Radar Landscapes Gaming Landscape of the United Kingdom
Gaming industry in the United Kingdom — illustrated cover for the Gaming Landscape of the United Kingdom
Radar · Industry landscape · the United Kingdom

Gaming Landscape of the United Kingdom

2,277 Gaming companies in the United Kingdom, in one picture: who is hiring, who is raising money, who founded them, where they are based, what the news is about, which skills employers want and where the research is going. Updated August 2026.

2,277companies tracked
$3.8Bdisclosed funding
51hiring right now
252events · 24 months
279,901news articles · 12 months

Who leads Gaming in the United Kingdom

Shows the 2,277 UK gaming firms, highlighting which are hiring, which have disclosed funding, and which are noted for leadership, funding, and hiring activity.

open roles
Hiring now
ranked by live open roles
  1. 01Gram Games7last posted May 2026
  2. 02Rivet Games5last posted Jun 2026
  3. 03Immersive Gamebox4last posted May 2026
  4. 04Ninja Theory4last posted Jun 2026
  5. 05Kwalee4last posted Jul 2026
  6. 06NaturalMotion4last posted Feb 2026
  7. 07ACT III3last posted Oct 2025
  8. 08Interior Night3last posted May 2026
51 companies hiring · 0 posted in the last 30 days
disclosed funding
Most funded
disclosed totals, all rounds
  1. 01Improbable$936.6MSeries D · Oct 2022
  2. 02King$500MPost IPO · Mar 2014
  3. 03Kepler Interactive$214.8MSeries B · Jun 2023
  4. 04Tripledot$202MSeries B · Feb 2022
  5. 05Build A Rocket Boy$150.8MSeries D · Jan 2024
  6. 06Immersive Gamebox$110MVenture Debt · Nov 2022
  7. 07Codemasters$98.6MPost IPO · Jul 2020
  8. 08Rivalry$54.5MPost IPO · Nov 2024
258 companies with disclosed rounds · $3.8B total
revenue
Revenue leaders
official filings first, else latest snapshot
  1. 01Boomerang$535.3Msnapshot Dec 2021
  2. 02Tripledot$364.9Msnapshot Dec 2022
  3. 03SciPlay$189.9MFY2023 filing
  4. 04Frontier Developments$116.6Msnapshot May 2025
  5. 05Click Entertainment Limited$105.1MFY2023 filing
  6. 06Team17$38.2Msnapshot Dec 2017
  7. 07Gaming Realms$29.1Msnapshot Dec 2023
  8. 08Outplay Entertainment$25.8Msnapshot Dec 2017
15 companies with a revenue figure
headcount
Largest teams
ranked by tracked headcount
  1. 01GAME Digital4,205tracked employees
  2. 02Rockstar North2,000tracked employees
  3. 03catalis1,900tracked employees
  4. 04Improbable849tracked employees
  5. 05SciPlay632tracked employees
  6. 06Frontier Developments562tracked employees
  7. 07Boomerang480tracked employees
  8. 08Square Enix368tracked employees
48 companies with headcount data
share of events
Share of voice
share of all tracked sector news events, 24 months
  1. 01Rivalry11.5%40 tracked events
  2. 02King10.9%38 tracked events
  3. 03Square Enix10.1%35 tracked events
  4. 04Gaming Realms6.9%24 tracked events
  5. 05Improbable4.9%17 tracked events
  6. 06Spirit AI4.9%17 tracked events
  7. 07flexion4.6%16 tracked events
  8. 08Frontier Developments3.7%13 tracked events
348 tracked events across 59 companies
articles
In the news
Prism news coverage, last 12 months
  1. 01Square Enix124articles in the window
  2. 02Sumo Digital46articles in the window
  3. 03Playground Games38articles in the window
  4. 04Team1737articles in the window
  5. 05Tripledot33articles in the window
  6. 06Kepler Interactive29articles in the window
  7. 07Build A Rocket Boy29articles in the window
  8. 08State of Play27articles in the window
68 of these companies drew sector coverage in the window
Radar

See all 2,277 Gaming companies in the United Kingdom

Filter by funding, headcount, hiring and location, and export the list.

How the Gaming ecosystem in the United Kingdom grew, 2016–2025

Shows the number of gaming companies founded each year from 2016 to 2025, with a peak of 234 in 2021 and 13 in 2025.

