Locked revenue figures are available in Radar; the eight company financial previews stay the same throughout this page. A dash means the figure is outside these featured lists. Revenue years vary by company; the figures are not a like-for-like revenue comparison. Compare annual accounts ↗
Poland’s
gaming industry,
in focus.
The companies, capital and talent shaping gaming in Poland. Find the leaders. Understand the segments. See where the activity is.

An industry ecosystem,
measured in context.
MEET THE COMPANIESExplore Poland’s gaming leaders
24 featured companies from the funding, hiring, revenue and team-size leaderboards.
Expand panel +
Explore Poland’s gaming leaders
24 featured companies from the funding, hiring, revenue and team-size leaderboards.
Company discovery
Recorded evidence onlyExplore the live startup set in Radar
No company example met every recorded classification, independence and public-profile gate in this snapshot. The live directory may have newer qualifying companies.
Explore classified startups in Radar ↗Gaming industry KPIs in Poland
A few useful ratios bring the size of this ecosystem into perspective.
11 of 514 tracked companies have open roles.
56 of 514 tracked companies have a recorded round.
Share of disclosed capital received by the three largest recorded recipients.
Midpoint of 46 rounds with a disclosed amount.
Scale is concentrated. Opportunity is broader. The three largest funding recipients hold 51.1% of disclosed capital, while 89.1% of tracked companies have no recorded funding round.
Explore the segments →CAPITAL & COMPANY FORMATIONHow Poland gaming has grown
Recorded company formation and disclosed funding across the complete annual series shown.
Expand panel +
How Poland gaming has grown
Recorded company formation and disclosed funding across the complete annual series shown.
Disclosed funding by year
Sum of recorded funding rounds · USD
View the numbers
| Year | Funding (USD) | Founded | Raising |
|---|---|---|---|
| 2016 | $5.46M | 37 | 3 |
| 2017 | $71.26K | 35 | 1 |
| 2018 | $1.03M | 45 | 4 |
| 2019 | $832.64K | 26 | 3 |
| 2020 | $1.31M | 56 | 3 |
| 2021 | $3M | 40 | 5 |
| 2022 | $26.86M | 31 | 8 |
| 2023 | $10.45M | 7 | 8 |
| 2024 | $5.97M | 8 | 7 |
| 2025 | $4.64M | 1 | 1 |
Funding concentration
Share of all disclosed company funding.
- Bloober Team25.2%
- CD Projekt Red15.0%
- Huuuge Games10.8%
- Other companies48.9%
Funding by stage
59 recorded rounds since 2016
Investors appearing most often
Recorded participation in gaming company rounds since 2016.
- 01Europa 16 rounds
- 02SMOK Ventures 3 rounds
- 03ff Venture Capital 2 rounds
- 04The Games Fund 2 rounds
- 05Ten Square Games 2 rounds
- 06Unfold.vc 2 rounds
- 07Tencent 2 rounds
- 08Krafton 2 rounds
- 09Woori Technology Investment 1 rounds
- 010FundedByMe 1 rounds
Recent recorded rounds
Latest recorded rounds · USDBacked by .
Largest and notable recorded rounds
Each card is one recorded roundParticipating investors were not recorded in this snapshot.
Backed by Unfold.vc and Acquinox Capital.
Backed by Seoul Investment Partners and Kiwoom Investment and others.
Backed by Korea Investment Holdings.
Backed by Ten Square Games.
Backed by Scalo Technologies and Xsolla Capital and others.
Backed by The Games Fund and Blite Fund.
Backed by Ten Square Games.
Backed by Shima Capital and Big Brain Holdings and others.
Participating investors were not recorded in this snapshot.
THE BUSINESS BEHIND THE ACTIVITYRevenue, profitability & financial strength
Expand panel +
Revenue, profitability & financial strength
Annual accounts availability
No reviewed exact national-ID connector has yet been qualified for Poland; this is a checked implementation boundary, not evidence that filings are absent.; No reviewed exact national-ID connector has yet been qualified for Poland; this is a checked implementation boundary, not evidence that filings are absent.
