Radar Landscapes Media & Entertainment Landscape of South Korea
Media & Entertainment industry in South Korea — illustrated cover for the Media & Entertainment Landscape of South Korea
Radar · Industry landscape · South Korea

Media & Entertainment Landscape of South Korea

1,240 Media & Entertainment companies in South Korea, in one picture: who is hiring, who is raising money, who founded them, where they are based and what the news is about. Updated August 2026.

1,240companies tracked
$1.9Bdisclosed funding
22hiring right now
59events · 24 months
≥161,556news articles · 12 months

Who leads Media & Entertainment in South Korea

Shows the 1,240 tracked companies and highlights the top hiring firms, best‑funded firms, and those currently hiring, with 22 hiring now and 83 having disclosed a funding round.

open roles
Hiring now
ranked by live open roles
  1. 01Dable2last posted Apr 2026
  2. 02NRISE2last posted Nov 2025
  3. 03MIRAGESOFT2last posted Apr 2026
  4. 04PallyCon1last posted Sep 2025
  5. 05Tapas Entertainment1last posted Nov 2025
  6. 06MUSICOW1last posted May 2026
  7. 07Redion1last posted Aug 2026
  8. 08cj 4dplex1last posted Nov 2025
22 companies hiring · 1 posted in the last 30 days
disclosed funding
Most funded
disclosed totals, all rounds
  1. 01Tving$312.3MSeries D · Feb 2022
  2. 02ZEPETO$154.6MSeries B · Nov 2021
  3. 03Kakao Games$130MSeries D · Feb 2018
  4. 04RIDI$108.3MSeries C · Jan 2022
  5. 05Pixel Vault$105.1MSeries C · Jan 2023
  6. 06HYBE IM$100.5MSeries B · Apr 2025
  7. 07SNOW$95MSeries A · Jan 2018
  8. 08Munpia$92.8MSeries C · Sep 2021
83 companies with disclosed rounds · $1.9B total
headcount
Largest teams
ranked by tracked headcount
  1. 01cj cgv4,501tracked employees
  2. 02grand korea leisure1,663tracked employees
  3. 03ytn734tracked employees
  4. 04Kakao Games436tracked employees
  5. 05the pinkfong company333tracked employees
  6. 06SNOW294tracked employees
  7. 07Wavve112tracked employees
  8. 08iMBC105tracked employees
18 companies with headcount data
share of events
Share of voice
share of all tracked sector news events, 24 months
  1. 01Kakao Games19.2%10 tracked events
  2. 02grand korea leisure15.4%8 tracked events
  3. 03iMBC13.5%7 tracked events
  4. 04the pinkfong company13.5%7 tracked events
  5. 05Inven9.6%5 tracked events
  6. 06cj cgv5.8%3 tracked events
  7. 07beSUCCESS3.8%2 tracked events
  8. 08화해3.8%2 tracked events
52 tracked events across 16 companies
web reach
Most-used apps
the sites in this sector the web visits most
  1. 01Inventop 1kinven.co.kr
  2. 02Daum Communicationstop 1kdaum.net
  3. 03dcinsidetop 1kdcinside.com
  4. 04Novelpiatop 5knovelpia.com
  5. 05Toptoontop 5ktoptoon.com
  6. 06Digital Chosun Cotop 5kchosun.com
  7. 07Ridibookstop 5kridibooks.com
  8. 08Instiztop 5kinstiz.net
484 companies here run a site with a measured audience · 150 of them sit inside the web’s top million
articles
In the news
Prism news coverage, last 12 months
  1. 01Weverse≥154articles in the window
  2. 02Wavve≥25articles in the window
  3. 03Tving≥16articles in the window
  4. 04Viki≥12articles in the window
  5. 05Kakao Games≥6articles in the window
  6. 06Cardio≥6articles in the window
  7. 07YES24≥5articles in the window
  8. 08Watcha≥4articles in the window
15 of these companies drew sector coverage in the window
Radar

See all 1,240 Media & Entertainment companies in South Korea

Filter by funding, headcount, hiring and location, and export the list.

How the Media & Entertainment ecosystem in South Korea grew, 2016–2025

Displays the number of companies founded each year from 2016 to 2025, peaking at 114 in 2020 and falling to 5 in 2025.