Companies founded / year
new Gaming companies in the United Kingdom
2016: 1092017: 1192018: 1142019: 1502020: 1822021: 2342022: 1372023: 802024: 712025: 13
20162025
peak 234 in 2021
Companies raising / year
with a disclosed round that year
20162025
peak 58 in 2022
Disclosed funding / year
sum of disclosed rounds (USD)
2016: 77,170,4092017: 602,549,9742018: 113,730,0592019: 69,161,5392020: 239,340,8832021: 598,759,5382022: 782,616,3492023: 147,539,4732024: 189,712,3152025: 78,514,111
20162025
peak $782.6M in 2022

Where Gaming companies in the United Kingdom are based

Lists the cities where UK gaming firms are located, led by London with 816 companies followed by Manchester, Tortola, Guildford, and Brighton.

London skyline — Gaming hub in the United Kingdom
Hub 01
London
816 Gaming companies
78% of the Gaming companies across these hubs
816companies
$2.8Bdisclosed funding
22hiring now
Photo Wikipedia · London · CC BY-SA 4.0
Manchester skyline — Gaming hub in the United Kingdom
Hub 02
Manchester
40 Gaming companies
4% of the Gaming companies across these hubs
40companies
$36.9Mdisclosed funding
1hiring now
Photo Wikipedia · Manchester · CC BY-SA 4.0
Tortola skyline — Gaming hub in the United Kingdom
Hub 03
Tortola
38 Gaming companies
4% of the Gaming companies across these hubs
38companies
$94Mdisclosed funding
Photo Wikipedia · Tortola · CC BY-SA 4.0
Guildford skyline — Gaming hub in the United Kingdom
Hub 04
Guildford
36 Gaming companies
3% of the Gaming companies across these hubs
36companies
$26.3Mdisclosed funding
1hiring now
Photo Wikipedia · Guildford · CC BY-SA 4.0
Brighton skyline — Gaming hub in the United Kingdom
Hub 05
Brighton
35 Gaming companies
3% of the Gaming companies across these hubs
35companies
$11.3Mdisclosed funding
1hiring now
Photo Wikipedia · Brighton · CC BY-SA 4.0
Bristol skyline — Gaming hub in the United Kingdom
Hub 06
Bristol
35 Gaming companies
3% of the Gaming companies across these hubs
35companies
$5.7Mdisclosed funding
Photo Wikipedia · Bristol · CC BY-SA 4.0
Nottingham skyline — Gaming hub in the United Kingdom
Hub 07
Nottingham
26 Gaming companies
2% of the Gaming companies across these hubs
26companies
$65.1Mdisclosed funding
1hiring now
Photo Wikipedia · Nottingham · CC BY-SA 4.0
Edinburgh skyline — Gaming hub in the United Kingdom
Hub 08
Edinburgh
26 Gaming companies
2% of the Gaming companies across these hubs
26companies
$215.3Mdisclosed funding
Photo Wikipedia · Edinburgh · CC BY-SA 4.0

The Gaming market map of the United Kingdom: what these companies actually do

Breaks down the types of games these firms produce and their primary revenue models, such as subscription, advertising, and transaction commissions.

  • Consumer Digital1,732 companies · $2.3B raised · 33 hiring
  • Casual Game Developers1,055 companies · $1.4B raised · 27 hiring
  • Mobile Game Developers823 companies · $1.3B raised · 23 hiring
  • Pc and Console Game Developers521 companies · $688M raised · 15 hiring
  • Enterprise Tech412 companies · $2.2B raised · 19 hiring
  • Enterprise Software208 companies · $1.4B raised · 12 hiring
  • Blockchain in Gaming170 companies · $1.3B raised · 2 hiring
  • Web 3.0169 companies · $1.4B raised · 1 hiring
  • Online Gaming Platforms156 companies · $130.5M raised · 1 hiring
  • Spatial Computing151 companies · $1.1B raised · 5 hiring
  • Fintech149 companies · $1.3B raised · 1 hiring
  • Decentralized Finance148 companies · $1.2B raised · 1 hiring

Monetization

How Gaming companies make money

How many companies earn revenue each way. Plenty use more than one model, so the counts add up to more than the sector.

Subscription1,409
Advertising1,267
Commission on Transaction1,199
E-Commerce - Product956
E-Commerce - Service515
Fee-For-Service271
Sponsorship216
Freemium55

Funding, M&A and the deals moving Gaming in the United Kingdom

Counts 252 corporate events over the past two years, categorised into key people moves, earnings releases, mergers, funding rounds, and layoffs.