Web traffic, app reach and release cadence
How the Poland companies on this page show up online: the sites people visit, the apps they install, and how often those apps ship.
Busiest websites
15 of the 514 companies on this page carry a measured traffic record (2.9%); these are the largest of those, by monthly visits. The median among them is 342,299 visits.
| Company | Monthly visits | Authority | Mobile |
|---|---|---|---|
| GOGgog.com | 15,276,045 | 71 | 40.8% |
| GRY-OnLinegry-online.pl | 10,610,841 | 61 | 75.4% |
| Ahoy Gamesahoygames.com | 1,321,361 | 26 | 99.9% |
| Mobmob.org | 1,300,550 | 59 | 76.3% |
| paidworkpaidwork.com | 812,871 | 36 | 85.6% |
| RankedKingsrankedkings.com | 432,323 | 35 | 15.7% |
| GameDesiregamedesire.com | 400,166 | 43 | 21.7% |
| Gamehaggamehag.com | 342,299 | 37 | 68.3% |
| inSTREAMLYinstreamly.com | 168,325 | 36 | 15.3% |
| Gamesturegamesture.com | 142,354 | 23 | 99.4% |
Visits and authority are third-party web estimates, not company-reported figures.
Most-installed apps
130 of these companies (25.3%) publish at least one Android app — 799 apps in all, carrying 3.1B installs between them.
| App | Installs | Rating | Store category |
|---|---|---|---|
| Moto Rider GO: Highway TrafficT-Bull | 250.6M | 4.3 | Racing |
| Checkers OnlineChess&Checkers | 147.8M | 4.6 | Board |
| Fishing Clash: Sport SimulatorTen Square Games | 144.3M | 4.7 | Simulation |
| Taxi Game 2TAXI GAMES FREE | 110.9M | 3.8 | Simulation |
| Taxi GameTAXI GAMES FREE | 91.5M | 3.3 | Simulation |
| TopSpeed: Drag & Fast RacingT-Bull | 85.5M | 4.7 | Racing |
| The Wolf: Animal Game MMORPGRage Quit Games | 80.2M | 4.6 | Role Playing |
| Hunting Clash: Sniper ShootingTen Square Games | 79.9M | 4.6 | Simulation |
| Blocky Moto Racing: Bike RiderMobadu | 76.5M | 4.6 | Racing |
| Let\'s Create! Pottery LiteInfinite Dreams | 64.8M | 4.1 | Casual |
Installs are lifetime totals to date at the June 2026 store reading — a measure of reach, not of people using an app today.
App reach by segment
The busiest app inside each of this page’s own segments, with the quarterly release trend behind it (2024Q1–2026Q2).
| Segment | Apps | Installs | Leading app | Release trend |
|---|---|---|---|---|
| Mobile Gaming | 766 | 3.1B | Moto Rider GO: Highway Traffic 250.6M | |
| Pc & Console Gaming | 271 | 580.4M | Fishing Clash: Sport Simulator 144.3M | |
| Gambling Tech | 5 | 104.5M | Huuuge Casino 777 Slots Games 52.4M | |
| Casual Game Developers | 3 | 18M | Paidwork: Make Money 17.9M | |
| Mobile Game Developers | 2 | 18M | Yoniee 6.2K | |
| Mom & Baby Care | 5 | 1.9M | Kids Toy Car Driving Game 1.4M | |
| Gaming Tech | 6 | 820K | HandyGamePad 691.4K | |
| Non Fungible Tokens | 2 | 157.4K | GamerHash - bitcoin rewards 118.6K |
A company can carry several segment tags, so these rows overlap and should not be added together. Trend lines are zero-based and share one quarter grid, so a flat line is a quiet segment, not a missing one.
Release cadence by quarter
New apps published, beside apps whose most recent update landed in that quarter — the second bar is how much of the shelf is still being maintained.
Darker bars are new releases, lighter bars apps updated. 761 of 799 apps carry a release date. The series ends at 2026Q1, the last quarter that closed before the June 2026 reading.
