Industry landscapes
Industry report

Funding and advertised pay are reported in USD; filed accounts retain their stated source currency and basis.

Exchange-rate basis

Indicative conversions use ECB reference rates dated 2026-09-14, applied consistently across all periods. They are not historical exchange rates. Indian rupees may use crore (1 crore = 10 million); other currencies use K, M and B. CSV downloads, source documents and quoted news headlines retain their original currencies.

THE LOS ANGELES EDITION 2026

Los Angeles’s
gaming industry,
in focus.

The companies, capital and talent shaping gaming in Los Angeles. Find the leaders. Understand the segments. See where the activity is.

Snapshot: Funding in USD
Illustrated cover for Gaming Industry Landscape of Los Angeles
US
COMPANIES · CAPITAL · TALENT

An industry ecosystem,
measured in context.

Gaming illustration
MEET THE COMPANIES

Explore Los Angeles’s gaming leaders

24 featured companies from the funding, hiring, revenue and team-size leaderboards.

Expand panel +
Gaming company highlights in Los Angeles, snapshot 3 September 2026
Company
Brash Entertainmentbrashent.com$400M———
Mythicalmythicalgames.com$317M—91—
That\'s No Moonthatsnomoon.com$109.69M2 roles192—
100 Thieves100thieves.com$95M—149—
FaZe Clanfazeclan.com$62.7M—112—
Immortalsimmortals.gg$56M—41—
Believerbeliever.gg$55M—39—
Singularity 6singularity6.com$49M2 roles163—
Wolf Suit Gameslinkedin.com—12 roles175Financial figure available in RadarView in Radar
Xsollaxsolla.com—10 roles1,000—
Infinity Wardinfinityward.com—5 roles7,924—
TapBlazetapblaze.com—5 roles20—
Astrid Entertainmentastridentertainment.com—3 roles12—
Trick Studiostrickgs.com—2 roles224—
Aghanimaghanim.com————
Annapurna Interactiveannapurnainteractive.com——25—
Fixatedfixated.co————
Glamour Dresserglamourdresser.com————
Heart Machineheartmachine.com——56—
Legacy Gameslegacygames.com——17—
LoL Esportslolesports.com——1,980—
Shockwaveshockwave.com——150—
TSMtsm.gg——160—
Versus Systemsversussystems.com——39$2.18MFYFY2025 filing
24 featured companies

Locked revenue figures are available in Radar; the eight company financial previews stay the same throughout this page. A dash means the figure is outside these featured lists. Revenue years vary by company; the figures are not a like-for-like revenue comparison. Compare annual accounts ↗

Company discovery

Recorded evidence only

Explore the live startup set in Radar

No company example met every recorded classification, independence and public-profile gate in this snapshot. The live directory may have newer qualifying companies.

Explore classified startups in Radar ↗
THE KEY SIGNALS

Gaming industry KPIs in Los Angeles

A few useful ratios bring the size of this ecosystem into perspective.

3 September 2026
Hiring participation2.8%

11 of 391 tracked companies have open roles.

Funding participation21.7%

85 of 391 tracked companies have a recorded round.

Top 3 funding share47.8%

Share of disclosed capital received by the three largest recorded recipients.

Median disclosed round$4.5M

Midpoint of 90 rounds with a disclosed amount.

Scale is concentrated. Opportunity is broader. The three largest funding recipients hold 47.8% of disclosed capital, while 78.3% of tracked companies have no recorded funding round.

Explore the segments →
CAPITAL & COMPANY FORMATION

How Los Angeles gaming has grown

Recorded company formation and disclosed funding across the complete annual series shown.

Expand panel +
2016 — 2025

Disclosed funding by year

Sum of recorded funding rounds · USD

Los Angeles gaming
$0$147.46M$294.93M$442.39M$589.86M2016: $30.75M20162017: $4.62M20172018: $31.69M20182019: $161.29M20192020: $123.03M20202021: $517.42M20212022: $98.45M20222023: $199.36M20232024: $42.95M20242025: $16.73M2025
View the numbers
Annual gaming funding and company formation in Los Angeles
YearFunding (USD)FoundedRaising
2016$30.75M183
2017$4.62M184
2018$31.69M255
2019$161.29M3210
2020$123.03M299
2021$517.42M3221
2022$98.45M229
2023$199.36M2113
2024$42.95M139
2025$16.73M31
WHERE CAPITAL SITS

Funding concentration

Share of all disclosed company funding.