Companies founded / year
new Media & Entertainment companies in South Korea
2016: 592017: 492018: 822019: 842020: 1142021: 762022: 572023: 372024: 242025: 5
20162025
peak 114 in 2020
Companies raising / year
with a disclosed round that year
20162025
peak 19 in 2022
Disclosed funding / year
sum of disclosed rounds (USD)
2016: 77,320,7722017: 65,205,4222018: 233,447,0472019: 61,002,5742020: 25,256,6292021: 379,003,5712022: 579,908,8822023: 94,959,3222024: 112,804,1062025: 55,467,591
20162025
peak $579.9M in 2022

Where Media & Entertainment companies in South Korea are based

Lists the cities where companies are located, with Seoul hosting 733 firms followed by Seongnam‑Si, Mapo, Yeoksamdong, and Busan.

Seoul skyline — Media & Entertainment hub in South Korea
Hub 01
Seoul
733 Media & Entertainment companies
86% of the Media & Entertainment companies across these hubs
733companies
$1.4Bdisclosed funding
15hiring now
Photo Wikipedia · Seoul · CC BY-SA 4.0
Seongnam-Si, a Media & Entertainment hub in South Korea
Hub 02
Seongnam-Si
46 Media & Entertainment companies
5% of the Media & Entertainment companies across these hubs
46companies
$395.3Mdisclosed funding
2hiring now
generated artwork
Mapo, a Media & Entertainment hub in South Korea
Hub 03
Mapo
20 Media & Entertainment companies
2% of the Media & Entertainment companies across these hubs
20companies
generated artwork
Yeoksamdong, a Media & Entertainment hub in South Korea
Hub 04
Yeoksamdong
16 Media & Entertainment companies
2% of the Media & Entertainment companies across these hubs
16companies
1hiring now
generated artwork
Busan skyline — Media & Entertainment hub in South Korea
Hub 05
Busan
9 Media & Entertainment companies
1% of the Media & Entertainment companies across these hubs
9companies
Photo Wikipedia · Busan · CC BY-SA 4.0
Jeju-Si, a Media & Entertainment hub in South Korea
Hub 06
Jeju-Si
9 Media & Entertainment companies
1% of the Media & Entertainment companies across these hubs
9companies
$13.8Mdisclosed funding
generated artwork
Goyang skyline — Media & Entertainment hub in South Korea
Hub 07
Goyang
8 Media & Entertainment companies
1% of the Media & Entertainment companies across these hubs
8companies
Photo Wikipedia · Goyang · CC BY-SA 4.0
Incheon skyline — Media & Entertainment hub in South Korea
Hub 08
Incheon
7 Media & Entertainment companies
1% of the Media & Entertainment companies across these hubs
7companies
Photo Wikipedia · Incheon · CC BY-SA 4.0

The Media & Entertainment market map of South Korea: what these companies actually do

Breaks down the main product categories and revenue models, noting 621 consumer‑digital firms and that advertising and subscription are the most common revenue streams.

The biggest kinds of Media & Entertainment company, by how many we track.

Consumer Digital — a Media & Entertainment sub-vertical
Sub-vertical 01
Consumer Digital
621 companies
621companies
$1.4Braised
11hiring
Enterprise Tech — a Media & Entertainment sub-vertical
Sub-vertical 02
Enterprise Tech
146 companies
146companies
$228.7Mraised
7hiring
B2C E-Commerce — a Media & Entertainment sub-vertical
Sub-vertical 03
B2C E-Commerce
78 companies
78companies
$438.5Mraised
2hiring
Internet First News Publishers — a Media & Entertainment sub-vertical
Sub-vertical 04
Internet First News Publishers
70 companies
70companies
$44.9Mraised
Loneliness Economy — a Media & Entertainment sub-vertical
Sub-vertical 05
Loneliness Economy
57 companies
57companies
$288.1Mraised
Enterprise Software — a Media & Entertainment sub-vertical
Sub-vertical 06
Enterprise Software
49 companies
49companies
$100.3Mraised
3hiring
Book Reading Apps — a Media & Entertainment sub-vertical
Sub-vertical 07
Book Reading Apps
39 companies
39companies
$47.7Mraised
Spatial Computing — a Media & Entertainment sub-vertical
Sub-vertical 08
Spatial Computing
35 companies
35companies
$292.9Mraised
  • Consumer Digital621 companies · $1.4B raised · 11 hiring
  • Enterprise Tech146 companies · $228.7M raised · 7 hiring
  • B2C E-Commerce78 companies · $438.5M raised · 2 hiring
  • Internet First News Publishers70 companies · $44.9M raised
  • Loneliness Economy57 companies · $288.1M raised
  • Enterprise Software49 companies · $100.3M raised · 3 hiring
  • Book Reading Apps39 companies · $47.7M raised
  • Spatial Computing35 companies · $292.9M raised
  • Blockchain35 companies · $7.7M raised · 1 hiring
  • Blockchain in Media and Entertainment35 companies · $7.7M raised · 1 hiring
  • Marketplaces29 companies · $197.6M raised · 1 hiring
  • Real Money Gaming27 companies · $2.4M raised

