Radar Landscapes Media & Entertainment Landscape of Japan
Media & Entertainment industry in Japan — illustrated cover for the Media & Entertainment Landscape of Japan
Radar · Industry landscape · Japan

Media & Entertainment Landscape of Japan

1,809 Media & Entertainment companies in Japan, in one picture: who is hiring, who is raising money, who founded them, where they are based and what the news is about. Updated August 2026.

1,809companies tracked
$4.8Bdisclosed funding
11hiring right now
134events · 24 months
≥406,412news articles · 12 months

Who leads Media & Entertainment in Japan

Shows the top Media & Entertainment firms in Japan by size, funding and hiring activity, noting 1,809 tracked companies and that 100 have disclosed a funding round.

open roles
Hiring now
ranked by live open roles
  1. 01Kozure2last posted Jul 2026
  2. 02Brave group2last posted Jun 2026
  3. 03Queri2last posted Jun 2026
  4. 04Team Lab1last posted Jan 2026
  5. 05NineSigma Holdings1last posted Jun 2026
  6. 06Chronicle Creations1last posted Nov 2025
  7. 07peco japan1last posted Aug 2025
  8. 08Culture Entertainment1last posted Aug 2026
11 companies hiring · 1 posted in the last 30 days
disclosed funding
Most funded
disclosed totals, all rounds
  1. 01Yahoo Japan$4BPost IPO · May 2019
  2. 02Publication Digital$180.8MPE · Mar 2012
  3. 03Brave group$98.2MSeries E · Apr 2026
  4. 04ANA NEO$46.4MVenture Debt · Oct 2022
  5. 05Mitsumore$40.8MSeries B · Apr 2026
  6. 06Gunosy$24.1MSeries A · Jun 2014
  7. 07Antenna$20.6MSeries A · Aug 2013
  8. 08Comic Smart$19.5MSeries A · Aug 2024
100 companies with disclosed rounds · $4.8B total
headcount
Largest teams
ranked by tracked headcount
  1. 01SEGA SAMMY HOLDINGS10,869tracked employees
  2. 02nippon tv9,728tracked employees
  3. 03FUJI Media Holdings8,295tracked employees
  4. 04toho6,163tracked employees
  5. 05Sega3,238tracked employees
  6. 06avex2,131tracked employees
  7. 07kinokuniya1,140tracked employees
  8. 08Kayak608tracked employees
19 companies with headcount data
share of events
Share of voice
share of all tracked sector news events, 24 months
  1. 01CyberAgent14.3%16 tracked events
  2. 02Kayak13.4%15 tracked events
  3. 03SEGA SAMMY HOLDINGS11.6%13 tracked events
  4. 04Mixi9.8%11 tracked events
  5. 05Sega8.0%9 tracked events
  6. 06Brave group4.5%5 tracked events
  7. 07Michael4.5%5 tracked events
  8. 08nippon tv4.5%5 tracked events
112 tracked events across 27 companies
articles
In the news
Prism news coverage, last 12 months
  1. 01Sega≥475articles in the window
  2. 02CyberAgent≥73articles in the window
  3. 03Nola≥69articles in the window
  4. 04Bushiroad≥48articles in the window
  5. 05Yahoo Japan≥44articles in the window
  6. 06Mixi≥25articles in the window
  7. 07DMM.com≥24articles in the window
  8. 08PancakeSwap≥19articles in the window
24 of these companies drew sector coverage in the window
Radar

See all 1,809 Media & Entertainment companies in Japan

Filter by funding, headcount, hiring and location, and export the list.

How the Media & Entertainment ecosystem in Japan grew, 2016–2025

Displays the annual count of new companies from 2016 to 2025, highlighting a peak of 102 founded in 2020 and only 10 in 2025.

Companies founded / year
new Media & Entertainment companies in Japan
2016: 842017: 892018: 922019: 1012020: 1022021: 822022: 762023: 512024: 352025: 10
20162025
peak 102 in 2020
Companies raising / year
with a disclosed round that year
20162025
peak 16 in 2023
Disclosed funding / year
sum of disclosed rounds (USD)
2016: 3,108,8012017: 8,977,7702018: 11,290,4502019: 4,042,505,6192020: 15,062,5442021: 11,884,1882022: 102,599,7602023: 94,416,5132024: 77,530,9142025: 46,878,744
20162025
peak $4B in 2019

Where Media & Entertainment companies in Japan are based

Lists the Japanese cities with the most Media & Entertainment firms, with Tokyo leading at 459 companies followed by Shibuya and Chiyoda City.