INSIDE THE INDUSTRYThe Poland gaming market map
Explore the segments behind the headline numbers.
Expand panel +
The Poland gaming market map
Explore the segments behind the headline numbers.
Where companies are building
Rank segments by scale, hiring or disclosed funding.
Companies can sit in several segments. Counts and funding overlap.
Consumer digital
The largest measured segment in this report snapshot.
11 companies hiring · $75.42M disclosed funding
Explore in RadarHow companies make money
Common revenue models; a company can use more than one.
THE COMPANIES IN MOTIONWho is listing, hiring leaders, launching and winning work
Recorded corporate activity linked to companies in this landscape.
Expand panel +
Who is listing, hiring leaders, launching and winning work
Recorded corporate activity linked to companies in this landscape.
Recent corporate headlines 7 dated reports
The Molasses Flood has merged with CD Projekt Red as part of the CDPR Group. In a statement posted on its website, it said the merger occurred on April 1, 2025. It had previously been announced in CD Projekt’s FY24 financial results 'to ensure better alignment in scope and direction' of Project Sirius – a multiplayer game set in The Witcher world announced in 2022.
who expects to close the 2018 with US $2 million in financing to SMEs.
Huuuge Games welcomed a record 37% share of D2C sales, hitting approximately 41% in February 2026.
Sales revenue reached 867 million PLN ($235.2 million), a 9% year-on-year increase.
Fishing Clash maker Ten Square Games saw bookings fall by 16.9% Y/Y in Q3 to zł85m ($23.4m).
In total, Bloober Team’s revenue for the first half of 2025 amounted to 45.79 million zlotys ($12.63 million) — 6.4% less than the previous year.
That uncertainty, it added in a separate current report, has resulted in People Can Fly making 60 people redundant.
Full recorded event mix
Top 6 categories among 23 recorded events in the 24-month window.
Leadership moves
3 tracked people moves
Promotion Expert Level Designer Coordinator
Appointment Senior Writer
Appointment Senior Quest Designer
Workforce actions
2 companies with reported reductions
Scale not stated rolesexternal market pressures
122 rolesstreamlining operations
Mergers and acquisitions
Company-linked deal reports; status is preserved as recorded.
| Acquirer → target | Status | Date | Value / context |
|---|---|---|---|
| CD Projekt Red→the molasses flood | Completed | 2025-04-01 | Not stated in snapshot |
| krafton→People Can Fly ↗ | Announced | 2023-03-31 | Not stated in snapshot |
| tencent→Gruby Entertainment ↗ | Announced | 2022-10-05 | Not stated in snapshot |
| Ten Square Games→Gamesture ↗ | Announced | 2022-03-16 | $3.5M |
| intel→remotemyapp ↗ | Completed | 2021-11-09 | Not stated in snapshot |
| Koch Media/Deep Silver→Flying Wild Hog ↗ | Announced | 2020-11-20 | Not stated in snapshot |
A discussion or rumour is not a completed transaction. An unstated value is not zero.
PEOPLE & OPPORTUNITYThe talent market
Recorded hiring and workforce signals from the available source snapshot.
Expand panel +
The talent market
Recorded hiring and workforce signals from the available source snapshot.
Most advertised job titles
No repeated job title is supported by this snapshot.
0 tracked postings mention remote work.
Companies hiring
Large employers
| Company | Employees |
|---|---|
| GOG ↗ | 577 |
| Ten Square Games ↗ | 281 |
| 11 bit studios ↗ | 245 |
| Artifex Mundi ↗ | 95 |
| Vivid Games ↗ | 75 |
| RedDeerGames ↗ | 60 |
| Creepy Jar ↗ | 59 |
| inSTREAMLY ↗ | 37 |
THE PEOPLE BUILDING THE FIELDFounders and leaders
181 founders and chief executives across 148 companies.
Expand panel +
Founders and leaders
181 founders and chief executives across 148 companies.