Monetization

How Media & Entertainment companies make money

How many companies earn revenue each way. Plenty use more than one model, so the counts add up to more than the sector.

Advertising642
Subscription630
Commission on Transaction349
E-Commerce - Service264
Sponsorship228
E-Commerce - Product167
Fee-For-Service139
Affiliate Marketing80

Funding, M&A and the deals moving Media & Entertainment in South Korea

Counts 59 corporate events over the past two years, including earnings releases, funding rounds, mergers and acquisitions, and other announcements.

Earnings 17Funding 11M&A 9Announcement 5Leadership 4Contracts 4IPO 3Lawsuit 2Assets 2Capital 1
  • FundingLY Corporation has become the largest shareholder in Odin: Valhalla Rising developer Kakao Games following a strategic investment of approximately ₩300 billion ($198 million).2026-04-02
  • M&ABy absorbing Snow, Flexera eliminated its primary independent competitor in ITAM.2026-01-18
  • IPO— Shares of South Korean entertainment firm The Pinkfong Company 403850.KQ, producer of the popular children’s song “Baby Shark,” surged more than 60% in their market debut on Tuesday.2025-11-19
  • M&AThe breakfast food company made its second frozen pizza transaction this year with the Alpha Foods purchase.2025-09-17
  • FundingBookers, a B2B reading platform, secured USD 746,470 (KRW 1 billion) in Pre-Series A investment from Kiros Venture Partners and Korea Value Investment, aiming for global expansion and edutech leadership.2025-08-24
  • FundingInven, a Helsinki, Finland-based provider of an AI-native deal sourcing platform, has raised €11.2 million in Series A funding.2025-05-30
  • M&AAbidjan-based KeysFinance Partners has made a significant move in the technology sector by acquiring a 100% stake in Label, a company specializing in the integration of Sage solutions within Côte d’Ivoire.2025-03-27
  • Fundingthe biggest being Kakao Entertainment’s nearly $1 billion private equity raise, followed by a $100 million share subscription facility for Events.com.2025-02-08
  • M&AOther mergers in the apparel sector in 2024 included New Era taking over the ’47 Brand, Imperial Headwear acquiring Pukka, and Iconix’s purchase of Salt Life from bankruptcy proceedings.2024-12-23
  • FundingInblog, a Seoul, South Korea-based SaaS company specializing in search engine optimization (SEO) for businesses, has secured a seed funding round.2024-10-14

Mergers and acquisitions

Deals from the last 24 months where a Media & Entertainment company in South Korea was the buyer or the one bought, newest first. “Undisclosed” means the price was never published — not that the deal was worth nothing.

AcquirerTargetDeal valueStatusDate
LY Corp.Kakao GamesundisclosedAnnounced2026-03-25
flexeraSNOWundisclosedCompleted2026-01-18
Kakao Gamesfinancial investorundisclosedCompleted2025-10-06
iMBCalpha foodsundisclosedAnnounced2025-09-12
rakutenViki$200MAnnounced2025-08-10
TvingWavveundisclosedAnnounced2025-08-10

Who is listing, hiring leaders, launching and winning work

Provides details on specific events such as leadership changes and new customer contracts.