Leadership 59Earnings 50M&A 47Funding 34Layoffs 28Announcement 22Assets 4Buyback 3Capital 2Contracts 2
  • FundingSpirit AI, a Beijing robotics startup, raised nearly 2 billion yuan ($290M), valuing it above 10 billion yuan.2026-04-17
  • M&AIn March 2025, it Capital backed the Secret Mode buyout for an undisclosed sum.2026-02-26
  • M&ASplash Damage has acquired Scum developer Gamepires from Runescape developer Jagex, in a transaction backed by Emona Capital.2026-02-26
  • M&ASEGG Media expects to close on the acquisition of a controlling interest in Veloce Esports Limited (“Veloce”) in February, subject to customary closing conditions.2026-01-30
  • FundingLevellr, a London, UK–based AI insights platform helping brands and game studios understand and monitor Discord, next-generation communities, and user voice data, has raised $2.5 million in Seed funding.2026-01-30
  • M&ATripledot Studios' $800 million purchase of AppLovin’s gaming division were also significant strategic moves of the year.2026-01-12
  • M&AChinese tech and entertainment giant Tencent has sold UK developer Bulkhead to a newly-formed consortium comprised of Super Media Group (SMG), Team 17 parent Everplay Group PLC and Hiro Capital.2025-12-11
  • FundingZürich’s Flexion with €43 million to develop control systems for humanoid robots;2025-11-28
  • M&ANewly formed gaming collective Roundtable Interactive has acquired Bristol-based Auroch Digital for an undisclosed sum.2025-11-26
  • M&ARoundtable Interactive acquired Auroch from Sumo Digital, which bought the Bristol-based studio for $8.3 million in 2021.2025-11-26

Mergers and acquisitions

Deals from the last 24 months where a Gaming company in the United Kingdom was the buyer or the one bought, newest first. “Undisclosed” means the price was never published — not that the deal was worth nothing.

AcquirerTargetDeal valueStatusDate
Splash DamagegamepiresundisclosedAnnounced2026-02-26
NaSecret Modeundisclosed2026-02-26
SEGG Media CorporationVeloceundisclosedAnnounced2026-02-02
Tripledotapplovin$800MAnnounced2026-01-13
Consortium comprising Super Media Group, Everplay Group PLC, Hiro CapitalBULKHEADundisclosedAnnounced2025-12-11
Roundtable InteractiveAuroch DigitalundisclosedCompleted2025-11-26

Who is listing, hiring leaders, launching and winning work

Provides details on specific events like IPO filings, leadership changes, product launches, and contract awards, with a focus on leadership moves.

Leadership moves
22 tracked people moves · last 12 months
  • RivalryDemi Abidogun-Benson · Resignation — was Chief Financial OfficerApr 2026
  • RivalryStephen Rigby · ResignationApr 2026
  • RivalryRyan White · ResignationApr 2026
  • KingMark Taylor · Appointment → Chief People OfficerApr 2026
  • SingularMarta Bueno · Appointment → Director of Singular Barcelona TeamMar 2026
  • SingularIsabel González · Appointment → General Director of Singular Madrid TeamMar 2026
  • Steel City InteractiveShaun White · Appointment → brand and communications directorMar 2026
  • catalisLisa Hasen · Appointment → Chief Marketing OfficerMar 2026
Workforce actions
21 companies cutting roles · last 24 months
  • Rivalryscale undisclosed · cost reductionMar 2026
  • nDreams~78 roles reported · challenging VR marketMar 2026
  • Sumo Digital~15% of workforce reported · cost reductionMar 2026
  • GAME Digital~2,000 roles reported · business downturnFeb 2026
  • Rockstar North~31 roles reported · gross misconductDec 2025
  • Splash Damagescale undisclosedNov 2025
Earnings pulse
companies reporting results · last 24 months
9 companies reporting50 company-quarters tracked

Half of these companies grew revenue faster than +10.5%, half slower.

Who is building Gaming in the United Kingdom

Profiles 906 founders and CEOs across 678 firms, noting their most common universities and previous employers such as Oxford, Cambridge, Microsoft, and Facebook.