  • Brash Entertainment23.1%
  • Mythical18.3%
  • That\'s No Moon6.3%
  • Other companies52.2%

Funding by stage

119 recorded rounds since 2016

NUMBER OF ROUNDS
Seed & Angel61 51.3%
Series A–B39 32.8%
Series C+ / PE7 5.9%
Grants, debt & other12 10.1%

Recent recorded rounds

Latest recorded rounds · USD
0 rounds

Swipe or scroll horizontally to browse.

Largest and notable recorded rounds

Each card is one recorded round
10 cards

Swipe or scroll horizontally to browse.

Series B04/2019
Gen.Ggeng.gg$46M

Backed by Dreamers and New Enterprise Associates and others.

THE BUSINESS BEHIND THE ACTIVITY

Revenue, profitability & financial strength

Annual accounts for reporting companies linked to this landscape, on like-for-like currency and reporting bases.

Expand panel +
USD · millions · consolidated

Display conversions use the dated reference rates above. Where a verified rate is unavailable, figures retain their source currency. Each reporting cohort keeps its currency and accounting basis separate.

FY2025 · company accounts; aggregate reporting threshold not met · 1 reporting entities from 1 eligible matches.

Revenue in covered accounts—

Sum of reporting-entity revenue; not Los Angeles market sales.

Net profit / loss—

Combined result for the same cohort.

Aggregate net margin—

Combined net income ÷ combined revenue.

Median company revenue—

The middle covered reporting entity.

Profitable entities—

None of 1 covered entities.

Top-five concentration—

Share of covered revenue from the five largest entities.

Annual account trend

Reported cohort totals by year; coverage is stated for every period.

Bar height shows revenue. Changes in coverage can affect totals.

Profitability has two perspectives

FY2025 · 1 reporting entities

Open the company accounts

Up to eight fixed company previews show financial amounts. Search and sort the wider company list, then continue in Radar.

1 reporting entities
Continue your financial research in Radar

Explore full company accounts and filings.

View financials in Radar ↗
LOS ANGELES · INDUSTRY COHORTS

How does gaming compare?

Each pair uses the same year, currency and reporting basis. Cohort overlap is disclosed.

IndustryCovered / eligibleRevenue totalMedian revenueNet profit / lossAggregate marginProfitable shareOverlap

Available-account cohorts are not estimates of whole industries. Overlapping entities can occur in more than one cohort; do not add cohort totals.

Coverage, calculations & financial sources

Filed annual accounts for exact designated national identifiers. Every aggregate and peer pair uses one fiscal year, source currency and reporting basis; periods, coverage and overlap are explicit; 2026 partials are excluded.

The same up to eight reporting entities remain open across years, filters and sorts. Other company figures are available in Radar.

Source currencies and accounting bases stay separate. Missing accounts are excluded rather than treated as zero. Exact reporting periods appear on company previews. Annual totals can change with coverage and do not measure growth of a fixed company cohort.

DIGITAL FOOTPRINT

Web traffic, app reach and release cadence

How the Los Angeles companies on this page show up online: the sites people visit, the apps they install, and how often those apps ship.

Busiest websites

11 of the 391 companies on this page carry a measured traffic record (2.8%); these are the largest of those, by monthly visits. The median among them is 893,776 visits.

CompanyMonthly visitsAuthorityMobile
GG.dealsgg.deals24,228,9184964.9%
LoL Esportslolesports.com17,200,2957353.8%
Xsollaxsolla.com9,734,3094768.5%
Aghanimaghanim.com2,426,1742598.7%
80 LEVEL80.lv1,047,7774643.6%
GameFlygamefly.com893,7764380.3%
Legacy Gameslegacygames.com426,4193945.8%
Playfullplayfull.com214,6862355.5%
Glamour Dresserglamourdresser.com185,7572822%
Sentinelssentinels.gg72,5583853.8%

Visits and authority are third-party web estimates, not company-reported figures.

Most-installed apps

50 of these companies (12.8%) publish at least one Android app — 223 apps in all, carrying 462.1M installs between them.