Tokyo skyline — Media & Entertainment hub in Japan
Hub 01
Tokyo
459 Media & Entertainment companies
54% of the Media & Entertainment companies across these hubs
459companies
$176.5Mdisclosed funding
1hiring now
Photo Wikipedia · Tokyo · CC BY-SA 4.0
Shibuya skyline — Media & Entertainment hub in Japan
Hub 02
Shibuya
159 Media & Entertainment companies
19% of the Media & Entertainment companies across these hubs
159companies
$104.6Mdisclosed funding
2hiring now
Photo Wikipedia · Shibuya · CC BY-SA 4.0
Chiyoda City, a Media & Entertainment hub in Japan
Hub 03
Chiyoda City
59 Media & Entertainment companies
7% of the Media & Entertainment companies across these hubs
59companies
$4.2Bdisclosed funding
1hiring now
generated artwork
Osaka skyline — Media & Entertainment hub in Japan
Hub 04
Osaka
45 Media & Entertainment companies
5% of the Media & Entertainment companies across these hubs
45companies
Photo Wikipedia · Osaka · CC BY-SA 4.0
Minato City, a Media & Entertainment hub in Japan
Hub 05
Minato City
45 Media & Entertainment companies
5% of the Media & Entertainment companies across these hubs
45companies
$192.1Mdisclosed funding
1hiring now
generated artwork
Minato, a Media & Entertainment hub in Japan
Hub 06
Minato
41 Media & Entertainment companies
5% of the Media & Entertainment companies across these hubs
41companies
$26.3Mdisclosed funding
generated artwork
Fukuoka skyline — Media & Entertainment hub in Japan
Hub 07
Fukuoka
25 Media & Entertainment companies
3% of the Media & Entertainment companies across these hubs
25companies
Photo Wikipedia · Fukuoka · CC BY-SA 4.0
Shinjuku City, a Media & Entertainment hub in Japan
Hub 08
Shinjuku City
23 Media & Entertainment companies
3% of the Media & Entertainment companies across these hubs
23companies
$1.4Mdisclosed funding
generated artwork

The Media & Entertainment market map of Japan: what these companies actually do

Breaks down the products these firms create and their revenue models, showing consumer digital as the largest sub‑category and advertising as the most common revenue source.

The biggest kinds of Media & Entertainment company, by how many we track.

Consumer Digital — a Media & Entertainment sub-vertical
Sub-vertical 01
Consumer Digital
940 companies
940companies
$4.6Braised
6hiring
Enterprise Tech — a Media & Entertainment sub-vertical
Sub-vertical 02
Enterprise Tech
176 companies
176companies
$424.4Mraised
6hiring
B2C E-Commerce — a Media & Entertainment sub-vertical
Sub-vertical 03
B2C E-Commerce
124 companies
124companies
$67.3Mraised
Loneliness Economy — a Media & Entertainment sub-vertical
Sub-vertical 04
Loneliness Economy
65 companies
65companies
$65Mraised
Marketplaces — a Media & Entertainment sub-vertical
Sub-vertical 05
Marketplaces
61 companies
61companies
$25.6Mraised
1hiring
Internet First News Publishers — a Media & Entertainment sub-vertical
Sub-vertical 06
Internet First News Publishers
61 companies
61companies
Book Reading Apps — a Media & Entertainment sub-vertical
Sub-vertical 07
Book Reading Apps
50 companies
50companies
$6.5Mraised
Enterprise Software — a Media & Entertainment sub-vertical
Sub-vertical 08
Enterprise Software
47 companies
47companies
$24.3Mraised
1hiring
  • Consumer Digital940 companies · $4.6B raised · 6 hiring
  • Enterprise Tech176 companies · $424.4M raised · 6 hiring
  • B2C E-Commerce124 companies · $67.3M raised
  • Loneliness Economy65 companies · $65M raised
  • Marketplaces61 companies · $25.6M raised · 1 hiring
  • Internet First News Publishers61 companies
  • Book Reading Apps50 companies · $6.5M raised
  • Enterprise Software47 companies · $24.3M raised · 1 hiring
  • Real Money Gaming38 companies
  • SaaS34 companies · $37.1M raised · 2 hiring
  • Internet First Sports Media33 companies
  • Blockchain28 companies · $15.7M raised

Monetization

How Media & Entertainment companies make money

How many companies earn revenue each way. Plenty use more than one model, so the counts add up to more than the sector.