Founders and chief executives12 of 906, from the best-funded companies on this page
Herman Narula
Co-Founder & CEO
Herman Narula

Owner Ozymandias Productions. University of Cambridge 2012

Richie Zhu
Co-Founder & Chief Business Officer
Richie Zhu

Ex - Makers Fund, McKinsey & Company, Peking University 2014

Lior Shiff
Co-Founder & CEO
Lior Shiff

Co-Founder On The Spot Development, Ex-Co-Founder Luna Labs, Co-Founder Product Madness. Tel Aviv University BA 1997…

Mark Gerhard
Chief Executive Officer & CTO
Mark Gerhard

Ex-PlayFusion

Will Dean
Co-Founder & CEO
Will Dean
repeat founder

Co-Founder CoachCube.AI, Tough Mudder, ex-Foreign and Commonwealth Office. University of Bristol BSc 2003, HBS MBA 2009

Tin Nguyen
Founder
Tin Nguyen

CEO Trung Thuy Group, Founder Dreamplex Coworking Space. University of Melbourne 2009

Patrick luanaigh
Founder
Patrick luanaigh

Ex-Head of External Development @ Codemasters

Mirko Basil
Co-Founder & CEO
Mirko Basil

Ex-mousesports, TUI Cruises, Viking Cruises. Frankfurt University of Applied Sciences 2010

Halli Bjornsson
CEO
Halli Bjornsson

Tiga, ex-University Of Westminster, Climax Online, Electronic, Bizare Creations.Architectural Association School Of Architecture Master's Degree 1995…

Ex-Bastion, Curve Games, Bossa Studios · University of Lancashire BS

John Earner
Founder and CEO
John Earner

Space Ape Games, ex-Accel Partners, ex-Llustre, University of California, Berkeley - Walter A. Haas School of Business, 2005

Joe Stevens
Co-Founder
Joe Stevens

Founder & CEO Whispering Gibbon, ex- Reflections, Eutechnyx. University of Sheffield BEng 2001

Where the founders studied
alma mater on record for 63 of 906 founders
University of Oxford13
University of Cambridge8
University of Bristol7
Harvard University6
Harvard Business School5
Stanford University5
University of Warwick5
University College London5
Where they worked before
a previous employer on record for 17 of 906 founders
Microsoft5
Facebook5
Google2
Morgan Stanley1
Boston Consulting Group1
McKinsey1
Goldman Sachs1
eBay1
Founders flagged as repeat founders
of 739 founders with a profile on this page
5
carry a repeat-founder flag
  • flagged as repeat founders5
  • no repeat-founder flag734
Radar

Look up the people behind Gaming companies in the United Kingdom

Search founders, executives and operators by company, role and location.

Who funds Gaming in the United Kingdom

Summarises 436 funding rounds since 2016 from 602 investors, with the typical round size of $1.9 million.

Investor · most active investors since 2016RoundsLedLatest
Europa19Dec 2023
Animoca Brands142Jan 2025
Mercia1110Nov 2024
Tencent86Jul 2023
NetEase Games86Jan 2024
Griffin Gaming Partners83Jan 2026
Makers Fund73Apr 2023
Merit Circle72Jun 2024
Infinity Ventures Crypto61Mar 2024
Galaxy Interactive55Aug 2022
Stage mix · rounds since 2016
Seed & Angel239
Series A–B87
Series C+ / PE9
Grants, debt & other101

The typical round is $1.9M — half were bigger, half smaller.

The biggest Gaming funding rounds in the United Kingdom

Highlights the largest disclosed funding round—Improbable’s $502 million Series C—and lists ten other large recent rounds.

CompanyRoundSizeWhenBackers
ImprobableSeries Cmega-round$502MApr 2017Horizons Ventures, Andreessen Horowitz, SoftBank Group
Kepler InteractiveSeries B$172.5MApr 2021NetEase Games
ImprobableSeries D$150MApr 2022Andreessen Horowitz, SoftBank, CMT Association +5 more
TripledotSeries B$116MFeb 2022Access Industries, Lightspeed Venture Partners, Eldridge Industries +1 more
ImprobableSeries D$111MOct 2022MultiversX
Build A Rocket BoySeries D$110MJan 2024RedBird Capital Partners, NetEase Games, Galaxy +4 more
CodemastersSeries C$98.6MJun 2007Goldman Sachs
Immersive GameboxSeries C$90MOct 2022
TripledotSeries A$78MApr 2021Eldridge Industries, Access Industries, Lightspeed Venture Partners
ImprobableSeries C$75.8MJul 2018NetEase Games
Venture round sizes · 2023–2025
<$1M18
$1–10M41
$10–50M6
$50–250M1
>$250M0

66 venture rounds with a disclosed amount in the window.

Fresh cheques · last 6 months

What the news says about Gaming in the United Kingdom

Counts 279,901 news articles in the last year, showing the most covered topics and the most frequently mentioned terms.