Marcin Iwinski
CD Projekt Red ↗University of Warsaw BA 1999
Wojciech Wronowski
Huuuge Games ↗Uniwersytet Szczeciński
Lukasz Lato
Gamesture ↗Co-Founder Grey Wizard, ex-Digikala, Naspers, Grupa Allegro, Szerlok
John Woznowski
Reality Games ↗Founder & CEO Reality Metaverse, ex-Co-Founder Colab, Status Work. Jagiellonian University 2007
Hugo Furneaux
PlayEmber ↗App Design Company, ex-Brick Wall Web Solutions, Sense, KAP. University of Leicester BA 2012, University of Kent MS 2015
Wojciech Woziwodzki
Tequila Mobile ↗Board Chirman@Carrywater Group SA, Board Chairman@Wisdio, ex - Orange
Wiktoria Wójcik
inSTREAMLY ↗Sigma Squared Society, ex-Devils One, ex-Foszer Sawicki, SGH Warsaw School of Economics, 2019
Sebastian Szczygiel
Gotiva ↗Made on Earth Games, Bowhead Games, Kickstart Mobile, ex-Huuuge Games. Carl von Ossietzky University of Oldenburg BSc.
Jan Bartkowicz
Zakazane ↗Zakazane, ex-11 Bit Studios, ex-Cd Projekt Red, University of Warsaw, 2008
Julius Kopczewski
ReadyCode ↗Readycode Io, ex-Noobz, ex-Lex43 Legal Services Startup, Uniwersytet Warszawski / University of Warsaw, 2012
Przemyslaw Wierzbicki
Insert Stonks ↗Founder BBI Media. London University of the Arts London College of Communications BA
Michal Litworowski
Nano Games ↗ex-Sales Director & Co-Founder @ Oro Consulting
Education networks
4 profiles with education records.
Prior employers
2 profiles with prior-work records.
Profiles cover recorded founders and leaders; contact details remain in Radar.
NEWS INTELLIGENCEHow this industry appears in the news
183,356 articles in the measured 12-month window.
Expand panel +
How this industry appears in the news
183,356 articles in the measured 12-month window.
News volume trends
Gaming coverage across Poland · articles per complete quarter
View quarterly article counts
| Quarter | Articles |
|---|---|
| 2021Q2 | 21,366 |
| 2021Q3 | 22,433 |
| 2021Q4 | 23,310 |
| 2022Q1 | 48,463 |
| 2022Q2 | 33,033 |
| 2022Q3 | 26,200 |
| 2022Q4 | 37,368 |
| 2023Q1 | 37,812 |
| 2023Q2 | 31,696 |
| 2023Q3 | 31,130 |
| 2023Q4 | 28,482 |
| 2024Q1 | 39,360 |
| 2024Q2 | 46,177 |
| 2024Q3 | 43,399 |
| 2024Q4 | 44,854 |
| 2025Q1 | 57,136 |
| 2025Q2 | 36,880 |
| 2025Q3 | 114,213 |
| 2025Q4 | 17,964 |
| 2026Q1 | 21,447 |
Article volume measures coverage, not market sales.
Tone of coverage over time
Most-covered companies
Company share of voice
45 recorded company events across 12 companies; percentages use that event total.
Leading coverage topics
Gaming coverage across Poland · ranked by full-period article count.
Recent and prior counts use the source comparison windows.
Topics gaining and losing attention
Gaming coverage across Poland
| Keyword | Recent | Prior | Change |
|---|---|---|---|
| countries | 4,192 | 1,858 | 126% |
| aerial bombardments | 638 | 156 | 309% |
| drone warfare | 580 | 46 | 1161% |
| study overseas | 318 | 106 | 200% |
| semester abroad | 257 | 94 | 173% |
| overseas study | 254 | 103 | 147% |
| solar electricity generation | 244 | 156 | 56% |
| drone electronic warfare | 221 | 58 | 281% |
| solar pv | 200 | 140 | 43% |
| stealth drone capabilities | 141 | 44 | 220% |
| europa league | 149 | 618 | -76% |
| olympic team selections | 209 | 443 | -53% |
| olympic trials | 224 | 349 | -36% |
| quarterfinals | 150 | 323 | -54% |
| diplomatic engagements | 185 | 288 | -36% |
Event and signal lenses
Gaming coverage across Poland
Regulatory Risk
472,222 classified articlesterritories, disputed islands, countries
8.2% critical · 4.7% positiveFunding Momentum
16,062 classified articlesquarterfinals, weapons system funding, world cup
42.9% critical · 37.1% positiveGrowth
27,561 classified articlesgdp growth rate, quarterly financials, gdp acceleration
27.7% critical · 46.6% positiveGaming coverage across Poland. Topic labels describe recorded classifications and can include broad context.