Advertising939
Subscription741
Commission on Transaction490
E-Commerce - Service391
Sponsorship349
Fee-For-Service312
E-Commerce - Product271
Affiliate Marketing165

Funding, M&A and the deals moving Media & Entertainment in Japan

Counts corporate events over the past two years, recording 134 events including mergers, leadership changes and earnings releases.

M&A 34Leadership 31Earnings 25Contracts 10Regulatory 9Funding 8Announcement 7Lawsuit 3Product 3Assets 3
  • M&AMedia Do has agreed to acquire Seven Seas for $80 million.2026-03-02
  • M&APer GameBiz, an official "merger notice" has confirmed that TMS Entertainment will soon take over its subsidiary, Telecom Animation Film.2026-02-17
  • FundingMeetsMore, a Tokyo, Japan–based technology company that provides a SaaS platform for field service businesses, has secured a Series B strategic round from SMBC Edge.2026-02-09
  • FundingSpectee, a Tokyo, Japan-based provider of supply chain risk management SaaS for manufacturers, has raised ¥1.25 billion in Series E2 funding round.2026-02-04
  • FundingPierrot Company secures funding from SparkLabs & CNTTech to expand its global IT device redistribution platform.2026-02-01
  • M&AKadokawa's purchase of control (US$ 320 million) and participation of 2.5% in Bandai Namco (US$ 460 million).2025-12-19
  • M&AIn February 2022, Nintendo bought long-time development partner SRD.2025-11-27
  • FundingThe team has backed projects in the BNB ecosystem, including PancakeSwap, ListaDAO, and Aspecta (from the MVB program).2025-10-08
  • M&AMIXI’s $402 million takeover bid in late June2025-07-16
  • M&AThe Japanese entertainment conglomerate Sega Sammy Holdings is poised to complete its acquisition of GAN Limited, marking a significant milestone in its expansion strategy.2025-05-20

Mergers and acquisitions

Deals from the last 24 months where a Media & Entertainment company in Japan was the buyer or the one bought, newest first. “Undisclosed” means the price was never published — not that the deal was worth nothing.

AcquirerTargetDeal valueStatusDate
media doSEVEN SEAS ENTERTAINMENT$80MAnnounced2026-03-02
TMS Entertainmenttelecom animation filmundisclosedAnnounced2026-02-17
KADOKAWAbandai namco$460M2025-12-19
sonyKADOKAWAundisclosedAnnounced2025-12-19
nintendoSRDundisclosedCompleted2025-11-27
MixipointsbetundisclosedCompleted2025-09-01

Who is listing, hiring leaders, launching and winning work

Provides details on specific corporate events such as leadership moves and customer contract wins.

Leadership moves
14 tracked people moves · last 12 months
  • KayakSusan Lichtenstein · Appointment → Senior Director, K4B Strategic GrowthMar 2026
  • KayakCédric Lefort · Appointment → France Country Manager, K4BMar 2026
  • KayakTristan Hindley · Appointment → UK Country Manager, K4BMar 2026
  • Brave groupNkateko Khosa · Appointment → Business Unit DirectorMar 2026
  • FUJI Media HoldingsMichiyo Yasuda · Resignation — was DirectorNov 2025
  • MichaelJordan Fortney · Appointment → Director of Recycled Materials Sales and OperationsOct 2025
  • Brave groupCollin Makhubela · Appointment → Executive Creative DirectorAug 2025
  • Brave groupBibi Bonnecwe · Promotion → Executive Creative DirectorAug 2025
Contract wins
5 customer wins · last 24 months
  • Segawon pramara promotionsFeb 2026
  • sankyowon Metabasis Therapeutics Inc.Feb 2025
  • sankyowon tularikFeb 2025
  • HashPalettewon Aptos LabsOct 2024
Regulatory & litigation
5 regulatory events · 3 tracked suits · 24 months
  • Mixiapproved — Alcohol and Gaming Commission of OntarioJul 2025
  • Mixiapproved acquisition — Foreign Investment Review Board (FIRB)Jul 2025
  • Mixino concerns — Alcohol and Gaming Commission of Ontario (AGCO)Jul 2025
  • Mixicleared for acquisition — Australian Foreign Investment Review Board (FIBR)Jun 2025
  • Yomiuri Shimbun, Yomiuri Shimbun of Osaka, Yomiuri Shimbun o v perplexity aicopyright infringementAug 2025
  • N, A v Sega Sammy HoldingsM&A acquisition dispute over regulatory compliance · SettledApr 2025
Earnings pulse
companies reporting results · last 24 months
8 companies reporting23 company-quarters tracked

Half of these companies grew revenue faster than -3.1%, half slower.