News volume
Gaming coverage across United Kingdom · articles per quarter
2021Q2: 48,6132021Q3: 45,1122021Q4: 42,2002022Q1: 46,9242022Q2: 47,6272022Q3: 49,9072022Q4: 57,4432023Q1: 57,2692023Q2: 56,4822023Q3: 55,5382023Q4: 52,3322024Q1: 57,0272024Q2: 64,7722024Q3: 62,2722024Q4: 67,1022025Q1: 87,3752025Q2: 61,9062025Q3: 132,7842025Q4: 39,8052026Q1: 50,933
2021Q22026Q1
peak 132,784 in 2025Q3 · 279,901 articles in the last 12 tracked months
Tone of coverage
share of articles by dominant sentiment (positive / neutral / negative)
202120232025
Positive-tone share moved 45% → 36%, negative 33% → 19% across 2021–2025.

What the coverage is about

The subjects that dominate Gaming news in United Kingdom. The arrow shows whether each one is being written about more or less than a year ago.

  • Geopolitical disputes and contested areas300,937▲+33%
  • International and transnational geographic entities300,933▲+33%
  • Administrative and political subdivisions300,907▲+33%
  • International political relations24,598▲+71%
  • Horse racing betting tips20,300▼-11%
  • Security and defense policies14,350▲+73%
  • International relations and diplomacy11,862▲+61%
  • Trade policies and agreements8,823▲+132%
  • Government international agreements coordination8,732▲+25%
  • Government diplomacy and foreign affairs support7,350▲+29%
Most-covered companies · last 12 months

68 Gaming companies here were named in the news over this period.

Prism

Watch Gaming coverage in United Kingdom as it happens

Prism follows these subjects story by story — which companies are named, what is said about them and how the tone moves.

Momentum

The words getting louder — and quieter

Which terms are showing up in more stories than a year ago, and which are fading. The percentage is the change in how many articles mention them.

countries+128%tariff negotiations+189%stock performance+91%free trade deals+225%trade dispute mechanisms+256%bilateral trade+221%exchange rates+1069%forex liquidity+4194%multilateral diplomacy+82%gold spot price+2681%
free casino games-85%simulated gambling apps-85%social casino-87%sweepstakes casino-86%fun play casinos-85%

The pressures the press keeps returning to

Three recurring angles in United Kingdom Gaming coverage, and whether each is getting more attention year on year (through 2025).

Regulatory Risk ▲ rising
618,617 articles touch this dimension · 17.4% critical tone
20212025
signals: territories, disputed islands, countries
Funding Momentum ▲ rising
48,680 articles touch this dimension · 36.6% critical tone
20212025
signals: club valuation, currency intervention policies, inflation reports fx
Growth ▲ rising
91,324 articles touch this dimension · 29.4% critical tone
20212025
signals: gdp growth rate, gdp acceleration, earnings report

Gaming jobs in the United Kingdom: who is hiring and what they ask for

Shows 81 job postings from 12 employers over 12 months, listing top required skills such as C++, C#, Unity, and Maya.

81postings · last 12 months
1,267postings tracked overall
12employers advertising

Demand

The Skills Employers Ask For

What Gaming employers in the United Kingdom put in their job ads. The bar is how many postings ask for it; the arrow shows whether demand grew or shrank against the year before.

  • c++307
  • c#116
  • 3ds max84
  • unity74
  • maya70
  • python65
  • photoshop46
  • javascript40
  • animation39
  • zbrush36
Most advertised titles
  • Senior Staff Data Scientist - Activision Blizzard Media1
  • Summer Data Science Internships 20241

What Gaming research is working on

Lists 7,757 academic papers on gaming, divided into identified problems, cautions, and opportunities, with opportunities dominating the count.

How this field talks about itself
Gaming papers (gold) against all published research (grey)
Breakthrough42.3% · 26.9%1.6×
Promising36.9% · 36.9%≈ par
Descriptive11.6% · 17.2%0.7×
Problem-identifying4.0% · 9.7%0.4×
Comparative3.9% · 3.9%≈ par
Cautionary1.2% · 4.5%0.3×

Gaming literature runs 1.6× more “breakthrough” than science at large (42.3% vs 26.9% baseline).

How the work is done
Methods-led80.5%
Empirical13.0%
Reviews4.0%
Position pieces1.8%
Theoretical0.6%
How the research reads

97% positive · 3% neutral · 0% negative, across 7,757 papers.