RESEARCH SIGNALSWhat Gaming research is working on
7,757 papers in the recorded worldwide scope.
Expand panel +
What Gaming research is working on
7,757 papers in the recorded worldwide scope.
Research orientation
Contribution mix
Tone counts: 7,513 positive · 232 neutral · 12 negative.
- Rendering188 papers
- Computer graphics98 papers
- Game engine93 papers
- Real-time rendering70 papers
- Virtual reality27 papers
- Image-based modeling and rendering27 papers
- Animation27 papers
- Visualization23 papers
Landmark: 3D MODELLING AND VISUALIZATION BASED ON THE UNITY GAME ENGINE – ADVANTAGES AND CHALLENGES
- Rendering73 papers
- Computer graphics24 papers
- Real-time rendering21 papers
- Game engine13 papers
- Tiled rendering13 papers
- Visualization12 papers
- Virtual reality12 papers
- Perception8 papers
Landmark: The Investigation on Using Unity3D Game Engine in Urban Design Study
- Rendering4,653 papers
- Computer graphics1,723 papers
- Real-time rendering1,268 papers
- Game engine916 papers
- Visualization572 papers
- Virtual reality489 papers
- 3D rendering432 papers
- Tiled rendering405 papers
Landmark: Rendering synthetic objects into real scenes
Leading institutions
Leading researchers
Highly cited breakthrough-labelled papers
- Rendering synthetic objects into real scenes969 citations
- IBRNet: Learning Multi-View Image-Based Rendering654 citations
- 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering447 citations
- Advances in Neural Rendering316 citations
- Deep appearance models for face rendering282 citations
Common problems researchers identify
301 papers · 6 recurring themes
Common problems researchers identify · 01Game Engine Performance Issues
61 papers20.3% of this theme group
Researchers highlight bottlenecks and optimization challenges when using game engines for interactive applications.
Game engine (42) · Video game design (6) · Game design (9) · Video game (5)
Performance Analysis and Optimization Techniques in Unity 3D
Adopting game technology for architectural visualization
View research history
| Year | Share index |
|---|---|
| 2022 | 182.6 |
| 2023 | 192.0 |
| 2024 | 192.2 |
| 2025 | 179.2 |
Common problems researchers identify · 02Engine Selection for Specialized Domains
60 papers19.9% of this theme group
Studies discuss difficulties choosing and adapting game engines for non‑gaming fields such as architecture and education.
Game engine (50) · Human–computer interaction (21) · Video game development (13) · Game programming (8)
A framework for game engine selection for gamification and serious games
Coupling BIM and Game Engine Technologies for Construction Knowledge Enhancement
View research history
| Year | Share index |
|---|---|
| 2022 | 1268.3 |
| 2023 | 1423.0 |
| 2024 | 1474.9 |
| 2025 | 663.5 |
Common problems researchers identify · 03Real‑Time Rendering Constraints
59 papers19.6% of this theme group
Papers examine limits of current real‑time rendering techniques on mobile and distributed platforms.
Rendering (53) · Computer graphics (37) · Real-time rendering (23) · Graphics (13)
A review of real-time rendering technology based on mobile internet platforms
Multimedia Image Rendering on a Distribued Computer System
View research history
| Year | Share index |
|---|---|
| 2022 | 404.3 |
| 2023 | 402.0 |
| 2024 | 371.1 |
| 2025 | 336.9 |
Common problems researchers identify · 04Advanced Real‑Time Rendering Techniques
55 papers18.3% of this theme group
Works focus on challenges of ray tracing, image‑based modeling, and portal rendering for immersive experiences.