Who is building Media & Entertainment in Japan

Profiles founders and CEOs of 310 companies, noting 353 individuals and the most frequent alma maters and prior employers.

Founders and chief executives12 of 353, from the best-funded companies on this page
Ayako Ishikawa
Co-Founder & CEO
Ayako Ishikawa

ex-Zazzle. The University of Tokyo LLB 2007, Wharton School, University of Pennsylvania MBA 2014

Hironao Kunimitsu
Founder & CEO
Hironao Kunimitsu

Fudan University

Yamato Sasagawa
Co-Founde & CEO
Yamato Sasagawa

Ex-Rich Media, movida, M-WARP, LUXA. Bellevue College 2009, Kanagawa University 2013

Kenjiro Murakami
Founder & CEO
Kenjiro Murakami

CEO Euclid Labs, ex-Cisco, Charles River Laboratories. University of Nevada-Reno 2002, Waseda University MBA 2011

Ken Watabe
Founder & CEO
Ken Watabe

Ex-Director vivit, GREE. Teikyo University 2008

Kentaro Matsui
Founder & CEO
Kentaro Matsui

Founder ke-tai.org.

Michael Sheetal
Founder & CEO
Michael Sheetal

ex-Founder Ultrasupernew & Lenz, Madcap Studios. Cyber Media K K. University of Technology Sydney 1997

Jun Sugimoto
CEO
Jun Sugimoto

Ex-JPMorgan Chase & Co, SMBC Nikko Securities. Keio University 2013

Nobutoh Hachiya
Founder & CEO
Nobutoh Hachiya

Ex-DMM.com Group, DeNA · Tokyo Institute of Technology

Kenneth Kobori
Founder & CEO
Kenneth Kobori

Founder & CEO-SURF MUSIC, 2SOUL Music

Kensuke Ohno
CEO
Kensuke Ohno

YNU Yokohama 2012

Yu Ushio
Founder & CEO
Yu Ushio

University of Tokyo LLB 2016

Where the founders studied
alma mater on record for 15 of 353 founders
Harvard Business School4
The University of Tokyo4
Keio University4
Harvard University3
Singapore Management University (SMU)1
University of Pennsylvania1
Wharton School1
University of California (Los Angeles)1
Where they worked before
a previous employer on record for 6 of 353 founders
McKinsey2
Uber1
Cisco1
Apple1
Amazon1
Radar

Look up the people behind Media & Entertainment companies in Japan

Search founders, executives and operators by company, role and location.

Who funds Media & Entertainment in Japan

Summarizes investment activity with 196 funding rounds since 2016 from 306 investors, averaging $2.6 million per round.

Investor · most active investors since 2016RoundsLedLatest
Mizuho Capital122Apr 2026
SMBC Venture Capital91Mar 2024
Mitsubishi UFJ Capital72Feb 2026
East Ventures7Nov 2025
World Innovation Lab62Aug 2025
D4V61May 2025
Chiba Dojo61May 2025
STRIVE51Oct 2020
JFC5Apr 2026
Ntt Docomo Ventures43Dec 2023
Stage mix · rounds since 2016
Seed & Angel101
Series A–B69
Series C+ / PE13
Grants, debt & other13

The typical round is $2.6M — half were bigger, half smaller.

The biggest Media & Entertainment funding rounds in Japan

Highlights the biggest disclosed funding deals, including Brave group’s $50.3 million Series E round and nine other large rounds.