The institutions behind the field
  • Google1k
  • University of California, Berkeley1k
  • Max Planck Institute for Informatics1k
  • Cornell University828
  • Princeton University764
  • ETH Zurich753

ranked by how often their work is cited

Researchers who shaped it

Pratul P. Srinivasan · Paul Debevec · Tomas Akenine‐Möller · Eric Haines · Naty Hoffman · Hans‐Peter Seidel · Angelo Pesce · Michaƚ Iwanicki

The most-cited breakthroughs
  • Rendering synthetic objects into real scenes · 969 cites
  • IBRNet: Learning Multi-View Image-Based Rendering · 654 cites
  • 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering · 447 cites
  • Advances in Neural Rendering · 316 cites
  • Deep appearance models for face rendering · 282 cites
Common problems researchers identify301 papers · 6 recurring themes
Game Engine / Video Game Design — Common problems researchers identify
Problems · theme 01
Game Engine / Video Game Design
61 papers · 20.3% of this block
2022: 184 of every 10,000 papers on this subject2023: 193 of every 10,000 papers on this subject2024: 190 of every 10,000 papers on this subject2025: 176 of every 10,000 papers on this subject2022: 184 of every 10,000 papers on this subject2023: 193 of every 10,000 papers on this subject2024: 190 of every 10,000 papers on this subject2025: 176 of every 10,000 papers on this subject▼ -4% share2022→2025 share of research on this subject
Game engine · Video game design · Game design · Video game
“Performance Analysis and Optimization Techniques in Unity 3D”
61 of these papers raise it as a problem
Game Engine / Human–Computer Interaction — Common problems researchers identify
Problems · theme 02
Game Engine / Human–Computer Interaction
60 papers · 19.9% of this block
2022: 1,269 of every 10,000 papers on this subject2023: 1,428 of every 10,000 papers on this subject2024: 1,490 of every 10,000 papers on this subject2025: 663 of every 10,000 papers on this subject2022: 1,269 of every 10,000 papers on this subject2023: 1,428 of every 10,000 papers on this subject2024: 1,490 of every 10,000 papers on this subject2025: 663 of every 10,000 papers on this subject▼ -48% share2022→2025 share of research on this subject
Game engine · Human–computer interaction · Video game development · Game programming
“A framework for game engine selection for gamification and serious games”
60 of these papers raise it as a problem
Rendering / Computer Graphics — Common problems researchers identify
Problems · theme 03
Rendering / Computer Graphics
59 papers · 19.6% of this block
2022: 404 of every 10,000 papers on this subject2023: 401 of every 10,000 papers on this subject2024: 365 of every 10,000 papers on this subject2025: 335 of every 10,000 papers on this subject2022: 404 of every 10,000 papers on this subject2023: 401 of every 10,000 papers on this subject2024: 365 of every 10,000 papers on this subject2025: 335 of every 10,000 papers on this subject▼ -17% share2022→2025 share of research on this subject
Rendering · Computer graphics · Real-time rendering · Graphics
“A review of real-time rendering technology based on mobile internet platforms”
59 of these papers raise it as a problem
Rendering / 3D Rendering — Common problems researchers identify
Problems · theme 04
Rendering / 3D Rendering
55 papers · 18.3% of this block
2022: 16 of every 10,000 papers on this subject2023: 19 of every 10,000 papers on this subject2024: 11 of every 10,000 papers on this subject2025: 18 of every 10,000 papers on this subject2022: 16 of every 10,000 papers on this subject2023: 19 of every 10,000 papers on this subject2024: 11 of every 10,000 papers on this subject2025: 18 of every 10,000 papers on this subject▲ +15% share2022→2025 share of research on this subject
Rendering · 3D rendering · Image-based modeling and rendering · Real-time rendering
“Real time ray tracing of point-based models”
55 of these papers raise it as a problem
Real-Time Rendering / Rendering — Common problems researchers identify
Problems · theme 05
Real-Time Rendering / Rendering
49 papers · 16.3% of this block
Real-time rendering · Rendering · Tiled rendering · Computer graphics
“Real-time Realistic Rendering and Lighting of Forests”
49 of these papers raise it as a problem
Rendering / Subdivision — Common problems researchers identify
Problems · theme 06
Rendering / Subdivision
17 papers · 5.6% of this block
Rendering · Subdivision · Subdivision surface · Color rendering index
“Implicit surface octrees for ray tracing point models”
17 of these papers raise it as a problem
Cautions88 papers · 4 recurring themes
Rendering / Real-Time Rendering — Cautions
Cautions · theme 01
Rendering / Real-Time Rendering
45 papers · 51.1% of this block
Rendering · Real-time rendering · Computer graphics · Tiled rendering
“Multi-resolution depth-of-field rendering”
45 of these papers raise it as a problem
Game Engine / Human–Computer Interaction — Cautions
Cautions · theme 02
Game Engine / Human–Computer Interaction
19 papers · 21.6% of this block
2022: 1,345 of every 10,000 papers on this subject2023: 1,505 of every 10,000 papers on this subject2024: 1,569 of every 10,000 papers on this subject2025: 756 of every 10,000 papers on this subject2022: 1,345 of every 10,000 papers on this subject2023: 1,505 of every 10,000 papers on this subject2024: 1,569 of every 10,000 papers on this subject2025: 756 of every 10,000 papers on this subject▼ -44% share2022→2025 share of research on this subject
Game engine · Human–computer interaction · Game design · Video game development
“The Investigation on Using Unity3D Game Engine in Urban Design Study”
19 of these papers raise it as a problem
Virtual Reality / Rendering — Cautions
Cautions · theme 03
Virtual Reality / Rendering
16 papers · 18.2% of this block
2022: 1,610 of every 10,000 papers on this subject2023: 1,794 of every 10,000 papers on this subject2024: 2,170 of every 10,000 papers on this subject2025: 2,032 of every 10,000 papers on this subject2022: 1,610 of every 10,000 papers on this subject2023: 1,794 of every 10,000 papers on this subject2024: 2,170 of every 10,000 papers on this subject2025: 2,032 of every 10,000 papers on this subject▲ +26% share2022→2025 share of research on this subject