Installs are lifetime totals to date at the June 2026 store reading — a measure of reach, not of people using an app today.

App reach by segment

The busiest app inside each of this page’s own segments, with the quarterly release trend behind it (2023Q4–2026Q1).

SegmentAppsInstallsLeading appRelease trend
Mobile Gaming196454.5MGood Pizza, Great Pizza 226.3M
Pc & Console Gaming7367.3MMARVEL Puzzle Quest: Match RPG 34.4M
Gaming Tech105.7MGameFly 5.2M
Social Platforms2161.9KTopTop: Party & Chat 134.3K

A company can carry several segment tags, so these rows overlap and should not be added together. Trend lines are zero-based and share one quarter grid, so a flat line is a quiet segment, not a missing one.

Release cadence by quarter

New apps published, beside apps whose most recent update landed in that quarter — the second bar is how much of the shelf is still being maintained.

2023Q2: 12023Q2: 42023Q22023Q3: 32023Q3: 112023Q32023Q4: 22023Q4: 52023Q42024Q1: 12024Q1: 22024Q12024Q2: 32024Q2: 22024Q22024Q3: 52024Q3: 432024Q32024Q4: 62024Q4: 22024Q42025Q1: 32025Q1: 22025Q12025Q2: 32025Q2: 12025Q22025Q3: 62025Q3: 102025Q32025Q4: 52025Q4: 702025Q42026Q1: 12026Q1: 72026Q1

Darker bars are new releases, lighter bars apps updated. 215 of 223 apps carry a release date. The series ends at 2026Q1, the last quarter that closed before the June 2026 reading.

INSIDE THE INDUSTRY

The Los Angeles gaming market map

Explore the segments behind the headline numbers.

Expand panel +

Where companies are building

Rank segments by scale, hiring or disclosed funding.

Consumer digital312
Casual game developers126
Pc and console game developers109
Mobile game developers98
Enterprise tech73
Spatial computing36
Web 3.034
Blockchain in gaming33
Enterprise software31
Online gaming platforms29
Deep tech29
Decentralized finance26

Companies can sit in several segments. Counts and funding overlap.

SEGMENT TO EXPLORE

Consumer digital

The largest measured segment in this report snapshot.

312companies
1.9%have hiring activity

6 companies hiring · $1.58B disclosed funding

Explore in Radar

How companies make money

Common revenue models; a company can use more than one.

Subscription253
Advertising189
Commission on transaction174
E-commerce - product126
E-commerce - service72
Fee-for-service57
Sponsorship30
Freemium14
THE COMPANIES IN MOTION

Who is listing, hiring leaders, launching and winning work

Recorded corporate activity linked to companies in this landscape.

Expand panel +
Recent corporate headlines 4 dated reports
Mergers & acquisitionsfixated.co ↗

German media company ProSiebenSat.1 has sold its North American creator business, operating under the Studio71 US brand, to Fixated, as part of its strategy to focus on its entertainment operations in the DACH region.

Funding roundsdonut.games ↗

Helsinki-based e-mobility tech company Donut Lab has raised €25 million in Seed funding.

Mergers & acquisitionsxsolla.com ↗

Xsolla has acquired US-based player engagement platform Ludo (acquired by Xsolla) for an undisclosed sum.

Earningslinkedin.com ↗

LinkedIn's full-year revenue for fiscal 2025 hit $17.81 billion, up 9% from the prior year — though its talent solutions business was impacted by what Microsoft CFO Amy Hood described as "weakness in the hiring market."

Full recorded event mix

Top 10 categories among 118 recorded events in the 24-month window.

Leadership moves
49
New products
20
Earnings
12
Layoffs
10
Mergers & acquisitions
9
Contracts
4
Lawsuit
3
Funding rounds
3
Regulatory
3
Company announcements
3
5 activity cards

Swipe or scroll horizontally to browse.