Leadership moves
4 tracked people moves · last 12 months
Contract wins
3 customer wins · last 24 months
Regulatory & litigation
1 regulatory events · 3 tracked suits · 24 months
  • YTNaudit planned — Board of Audit and InspectionFeb 2026
  • Prosecutors v Kim Beom-su, kakao corp, kakao entertainmentstock manipulation · OngoingAug 2025
  • Enlight Ventures v watchacourt-supervised restructuring and debt adjustment · OngoingAug 2025
Earnings pulse
companies reporting results · last 24 months
8 companies reporting14 company-quarters tracked

Half of these companies grew revenue faster than +6.7%, half slower.

Who is building Media & Entertainment in South Korea

Profiles 398 founders and CEOs across 324 firms, noting frequent alma maters like Stanford and Seoul National University and prior employers such as Facebook and Google.

Founders and chief executives12 of 398, from the best-funded companies on this page
Hyukjae Choi
Co-Founder
Hyukjae Choi

Ex-LG Electronics, i-Station, BNSoft.

Taesu Kim
Co-Founder & CEO
Taesu Kim

Ex- Qualcomm, LG Electronics, Kaist. Hanyang University BS 2001, KAIST PHD 2007

Changseong Ho
Co-Founder
Changseong Ho
repeat founder

Co-Founder Impact Collective, ex-TheVentures, Vingle, Viki, Hanwha Resort, Web-C Intermedia. Seoul National University BS 2000…

Chaeyeon Song
Co-Founder
Chaeyeon Song

ex-United Nations. Yonsei University 2015

Joseph Baek
Co-Founder & EVP
Joseph Baek

Ex-COO-Playlist, Daisan & company, DAYLI Financial Group · Korea University BA 2008

Hyemi Jung
Co-Founder & COO
Hyemi Jung

Ex-Women 2.0, Industrial Bank of Korea, Kyung Hee University BCom 2007, Yonsei University MEd 2013

Taehoon Park
Co-Founder & CEO
Taehoon Park

Nexon. Korea Advanced Institute of Science and Technology 2003, Seoul Science High School 2003

Seung-kook Baek
Co-Founder & CSO
Seung-kook Baek

Ex-SK planet, LOTTE Group Strategy and Insight Center, A.T. Kearney. Korea University BSc 2011, KAIST MSc 2018

Jose Ko
Chief Executive Officer
Jose Ko

Intella, ex-Superplex, ex-Neowiz, Korea University, 2007

Taewon Park
CEO
Taewon Park

Ex-YouTube, Google. Seoul National University BBA 2011

Sean Yang
Founder & CEO
Sean Yang

Columbia University BS CS 1997

Bongki Kim
Co-Founder & CEO
Bongki Kim

Ex-BookCube Networks, Booktopia. Yonsei University BBA 2006

Where the founders studied
alma mater on record for 16 of 398 founders
Stanford University6
Stanford Business School3
Seoul National University3
Columbia University2
Alliance Manchester Business School1
Yonsei University1
Wharton School1
University of California (Berkeley)1
Where they worked before
a previous employer on record for 3 of 398 founders
Facebook1
Google1
Microsoft1
Radar

Look up the people behind Media & Entertainment companies in South Korea

Search founders, executives and operators by company, role and location.

Who funds Media & Entertainment in South Korea

Summarizes 150 funding rounds since 2016 from 228 investors, with an average round size of $5.6 million.

Investor · most active investors since 2016RoundsLedLatest
KB Investment83Dec 2022
LB Investment74Aug 2025
SparkLabs66Jan 2024
Korea Investment Holdings65Jun 2023
Altos Ventures Management63Feb 2025
IMM Investment63Aug 2025
Kakao Ventures62Apr 2024
SBVA53Nov 2021
Crit Ventures51Apr 2026
NAVER D2 Startup Factory5Jan 2023
Stage mix · rounds since 2016
Seed & Angel65
Series A–B53
Series C+ / PE19
Grants, debt & other13

The typical round is $5.6M — half were bigger, half smaller.

The biggest Media & Entertainment funding rounds in South Korea

Highlights the largest disclosed round—Tving’s $277 million Series D—and lists ten other large recent rounds.