CompanyRoundSizeWhenBackers
Brave groupSeries E$50.3MApr 2026REALITY, Cool Japan Fund, Mizuho Bank +15 more
Brave groupSeries D$21.6MDec 2023Sumisho Venture Partners, Twave, Yostar Games +4 more
AntennaSeries A$20.6MAug 2013Macromill
Comic SmartSeries A$19.5MAug 2024DIMENSION, Dai-Ichi Life, World Innovation Lab +1 more
MitsumoreSeries B$18.9MApr 2026SMBC Edge, X&KSK, MS&AD Ventures +1 more
MitsumoreSeries B$17.2MAug 2022Eight Roads Ventures, MPower Partners, Mitsubishi UFJ Capital +2 more
openrecSeries A$15.5MMay 2024SEGA SAMMY HOLDINGS, Pegasus Tech Ventures, GENDA Capital +2 more
OpenrecSeries B$15.5MMay 2024SEGA SAMMY HOLDINGS, GENDA Capital, ALHD +1 more
Brave groupSeries D$13.6MAug 2023Simplex Asset Management, Adways Ventures, Tokyo University of Science +2 more
GunosySeries A$12MMar 2014
Venture round sizes · 2023–2025
<$1M9
$1–10M26
$10–50M8
$50–250M0
>$250M0

43 venture rounds with a disclosed amount in the window.

Fresh cheques · last 6 months

What the news says about Media & Entertainment in Japan

Counts media coverage of the sector, with 406,412 articles in the last year focusing on international entities, geopolitical issues and sports competitions.

News volume
Media & Entertainment coverage across Japan · articles per quarter
2021Q2: 58,6142021Q3: 76,9692021Q4: 51,9352022Q1: 63,1302022Q2: 61,6992022Q3: 64,5512022Q4: 85,1872023Q1: 85,5802023Q2: 84,5802023Q3: 96,1142023Q4: 80,1182024Q1: 95,8522024Q2: 95,0632024Q3: 105,7122024Q4: 104,0072025Q1: 125,3282025Q2: 93,1892025Q3: 162,8202025Q4: 73,9692026Q1: 83,829
2021Q22026Q1
peak ≥162,820 in 2025Q3 · ≥406,412 articles in the last 12 tracked months
Tone of coverage
share of articles by dominant sentiment (positive / neutral / negative)
202120232025
Positive-tone share moved 56% → 50%, negative 29% → 21% across 2021–2025.

What the coverage is about

The subjects that dominate Media & Entertainment news in Japan. The arrow shows whether each one is being written about more or less than a year ago.

  • International and transnational geographic entities≥300,276▲+33%
  • Geopolitical disputes and contested areas≥300,272▲+33%
  • Administrative and political subdivisions≥300,225▲+33%
  • International sports competitions≥40,905▼-22%
  • International political relations≥34,933▲+12%
  • Olympic games coverage≥31,204▼-48%
  • International relations and diplomacy≥24,183→+2%
  • Security and defense policies≥23,491▲+20%
  • Trade policies and agreements≥22,862▲+28%
  • Trade wars and geopolitical impacts≥18,467▲+16%
Most-covered companies · last 12 months

24 Media & Entertainment companies here were named in the news over this period.

Prism

Watch Media & Entertainment coverage in Japan as it happens

Prism follows these subjects story by story — which companies are named, what is said about them and how the tone moves.

Momentum

The words getting louder — and quieter

Which terms are showing up in more stories than a year ago, and which are fading. The percentage is the change in how many articles mention them.

countries+128%trade dispute mechanisms+56%bilateral trade+72%preferential tariff+47%forex liquidity+293%exchange rates+71%tariff rate quota+58%mfn tariff+53%gold spot price+582%usd/jpy+64%
honda forums-100%olympic team selections-61%olympic trials-56%summer olympics athletics-83%olympians career highlights-74%

The pressures the press keeps returning to

Three recurring angles in Japan Media & Entertainment coverage, and whether each is getting more attention year on year (through 2025).

Regulatory Risk ▲ rising
≥796,817 articles touch this dimension · 24.5% critical tone
20212025
signals: territories, disputed islands, countries
Funding Momentum ▲ rising
≥79,089 articles touch this dimension · 39.7% critical tone
20212025
signals: inflation reports fx, currency intervention policies, trade deficits fx
Growth ▲ rising
≥217,298 articles touch this dimension · 33.3% critical tone
20212025
signals: gdp growth rate, gdp acceleration, economic output growth
Keep going

Track Media & Entertainment in Japan beyond this page

Radar finds and filters the companies. Prism watches what is being said about them.

About this data: built from Fliar's company, founder, funding, hiring, jobs and news trackers, covering Japan. Counts are of companies we track, not of every company that exists. Updated August 2026.
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