IPO pipeline

1 companies with recorded IPO activity

FaZe Clan ↗

SPAC1 reports

Leadership moves

3 tracked people moves

Aghanim ↗
Conor McLaughlin

Appointment Chief Revenue Officer

Aghanim ↗
Valentina Sevodina

Appointment Chief Operating Officer

Xsolla ↗
Eiko Kokubun

Appointment Head of Japan

Product launches

Products, platforms and features in the recorded window

Xsolla ↗
Xsolla Agency

IP licensing service

Xsolla ↗
Xsolla Pay Station – Paidy Integration

Payment integration

Contract wins

1 recorded customer wins

donut lab ↗

Customer: Cova Power

Mergers and acquisitions

Company-linked deal reports; status is preserved as recorded.

Acquirer → targetStatusDateValue / context
Fixated→ProSiebenSat.1Completed2026-04-21Not stated in snapshot
Fixated→Studio71 USCompleted2026-04-21Not stated in snapshot
Fixated→EllifyAnnounced2026-04-21Not stated in snapshot
Fixated→Camp TalentAnnounced2026-04-21Not stated in snapshot
Fixated→elevateAnnounced2026-04-21Not stated in snapshot
Fixated→moondust managementAnnounced2026-04-21Not stated in snapshot

A discussion or rumour is not a completed transaction. An unstated value is not zero.

PEOPLE & OPPORTUNITY

The talent market

731 postings in the preceding 12 months. The full 1,118-posting snapshot covers 24 employers.

Expand panel +

Most advertised job titles

Chief Communications Officer11
Software Architect5
Game Producer5
Product Manager5
Devops Engineer5
Technical Product Manager Ii, League Studios Build, Test, Ship4
0 internship postings

36 tracked postings mention remote work.

The seniority mix

540 postings specify a level.

unspecified
578
manager
395
senior
90
lead
41
intern
13
entry
1

Skills employers mention

Top skills across 1,118 tracked postings in the available jobs snapshot.

Python
107
Kubernetes
68
Rust
58
Aws
55
Postgres
49
Javascript
47
Actblue
46
React
44
Java
42
Ngp
39
ADVERTISED PAY$72.5K/ year

Median across 239 postings with pay data, expressed in USD.

Salary by seniority

manager$78.4K/ year140 postings

Advertised posting medians do not describe all employees or roles.

THE PEOPLE BUILDING THE FIELD

Founders and leaders

202 founders and chief executives across 145 companies.

Expand panel +
12 profiles

Swipe or scroll horizontally to browse.

Education networks

28 profiles with education records.

University of California (Los Angeles)
8
University of Pennsylvania
3
Harvard Business School
3
Cornell University
3
Carnegie Mellon University
2
Stanford University
2
Harvard University
2
Korea University
1

Prior employers

11 profiles with prior-work records.

Apple
3
Google
2
Microsoft
2
Amazon
2
Intel
1
Facebook
1

Profiles cover recorded founders and leaders; contact details remain in Radar.

NEWS INTELLIGENCE

How this industry appears in the news

8,430 articles in the measured 12-month window.

Expand panel +
8,430articles in the measured year
2,021articles in 2026Q1
84.3%positive tone in the latest complete year

News volume trends

Gaming coverage tagged Los Angeles · articles per complete quarter

08661,7312,5973,4632021Q2: 1,4932021Q22021Q3: 1,2462021Q4: 1,4362022Q1: 1,7882022Q2: 1,5142022Q22022Q3: 1,4832022Q4: 1,8082023Q1: 1,8022023Q2: 2,1802023Q22023Q3: 1,7832023Q4: 2,0352024Q1: 2,3452024Q2: 1,9512024Q22024Q3: 3,0112024Q4: 2,6232025Q1: 2,6542025Q2: 1,9372025Q22025Q3: 2,7232025Q4: 1,9132026Q1: 2,0212026Q1
View quarterly article counts
QuarterArticles
2021Q21,493
2021Q31,246
2021Q41,436
2022Q11,788
2022Q21,514
2022Q31,483
2022Q41,808
2023Q11,802
2023Q22,180
2023Q31,783
2023Q42,035
2024Q12,345
2024Q21,951
2024Q33,011
2024Q42,623
2025Q12,654
2025Q21,937
2025Q32,723
2025Q41,913
2026Q12,021

Article volume measures coverage, not market sales.