Virtual reality · Rendering · Perception · Virtual actor
“The Impact of Reflection Approximations on Visual Quality in Virtual Reality”
16 of these papers raise it as a problem
Ray Tracing / Computer Graphics — Cautions
Cautions · theme 04
Ray Tracing / Computer Graphics
8 papers · 9.1% of this block
2022: 16 of every 10,000 papers on this subject2023: 22 of every 10,000 papers on this subject2024: 23 of every 10,000 papers on this subject2025: 22 of every 10,000 papers on this subject2022: 16 of every 10,000 papers on this subject2023: 22 of every 10,000 papers on this subject2024: 23 of every 10,000 papers on this subject2025: 22 of every 10,000 papers on this subject▲ +34% share2022→2025 share of research on this subject
Ray tracing · Computer graphics · DirectX · Rendering
“Combining Rasterization and Ray Tracing Techniques to Approximate Global Illumination in Real-Time”
8 of these papers raise it as a problem
Opportunities5,636 papers · 7 recurring themes
Rendering / Volume Rendering — Opportunities
Opportunities · theme 01
Rendering / Volume Rendering
1,680 papers · 29.8% of this block
2022: 24 of every 10,000 papers on this subject2023: 29 of every 10,000 papers on this subject2024: 21 of every 10,000 papers on this subject2025: 21 of every 10,000 papers on this subject2022: 24 of every 10,000 papers on this subject2023: 29 of every 10,000 papers on this subject2024: 21 of every 10,000 papers on this subject2025: 21 of every 10,000 papers on this subject▼ -11% share2022→2025 share of research on this subject
Rendering · Volume rendering · Computer graphics · Tiled rendering
“An Improved Method for Volume Rendering”
Rendering / Real-Time Rendering — Opportunities
Opportunities · theme 02
Rendering / Real-Time Rendering
1,093 papers · 19.4% of this block
2022: 633 of every 10,000 papers on this subject2023: 641 of every 10,000 papers on this subject2024: 526 of every 10,000 papers on this subject2025: 666 of every 10,000 papers on this subject2022: 633 of every 10,000 papers on this subject2023: 641 of every 10,000 papers on this subject2024: 526 of every 10,000 papers on this subject2025: 666 of every 10,000 papers on this subject▲ +5% share2022→2025 share of research on this subject
Rendering · Real-time rendering · Computer graphics · Terrain
“Real-Time Painterly Rendering of Terrains”
Game Engine / Video Game Development — Opportunities
Opportunities · theme 03
Game Engine / Video Game Development
983 papers · 17.4% of this block
2022: 193 of every 10,000 papers on this subject2023: 200 of every 10,000 papers on this subject2024: 203 of every 10,000 papers on this subject2025: 198 of every 10,000 papers on this subject2022: 193 of every 10,000 papers on this subject2023: 200 of every 10,000 papers on this subject2024: 203 of every 10,000 papers on this subject2025: 198 of every 10,000 papers on this subject▲ +2% share2022→2025 share of research on this subject
Game engine · Video game development · Game design · Game programming
“DESIGNING VIRTUAL WORKPLACE USING UNITY 3D GAME ENGINE”
Global Illumination / Rendering — Opportunities
Opportunities · theme 04
Global Illumination / Rendering
660 papers · 11.7% of this block
2022: 31 of every 10,000 papers on this subject2023: 40 of every 10,000 papers on this subject2024: 21 of every 10,000 papers on this subject2025: 22 of every 10,000 papers on this subject2022: 31 of every 10,000 papers on this subject2023: 40 of every 10,000 papers on this subject2024: 21 of every 10,000 papers on this subject2025: 22 of every 10,000 papers on this subject▼ -28% share2022→2025 share of research on this subject
Global illumination · Rendering · Radiance · Bidirectional reflectance distribution function
“Real-Time Rendering for Multi-Layered Translucent Materials such as Human Skin under Dynamic Environment Lighting”
Rendering / Computer Graphics — Opportunities
Opportunities · theme 05
Rendering / Computer Graphics
522 papers · 9.3% of this block
2022: 8 of every 10,000 papers on this subject2023: 9 of every 10,000 papers on this subject2024: 7 of every 10,000 papers on this subject2025: 6 of every 10,000 papers on this subject2022: 8 of every 10,000 papers on this subject2023: 9 of every 10,000 papers on this subject2024: 7 of every 10,000 papers on this subject2025: 6 of every 10,000 papers on this subject▼ -23% share2022→2025 share of research on this subject
Rendering · Computer graphics · Real-time rendering · Shader
“GPU-Based Volume Rendering Techniques”
Virtual Reality / Human–Computer Interaction — Opportunities
Opportunities · theme 06
Virtual Reality / Human–Computer Interaction
464 papers · 8.2% of this block
2022: 1,904 of every 10,000 papers on this subject2023: 2,101 of every 10,000 papers on this subject2024: 2,372 of every 10,000 papers on this subject2025: 2,060 of every 10,000 papers on this subject2022: 1,904 of every 10,000 papers on this subject2023: 2,101 of every 10,000 papers on this subject2024: 2,372 of every 10,000 papers on this subject2025: 2,060 of every 10,000 papers on this subject▲ +8% share2022→2025 share of research on this subject
Virtual reality · Human–computer interaction · Game engine · Augmented reality
“Creating Interactive and Realistic Augmented Reality Experiences”
Gaussian / Rendering — Opportunities
Opportunities · theme 07
Gaussian / Rendering
234 papers · 4.2% of this block
2022: 24 of every 10,000 papers on this subject2023: 21 of every 10,000 papers on this subject2024: 18 of every 10,000 papers on this subject2025: 45 of every 10,000 papers on this subject2022: 24 of every 10,000 papers on this subject2023: 21 of every 10,000 papers on this subject2024: 18 of every 10,000 papers on this subject2025: 45 of every 10,000 papers on this subject▲ +93% share2022→2025 share of research on this subject
Gaussian · Rendering · Real-time rendering · Gaussian process
“4D Gaussian Splatting for Real-Time Dynamic Scene Rendering”

