Ray Tracing / Computer Graphics

8 papers

9.1% of this theme group

Ray tracing (3) · Computer graphics (5) · DirectX (2) · Rendering (7)

Combining Rasterization and Ray Tracing Techniques to Approximate Global Illumination in Real-Time

Ray tracing for HoloVizio light field displays

View research history
YearShare index
202216.4
202321.9
202422.6
202521.9

Opportunities

5,636 papers · 7 recurring themes
7 cards

Swipe or scroll horizontally to browse.

Rendering / Volume RenderingOpportunities · 01

Rendering / Volume Rendering

1,680 papers

29.8% of this theme group

Rendering (1,650) · Volume rendering (235) · Computer graphics (552) · Tiled rendering (250)

An Improved Method for Volume Rendering

Volume Rendering

View research history
YearShare index
202224.0
202329.0
202420.7
202521.3
Rendering / Real-Time RenderingOpportunities · 02

Rendering / Real-Time Rendering

1,093 papers

19.4% of this theme group

Rendering (1,083) · Real-time rendering (639) · Computer graphics (698) · Terrain (143)

Real-Time Painterly Rendering of Terrains

Techniques for Real Time Spectral Rendering

View research history
YearShare index
2022633.3
2023641.2
2024526.1
2025666.0
Game Engine / Video Game DevelopmentOpportunities · 03

Game Engine / Video Game Development

983 papers

17.4% of this theme group

Game engine (735) · Video game development (153) · Game design (126) · Game programming (71)

DESIGNING VIRTUAL WORKPLACE USING UNITY 3D GAME ENGINE

An Improved Approach for Mechanics Simulation Based on Game Engine

View research history
YearShare index
2022193.4
2023200.1
2024202.8
2025197.7
Global Illumination / RenderingOpportunities · 04

Global Illumination / Rendering

660 papers

11.7% of this theme group

Global illumination (263) · Rendering (646) · Radiance (99) · Bidirectional reflectance distribution function (57)

Real-Time Rendering for Multi-Layered Translucent Materials such as Human Skin under Dynamic Environment Lighting

Real-time rendering with complex natural illumination

View research history
YearShare index
202231.0
202339.9
202420.7
202522.3
Rendering / Computer GraphicsOpportunities · 05

Rendering / Computer Graphics

522 papers

9.3% of this theme group

Rendering (510) · Computer graphics (297) · Real-time rendering (165) · Shader (83)

GPU-Based Volume Rendering Techniques

Image Volume Rendering based on GPU Computing

View research history
YearShare index
20228.4
20238.8
20246.8
20256.5
Virtual Reality / Human–Computer InteractionOpportunities · 06

Virtual Reality / Human–Computer Interaction

464 papers

8.2% of this theme group

Virtual reality (251) · Human–computer interaction (162) · Game engine (205) · Augmented reality (74)

Creating Interactive and Realistic Augmented Reality Experiences

PERFORMING 3D MEASUREMENTS IN A VR ENVIRONMENT

View research history
YearShare index
20221903.6
20232101.1
20242372.5
20252059.6
Gaussian / RenderingOpportunities · 07

Gaussian / Rendering

234 papers

4.2% of this theme group

Gaussian (172) · Rendering (231) · Real-time rendering (84) · Gaussian process (9)

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Real-time Rendering Optimization with Gaussian Splatting

View research history
YearShare index
202223.5
202320.6
202418.2
202545.3

How this field compares with the research baseline

Orientation shares compared with 25,000 papers in the reference sample.

Research orientationThis fieldReference sample
Breakthrough42.3%26.4%
Promising36.9%37.0%
Descriptive11.6%17.6%
Problem-identifying4.0%9.9%
Comparative3.9%3.7%
Cautionary1.2%4.5%
Critical0.1%0.9%

Concerns receiving less research attention

Counts and shares refer to the stated research pool. A low count describes how much of that research is recorded here, not the absence of a real-world concern.

Concern / example paperPapersShareRaised as a problemWorldwide share
Energy & datacenter footprintPower Consumption Model of a Mobile GPU Based on Rendering Complexity70.1%0 (0.0%)0.1%
Privacy & surveillanceHuman dragons playing in cyberspace20.03%0 (0.0%)0.03%
Safety & misuseUncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering10.01%0 (0.0%)0.01%
Water use00.0%0 (%)0.0%
Carbon & emissions of compute00.0%0 (%)0.0%
Hardware, e-waste & supply chain00.0%0 (%)0.0%
Labour & data work00.0%0 (%)0.0%
Bias & fairness00.0%0 (%)0.0%
Concentration of compute power00.0%0 (%)0.0%

Institution and researcher rankings use citations to their covered work. Research scope: worldwide. This may be broader than the company geography.

GEOGRAPHIC FOOTPRINT

Where companies are based

Company counts, hiring and disclosed funding across the recorded hubs.

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UNDERSTAND THE LANDSCAPE

Gaming in China: key questions

Clear definitions for making better comparisons.

What does this landscape measure?

It measures the tracked company ecosystem, recorded funding, hiring and other available evidence. It is not a market-size estimate.

Can segment counts be added together?

No. A company can belong to several segments, so segment counts and funding can overlap.

What does a missing figure mean?

A dash or unavailable panel means the current reviewed source snapshot does not support that figure.

Company ecosystem snapshot: 7 August 2026. Funding is recorded in USD; filed accounts retain their stated currency and reporting basis. Each section identifies its own coverage. The news and research behind these sections is explorable in Prism.

Canonical landscape ↗
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