Rendering (54) · 3D rendering (20) · Image-based modeling and rendering (19) · Real-time rendering (24)
Real time ray tracing of point-based models
Rendering Portals in Virtual Reality
View research history
| Year | Share index |
|---|---|
| 2022 | 14.9 |
| 2023 | 18.7 |
| 2024 | 11.0 |
| 2025 | 18.5 |
Common problems researchers identify · 05Realistic Natural Scene Rendering
49 papers16.3% of this theme group
Research points out difficulties achieving high‑fidelity lighting and geometry for forests and vegetation in real time.
Real-time rendering (35) · Rendering (48) · Tiled rendering (13) · Computer graphics (27)
Real-time Realistic Rendering and Lighting of Forests
Research on realistic tree rendering technology
View research history
| Year | Share index |
|---|---|
| 2022 | 6.5 |
| 2023 | 7.5 |
| 2024 | 3.3 |
| 2025 | 4.5 |
Common problems researchers identify · 06Subdivision Surface Rendering Limits
17 papers5.6% of this theme group
Authors note computational and visual quality issues when applying subdivision methods to complex models.
Rendering (15) · Subdivision (3) · Subdivision surface (2) · Color rendering index (2)
Implicit surface octrees for ray tracing point models
Abstract Subdivision Surfaces in Character Animation
View research history
| Year | Share index |
|---|---|
| 2022 | 3.5 |
| 2023 | 3.3 |
| 2024 | 2.3 |
| 2025 | 2.7 |
Cautions
88 papers · 4 recurring themes
Cautions · 01Trade‑offs in Real‑Time Rendering
45 papers51.1% of this theme group
Cautionary studies warn about quality loss and performance costs when using tiled and multi‑resolution techniques.
Rendering (44) · Real-time rendering (19) · Computer graphics (18) · Tiled rendering (11)
Multi-resolution depth-of-field rendering
Realistic Rendering Of Virtual Worlds
View research history
| Year | Share index |
|---|---|
| 2022 | 6.5 |
| 2023 | 7.5 |
| 2024 | 3.3 |
| 2025 | 4.5 |
Cautions · 02Educational Use of Game Engines
19 papers21.6% of this theme group
Researchers advise careful assessment of learning outcomes and usability when repurposing engines for teaching.
Game engine (16) · Human–computer interaction (4) · Game design (4) · Video game development (4)
The Investigation on Using Unity3D Game Engine in Urban Design Study
Mathematics Learning by Programming in a Game Engine: Development of Knowledge and Student Motivation
View research history
| Year | Share index |
|---|---|
| 2022 | 1342.4 |
| 2023 | 1499.1 |
| 2024 | 1556.9 |
| 2025 | 758.6 |
Cautions · 03Perception Issues in VR Rendering
16 papers18.2% of this theme group
Works caution that approximation methods can reduce visual realism and affect user perception in virtual environments.
Virtual reality (8) · Rendering (16) · Perception (5) · Virtual actor (3)
The Impact of Reflection Approximations on Visual Quality in Virtual Reality
Video1_The Effect of Virtual Human Rendering Style on User Perceptions of Visual Cues.MOV
View research history
| Year | Share index |
|---|---|
| 2022 | 1617.5 |
| 2023 | 1799.7 |
| 2024 | 2168.5 |
| 2025 | 2050.2 |
Cautions · 04Hybrid Rasterization‑Ray Tracing Risks
8 papers9.1% of this theme group
Studies highlight integration complexities and potential artifacts when combining raster and ray tracing pipelines.