Tone of coverage over time

2021
3,482 positive · 70 neutral · 860 negative
2022
5,188 positive · 81 neutral · 1,306 negative
2023
6,208 positive · 110 neutral · 1,462 negative
2024
8,192 positive · 136 neutral · 1,587 negative
2025
7,771 positive · 97 neutral · 1,345 negative

Leading coverage topics

Gaming coverage tagged Los Angeles · ranked by full-period article count.

Horse Racing Betting Tips34,582 articles in the full recorded period
5,693 recent · 6,074 prior
Cryptocurrency Impact On Forex Markets14,327 articles in the full recorded period
3,310 recent · 2,605 prior
Sports Betting And Fantasy Leagues10,359 articles in the full recorded period
1,108 recent · 5,726 prior
Professional League Updates9,778 articles in the full recorded period
1,564 recent · 3,679 prior
College Athletics News9,435 articles in the full recorded period
1,620 recent · 3,092 prior
Betting On Nfl Football Games8,727 articles in the full recorded period
1,514 recent · 5,309 prior
Nba Team Histories And Rivalries6,849 articles in the full recorded period
1,115 recent · 3,044 prior
Over/Under Totals In Sports Gambling6,773 articles in the full recorded period
813 recent · 4,316 prior
Horse Racing And Thoroughbred Breeding6,705 articles in the full recorded period
799 recent · 1,087 prior
Prop Bets For Major Sporting Events6,687 articles in the full recorded period
844 recent · 4,302 prior

Recent and prior counts use the source comparison windows.

Topics gaining and losing attention

United States comparison coverage

KeywordRecentPriorChange
sports betting laws1,7681,07265%
legal betting states1,68196075%
gambling legislation1,55688975%
sports wagering compliance1,50286374%
gambling regulations1,49783280%
jackpot rollover rules81642791%
game studio news74148852%
sports betting regulators73247753%
betting site reviews71050341%
multi-state lottery673322109%
nfl betting1,3515,365-75%
super bowl betting1,2094,783-75%
nfl prop bets1,2424,085-70%
sports odds analytics5533,914-86%
nfl odds8262,954-72%

Event and signal lenses

United States comparison coverage

All complete annual cohorts shown
Rising

Regulatory Risk

137,368 classified articles

sports betting laws, legal betting states, sports wagering compliance

32.8% critical · 36.2% positive
Rising

Funding Momentum

40,388 classified articles

thoroughbred betting advice, horse race betting guides, education lottery proceeds

21.2% critical · 48.6% positive
Rising

Growth

43,570 classified articles

nba expansion teams, nba team legends, historic nba games

30.8% critical · 41.9% positive

Gaming coverage tagged Los Angeles. Topic labels describe recorded classifications and can include broad context.

RESEARCH SIGNALS

What Gaming research is working on

670 papers in the recorded india scope.

Expand panel +
670papers
7,757worldwide comparison pool
670India-affiliated papers

Research orientation

Breakthrough
347
Promising
189
Descriptive
74
Problem-identifying
27
Comparative
22
Cautionary
11

Contribution mix

Methods-led
560
Empirical
61
Reviews
29
Position pieces
18
Theoretical
2

Tone counts: 662 positive · 8 neutral · 0 negative.

Common problems researchers identify
27 papers · 4.0% of this field
  • Rendering16 papers
  • Computer graphics13 papers
  • Real-time rendering6 papers
  • Game engine6 papers
  • Human–computer interaction5 papers
  • Virtual reality3 papers
  • Game design3 papers
  • Visualization2 papers

Landmark: Direct Volume Rendering: A 3D Plotting Technique for Scientific Data

Cautions
11 papers · 1.6% of this field
  • Rendering9 papers
  • Computer graphics4 papers
  • Game engine2 papers
  • Shading2 papers
  • Locality1 papers
  • Scalability1 papers
  • Parallel rendering1 papers
  • Texture memory1 papers

Landmark: OO-VR

Opportunities
536 papers · 80.0% of this field
  • Rendering375 papers
  • Computer graphics190 papers
  • Game engine92 papers
  • Real-time rendering81 papers
  • Virtual reality50 papers
  • Human–computer interaction38 papers
  • Visualization34 papers
  • Global illumination28 papers

Landmark: Rendering synthetic objects into real scenes

Leading institutions

Google
1,193
University of California, Berkeley
1,152
Cornell University
828
Princeton University
764
Stanford University
610
Microsoft
444