CompanyRoundSizeWhenBackers
TvingSeries Dmega-round$277MFeb 2022JC Gross Investment
ZEPETOSeries B$150MNov 2021SoftBank Vision Fund, SBVA
Kakao GamesSeries D$130MFeb 2018Tencent, Netmarble Games Corporation, ACTOZ Soft +3 more
RIDISeries C$100.3MJan 2022GIC, Korean Development Bank, Nvestor Funding +1 more
Pixel VaultSeries C$100MFeb 2022Velvet Sea Ventures, 01 Advisors
MunpiaSeries C$92.8MSep 2021Naver
HYBE IMSeries B$80MAug 2024Makers Fund, IMM Investment
SNOWSeries A$50MJan 2018Telecoms.com, Sequoia Capital, SoftBank Capital
MUSICOWSeries C$46MMay 2023STIC Investments
SNOWSeries A$45MSep 2016LINE Corporation
Venture round sizes · 2023–2025
<$1M1
$1–10M14
$10–50M6
$50–250M1
>$250M0

22 venture rounds with a disclosed amount in the window.

Fresh cheques · last 6 months

What the news says about Media & Entertainment in South Korea

Counts 161,556 news articles in the last year, most often covering international entities, geopolitical disputes, and political subdivisions.

News volume
Media & Entertainment coverage across South Korea · articles per quarter
2021Q2: 17,4772021Q3: 19,4372021Q4: 18,0892022Q1: 21,3732022Q2: 20,5322022Q3: 21,7732022Q4: 31,6112023Q1: 29,0012023Q2: 27,6522023Q3: 31,7002023Q4: 25,1632024Q1: 30,1692024Q2: 32,6902024Q3: 33,0092024Q4: 40,4822025Q1: 46,3272025Q2: 30,8792025Q3: 78,5412025Q4: 25,4502026Q1: 29,031
2021Q22026Q1
peak ≥78,541 in 2025Q3 · ≥161,556 articles in the last 12 tracked months
Tone of coverage
share of articles by dominant sentiment (positive / neutral / negative)
202120232025
Positive-tone share moved 47% → 34%, negative 23% → 18% across 2021–2025.

What the coverage is about

The subjects that dominate Media & Entertainment news in South Korea. The arrow shows whether each one is being written about more or less than a year ago.

  • International and transnational geographic entities≥300,203▲+33%
  • Geopolitical disputes and contested areas≥300,199▲+33%
  • Administrative and political subdivisions≥300,183▲+33%
  • International political relations≥23,431→-3%
  • Security and defense policies≥18,144▼-12%
  • International relations and diplomacy≥15,816▼-18%
  • Trade policies and agreements≥12,447▲+74%
  • International sports competitions≥12,412▲+30%
  • Cryptocurrency impact on forex markets≥8,660▲+104%
  • Cybersecurity and cyber warfare≥6,373▼-29%
Most-covered companies · last 12 months

15 Media & Entertainment companies here were named in the news over this period.

Prism

Watch Media & Entertainment coverage in South Korea as it happens

Prism follows these subjects story by story — which companies are named, what is said about them and how the tone moves.

Momentum

The words getting louder — and quieter

Which terms are showing up in more stories than a year ago, and which are fading. The percentage is the change in how many articles mention them.

countries+139%trade dispute mechanisms+47%bilateral trade+55%trade facilitation commitments+44%smart tv+64%smartphone models+52%smart television+67%smartphone os+74%wifi television+67%android tv+58%
aircraft wreckage-89%aircraft emergency procedures-90%olympic team selections-42%flight safety measures-84%korean dmz clashes-57%

The pressures the press keeps returning to

Three recurring angles in South Korea Media & Entertainment coverage, and whether each is getting more attention year on year (through 2025).

Regulatory Risk ▲ rising
≥552,560 articles touch this dimension · 15.0% critical tone
20212025
signals: territories, disputed islands, countries
Funding Momentum ▲ rising
≥27,148 articles touch this dimension · 41.4% critical tone
20212025
signals: quarterfinals, world cup, pre-ipo valuation
Growth ▲ rising
≥96,814 articles touch this dimension · 32.6% critical tone
20212025
signals: gdp growth rate, gdp acceleration, economic output growth
Keep going

Track Media & Entertainment in South Korea beyond this page

Radar finds and filters the companies. Prism watches what is being said about them.

About this data: built from Fliar's company, founder, funding, hiring, jobs and news trackers, covering South Korea. Counts are of companies we track, not of every company that exists. Updated August 2026.
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