Ray tracing (3) · Computer graphics (5) · DirectX (2) · Rendering (7)
Combining Rasterization and Ray Tracing Techniques to Approximate Global Illumination in Real-Time
Ray tracing for HoloVizio light field displays
View research history
| Year | Share index |
|---|---|
| 2022 | 16.6 |
| 2023 | 21.9 |
| 2024 | 21.6 |
| 2025 | 22.4 |
Opportunities
5,636 papers · 7 recurring themes
Opportunities · 01Volume Rendering Advances
1,680 papers29.8% of this theme group
Opportunities focus on new algorithms and hardware acceleration for high‑quality volumetric visualization.
Rendering (1,650) · Volume rendering (235) · Computer graphics (552) · Tiled rendering (250)
An Improved Method for Volume Rendering
Volume Rendering
View research history
| Year | Share index |
|---|---|
| 2022 | 22.8 |
| 2023 | 28.8 |
| 2024 | 20.2 |
| 2025 | 20.4 |
Opportunities · 02Real‑Time Terrain Rendering
1,093 papers19.4% of this theme group
Research explores efficient techniques for rendering large‑scale terrains with dynamic lighting and painterly effects.
Rendering (1,083) · Real-time rendering (639) · Computer graphics (698) · Terrain (143)
Real-Time Painterly Rendering of Terrains
Techniques for Real Time Spectral Rendering
View research history
| Year | Share index |
|---|---|
| 2022 | 635.9 |
| 2023 | 637.1 |
| 2024 | 529.8 |
| 2025 | 673.3 |
Opportunities · 03Game Engine‑Based Simulation
983 papers17.4% of this theme group
Papers present novel uses of game engines for virtual workplaces, mechanics, and interactive system prototyping.
Game engine (735) · Video game development (153) · Game design (126) · Game programming (71)
DESIGNING VIRTUAL WORKPLACE USING UNITY 3D GAME ENGINE
An Improved Approach for Mechanics Simulation Based on Game Engine
View research history
| Year | Share index |
|---|---|
| 2022 | 191.8 |
| 2023 | 199.3 |
| 2024 | 204.1 |
| 2025 | 201.7 |
Opportunities · 04Global Illumination in Real Time
660 papers11.7% of this theme group
Works investigate fast methods for realistic lighting, including BRDF models and multi‑layer translucency.
Global illumination (263) · Rendering (646) · Radiance (99) · Bidirectional reflectance distribution function (57)
Real-Time Rendering for Multi-Layered Translucent Materials such as Human Skin under Dynamic Environment Lighting
Real-time rendering with complex natural illumination
View research history
| Year | Share index |
|---|---|
| 2022 | 30.1 |
| 2023 | 39.6 |
| 2024 | 19.9 |
| 2025 | 21.0 |
Opportunities · 05GPU‑Accelerated Shader Techniques
522 papers9.3% of this theme group
Studies showcase shader and GPU strategies that boost performance for complex rendering tasks.
Rendering (510) · Computer graphics (297) · Real-time rendering (165) · Shader (83)
GPU-Based Volume Rendering Techniques
Image Volume Rendering based on GPU Computing
View research history
| Year | Share index |
|---|---|
| 2022 | 8.1 |
| 2023 | 8.3 |
| 2024 | 7.1 |
| 2025 | 6.6 |
Opportunities · 06Immersive AR/VR Interaction
464 papers8.2% of this theme group
Research highlights new pipelines that blend virtual reality, augmented reality, and game engine interactivity.
Virtual reality (251) · Human–computer interaction (162) · Game engine (205) · Augmented reality (74)
Creating Interactive and Realistic Augmented Reality Experiences
PERFORMING 3D MEASUREMENTS IN A VR ENVIRONMENT
View research history
| Year | Share index |
|---|---|
| 2022 | 1913.0 |
| 2023 | 2108.8 |
| 2024 | 2371.0 |
| 2025 | 2078.6 |
Opportunities · 07Gaussian Splatting for Dynamic Scenes
234 papers4.2% of this theme group
Papers propose Gaussian‑based representations to enable fast, high‑quality rendering of changing environments.