Leading researchers

Pratul P. Srinivasan
970
Paul Debevec
969
Qianqian Wang
667
Zhicheng Wang
654
Kyle Genova
654
Howard Zhou
654
Justus Thies
416
Rui Wang
355

Highly cited breakthrough-labelled papers

  • Rendering synthetic objects into real scenes969 citations
  • IBRNet: Learning Multi-View Image-Based Rendering654 citations
  • Advances in Neural Rendering316 citations
  • Floating Textures143 citations
  • Frequency analysis and sheared reconstruction for rendering motion blur126 citations

Common problems researchers identify

27 papers · 4 recurring themes
4 cards

Swipe or scroll horizontally to browse.

Real‑time Rendering BottlenecksCommon problems researchers identify · 01

Real‑time Rendering Bottlenecks

10 papers

37.0% of this theme group

Researchers highlight efficiency limits and visual quality trade‑offs in current real‑time graphics pipelines.

Computer graphics (10) · Rendering (9) · Real-time rendering (5) · Animation (2)

<scp>MetaSapiens:</scp> Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering

Non-photorealistic Rendering: Unleashing the Artist's Imagination [Graphically Speaking]

View research history
YearShare index
2022393.4
2023389.0
2024380.5
2025370.3
Game Engine Integration IssuesCommon problems researchers identify · 02

Game Engine Integration Issues

8 papers

29.6% of this theme group

Papers point out difficulties adapting game engines for non‑gaming domains such as architecture and immersive displays.

Human–computer interaction (5) · Game design (4) · Game Developer (3) · Game engine (4)

Adopting game technology for architectural visualization

Game engines and immersive displays

View research history
YearShare index
20221340.4
20231496.7
20241557.5
2025758.4
Volume Rendering Performance GapsCommon problems researchers identify · 03

Volume Rendering Performance Gaps

6 papers

22.2% of this theme group

Authors note challenges in achieving interactive speeds for scientific volume rendering and voxel‑based shadow techniques.

Rendering (6) · Computer graphics (5) · Real-time rendering (2)

Direct Volume Rendering: A 3D Plotting Technique for Scientific Data

Interactive voxelized epipolar shadow volumes

View research history
YearShare index
202215.2
202315.6
202410.8
202513.7
Asset Import and Management LimitsCommon problems researchers identify · 04

Asset Import and Management Limits

3 papers

11.1% of this theme group

Works discuss problems with importing assets and handling entity slicing within existing game engine workflows.

Game engine (3)

Imported Assets

Entities and Slices

View research history
YearShare index
202217.6
202315.6
202414.0
202511.4

Opportunities

512 papers · 7 recurring themes
7 cards

Swipe or scroll horizontally to browse.

Cross‑Domain Game Engine ApplicationsOpportunities · 01

Cross‑Domain Game Engine Applications

92 papers

18.0% of this theme group

Opportunities arise from using game engine architectures for education, training, and sensor‑network simulations.

Game engine (72) · Video game development (13) · Game programming (10) · Game Developer (10)

Interactive Highway Construction Simulation Using Game Engine and Virtual Reality for Education and Training Purpose

Using elements of game engine architecture to simulate sensor networks for eldercare

View research history
YearShare index
202268.5
202369.9
202467.9
202567.1
Real‑time Global Illumination AdvancesOpportunities · 02

Real‑time Global Illumination Advances

81 papers

15.8% of this theme group

Research explores new methods for integrating realistic lighting and refraction into live rendering pipelines.

Rendering (78) · Computer graphics (56) · Real-time rendering (39) · Global illumination (20)

Rendering synthetic objects into real scenes

Real-Time Rendering of Rough Refraction

View research history
YearShare index
202222.7
202325.7
202415.4
202519.6
Efficient Tiled and Remote RenderingOpportunities · 03

Efficient Tiled and Remote Rendering

75 papers

14.6% of this theme group

Studies propose tiled and alternate‑frame techniques to enable high‑quality graphics on mobile and remote devices.