Which of these themes are growing fastest

Tracks how the share of different research themes has changed worldwide from 2022 to 2025.

Problems
how much more (or less) of the world’s research on this subject each theme took up, 2022→2025
gaining sharelosing share
Rendering / 3D Rendering▲+15%
Game Engine / Video Game Design▼-4%
Rendering / Computer Graphics▼-17%
Game Engine / Human–Computer Interaction▼-48%
Cautions
how much more (or less) of the world’s research on this subject each theme took up, 2022→2025
gaining sharelosing share
Ray Tracing / Computer Graphics▲+34%
Virtual Reality / Rendering▲+26%
Game Engine / Human–Computer Interaction▼-44%
Opportunities
how much more (or less) of the world’s research on this subject each theme took up, 2022→2025
gaining sharelosing share
Gaussian / Rendering▲+93%
Virtual Reality / Human–Computer Interaction▲+8%
Rendering / Real-Time Rendering▲+5%
Game Engine / Video Game Development▲+2%
Rendering / Volume Rendering▼-11%
Rendering / Computer Graphics▼-23%
Global Illumination / Rendering▼-28%
Prism

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Research themes, patent activity and the companies commercialising them, in one place.

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About this data: built from Fliar's company, founder, funding, hiring, jobs, news and research trackers, covering the United Kingdom. Counts are of companies we track, not of every company that exists. Updated August 2026.
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