Gaussian (172) · Rendering (231) · Real-time rendering (84) · Gaussian process (9)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Real-time Rendering Optimization with Gaussian Splatting
View research history
| Year | Share index |
|---|---|
| 2022 | 22.8 |
| 2023 | 20.5 |
| 2024 | 18.3 |
| 2025 | 42.1 |
How this field compares with the research baseline
Orientation shares compared with 25,000 papers in the reference sample.
| Research orientation | This field | Reference sample |
|---|---|---|
| Breakthrough | 42.3% | 26.8% |
| Promising | 36.9% | 36.7% |
| Descriptive | 11.6% | 17.3% |
| Problem-identifying | 4.0% | 9.7% |
| Comparative | 3.9% | 4.0% |
| Cautionary | 1.2% | 4.6% |
| Critical | 0.1% | 0.9% |
Concerns receiving less research attention
Counts and shares refer to the stated research pool. A low count describes how much of that research is recorded here, not the absence of a real-world concern.
| Concern / example paper | Papers | Share | Raised as a problem | Worldwide share |
|---|---|---|---|---|
| Energy & datacenter footprintPower Consumption Model of a Mobile GPU Based on Rendering Complexity | 7 | 0.1% | 0 (0.0%) | 0.1% |
| Privacy & surveillanceHuman dragons playing in cyberspace | 2 | 0.03% | 0 (0.0%) | 0.03% |
| Safety & misuseUncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering | 1 | 0.01% | 0 (0.0%) | 0.01% |
| Water use | 0 | 0.0% | 0 (%) | 0.0% |
| Carbon & emissions of compute | 0 | 0.0% | 0 (%) | 0.0% |
| Hardware, e-waste & supply chain | 0 | 0.0% | 0 (%) | 0.0% |
| Labour & data work | 0 | 0.0% | 0 (%) | 0.0% |
| Bias & fairness | 0 | 0.0% | 0 (%) | 0.0% |
| Concentration of compute power | 0 | 0.0% | 0 (%) | 0.0% |
Institution and researcher rankings use citations to their covered work. Research scope: worldwide. This may be broader than the company geography.
GEOGRAPHIC FOOTPRINTWhere companies are based
Company counts, hiring and disclosed funding across the recorded hubs.
Expand panel +
Where companies are based
Company counts, hiring and disclosed funding across the recorded hubs.

Warsaw
171 companies53.4% across the displayed hubs
7 companies hiring · $35.8M disclosed funding
Explore companies in Warsaw ↗
Krakow
43 companies13.4% across the displayed hubs
0 companies hiring · $31.6M disclosed funding
Explore companies in Krakow ↗
Wroclaw
26 companies8.1% across the displayed hubs
1 companies hiring · $1.7M disclosed funding
Explore companies in Wroclaw ↗
Poznan
21 companies6.6% across the displayed hubs
0 companies hiring · $115.3K disclosed funding
Explore companies in Poznan ↗
Gdansk
16 companies5.0% across the displayed hubs
1 companies hiring · $2.8M disclosed funding
Explore companies in Gdansk ↗
Katowice
15 companies4.7% across the displayed hubs
1 companies hiring · $154.4K disclosed funding
Explore companies in Katowice ↗
Lodz
14 companies4.4% across the displayed hubs
0 companies hiring · $150.0K disclosed funding
Explore companies in Lodz ↗Wrocław
14 companies4.4% across the displayed hubs
0 companies hiring · $0 disclosed funding
Explore companies in Wrocław ↗Gaming in Poland: key questions
Clear definitions for making better comparisons.
What does this landscape measure?
It measures the tracked company ecosystem, recorded funding, hiring and other available evidence. It is not a market-size estimate.
Can segment counts be added together?
No. A company can belong to several segments, so segment counts and funding can overlap.
What does a missing figure mean?
A dash or unavailable panel means the current reviewed source snapshot does not support that figure.
Company ecosystem snapshot: 2 September 2026. Funding is recorded in USD; filed accounts retain their stated currency and reporting basis. Each section identifies its own coverage. The news and research behind these sections is explorable in Prism.
Canonical landscape ↗