Tiled rendering (29) · Rendering (73) · Alternate frame rendering (14) · Computer graphics (29)

IBRNet: Learning Multi-View Image-Based Rendering

A real-time remote rendering system for interactive mobile graphics

View research history
YearShare index
20227.0
20239.1
20243.8
20255.5
Shader‑Centric Image‑Based RenderingOpportunities · 04

Shader‑Centric Image‑Based Rendering

71 papers

13.9% of this theme group

Papers investigate pixel‑level rendering tricks for reflections, supersampling, and other image‑based effects.

Rendering (70) · Computer graphics (42) · Pixel (11) · Shader (12)

Image-based rendering for scenes with reflections

Amortized supersampling

View research history
YearShare index
20221239.6
20231185.3
2024814.2
2025827.4
Real‑time Augmented Reality RenderingOpportunities · 05

Real‑time Augmented Reality Rendering

69 papers

13.5% of this theme group

Works focus on fast illumination and volume rendering methods for immersive mixed‑reality experiences.

Rendering (69) · Computer graphics (45) · Real-time rendering (25) · Volume rendering (11)

Real-time Illumination and Visual Coherence for Photorealistic Augmented/Mixed Reality

Real-Time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR

View research history
YearShare index
202231.1
202336.0
202426.8
202528.8
VR Development with Game EnginesOpportunities · 06

VR Development with Game Engines

64 papers

12.5% of this theme group

Research highlights using Unity and similar tools to build virtual reality labs and interactive 3D reconstruction.

Human–computer interaction (42) · Virtual reality (30) · Game engine (33) · Virtual machine (9)

Developing virtual reality applications with Unity

Real-Time 3D Model Reconstruction and Interaction Using Kinect for a Game-Based Virtual Laboratory

View research history
YearShare index
20221913.0
20232108.8
20242371.0
20252078.6
Scalable Software Rendering PipelinesOpportunities · 07

Scalable Software Rendering Pipelines

60 papers

11.7% of this theme group

Studies present GPU‑based approaches and performance models for massive model rendering and volume processing.

Rendering (56) · Computer graphics (36) · Software rendering (12) · Graphics pipeline (10)

A GPU‐based Approach for Massive Model Rendering with Frame‐to‐Frame Coherence

Performance Modeling of vl3 Volume Rendering on GPU-Based Clusters

View research history
YearShare index
202215.2
202320.2
20249.1
202510.2

How this field compares with the research baseline

Orientation shares compared with 25,000 papers in the reference sample.

Research orientationThis fieldReference sample
Breakthrough51.8%26.4%
Promising28.2%37.2%
Descriptive11.0%17.5%
Problem-identifying4.0%9.6%
Comparative3.3%3.8%
Cautionary1.6%4.5%

Concerns receiving less research attention

Counts and shares refer to the stated research pool. A low count describes how much of that research is recorded here, not the absence of a real-world concern.

Concern / example paperPapersShareRaised as a problemWorldwide share
Energy & datacenter footprintNeuGPU: An Energy-Efficient Neural Graphics Processing Unit for Instant Modeling and Real-Time Rendering on Mobile Devic20.31%0 (0.0%)0.1%
Water use00.0%0 (%)0.0%
Carbon & emissions of compute00.0%0 (%)0.0%
Hardware, e-waste & supply chain00.0%0 (%)0.0%
Labour & data work00.0%0 (%)0.0%
Privacy & surveillance00.0%0 (%)0.03%
Safety & misuse00.0%0 (%)0.01%
Bias & fairness00.0%0 (%)0.0%
Concentration of compute power00.0%0 (%)0.0%

Institution and researcher rankings use citations to their covered work. Research scope: United States. This may be broader than the company geography.

UNDERSTAND THE LANDSCAPE

Gaming in Los Angeles: key questions

Clear definitions for making better comparisons.

What does this landscape measure?

It measures the tracked company ecosystem, recorded funding, hiring and other available evidence. It is not a market-size estimate.

Can segment counts be added together?

No. A company can belong to several segments, so segment counts and funding can overlap.

What does a missing figure mean?

A dash or unavailable panel means the current reviewed source snapshot does not support that figure.

Company ecosystem snapshot: 3 September 2026. Funding is recorded in USD; filed accounts retain their stated currency and reporting basis. Each section identifies its own coverage. The news and research behind these sections is explorable in Prism.

Canonical landscape ↗
Coming soon